Monotype Choice Band Zarude (Grass)

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CaptainDaimyo

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[SET]
Zarude @ Choice Band
Name: Choice Band (Grass)
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Crunch
- Power Whip
- Drain Punch / Close Combat

[SET COMMENTS]
Zarude can serve as a physical wallbreaker with a great Speed tier and Choice Band, which allow it to outspeed and beat Pokemon like Gholdengo, Skeledirge, and Heatran, as well as a great pivot with U-turn. Power Whip is an excellent STAB move that allows Zarude to 2HKO Toxapex and Hatterene. Drain Punch grants Zarude a form of recovery while still 2HKOing Hisuian Goodra and Heatran, whereas Close Combat grants Zarude a stronger Fighting-type coverage. Alternatively, Jungle Healing allows Zarude access to longevity and removing its own status safely, as it forces many switches.

Amoonguss is a great defensive partner for Zarude, as it is able to resist Fighting- and Fairy-type attacks from Flutter Mane, Sneasler, and Iron Valiant, melt Toxic Spikes, and spread status for more offensive teammates with either Toxic or Spore. In return, Zarude can threaten the Psychic-types Amoonguss loses to, like Hatterene, Armarouge, and Iron Leaves. Choice Scarf Meowscarada makes for another good teammate, as it can outspeed and threaten Dragon-types such as Dragonite, Dragapult, and Hydreigon with Play Rough. In return, Zarude can handle the aforementioned Steel-types that Meowscarada struggles with, and the two of the form a strong U-turn core to complement their teammates. Hisuian Electrode and Rotom-C is a great addition on any Grass team, as thanks to its Speed tier and Electric typing, it can threaten slower Flying-types such as Corviknight and Enamorus as well as Water-types like Toxapex and Volcanion. Zarude's wallbreaking and support role enables sweepers like Hisuian Liligant to sweep Flying thanks to the latter's access to Ice Spinner as well as being able to clean Steel teams. Brambleghast and Toedscruel make for great teammates, as they can set up hazards to wear down incoming Pokemon for Zarude to break easier and remove them with Rapid Spin to enhance Zarude's pivoting ability. Toedscruel also has enough Special Defense to survive a Flamethrower from Choice Scarf Iron Moth and OHKO it back. On the other hand, Brambleghast's Ghost typing also allows it to spinblock, thus preserving hazards on the field, and thanks to its ability Wind Rider, it can switch into anticipated Flying-type attacks. Iron Leaves makes for another great partner, being able to provide Grass teams a positive matchup against Fighting and Poison teams. In return, Zarude can threaten the Ghost-types it struggles with, like Skeledirge and Gholdengo.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grass analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
https://www.smogon.com/forums/members/dawn-of-ares.467437/
 
Last edited:

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a member of the Battle Simulator Staff
[SET]
Zarude @ Choice Band
Name: Choice Band (Grass)
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Crunch
- Close Combat
- Power Whip / Jungle Healing / Drain Punch

[SET COMMENTS]
Zarude offers Grass-teams with immense utility. It can serve as a physical wallbreaker with a great speed tier and Choice Band that allows it to outspeed and beat Pokemon like Garchomp, Great Tusk (unneeded since we're grass anyway), Gholdengo, and Heatran (most importantly, it beats Skeledirge, which is near impossible to break). It can also serve as a great pivot with U-turn, and it can also serve a support role thanks to its access to Jungle Healing. (only works for itself) Close Combat grants Zarude coverage against bulky Steel-types such as Heatran, Kingambit, and Hisuian Goodra. Power Whip is a great STAB move that allows Zarude to 2HKO Great Tusk and OHKO Garganacl (over Nacl and Tusk, doesnt PWhip actually 2HKO pex and deal massive damage to hatterene?). Alternatively, Jungle Healing allows Zarude to play a great support role, being able to heal all of its teammates while ridding them of any status (only works on itself). Drain Punch grants Zarude a form of recovery while still being able to 2HKO Hisuian Goodra and Heatran.

Brambleghast and Toedscruel make for great teammates, as they can set up hazards to wear down incoming Pokemon for Zarude to break easier. Brambleghast's Ghost-typing also allows it to spinblock, this preserving hazards onfield. Amoonguss is a great defensive partner for Zarude, as it is able to resist Fighting and Fairy-type attacks as well as spread status for more offensive teammates with either Toxic or Spore. In return, Zarude can threaten the Psychic-types Amoonguss loses to like Indeedee (Usually scarfed) and Hatterene. Hisuian Electrode is a great addition on any Grass team, as thanks to its speed tier and Electric-typing, it can threaten slower Flying-types such as Corviknight and Enamorus.(mention mow-tom and Hisui electrode together, and both can bring the guy in) Choice Scarf Meowscarada makes for another good teammate, as it can outspeed and threaten Dragon-types such as Dragonite, Dragapult, and Hydreigon with its access to Play Rough. In return, Zarude can handle the aforementioned Steel-types which Meowscarada struggles with. (mention Meow first) Lastly, Zarude's wallbreaking and support role enables sweepers like Hisuian Liligant, and the latter can also run Taunt in order to prevent Defog (no Taunt H.lili >:(. H.lili does clean types such as Flying tho).

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grass analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL

Will recheck after these edits, thankie Captain >:3
 

CaptainDaimyo

500,000 USD for a 0.1 square meter room in Dubai
is a Top Contributor
[SET]
Zarude @ Choice Band
Name: Choice Band (Grass)
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Crunch
- Close Combat
- Power Whip / Jungle Healing / Drain Punch

[SET COMMENTS]
Zarude offers Grass-teams with immense utility. It can serve as a physical wallbreaker with a great speed tier and Choice Band that allows it to outspeed and beat Pokemon like Garchomp, Great Tusk (unneeded since we're grass anyway), Gholdengo, and Heatran (most importantly, it beats Skeledirge, which is near impossible to break). It can also serve as a great pivot with U-turn, and it can also serve a support role thanks to its access to Jungle Healing. (only works for itself) Close Combat grants Zarude coverage against bulky Steel-types such as Heatran, Kingambit, and Hisuian Goodra. Power Whip is a great STAB move that allows Zarude to 2HKO Great Tusk and OHKO Garganacl (over Nacl and Tusk, doesnt PWhip actually 2HKO pex and deal massive damage to hatterene?). Alternatively, Jungle Healing allows Zarude to play a great support role, being able to heal all of its teammates while ridding them of any status (only works on itself). Drain Punch grants Zarude a form of recovery while still being able to 2HKO Hisuian Goodra and Heatran.

Brambleghast and Toedscruel make for great teammates, as they can set up hazards to wear down incoming Pokemon for Zarude to break easier. Brambleghast's Ghost-typing also allows it to spinblock, this preserving hazards onfield. Amoonguss is a great defensive partner for Zarude, as it is able to resist Fighting and Fairy-type attacks as well as spread status for more offensive teammates with either Toxic or Spore. In return, Zarude can threaten the Psychic-types Amoonguss loses to like Indeedee (Usually scarfed) and Hatterene. Hisuian Electrode is a great addition on any Grass team, as thanks to its speed tier and Electric-typing, it can threaten slower Flying-types such as Corviknight and Enamorus.(mention mow-tom and Hisui electrode together, and both can bring the guy in) Choice Scarf Meowscarada makes for another good teammate, as it can outspeed and threaten Dragon-types such as Dragonite, Dragapult, and Hydreigon with its access to Play Rough. In return, Zarude can handle the aforementioned Steel-types which Meowscarada struggles with. (mention Meow first) Lastly, Zarude's wallbreaking and support role enables sweepers like Hisuian Liligant, and the latter can also run Taunt in order to prevent Defog (no Taunt H.lili >:(. H.lili does clean types such as Flying tho).

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grass analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL

Will recheck after these edits, thankie Captain >:3
Implemented Neko
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a member of the Battle Simulator Staff
[SET]
Zarude @ Choice Band
Name: Choice Band (Grass)
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Crunch
- Close Combat
- Power Whip / Jungle Healing (retain the mention tho)/ Drain Punch

[SET COMMENTS]
Zarude offers Grass-teams with immense utility. It can serve as a physical wallbreaker with a great speed tier and Choice Band that allows it to outspeed and beat Pokemon like Garchomp, Gholdengo, Skeledirge, and Heatran, and it can also serve as a great pivot with U-turn. Close Combat grants Zarude coverage against bulky Steel-types such as Heatran, Kingambit, and Hisuian Goodra. Power Whip is a great STAB move that allows Zarude to 2HKO Toxapex and Hatterene. Alternatively, Jungle Healing allows Zarude access to longevity and being able to remove its own status. Drain Punch grants Zarude a form of recovery while still being able to 2HKO Hisuian Goodra and Heatran.

Brambleghast and Toedscruel make for great teammates, as they can set up hazards to wear down incoming Pokemon for Zarude to break easier. Brambleghast's Ghost-typing also allows it to spinblock, this preserving hazards onfield (its also immune to Zapdos and Tornadus-T's shenanigans due to wind rider, while Toeds has enough SpD to check something like Iron Moth and can spike/spore on hatt). Amoonguss is a great defensive partner for Zarude, as it is able to resist Fighting and Fairy-type attacks as well as spread status for more offensive teammates with either Toxic or Spore. In return, Zarude can threaten the Psychic-types Amoonguss loses to like Hatterene (it also absorbs Tspikes). Hisuian Electrode and Rotom-C is a great addition on any Grass team, as thanks to its speed tier and Electric-typing, it can threaten slower Flying-types such as Corviknight and Enamorus. Choice Scarf Meowscarada makes for another good teammate, as it can outspeed and threaten Dragon-types such as Dragonite, Dragapult, and Hydreigon with its access to Play Rough. In return, Zarude can handle the aforementioned Steel-types which Meowscarada struggles with. Lastly, Zarude's wallbreaking and support role enables sweepers like Hisuian Liligant to sweep Flying teams thanks to the latter's access to Ice Spinner. (move Amoon&Meow first, then HLili and Electrics, then lastly bramb and Toeds imo)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grass analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
QC 1/2, thankie Cap >:3c
 

CaptainDaimyo

500,000 USD for a 0.1 square meter room in Dubai
is a Top Contributor
[SET]
Zarude @ Choice Band
Name: Choice Band (Grass)
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Crunch
- Close Combat
- Power Whip / Jungle Healing (retain the mention tho)/ Drain Punch

[SET COMMENTS]
Zarude offers Grass-teams with immense utility. It can serve as a physical wallbreaker with a great speed tier and Choice Band that allows it to outspeed and beat Pokemon like Garchomp, Gholdengo, Skeledirge, and Heatran, and it can also serve as a great pivot with U-turn. Close Combat grants Zarude coverage against bulky Steel-types such as Heatran, Kingambit, and Hisuian Goodra. Power Whip is a great STAB move that allows Zarude to 2HKO Toxapex and Hatterene. Alternatively, Jungle Healing allows Zarude access to longevity and being able to remove its own status. Drain Punch grants Zarude a form of recovery while still being able to 2HKO Hisuian Goodra and Heatran.

Brambleghast and Toedscruel make for great teammates, as they can set up hazards to wear down incoming Pokemon for Zarude to break easier. Brambleghast's Ghost-typing also allows it to spinblock, this preserving hazards onfield (its also immune to Zapdos and Tornadus-T's shenanigans due to wind rider, while Toeds has enough SpD to check something like Iron Moth and can spike/spore on hatt). Amoonguss is a great defensive partner for Zarude, as it is able to resist Fighting and Fairy-type attacks as well as spread status for more offensive teammates with either Toxic or Spore. In return, Zarude can threaten the Psychic-types Amoonguss loses to like Hatterene (it also absorbs Tspikes). Hisuian Electrode and Rotom-C is a great addition on any Grass team, as thanks to its speed tier and Electric-typing, it can threaten slower Flying-types such as Corviknight and Enamorus. Choice Scarf Meowscarada makes for another good teammate, as it can outspeed and threaten Dragon-types such as Dragonite, Dragapult, and Hydreigon with its access to Play Rough. In return, Zarude can handle the aforementioned Steel-types which Meowscarada struggles with. Lastly, Zarude's wallbreaking and support role enables sweepers like Hisuian Liligant to sweep Flying teams thanks to the latter's access to Ice Spinner. (move Amoon&Meow first, then HLili and Electrics, then lastly bramb and Toeds imo)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grass analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
QC 1/2, thankie Cap >:3c
Implemented
 

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
add remove (comment)
[SET]
Zarude @ Choice Band
Name: Choice Band (Grass)
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Crunch
- Close Combat
- Power Whip / Drain Punch

[SET COMMENTS]
Zarude offers Grass-teams with immense utility. (Utility typically refers to moves that provide teamwide benefit such as Knock Off, Rapid Spin, or Toxic) It can serve as a physical wallbreaker with a great speed tier and Choice Band that allows it to outspeed and beat Pokemon like Gholdengo, Skeledirge, and Heatran, and it can also serve as a great pivot with U-turn. Close Combat grants Zarude coverage against bulky Steel-types such as Heatran, Kingambit, and Hisuian Goodra. Power Whip is a great STAB move that allows Zarude to 2HKO Toxapex and Hatterene. Alternatively, Jungle Healing allows Zarude access to longevity and being able to remove its own status safely as it forces many switches. Drain Punch grants Zarude a form of recovery while still being able to 2HKO Hisuian Goodra and Heatran (Shouldn't Drain Punch be slashed over Close Combat?).

Amoonguss is a great defensive partner for Zarude, as it is able to resist Fighting and Fairy-type attacks from Flutter Mane, Sneasler, and Iron Valiant, melt Toxic Spikes, and spread status for more offensive teammates with either Toxic or Spore. In return, Zarude can threaten the Psychic-types Amoonguss loses to like Hatterene, Armarouge, and Iron Leaves. Choice Scarf Meowscarada makes for another good teammate, as it can outspeed and threaten Dragon-types such as Dragonite, Dragapult, and Hydreigon with its access to Play Rough. In return, Zarude can handle the aforementioned Steel-types which Meowscarada struggles with (They also form a U-turn core, complimenting teammates like Hisuian Lilligant). Hisuian Electrode and Rotom-C is a great addition on any Grass team, as thanks to its speed tier and Electric-typing, it can threaten slower Flying-types such as Corviknight and Enamorus as well as Water-types like Toxapex and Volcanion. Zarude's wallbreaking and support role enables sweepers like Hisuian Liligant to sweep Flying teams thanks to the latter's access to Ice Spinner (They are both Grass' best answer to Steel teams). Brambleghast and Toedscruel make for great teammates, as they can set up hazards to wear down incoming Pokemon for Zarude to break easier as well remove them with Rapid Spin to enhance Zarude's pivoting ability. Toedscruel also has enough Special Defense to survive a Flamethrower from Choice Scarf Iron Moth and can OHKO it back. On the other hand, Brambleghast's Ghost-typing also allows it to spinblock, thus preserving hazards onfield, and due to its ability Wind Rider, it can switch into anticipated Flying-type attacks. (Mention Iron Leaves being a great asset in the Poison and Fighting matchups)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grass analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/giyu.574288/
QC2 URL
Grammar checked by:
GP1 URL

QC: 2/2, well done!

Giyu2.gif
 

Dawn of Ares

Power of Athena!
is a Battle Simulator Staff Alumnus
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remove
comment

[SET]
Zarude @ Choice Band
Name: Choice Band (Grass)
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Crunch
- Power Whip
- Drain Punch / Close Combat

[SET COMMENTS]
It Zarude can serve as a physical wallbreaker with a great speed Speed tier and Choice Band, which that allows it to outspeed and beat Pokemon like Gholdengo, Skeledirge, and Heatran, and as well as a (concision) it can also serve as a great pivot with U-turn. Power Whip is a great excellent (repetitive word choice) STAB move that allows Zarude to 2HKO Toxapex and Hatterene. Drain Punch grants Zarude a form of recovery while still being able to 2HKOing Hisuian Goodra and Heatran, while whereas Close Combat grants Zarude a stronger Fighting-type (hyphen) coverage. Alternatively, Jungle Healing allows Zarude access to longevity and being able to removeing its own status safely, (add comma) as it forces many switches.

Amoonguss is a great defensive partner for Zarude, as it is able to resist Fighting- (hyphen) and Fairy-type attacks from Flutter Mane, Sneasler, and Iron Valiant, melt Toxic Spikes, and spread status for more offensive teammates with either Toxic or Spore. In return, Zarude can threaten the Psychic-types Amoonguss loses to, (add comma) like Hatterene, Armarouge, and Iron Leaves. Choice Scarf Meowscarada makes for another good teammate, as it can outspeed and threaten Dragon-types such as Dragonite, Dragapult, and Hydreigon with its access to Play Rough. In return, Zarude can handle the aforementioned Steel-types which that Meowscarada struggles with, and the two of the form a strong U-turn core to complement their teammates. Hisuian Electrode and Rotom-C is a great addition on any Grass team, as thanks to its Speed speed tier and Electric-typing (replace hyphen with space), it can threaten slower Flying-types such as Corviknight and Enamorus as well as Water-types like Toxapex and Volcanion. Zarude's wallbreaking and support role enables sweepers like Hisuian Liligant to sweep Flying thanks to the latter's access to Ice Spinner as well as being able to clean Steel teams. Brambleghast and Toedscruel make for great teammates, as they can set up hazards to wear down incoming Pokemon for Zarude to break easier and removeas well remove them with Rapid Spin to enhance Zarude's pivoting ability. Toedscruel also has enough Special Defense to survive a Flamethrower from Choice Scarf Iron Moth and can OHKO it back. On the other hand, Brambleghast's Ghost-typing (replace hyphen with space) also allows it to spinblock, thus preserving hazards on the field, and due thanks to its ability Wind Rider, it can switch into anticipated Flying-type attacks. Iron Leaves makes for another great partner, being able to provide Grass teams a positive matchup against Fighting and Poison teams. In return, Zarude can threaten the Ghost-types it struggles with, (add comma) like Skeledirge and Gholdengo.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grass analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
GP1 URL
Dawn-of-Ares_Small.gif

gp 1/1
GP Team done
 

CaptainDaimyo

500,000 USD for a 0.1 square meter room in Dubai
is a Top Contributor
add
remove
comment

[SET]
Zarude @ Choice Band
Name: Choice Band (Grass)
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Crunch
- Power Whip
- Drain Punch / Close Combat

[SET COMMENTS]
It Zarude can serve as a physical wallbreaker with a great speed Speed tier and Choice Band, which that allows it to outspeed and beat Pokemon like Gholdengo, Skeledirge, and Heatran, and as well as a (concision) it can also serve as a great pivot with U-turn. Power Whip is a great excellent (repetitive word choice) STAB move that allows Zarude to 2HKO Toxapex and Hatterene. Drain Punch grants Zarude a form of recovery while still being able to 2HKOing Hisuian Goodra and Heatran, while whereas Close Combat grants Zarude a stronger Fighting-type (hyphen) coverage. Alternatively, Jungle Healing allows Zarude access to longevity and being able to removeing its own status safely, (add comma) as it forces many switches.

Amoonguss is a great defensive partner for Zarude, as it is able to resist Fighting- (hyphen) and Fairy-type attacks from Flutter Mane, Sneasler, and Iron Valiant, melt Toxic Spikes, and spread status for more offensive teammates with either Toxic or Spore. In return, Zarude can threaten the Psychic-types Amoonguss loses to, (add comma) like Hatterene, Armarouge, and Iron Leaves. Choice Scarf Meowscarada makes for another good teammate, as it can outspeed and threaten Dragon-types such as Dragonite, Dragapult, and Hydreigon with its access to Play Rough. In return, Zarude can handle the aforementioned Steel-types which that Meowscarada struggles with, and the two of the form a strong U-turn core to complement their teammates. Hisuian Electrode and Rotom-C is a great addition on any Grass team, as thanks to its Speed speed tier and Electric-typing (replace hyphen with space), it can threaten slower Flying-types such as Corviknight and Enamorus as well as Water-types like Toxapex and Volcanion. Zarude's wallbreaking and support role enables sweepers like Hisuian Liligant to sweep Flying thanks to the latter's access to Ice Spinner as well as being able to clean Steel teams. Brambleghast and Toedscruel make for great teammates, as they can set up hazards to wear down incoming Pokemon for Zarude to break easier and removeas well remove them with Rapid Spin to enhance Zarude's pivoting ability. Toedscruel also has enough Special Defense to survive a Flamethrower from Choice Scarf Iron Moth and can OHKO it back. On the other hand, Brambleghast's Ghost-typing (replace hyphen with space) also allows it to spinblock, thus preserving hazards on the field, and due thanks to its ability Wind Rider, it can switch into anticipated Flying-type attacks. Iron Leaves makes for another great partner, being able to provide Grass teams a positive matchup against Fighting and Poison teams. In return, Zarude can threaten the Ghost-types it struggles with, (add comma) like Skeledirge and Gholdengo.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grass analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
GP1 URL
View attachment 544182
gp 1/1
GP Team done
Done
 
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