So I made this bulky Mega Heracross team and so far it's done me pretty decent
Heracross-Mega
252 Attack/ 116 HP/ 140 Speed
Nature: Adamant
Ability:Skill Link
Moves:
Close Combat
Rock Blast
Pin Missle
Substitute
This is just your standard Mega Heracross set, but the EV's are set to maximize wall breaking potential while still having some bulk and being able to out speed Landorus-T. It gets pretty easily worn down but it can make a decent dent on Lando Even at -1 and can take out a weakened Landorus-T with Close Combat. Rock Blast and Pin Missle are their for what Close Combat can't hit like bulky Psychic Types or in Rock Blasts case coverage for Flying Types. It's whole game plan is to set sub's on slower mons and try to get as much damage out as possible and switch out when the sub is broken.
Landorus-T
244 HP/ 248 Defense/8 Spdef/ 8 speed
Nature:Impish
Ability: Intimidate
Item: Left Overs
Moves:
Earthquake
U-turn
Stealth Rock
Knock Off
The standard Lando-T set used as a pivot for physical Mons that aren't Medicham. It's role is to set rocks either as a lead or when you find the opportunity to get it in with volt switch or U-turn. Once done getting rocks up either spam Quake or Knock off on your opponents switch ins, than use U-turn if knocked off or the switch in can't be hit by Earthquake or doesn't take to much to Earthquake.
Rotom-W
252 HP/ 162 Def/ 92 Spdef
Nature: Calm
Ability: Levitate
Item:Left Overs
Moves:
Hydro Pump
Volt Switch
Pain split
Wilo-Wisp
A mixed Rotom-W pivot, it still counters what it does such as Azumarill, Landorus-T and Talon, but can also come in on Bulky Water Types and specifically Tornadus-T and Clefable. It can't pressure Clefable, but it can Volt Switch on the Moon Blast or what ever it decides to do. Oh and this set only handles Scarf Keldeo and can take a hit from life orb but it will be like 45 to 60℅ of its HP depending on the move it picks.
Tornadus-T
96 HP/ 160 Spa/ 252 Speed
Nature: Hasty or Timid
Ability:Regenerator
Item:Assault Vest
Moves:
Hurricane
Focus Blast/Super Power
Knock Off
U-turn
Torn is my check to Keldeo, while also dealing with bulky Grass Types that this team would be having a hard time with. It is another pivot that is meant to get Heracross in on the U-turn. If not using U-turn just like Landorus-T, spam knock off or its stab move. It can be switched between Hasty or Timid if you want Focus Blast(for focus blast Timid) or super power(Hasty) for Heatran.
Excadrill
252 HP/ 252 Spdef
Nature: Careful
Ability:Mold Breaker
Item:Left Overs
Moves:
Earthquake
Rock Slide
Iron Head
Rapid Spin
This is my Lati and Clef Check, it's just a spinner so Torn won't get worn down quickly, and overall just preand can throw out quakes or what ever move it needs to at the moment, Iron head on Clef, Rock Slide on any flying type that might want to switch in and Earthquake on anything that isn't flying or resistant to it. It can work as a Diance Check but in my opinion it isn't the best at that, as it gets worn down by hazards and gets quickly weakened by earth power and also hp fire
Latios
252 Spa/ 252 Speed
Nature: Timid/Modest
Item: Life Orb/Specs
Ability: Levitate
Moves:
Draco Meteor
Psyshock
Surf
Roost
Lati is my preferred Keldeo or Manaphy check, if not it is usually my revenge killer or secondary wall Breaker with specs. If I'm running specs modest is an option, but generally I prefer Timid. Specs helps secure the OHKO on manaphy but with prior damage life orb can do just as well. Surf is for a weakened Tyranitar or Heatran. If it's specs it generally should be dropping Draco's unless any Fairy types want to switch in.
Threats to this team are strong hitters that carry ice coverage or are ice types such as such as Specs Keldeo with icy wind, Scarf Kyurem B, Medicham and Lopunny.
Heracross-Mega
252 Attack/ 116 HP/ 140 Speed
Nature: Adamant
Ability:Skill Link
Moves:
Close Combat
Rock Blast
Pin Missle
Substitute
This is just your standard Mega Heracross set, but the EV's are set to maximize wall breaking potential while still having some bulk and being able to out speed Landorus-T. It gets pretty easily worn down but it can make a decent dent on Lando Even at -1 and can take out a weakened Landorus-T with Close Combat. Rock Blast and Pin Missle are their for what Close Combat can't hit like bulky Psychic Types or in Rock Blasts case coverage for Flying Types. It's whole game plan is to set sub's on slower mons and try to get as much damage out as possible and switch out when the sub is broken.
Landorus-T
244 HP/ 248 Defense/8 Spdef/ 8 speed
Nature:Impish
Ability: Intimidate
Item: Left Overs
Moves:
Earthquake
U-turn
Stealth Rock
Knock Off
The standard Lando-T set used as a pivot for physical Mons that aren't Medicham. It's role is to set rocks either as a lead or when you find the opportunity to get it in with volt switch or U-turn. Once done getting rocks up either spam Quake or Knock off on your opponents switch ins, than use U-turn if knocked off or the switch in can't be hit by Earthquake or doesn't take to much to Earthquake.
Rotom-W
252 HP/ 162 Def/ 92 Spdef
Nature: Calm
Ability: Levitate
Item:Left Overs
Moves:
Hydro Pump
Volt Switch
Pain split
Wilo-Wisp
A mixed Rotom-W pivot, it still counters what it does such as Azumarill, Landorus-T and Talon, but can also come in on Bulky Water Types and specifically Tornadus-T and Clefable. It can't pressure Clefable, but it can Volt Switch on the Moon Blast or what ever it decides to do. Oh and this set only handles Scarf Keldeo and can take a hit from life orb but it will be like 45 to 60℅ of its HP depending on the move it picks.
Tornadus-T
96 HP/ 160 Spa/ 252 Speed
Nature: Hasty or Timid
Ability:Regenerator
Item:Assault Vest
Moves:
Hurricane
Focus Blast/Super Power
Knock Off
U-turn
Torn is my check to Keldeo, while also dealing with bulky Grass Types that this team would be having a hard time with. It is another pivot that is meant to get Heracross in on the U-turn. If not using U-turn just like Landorus-T, spam knock off or its stab move. It can be switched between Hasty or Timid if you want Focus Blast(for focus blast Timid) or super power(Hasty) for Heatran.
Excadrill
252 HP/ 252 Spdef
Nature: Careful
Ability:Mold Breaker
Item:Left Overs
Moves:
Earthquake
Rock Slide
Iron Head
Rapid Spin
This is my Lati and Clef Check, it's just a spinner so Torn won't get worn down quickly, and overall just preand can throw out quakes or what ever move it needs to at the moment, Iron head on Clef, Rock Slide on any flying type that might want to switch in and Earthquake on anything that isn't flying or resistant to it. It can work as a Diance Check but in my opinion it isn't the best at that, as it gets worn down by hazards and gets quickly weakened by earth power and also hp fire
Latios
252 Spa/ 252 Speed
Nature: Timid/Modest
Item: Life Orb/Specs
Ability: Levitate
Moves:
Draco Meteor
Psyshock
Surf
Roost
Lati is my preferred Keldeo or Manaphy check, if not it is usually my revenge killer or secondary wall Breaker with specs. If I'm running specs modest is an option, but generally I prefer Timid. Specs helps secure the OHKO on manaphy but with prior damage life orb can do just as well. Surf is for a weakened Tyranitar or Heatran. If it's specs it generally should be dropping Draco's unless any Fairy types want to switch in.
Threats to this team are strong hitters that carry ice coverage or are ice types such as such as Specs Keldeo with icy wind, Scarf Kyurem B, Medicham and Lopunny.
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