I worked as hard as possible to make a great movepool for our Evil Narwhal so here's my Final Submission:
(I've Bolded the most notable competitive moves.)
Level Up Moves:
Level Up Explanation:
Egg Moves:
TMs/HMs
Move Tutor Moves:
TMs/Tutor moves explanation:
Notes:
Good Luck to all members who posted a movepool!
(I've Bolded the most notable competitive moves.)
Level Up Moves:
Heart Scale: Megahorn
Heart Scale: Moonlight
4. Present
7. Horn Attack
11. Pursuit
14. Rapid Spin
17. Fake Out
21. Bubblebeam
27. Stockpile
27. Spit Up
31. Encore
34. Dive
37. Bone Rush
46. Drill Peck
54. Crunch
62. Horn Drill
Heart Scale: Moonlight
4. Present
7. Horn Attack
11. Pursuit
14. Rapid Spin
17. Fake Out
21. Bubblebeam
27. Stockpile
27. Spit Up
31. Encore
34. Dive
37. Bone Rush
46. Drill Peck
54. Crunch
62. Horn Drill
Level Up Explanation:
Crunch and Pursuit are Colossoil's main STAB moves, Bone Rush can break through Substitute, Moonlight is an OK method of healing on a weather team, Stockpile can be used to raise Colossoil's defense, and Fake Out, Encore, and Rapid Spin help Colossoil "stop the secondary." Megahorn & Drill Peck can help Colossoil against bulky grass types as well as bulky fighting types.
Egg Moves:
Egg Group (Mineral)
Rock Blast (Steelix, Golem)
Fire Blast (Steelix, Golem)
Ice Beam (Glalie, Froslass)
Disable (Glaie, Froslass)
Slam (Steelix, Sudowoodo)
Magnet Bomb (Probopass)
Fire Fang (Steelix)
Magnitude (Golem, Probopass, Sudowoodo)
Rock Slide (Golem Steelix, Suddowoodo, Probopass)
Ice Shard (Glalie, Froslass))
Stone Edge (Golem Steelix, Suddowoodo, Probopass)
Self Destruct (Golem, Sudowoodo)
Legal combinations (all others are illegal):
Fire Blast + Rock Blast
Fire Blast + Fire Fang
Fire Blast + Self Destruct
Rock Blast + Self Destruct
Ice Beam + Ice Shard
Ice Beam + Disable
Ice Shard + Disable
Magnitude + Fire Blast
Magnitude + Self Destruct
Rock Slide/Stone Edge + Fire Fang
Rock Slide/Stone Edge + Rock Blast
Rock Slide/Stone Edge + Magnitude
Rock Slide/Stone Edge + Self Destruct
Rock Blast (Steelix, Golem)
Fire Blast (Steelix, Golem)
Ice Beam (Glalie, Froslass)
Disable (Glaie, Froslass)
Slam (Steelix, Sudowoodo)
Magnet Bomb (Probopass)
Fire Fang (Steelix)
Magnitude (Golem, Probopass, Sudowoodo)
Rock Slide (Golem Steelix, Suddowoodo, Probopass)
Ice Shard (Glalie, Froslass))
Stone Edge (Golem Steelix, Suddowoodo, Probopass)
Self Destruct (Golem, Sudowoodo)
Legal combinations (all others are illegal):
Fire Blast + Rock Blast
Fire Blast + Fire Fang
Fire Blast + Self Destruct
Rock Blast + Self Destruct
Ice Beam + Ice Shard
Ice Beam + Disable
Ice Shard + Disable
Magnitude + Fire Blast
Magnitude + Self Destruct
Rock Slide/Stone Edge + Fire Fang
Rock Slide/Stone Edge + Rock Blast
Rock Slide/Stone Edge + Magnitude
Rock Slide/Stone Edge + Self Destruct
TMs/HMs
TM01: Focus Punch
TM02: Dragon Claw
TM03: Water Pulse
TM04: Calm Mind
TM05: Roar
TM06: Toxic
TM10: Hidden Power
TM11: Sunny Day
TM12: Taunt
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
TM20: Safeguard
TM21: Frustration
TM23: Iron Tail
TM26: Earthquake
TM27: Return
TM28: Dig
TM29: Psychic
TM30: Shadow Ball
TM31: Brick Break
TM32: Double Team
TM36: Sludge Bomb
TM37: Sandstorm
TM40: Aerial Ace
TM41: Torment
TM42: Facade
TM43: Secret Power
TM44: Rest
TM45: Attract
TM46: Thief
TM49: Snatch
TM52: Focus Blast
TM54: False Swipe
TM56: Fling
TM58: Endure
TM60: Drain Punch
TM63: Embargo
TM65: Shadow Claw
TM66: Payback
TM67: Recycle
TM68: Giga Impact
TM77: Psych Up
TM79: Dark Pulse
TM82: Sleep Talk
TM83: Natural Gift
TM84: Poison Jab
TM87: Swagger
TM89: U-Turn
TM90: Substitute
HM01: Cut
HM03: Surf
HM04: Strength
HM05: Whirlpool
HM06: Rock Smash
HM08: Rock Climb
TM02: Dragon Claw
TM03: Water Pulse
TM04: Calm Mind
TM05: Roar
TM06: Toxic
TM10: Hidden Power
TM11: Sunny Day
TM12: Taunt
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
TM20: Safeguard
TM21: Frustration
TM23: Iron Tail
TM26: Earthquake
TM27: Return
TM28: Dig
TM29: Psychic
TM30: Shadow Ball
TM31: Brick Break
TM32: Double Team
TM36: Sludge Bomb
TM37: Sandstorm
TM40: Aerial Ace
TM41: Torment
TM42: Facade
TM43: Secret Power
TM44: Rest
TM45: Attract
TM46: Thief
TM49: Snatch
TM52: Focus Blast
TM54: False Swipe
TM56: Fling
TM58: Endure
TM60: Drain Punch
TM63: Embargo
TM65: Shadow Claw
TM66: Payback
TM67: Recycle
TM68: Giga Impact
TM77: Psych Up
TM79: Dark Pulse
TM82: Sleep Talk
TM83: Natural Gift
TM84: Poison Jab
TM87: Swagger
TM89: U-Turn
TM90: Substitute
HM01: Cut
HM03: Surf
HM04: Strength
HM05: Whirlpool
HM06: Rock Smash
HM08: Rock Climb
Move Tutor Moves:
Headbutt
Gastro Acid
Gunk Shot
Mud-Slap
Ancientpower
Aqua Tail
Earth Power
Iron Head
Signal Beam
Outrage
Superpower
Fury Cutter
Knock Off
Sucker Punch
Vacuum Wave
Zen Headbutt
Block
Gravity
Magic Coat
Snore
Helping Hand
Spite
Heal Bell
Uproar
Gastro Acid
Gunk Shot
Mud-Slap
Ancientpower
Aqua Tail
Earth Power
Iron Head
Signal Beam
Outrage
Superpower
Fury Cutter
Knock Off
Sucker Punch
Vacuum Wave
Zen Headbutt
Block
Gravity
Magic Coat
Snore
Helping Hand
Spite
Heal Bell
Uproar
TMs/Tutor moves explanation:
Earthquake needs no explanation. Sucker Punch is a powerful priority move perfect for destroying Starmie & Latias. Safeguard & Heal Bell both stop status, while Taunt & Magic Coat prevent secondary effects in general. Superpower can be a good filer move on a Choice Band set, Zen Headbutt & Psychic can deal with bulky fighting types, and Surf & Aqua Tail can be used to hit bulky ground types. Gravity can be used so that Colossoil can smash Skarmony & Bronzong with STAB ground type moves, and it also can increase the accuracy of moves like Stone Edge. Knock Off & Embargo can get rid of your opponent's items. With some good prediction, you can use Spite to lower the PP of a secondary move. And with great prediction you can use Gastro Acid to remove the secondary effects of an opponent's ability.
Notes:
-Colossoil can't use Ice type moves & Fire type moves on the same set.
-Colossoil also can't use both Rock Type moves & Ice type moves on the same set.
-Has Self Destruct, but it can't be used with Ice Attacks.
-He doesn't have any grass or electric attacks at all. That way, bulky waters can be solid checks/counters to Colossoil
-Can use Calm Mind for a gimmicky set, the way that Cyclohm can use Dragon Dance for a gimmicky set.
-Has a variety of different non-attacking moves like Encore, Stockpile, Moonlight, Taunt, Disable, Block, Gravity, Gastro Acid, Snatch, and Magic Coat.
-Colossoil can use Bone Rush and/or Rock Blast to break through one of the most common secondary moves in the current metagame: Substitute.
-Doesn't have Flamethrower or Fire Punch. If you want a Fire type move, you must choose between the weak Fire Fang, or the inaccurate Fire Blast.
-Stupid "Flavor" moves: Horn Attack, Horn Drill, Present, (Colossoil might have a bag of dirty tricks in his hole) Bubblebeam, and Magnitude.
-Colossoil also can't use both Rock Type moves & Ice type moves on the same set.
-Has Self Destruct, but it can't be used with Ice Attacks.
-He doesn't have any grass or electric attacks at all. That way, bulky waters can be solid checks/counters to Colossoil
-Can use Calm Mind for a gimmicky set, the way that Cyclohm can use Dragon Dance for a gimmicky set.
-Has a variety of different non-attacking moves like Encore, Stockpile, Moonlight, Taunt, Disable, Block, Gravity, Gastro Acid, Snatch, and Magic Coat.
-Colossoil can use Bone Rush and/or Rock Blast to break through one of the most common secondary moves in the current metagame: Substitute.
-Doesn't have Flamethrower or Fire Punch. If you want a Fire type move, you must choose between the weak Fire Fang, or the inaccurate Fire Blast.
-Stupid "Flavor" moves: Horn Attack, Horn Drill, Present, (Colossoil might have a bag of dirty tricks in his hole) Bubblebeam, and Magnitude.
Good Luck to all members who posted a movepool!