Quick question, but are we making 3 ablilities (2 Normal+1DW) or just 2?
I should point out that due to technical difficulties, we can't have custom abilities or custom moves for the forseeable future.Along the same lines, Daunt. Do we want to switch in on Draco Meteor or not? That is the question. Answer: you won't with base base 105 HP and base 80 Sp. Def. Since we want to make this the ultimate momentum-changer, we should keep special attackers in mind too, even if Gamefreak hasn't had the balls to do it.
Yes, BW CAPs will all have a stage for DW abilities. No Pokemon has to have 3 abilities, though, or even 2 abilities for that matter. There will be available options for NSA (No Secondary Ability) and NDWA (No Dream World Ability) being discussed for the subsequent ability threads. There is, however, a limit of 2 "competitive" abilities for each CAP right now. This is to prevent a CAP from getting too much ability versatility. This means that if the first two abilities for a CAP are competitive, the third ability must be determined by the TL to be non-competitive, or otherwise it will not be allowed on the polls.Yllnath said:O, and on that notice, R_D or Reach, could you reply on Garchompmasters question about whether or not we are going to use 2 or 3 abilities from now on?
Knowing in advance whether or not there will be 2 or 3 abilities is likely to affect people's choices on what to vote. (I.e. If there are 2 abilities, I may vote for x, while I may vote for Y if we are ending up with 3 abilities.)
This is unfortunate. My heart was set on this badass combo the second we established our typing, and was only further solidified when we got the stats down. I guess we'll have to get a little more creative if we want to get around those Draco Meteors.I should point out that due to technical difficulties, we can't have custom abilities or custom moves for the forseeable future.
Sorry about that.
Filter and Solid Rock help Pokemon with terrible weaknesses be not quite so terrible. It worked for Rhyperior's short-lived OU reigh and top-threat UU status, but I can't say it did much for Mr. Mime's ability to take a Bullet Punch. Strong neutral moves are still going to work this guy over, especially special attacks, and weakness-reducing abilities won't change that.And then there are abilities like Filter and Solid Rock, that may not be as effective as Intimidate for Physical pokemon, however, they greatly help soften the blows from special attackers, something that Intimidate fails to do.
The ironic thing about Magic Bounce (we have to get used to these English names, unfortunately) is that it has a problem similar to the one you're suggesting Intimidate has: it only handles supporters. Supporters, while influential, are only side shows for the meat and potatoes of the team. Once the strong offensive Pokemon go to work, I just don't see this CAP doing much of anything about it. Intimidate turns all of those +2s into +1s and make non-boosted attacks elementary to switch into.And then there are all the pokemon that rely on their status and support moves to be OU. Intimidate doesn't concern them one bit, either. These pokemon are far worse crippled by Magic Mirror.
I'm not sure which planet you planet you live on where this is true, but if you can get me a good list of Pokemon to which this applies, I'm sure I can give you an even better list of Pokemon we'd rather be stopping instead.There are plenty of pokemon that are barely affected or even completely unaffected by having their atk stat dropped.
Uh... no.I do not support:
Intimidate: Outclassed for the concept by Unaware, and risks making another Skarmory
You're right. When we want our Pokemon to be a tank like Swampert, I will hands down be voting for Intimidate.And please, let's stop arguing that 105/90 Defense is 'enough'...100/90 was hardly enough last gen when Swampert was getting demolished by +2 Close Combats, even when fully invested; I'm not holding my breath for a +2 Flare Blitz or Outrage. Intimidate makes it so that you don't even HAVE to fully invest to force out a huge portion of the metagame under most circumstances. It also frees up our EVs to check Pokemon in other ways besides max/max tank. Like, imagine an awesome Choice Scarfer with Intimidate, or a 252 HP Sub abuser. Remember, we get the 'fuck you, -1' bonus just for switching in, so the sky's the limit, really.
Here, directly in the post you quoted, I just mentioned two other methods besides tanking that change momentum, not even one of them being the primary argument, yet you completely ignored them and said 'I don't want a tank.' You didn't even address the argument of how being a tank automatically disqualifies this set from being a momentum changer (and just in case you missed it, I am not advocating a full-on tank).It also frees up our EVs to check Pokemon in other ways besides max/max tank. Like, imagine an awesome Choice Scarfer with Intimidate, or a 252 HP Sub abuser.
Skarmory is one of the best momentum changers in the entire game and a prime example of a Pokemon you don't ever want to give a free turn to. It can wall a plethora of physical attackers that aren't prepared to deal with it, negate attempts to setup through Whirlwind, and make it easier for your team to come out on top through free damage from hazards. Yet, for all its defensive prowess, there are a number of physical attackers capable of outright overpowering it, not to mention mixed and special sweepers. Skarmory is a nigh-perfect example of a momentum changer with humbling weaknesses, which is a spot-on representation of what we want our new CAP to be.But I don't want this guy serving as people's 5th gen CAP Skarmory.
Except CAP 1 probably will be a tank. I don't know if you're expecting certain boosting moves to be allowed, but I wouldn't count on that. We've been using tanks like Heatran and Breloom as models for this CAP the whole time. The stats are already pretty tank-like. There's nothing at all wrong with CAP 1 being a tank.You're right. When we want our Pokemon to be a tank like Swampert, I will hands down be voting for Intimidate.
Too bad we don't. This is a Momentum Pokemon. Not a Tank.