ORAS OU BIOHAZARD: Mega-Sableye + T-Spikes (Reached Top Ten Today)



Hi everyone, Sableye is not my favorite pokemon (Gyarados is, always buy the magikarp outside Mt. Moon!) but the little demon still is my favorite mega pokemon to use in ORAS OU because hazards are a pain when you rely on lots of switches to keep your team alive.

CORE CONCEPTS:
1. Build around Sableye's hazard control
2. Use a teammate that has toxic spikes
3. Use another ghost (spin blocker) to really fuck over starmie, drill, etc teams. Sableye needs help.
4. Don't use too many rocks weak pokemon, I won't use a defogger. Just concede rocks to clef/heatran.
5. Have decent switch ins to as many threats as possible. Team is defensive in nature.
6. Don't use blobs. Seriously, don't. I've built plenty of stall teams and I hate chansey and clefable.

So here's our starting point:

don't ban me bro (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Fake Out
- Foul Play
- Knock Off
- Recover

WTF no will-o-wisp? Well, as the team evolved, I truly found very few uses for willo. Firstly, most pokemon will already be statused in another way. Secondly, every team has a heatran/clef/gliscor/charizard/lum-dragon/etc etc to switch in. Having willo does nothing because you will NEVER actually be able to burn the thing that you want to. They just switch out. Burning clef in particular is actually BAD because that means it can't be t-waved later.

Maybe you think I'm crazy, and you're free to change up one of the moves to will-o-wisp if you want. You can run more bulk in SpDef if you want, too, but I strongly recomend as much phys def as possible for things like bisharp, dragonite, excadrill, metagross, and so on.

Next up, I need a toxic spiker. I certainly tried as many as possible. Tentacruel and Scolipede have their ups and downs. I even have a completely separate team with Omastar on it (what a neat talonflame counter eh?) But the best option for me in this case was actually another surprising 'mon:


ban lopunny (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Toxic Spikes
- Pain Split

What a neat pokemon. So many pokemon rely on their ability for effectiveness, such as azumarill and altaria. Removing it is just hilarious. Cofagrius switches in or leads against all kinds of threats and gets up hazards or a burn. He is also bulky as hell and really helps in preventing spins from starmie and excadrill, who can often take down one ghost with good prediction but definitely not two. He can troll so many pokemon, seriously give him a try. Just in a game today I switched in to a +6 gliscor knock off and it immediately died to its own toxic afterwards. Wonderful.

Now, since I'm building a fairly defensive team the first thing on my mind is manaphy, and here's a good first-stage answer.


ban manaphy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 228 SpD / 32 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Giga Drain
- Psychic
- Thunder Wave

Gets off a T-wave then a giga drain on +3 manaphy. Reliable keldeo switch in. Reliable rotom-w switch in. Pretty decent thundurus, raikou, latis switch in. It doesn't have recover though, so be mindful of the time limit. Absolutely detests knock off because passive lefties are crucial for longevity.

Traditional speed EVs to outpace jolly ttar.

+3 252 SpA Manaphy Ice Beam vs. 248 HP / 228 SpD Celebi: (81.3 - 96.2%)
252 SpA Life Orb Tornadus-T Hurricane vs. 248 HP / 228 SpD Celebi: (83.1 - 98.7%)
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 228 SpD Celebi: (55 - 65.2%)
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 228 SpD Celebi: (45.6 - 53.8%)

Next, what's the best teammate for a grass type? That's right, a water type. This particular water type also has it's own way of helping out against keldeo and manaphy, and specially defensive is a good zard-y counter, and with intimidate it can troll zard-x as well.


ban charizard (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 36 Def / 216 SpD / 8 Spe
Careful Nature
- Waterfall
- Thunder Wave
- Roar
- Rest

Every single move here is crucial. Sorry but there just isn't room for dragon dance or sleep talk. Finding the right times to burn off your sleep turns will be part of your game plan. Sometimes rest is only used to make the enemy take more toxic spikes damage and when you finally wake up you haven't really gained much hp. Still, it's important.

+3 252+ SpA Manaphy Ice Beam vs. 248 HP / 216+ SpD Gyarados: (42.2 - 49.8%) - Use Roar

Fifth member of the team is a stall staple who needs no introduction.

ban diancie (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

252 SpA Mega Diancie Moonblast vs. 248 HP / 252+ SpD Gliscor: (44.4 - 52.6%)
252 SpA Life Orb Gengar Shadow Ball vs. 248 HP / 252+ SpD Gliscor: (41.9 - 49.5%)
0 SpA Slowbro Scald vs. 248 HP / 252+ SpD Gliscor: (43 - 50.9%)
252 SpA Mega Manectric Hidden Power Ice vs. 248 HP / 252+ SpD Gliscor: (66.8 - 79.3%)
252 SpA Life Orb Thundurus Hidden Power Ice vs. 248 HP / 252+ SpD Gliscor: (82.4 - 97.1%)

What a beast. I love this pokemon.

It is also your token sableye counter. Every team needs something that can set up on opposing sableye.

Last and probably least is this piece of crap.


ban hoopa (Scrafty) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Drain Punch
- Knock Off
- Head Smash
- Fake Out

Hoopa is a monster. And even with this things seemingly perfect typing, rare focus blast special sets beat it. (But in that case gyarados walls it in the future).

Bulk up and dragon dance are definitely trash. Scrafty is trash. But it was between this, klefki, or mandibuzz. Klefki doesn't have headsmash.

+1 252 Atk Talonflame Brave Bird vs. 248 HP / 252+ Def Scrafty: (84.6 - 99.6%)
+6 252+ Atk Scrafty Head Smash vs. -6 0 HP / 0- Def Talonflame: (4369733.3 - 5140866.6%)




don't ban me bro (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Fake Out
- Foul Play
- Knock Off
- Recover

ban lopunny (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Toxic Spikes
- Pain Split

ban manaphy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 228 SpD / 32 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Giga Drain
- Psychic
- Thunder Wave

ban charizard (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 36 Def / 216 SpD / 8 Spe
Careful Nature
- Waterfall
- Thunder Wave
- Roar
- Rest

ban diancie (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

ban hoopa (Scrafty) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Drain Punch
- Knock Off
- Head Smash
- Fake Out

So there you have it folks! A brand new sableye team to troll the ladder with! And there are no blobs, quagsires, skarmories, or other boring pokemon. This team has personality!



Here are the main threats to watch out for:

Kyurem-B: What a terrifying creature. Scrafty 1v1s it in theory but is unlikely to be able to get in safely except for fusion bolt.

Zapdos: This defogger is just horrible to face if it has HP-Ice. Yes, sableye can remove lefties. Yes, cofagrius might be able to burn it. But it is likely to be on a stall team and will never go down for good.

Gardevoir: Good god status it asap. Put it on a timer. Attack it! I hate this thing at team preview.

Thundurus: Celebi should be able to double down it with psychic, especially if life orb is killing it off too. Lefties nasty plot on the other hand... well good luck! Hopefully sableye or gliscor had knocked it off beforehand.

Bisharp: Everyone hates this pokemon unless you have infernape. Scrafty can take a +3 iron head and ohko with drain punch, but scrafty must be at full health. Gliscor beats it in theory but jolly outspeeds you and can put serious hurt with a +2 LO knock off.

Serperior: Some of them use taunt or sub which really wrecks celebi or gyarados attempts to disrupt it. Toxic spikes are crucial but if they lead with it then you're in danger! Lead with celebi to test the waters, but you might have to click x depending on if they completely predict your every move.

Talonflame: Sableye, Gyarados, Scrafty, Gliscor can handle the various sets. Hopefully it just kills itself and one of yours for a fair trade off.

Suicune: This thing last mon sweeps like no other. You need to status it with t-wave so all teammates will be faster. Then, you can never attack it. Don't let it use rest for PP relief. Gyarados can take 3 or 4 scalds even at +6 and mainly stalls it out with its own rest. But gyarados doesn't have enough PP to win the war, so, you need to try to make predictions with teammates and burn more PP with them.


Thanks for reading my RMT! I'm open to suggestions. Scrafty is flexible but at the moment keep in mind that it checks hoopa, weavile, bisharp, ohkos talonflame, knocks off items, racks up status damage with fake out, and spreads intimidate in general which is quite nice.

It really is a flex slot. I could see anything from scizor to scarf terrakion working there. Depends on you.

I think pokemon number 6 is the classic "pick your poison" scenario. Every team is weak to something, and you just need to make that decision yourself.




Replays:
http://replay.pokemonshowdown.com/ou-308050717
http://replay.pokemonshowdown.com/ou-308052425
http://replay.pokemonshowdown.com/ou-308054480
http://replay.pokemonshowdown.com/ou-308361280
 
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Love this team, but you're trashing my boy scarfteh.

Scrafty @Assault Vest
Ability: Intimidate
Evs: 248 Hp/248 Def/12 Atk
Impish
-Drain Punch
-Super Fang
-Stone Edge
-Knock Off

Much better, predicts a switch, half of their health is taken. Starmie is knocked off, Talonflame takes death from any rock type move so a non-recoil Stone Edge fits here, Drain Punch for longevity, and thus, Scrafty becomes of use. Ghost types also can't mess with it because anything besides Cofagrigus and eviolite Dusclops can't take a knock off well.
 
Love this team, but you're trashing my boy scarfteh.

Scrafty @Assault Vest
Ability: Intimidate
Evs: 248 Hp/248 Def/12 Atk
Impish
-Drain Punch
-Super Fang
-Stone Edge
-Knock Off

Much better, predicts a switch, half of their health is taken. Starmie is knocked off, Talonflame takes death from any rock type move so a non-recoil Stone Edge fits here, Drain Punch for longevity, and thus, Scrafty becomes of use. Ghost types also can't mess with it because anything besides Cofagrigus and eviolite Dusclops can't take a knock off well.
 
Hey 56k, love the sheer effort you put into building an original stall team with unconventional mons. Scrafty in particular is one of my favorites that I've tried to make work in OU to no avail but i'm glad you've found some success with it :]. Anyways, let's get onto the rate.

The most glaring weakness with your team is its susceptibility to virtually every relevant fairy type in the metagame at the moment. Clefable, M-Gard,M-Diancie, Azumarill and M-Altaria can all spam their respective fairy moves on both your dark types without any repercussions whatsoever. To remedy this, I recommend running spDEF Jirachi over Cofagrigus. While, the toxic spike support that Cofagrigus provides is nice, Cofagrigus in its own right isn't too great in the tier and is far less valuable than having a solid fairy answer. Conversely, you may also choose to run Klefki over Scrafty that can set up hazards aswell as check Hoopa-U and most fairy types with priority t-wave.

I'd also advise in changing Gliscor's HP evs to from 248 to 244. 244 EVS give Gliscor an HP stat of 352 which is divisible by 8 and thus giving you maximum poison heal recovery.

-------------------------------------------------------------------------
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Toxic/Body Slam
- Wish
- Protect

OR

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough
--------------------------------------------------------------------------

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
 
Your comments on the fairies are accurate Dark G, but each of them actually has a specific strategy. Taking down a fairy like this definitely isn't as easy as simply switching in a scizor or a jirachi, but it still usually works.

Clefable: Gyarados or Celebi can T-Wave it, Gyarados can roar it out, and gliscor can switch in and start SDing

Gardevoir: No longer dangerous if Gyara or Celebi t-wave it. However if it is paired with a healing wish mon then I might lose.

Diancie: Gliscor beats it 1v1 barring crits.

Azumarill: Banded playrough only takes 50% off cofagrius and then he can pain split, willo, or tspikes depending

Altaria: If it hits cofagrius with return then it loses its ability. Status it asap


Obviously none of this is as reliable as having a heatran or scizor, but in practice the win rates are not too bad. Changing scrafty to either klefki or scizor or heatran are good options for the team which I will try today.


Kingsceptile I have definitely considered assault vest on scrafty instead of lefties. Super fang is a very interesting idea that I hadn't considered however.


I also found out today that I am 6-0'd by physically defensive SD facade EQ roost gliscor. Foul play doesn't do 50% at +2 and cofagrius can't remove its ability. I don't know how to remedy this and in fact I may just ignore it because it is an incredibly rare threat.
 
Your comments on the fairies are accurate Dark G, but each of them actually has a specific strategy. Taking down a fairy like this definitely isn't as easy as simply switching in a scizor or a jirachi, but it still usually works.



Clefable: Gyarados or Celebi can T-Wave it, Gyarados can roar it out, and gliscor can switch in and start SDing

Gardevoir: No longer dangerous if Gyara or Celebi t-wave it. However if it is paired with a healing wish mon then I might lose.

Diancie: Gliscor beats it 1v1 barring crits.

Azumarill: Banded playrough only takes 50% off cofagrius and then he can pain split, willo, or tspikes depending

Altaria: If it hits cofagrius with return then it loses its ability. Status it asap


Obviously none of this is as reliable as having a heatran or scizor, but in practice the win rates are not too bad. Changing scrafty to either klefki or scizor or heatran are good options for the team which I will try today.


Kingsceptile I have definitely considered assault vest on scrafty instead of lefties. Super fang is a very interesting idea that I hadn't considered however.


I also found out today that I am 6-0'd by physically defensive SD facade EQ roost gliscor. Foul play doesn't do 50% at +2 and cofagrius can't remove its ability. I don't know how to remedy this and in fact I may just ignore it because it is an incredibly rare threat.
That is a rare problem. I would think Scrafty and Cofagrigus would take care of that via WoW and Super Fang. I wouldn't worry too much about it since its more of play making opposed to overpowering your opponent. I could suggest Ice Punch on Scrafty for Lando and Gliscor, but for its role, it wouldn't help much
 
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Hi, you sure have an interesting team. I'm not sure how much work scrafty can do, but i thought of another cool alternative to scrafty that works p well, dugtrio + sab is always fun, since dug can trap heatran, however dug can do so much more (ik you do not have any form of removal which kind of makes dug suck, but w/ sab you will be able to stop rocks coming up from lando-t if not earth plate, most garchomps, and ttar, dug can trap and ohko kyurem-b with a max attack reversal as well as killing hoopa-u w/ reversal, and being able to do a good chunk to gardevoir, and revenge kill some other mons, dug can also 1v1 chansey which might help for stall v stall as it gets rid of their status healer, dug also helps w/ those pesky volt turners that would otherwise just spam volt turn. I would also like to point out that people will be forced to defog once you get up rocks and t spikes so even if they manage to get sr up once they might have to be forced to defog them away or not defog because they want dug to lose his sash either case helps. I also suggest stone edge over knock off on gliscor for talon

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DEEZ NUTS (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
IVs: 20 HP / 0 Def / 0 SpD
- Earthquake
- Reversal
- Stone Edge
- Toxic

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Stone Edge
- Earthquake
- Roost
 
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