Hello my smogonites. Im here with my first non-weather team in BW2. I have always considered the weather wars to be a pain in the freaking butt. So i love teams that don't use weather to function but i have yet to make an actual decent non-weather team until now. Most of the non-weather teams i build just flat out suck and end up losing all of the first twenty battles. (I give each team twenty battles to see how each team does). This current team has currently won 18/20 battles losing only to a ditto copy sweep, and one guy who had such unique movesets that i didnt even think id see. So with this team currently being my best non-weather team i thought id leave it to my fellow smogonites to help me work out the bugs in the team. So without further ado the team:
The Idea (Team Building Process)
I started out wanting a basic counter for the most common weather types and started with sand. Terrakion chews up tyranitar, and will provide stoutland with some problems as well. He also makes a great revenge killer for the teams that don't use sand and was a good solid fit for the team.
Now for the oh-so common rain teams. In BW2 those teams lead the parade in pain in the butt teams. Thundurus-T covers many counters for rain teams. The only one uncovered is opposing thundurus-T who don't take to kindly to a rock slide from terrakion.
Holy cow this guy is amazing. He can switch in, get a boost from download, and have great coverage. I don't see why he isn't used on rain teams more often.
Next i added Jirachi as a backup for genesect. With genesect as the main attacker i needed someone else to be able to go in and take those dragon, fighting, ice, and rock attacks. Jirachi was my guy.
Next i added kingdra to provide some extra power on the physical attacks and as an extra rain counter just in case those pesky rain teams were too much for poor thundurus-T to handle.
With the main team itself finished i needed a guy to provide the extra attack and be a decent lead. Smeargle is exremely underrated in the OU community. He isn't perfect in no regard but he gets the job done and does the job well.
Changes in RED
Time to Paint the Picture (The Team)
Smeargle (F) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Magic Coat
- Shell Smash
- Spore
Well this guy is my lead and he knows how to do his job. He spores an opponent gets a shell smash in (gets multiple in if they leave the sleeper in and smeargle outsped him on the spore in the first turn) and either A. Taunts if they switched to someone like skarmory who can whirlwind/roar or B. Baton passes the boosts onto either jirachi, kingdra, or genesect. I don't use him as a lead on guys who have prankster, other than that i usually use this guy as a lead to get the boosts and hope for a quick sweep by genesect, jirachi, or kingdra. He does struggle with priority users though and so i am looking for a solution to that if anyone can find an answer please let me know.
Terrakion @ Choice Scarf Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Close Combat
- Earthquake
- Rock Slide
- X-Scissor
Terrakion provides the role of being a revenge killer and a counter to anything rock, dark, steel, etc. Choice scarf allows him to be faster then anything without a scarf and a ton of things with a scarf. X-scissor is the only move i am doubtful in this moveset cause it doesn't really get used as often as the other moves. So im open to suggestions on that fix or possible another set if its a good one. Great at finishing off those low health pokes who just killed another one of my guys. This guy struggles badly with things like scarf rotom, and scarf politoed and im sure you all can understand why. Any help with this problem is appreciated.
Thundurus (Thundurus-T) (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Focus Blast
- Volt Switch
- Thunderbolt
Thundurus-T is my main counter to rain teams. He has grass knot for those gastrodon, and rotom-Ws, and thunderbolt/Volt-switch for anything else. Focus blast is there for rock and steels who try to KO but are slower then him. I am a little hesitant about the moveset because i normally run hidden power ice on him but this set still works decently enough but im completely open to changes on this guy as well as the others. Struggles with things like latios, and scarfed pokemon so i could use a little help with that as well as the moveset.
Kingdra (F) @ Chesto Berry
Trait: Swift Swim
EVs: 144 HP / 160 Atk / 40 SpD / 164 Spe
Adamant Nature (+Att, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Rest
This guy is one of the main stars on the team. So many people see something like this and instantly try to get a status condition on him. However, that just makes em set up fodder for me. He gets a quick dragon dance up then has great coverage with waterfall and outrage. Facade is mostly just there as a filler in case they do manage to get a status condition on him but i really want to change it because more times then not outrage or waterfall will do more damage. Lum berry allows him to setup on things like blissey and such who try to inflict status conditions only to get wrecked by the setup. This guy really only struggles if i miscall a switch. I switch him to setup on someone like ferrothorn and they switch to latios in the same turn he ends up gettin in some trouble then but other then that he doesn't struggle much.
Genesect @ Expert Belt
Trait: Download
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Ice Beam
- Thunderbolt
- U-Turn
Now im going to be completely honest. this guy is an insane beast. He can hit everything for atleast neutral damage (i believe. if you think of something he hits thats less then neutral please let me know) He can switch in and if you switch in right then you will end up with a guy with 300 speed, over 500 special attack, perfect coverage, 284 hp, 226 defense and special defense, and the beautiful typing of a scizor. This guy in every aspect is a beast and is a perfect fit for a lot of teams. This guy is awesome he doesn't really struggle with anything. If it is a scarfed fire type he just switches out until the problem is taken care of. Plus if the opposing team is a sun team he usually has boosts to help him out as well. It also doesn't hurt that he resists about half of the priority moves and the other half only does neautral damage.
Jirachi @Leftovers
Serene Grace
252 HP, 224 SpDef, 32 Spe
Careful (+SpDef, -SpA)
-Iron Head
-Body Slam
-Wish
-Stealth Rock
This jirachi set works well with the team much better. It provides stealth rock support which in todays metagame is almost necessary in every team. He has body slam and iron head for paraflinch while although cheap is a very effective moveset for jirachi. Also with wish he allows some easy healing for himself and the other guys on the team. He provides a lot of important roles on this team and provides enough support in enough areas to be here on this team. Credit to mupa97 for the suggestion
Importable
Please no rude comments and thanks for the rate in advance.
The Idea (Team Building Process)
I started out wanting a basic counter for the most common weather types and started with sand. Terrakion chews up tyranitar, and will provide stoutland with some problems as well. He also makes a great revenge killer for the teams that don't use sand and was a good solid fit for the team.
Now for the oh-so common rain teams. In BW2 those teams lead the parade in pain in the butt teams. Thundurus-T covers many counters for rain teams. The only one uncovered is opposing thundurus-T who don't take to kindly to a rock slide from terrakion.
Holy cow this guy is amazing. He can switch in, get a boost from download, and have great coverage. I don't see why he isn't used on rain teams more often.
Next i added Jirachi as a backup for genesect. With genesect as the main attacker i needed someone else to be able to go in and take those dragon, fighting, ice, and rock attacks. Jirachi was my guy.
Next i added kingdra to provide some extra power on the physical attacks and as an extra rain counter just in case those pesky rain teams were too much for poor thundurus-T to handle.
With the main team itself finished i needed a guy to provide the extra attack and be a decent lead. Smeargle is exremely underrated in the OU community. He isn't perfect in no regard but he gets the job done and does the job well.
Changes in RED
Time to Paint the Picture (The Team)
Smeargle (F) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Magic Coat
- Shell Smash
- Spore
Well this guy is my lead and he knows how to do his job. He spores an opponent gets a shell smash in (gets multiple in if they leave the sleeper in and smeargle outsped him on the spore in the first turn) and either A. Taunts if they switched to someone like skarmory who can whirlwind/roar or B. Baton passes the boosts onto either jirachi, kingdra, or genesect. I don't use him as a lead on guys who have prankster, other than that i usually use this guy as a lead to get the boosts and hope for a quick sweep by genesect, jirachi, or kingdra. He does struggle with priority users though and so i am looking for a solution to that if anyone can find an answer please let me know.
Terrakion @ Choice Scarf Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Close Combat
- Earthquake
- Rock Slide
- X-Scissor
Terrakion provides the role of being a revenge killer and a counter to anything rock, dark, steel, etc. Choice scarf allows him to be faster then anything without a scarf and a ton of things with a scarf. X-scissor is the only move i am doubtful in this moveset cause it doesn't really get used as often as the other moves. So im open to suggestions on that fix or possible another set if its a good one. Great at finishing off those low health pokes who just killed another one of my guys. This guy struggles badly with things like scarf rotom, and scarf politoed and im sure you all can understand why. Any help with this problem is appreciated.
Thundurus (Thundurus-T) (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Focus Blast
- Volt Switch
- Thunderbolt
Thundurus-T is my main counter to rain teams. He has grass knot for those gastrodon, and rotom-Ws, and thunderbolt/Volt-switch for anything else. Focus blast is there for rock and steels who try to KO but are slower then him. I am a little hesitant about the moveset because i normally run hidden power ice on him but this set still works decently enough but im completely open to changes on this guy as well as the others. Struggles with things like latios, and scarfed pokemon so i could use a little help with that as well as the moveset.
Kingdra (F) @ Chesto Berry
Trait: Swift Swim
EVs: 144 HP / 160 Atk / 40 SpD / 164 Spe
Adamant Nature (+Att, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Rest
This guy is one of the main stars on the team. So many people see something like this and instantly try to get a status condition on him. However, that just makes em set up fodder for me. He gets a quick dragon dance up then has great coverage with waterfall and outrage. Facade is mostly just there as a filler in case they do manage to get a status condition on him but i really want to change it because more times then not outrage or waterfall will do more damage. Lum berry allows him to setup on things like blissey and such who try to inflict status conditions only to get wrecked by the setup. This guy really only struggles if i miscall a switch. I switch him to setup on someone like ferrothorn and they switch to latios in the same turn he ends up gettin in some trouble then but other then that he doesn't struggle much.
Genesect @ Expert Belt
Trait: Download
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Ice Beam
- Thunderbolt
- U-Turn
Now im going to be completely honest. this guy is an insane beast. He can hit everything for atleast neutral damage (i believe. if you think of something he hits thats less then neutral please let me know) He can switch in and if you switch in right then you will end up with a guy with 300 speed, over 500 special attack, perfect coverage, 284 hp, 226 defense and special defense, and the beautiful typing of a scizor. This guy in every aspect is a beast and is a perfect fit for a lot of teams. This guy is awesome he doesn't really struggle with anything. If it is a scarfed fire type he just switches out until the problem is taken care of. Plus if the opposing team is a sun team he usually has boosts to help him out as well. It also doesn't hurt that he resists about half of the priority moves and the other half only does neautral damage.
Jirachi @Leftovers
Serene Grace
252 HP, 224 SpDef, 32 Spe
Careful (+SpDef, -SpA)
-Iron Head
-Body Slam
-Wish
-Stealth Rock
This jirachi set works well with the team much better. It provides stealth rock support which in todays metagame is almost necessary in every team. He has body slam and iron head for paraflinch while although cheap is a very effective moveset for jirachi. Also with wish he allows some easy healing for himself and the other guys on the team. He provides a lot of important roles on this team and provides enough support in enough areas to be here on this team. Credit to mupa97 for the suggestion
Importable
Smeargle (F) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Taunt
- Shell Smash
- Spore
Thundurus (Thundurus-T) (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Focus Blast
- Volt Switch
- Thunderbolt
Kingdra (F) @ Lum Berry
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Facade
Genesect @ Leftovers
Trait: Download
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Ice Beam
- Thunderbolt
- Bug Buzz
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Rock Slide
- X-Scissor
Jirachi @ Life Orb
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flash Cannon
- Energy Ball
- Psyshock
- Hidden Power [Ice]
Trait: Own Tempo
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Taunt
- Shell Smash
- Spore
Thundurus (Thundurus-T) (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Focus Blast
- Volt Switch
- Thunderbolt
Kingdra (F) @ Lum Berry
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Facade
Genesect @ Leftovers
Trait: Download
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Ice Beam
- Thunderbolt
- Bug Buzz
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Rock Slide
- X-Scissor
Jirachi @ Life Orb
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flash Cannon
- Energy Ball
- Psyshock
- Hidden Power [Ice]
Please no rude comments and thanks for the rate in advance.