Originally Posted by Fat Hegna
There's only so much an ability can do, and the typing should be helping towards this goal. I think that just saying that the ability will do it for us is just putting off the goal until later, and just giving it a better overall typing now rather than taking account of our goal.
I do understand that an ability can help, but I find it weird for our typing to do so little for our goal.
Typing isn't really the best place to be picking up immunities to secondary moves. First of all, you aren't going to yield a "variety" of ways to stop the secondary, more like one or two (and if you think one more SS and T-Wave immunity is going to stop the use of SS and T-Wave in OU, you'll be quite disappointed once playtesting comes around). I feel like this has been brought up so many times already, but I'll say it again: immunities to secondary moves do not equate to "stopping the secondary." At the very best, you've stopped it for that turn, like any other Ground-Type would.
I think abilities and moves are where we should begin to have the freedom to customize what types of secondary moves should be effectively "stopped" by CaP9 (customized to fit the team, of course, not just the CaP). Heal Bell would do a much better job stopping T-Wave than a Ground typing, since a T-Wave spammer won't keep spamming T-Wave if it knows you can just come in and heal all your teammates in one move. Rapid Spin on a Dark Type with really only a fighting weakness is one of the best Spinners I could conceive of outside of wasting an ability on Scrappy. A Speedy Taunt on a switch could really ruin a stall strategy. Klutz + Scarf + Trick means you can switch in on just about any Trick ever and screw over your opponent.
I feel like a lot of people are of the mindset that this is one of our last chances to fulfill the concept or else it fails, when in reality we should just be forming a great base around which to "stop the secondary." IMO, Dark/Fighting is a new type combo that fits with the concept thus far better than the other options. Defensively and offensively, it is superior to Ground and Poison, even getting the covetted SR resist (I'd like to add that SR is the ONLY secondary attack you can expect to see every battle and, thus, the only one we are 100% obligated to address).