CAP 13 CAP 2 - Part 5 - Secondary Flavor Ability Poll 1

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Now we will choose the secondary flavor ability for CAP 2. Note that we don't necessarily even need a secondary ability, as we could always decide to not have a Dream World ability (since that's legitimate). The slate is pretty straightforward generated from the thread, though you'll notice I left out Unnerve. While Deck made a convincing argument at the end, I've actually swayed a bit over the line into thinking that we don't need to have the capacity to negate Lum / Chesto Berries. While I don't think it'd play a major role even if CAP 2 did get it, after some more thought about how Will-O-Wisp may be a decent move for CAP 2, among other things like Sacred Fire's burn chance, I just don't think we need the freedom to block the Berry. Sorry for that last minute change of heart! Guess it's good it didn't win the first poll, huh? Fate has a way of making things work. ;)

Anyway, onto the show!

Recall that this poll operates on IRV, the details of which are outlined here. This means that you can up-vote your favorite typing and downvote your least favorite. Be aware that order does matter in your votes! The first line is your favorite, the last line is your least favorite. Make sure you vote properly. Make sure that you bold your votes and nothing else! A typical vote might look like the following:
Most Preferred
Second Most Preferred
Least Preferred

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

This poll will be open for 24 hours.

When voting, use only the ability's name! The list of possible votes, in alphabetical order with NSA at the end, are:
Anticipation
Own Tempo
Telepathy
No Secondary Ability
Choose your favorite!

CAP 2 thus far:

Concept: Sketch Artist

Description: A Pokemon that learns Sketch, once, and everything that goes along with that.

Justification:

In terms of uniqueness, I think that few existing Pokemon can match DPP Smeargle, an otherwise laughably worthless Pokemon trolling OU with access to every trick in the book (or at least 4 of them) but also affecting the metagame greatly by becoming a top threat in the lead metagame. This Pokemon will borrow some of that uniqueness by learning the move Sketch and thus having access to ONE surprise/strategic/gutshot bonus move to supplement its pre-existing movepool. Being otherwise competently built (read: usable stats), this Poke could be a top threat or specialist for reasons we can't even predict yet.

Questions To Be Answered:
  • How will a Poke that has access to any one move out of all the moves in the game affect common battling tactics, namely prediction, scouting, and switching?
  • Which Sketch moves will become most common on this Poke's best sets? Does Sketchmon's success rely on hiding that secret Sketch move until just the right moment or can it succeed with predictably powerful moves like Spore, Spikes, Hurricane, Shell Smash, etc.?
  • Does this unique and powerful access to moves need to be counterbalanced elsewhere in the Pokemon's design? If so, then to what degree?
  • What kind of impact can Sketchmon have on teambuilding in terms of being able to patch holes with common utility moves like Rapid Spin or Toxic Spikes?
Explanation: The key here is that we have a lot of freedom to construct a unique Pokemon while staying within the confines of the concept. Typing, stats, abilities, and even most of the movepool are completely fair game so long as the Poke learns Sketch only once along the way and that we keep that in mind during previous steps. Now, this doesn't mean the CAP process will be directionless; Rising Dusk is pretty well organized and good at keeping discussions focused, and the concept itself has firm grounding in Smeargle's precedent. What's really being studied with this concept is movepool diversity and effectiveness, so it should have the most effect on the movepool process, where movepool creators will have to carefully balance their Sketchmon's actual movepool with the possibility of adding any one other move to the list. In terms of the metagame, there is no doubt in my mind that throwing a wildcard like this into the mix will strongly affect the metagame.
Focus: Bulky Offense
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Ability: Forewarn
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon

tl;dr: Quack! (Rubber duck fanservice!)
 
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