UU Cobalion

Sage

From the River To the Sea
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[OVERVIEW]

Cobalion is one of the premier threats in the tier, with a versatile set of options including the ability to boost with both Swords Dance and Calm Mind, access to Stealth Rock, excellent Speed, and a great defensive typing that lets it check top-tier threats like Scizor, Hydreigon, and Bisharp. Its immunity to Toxic lets it come in on threats like Blissey and means it doesn't have to worry about losing to poison damage. Swords Dance is its flagship set, being very customizable and fulfilling a lot of roles besides that of a sweeper. Cobalion can run a variety of items to better fit the need of the team it is used on, with Z-Moves to wallbreak more easily, Rocky Helmet to punish physical attackers, and Shuca Berry to lure and remove Ground-types like Krookodile all being viable options. It is one of the best Pokemon at punishing Dark-types and Pursuit trappers thanks to its ability Justified, and its presence alone will make some of Cobalion's Dark-weak teammates able to be played more freely. There are some drawbacks to using Cobalion; notably, its Steel / Fighting dual typing leaves it without resistances to Psychic and Flying, which means that threats like Latias and Togekiss can be harder for Cobalion's team to deal with if it is the only Steel-type. It also faces competition from other offensive Stealth Rock users like Kommo-o, Nihilego, and Terrakion, all of which have more unboosted power and different defensive typings to take advantage of. It also is severely lacking in initial power before boosting, having a mediocre base 90 in both Attack and Special Attack. This leaves the Swords Dance set walled by Pokemon like Slowbro even after a boost, while the Calm Mind set can struggle to get KOs on even offensive Pokemon. The Calm Mind set's main competition in Nasty Plot Lucario can wallbreak much more easily, as well.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Iron Head
move 3: Close Combat
move 4: Stealth Rock / Rock Polish
item: Fightinium Z / Rocky Helmet / Shuca Berry
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Cobalion can run Stealth Rock viably, using its ability to force switches via the threat of Swords Dance to find time to set Stealth Rock. It can also set up on potential entry hazard removers that would come in to remove the Stealth Rock like Empoleon. If the team already has Stealth Rock support, Rock Polish is a great option to help Cobalion clean offensive teams. At +2 Speed, Cobalion will be faster than Choice Scarf users such as Krookodile and Hydreigon that normally revenge kill it, allowing it to hit them with Close Combat. Stone Edge is a viable coverage option to lure and remove Pokemon that normally wall Cobalion like Moltres, Chandelure, and Mantine. It has to give up either its ability to boost Speed or set Stealth Rock for this, so make sure Stealth Rock is present somewhere else on Cobalion's team.

Set Details
========

All-Out Pummeling is the strongest Z-Move available to Cobalion, allowing it to break through sturdy walls like Mega Aggron, Suicune, and Hippowdon when boosted as well as gaining KOs on threats like Krookodile unboosted. Steelium Z is an option to break through bulky Fighting-resistant foes like Gligar, Amoonguss, and Celebi more easily, but Fightinium Z's general power is usually the superior choice. Rocky Helmet allows Cobalion to punish pivots like Scizor and Mega Beedrill with chip damage, helping it generate momentum even by switching in. Shuca Berry gives Cobalion insurance when facing opposing Ground-types, allowing it to lure and remove faster ones like Choice Scarf Krookodile and switch into or set up on slower ones like Mamoswine more safely once. Justified is often activated when Cobalion attempts to check Dark-types like Bisharp and Hydreigon. It can take advantage of the +1 Attack boost by hitting hard immediately instead of having to use Swords Dance.

Usage Tips
========

Cobalion is not great at breaking through teams early-game, since its Attack leaves much to be desired. If run, Cobalion should be focused on setting Stealth Rock early and waiting for teammates or entry hazards to weaken foes before it attempts to sweep. Cobalion's HP should be kept high so it can survive revenge killing attempts when it is attempting to clean. Rock Polish aids it here by being able to outspeed and avoid attacks from Choice Scarf users when boosted, only fearing priority from Fighting-types like Infernape and Lucario. Be careful when using Cobalion's Z-Moves, be it Fightinium Z or Steelium Z. They should be used in order to get through walls Cobalion normally can't break. After it uses Swords Dance, Hippowdon, Alomomola, and Swampert all have to be wary of taking an All-Out Pummeling, while Gligar and Amoonguss should fear Corkscrew Crash. Aggressive play is rewarded with Rocky Helmet, so try to switch Cobalion into U-turn users like Scizor, Mega Beedrill, and even Choice Scarf Hydreigon; the chip damage will quickly add up for Cobalion's team and allow a cleaner to sweep more easily. Shuca Berry allows Cobalion to be more aggressive when facing Ground-types like Mamoswine and Gligar. In neutral situations, it can safely boost thanks to the reduced damage, while if the Ground-type is already on low HP, it can come in with impunity to revenge kill. Cobalion, despite being a Steel-type, has issues dealing with Fairy- and Psychic-types due to its neutrality to their attacks and its mediocre Special Defense. It is generally not advised to switch in and try and directly force them out, as Cobalion loses chunks of its HP quickly. Once it has acquired a Swords Dance boost, however, Cobalion will cleanly KO most Fairy-types like Florges and Togekiss.

Team Options
========

Special tanks that can absorb some of the punishment Cobalion doesn't like from attackers such as Starmie, Latias, Moltres, and Mega Manectric make good partners. Mega Altaria, Blissey, Empoleon and Nihilego all can cover varying special attackers for Cobalion, while it can check Scizor in return. Toxic Spikes can help Cobalion clean defensive teams more easily by putting the walls that beat it like Hippowdon, Slowbro, and Mega Slowbro on a timer. Tentacruel and Nihilego both can set the entry hazard well while also taking special attacks aimed at Cobalion. Spikes help Cobalion as well; although Klefki and Chesnaught both share parts of its typing, they are both able to cover weaknesses of Cobalion's dual typing with Klefki checking Fairy- and Psychic-types much better and Chesnaught handling bulky Water- and Ground-types. Klefki can also be used for Thunder Wave support, which lets Cobalion outspeed targets like Latias and Starmie it would normally fail to reach. Froslass can be used on as a Spikes setter on hyper offense teams with Cobalion. Cobalion can often appreciate a secondary Steel-type to supplement its role, as Cobalion itself is neutral to Psychic-, Flying-, and Fairy-type moves. Scizor is a great partner for Pursuit trapping threats like Latias and coming in on the defensive Fairy-types like Florges and Sylveon more easily, but this leaves the Flying-type weakness open. Bisharp also excels at helping remove Psychic-types but trades the Flying-type resistance for a Fairy-type neutrality. When using Rocky Helmet especially, cleaners like Mega Sharpedo, Swords Dance Scizor, and Mega Aerodactyl all appreciate the chip damage Cobalion sends early-game while also benefiting from Stealth Rock staying on the field. Pursuit users such as Krookodile, Mega Aerodactyl, and Alolan Muk can remove Psychic-types like Latias and Starmie that would check Cobalion and weaken the bulkier ones like Slowbro and Celebi into range for Cobalion to break through them. Dark-weak Pokemon like Latias, Gengar, and Starmie can all bait in Dark-types and Pursuit trappers that Cobalion loves to get setup opportunities on.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Flash Cannon
move 3: Focus Blast
move 4: Hidden Power Grass / Volt Switch
item: Fightinium Z / Electrium Z
ability: Justified
nature: Jolly
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind allows Cobalion to patch its weak Special Defense and break through traditional physical walls, with Focus Blast and especially All-Out Pummeling surprising physical walls like Hippowdon and Swampert expecting to take a Close Combat. Flash Cannon is useful for hitting Fairy-types, and Calm Mind boosts help Cobalion tank Fairy-type STAB attacks more easily from Florges and Sylveon. Hidden Power Grass lets Cobalion break through Water-types like Jellicent and Slowbro and allows it to run Fightinium Z. This is especially notable for hitting Quagsire, which is used to check setup sweepers on stall teams. Volt Switch with Electrium Z is crucial for hitting a number of threats that normally wall Calm Mind Cobalion like Tentacruel and Moltres.

Set Details
========

Fightinium Z allows Cobalion to break through neutral targets like Hippowdon more easily, as well as giving it the necessary power to take down Blissey without having to boost a ton and lose HP in the process. Electrium Z is important for giving Cobalion access to a one-time nuke that also doesn't force it to switch out like using Volt Switch without the Z-Move does. Its targets include Tentacruel, Moltres, and Jellicent. Shuca Berry can be used on this set as well, giving Cobalion more setup opportunities when facing Ground-types.

Usage Tips
========

Cobalion should not be used much at all early-game, instead letting its teammates punch holes in the enemy team first. The Calm Mind set is better at finishing games than opening them. Be careful about revealing its moveset early, as the surprise factor is often a big part in Calm Mind sets picking up KOs on unsuspecting physical walls like Slowbro. Cobalion is especially valuable versus stall teams, which often will play around it as if its physical. Use Gigavolt Havoc wisely when running Volt Switch, as it is otherwise forced out when using Electric-type coverage, removing any boosts it has accumulated. It is often wise to use Volt Switch before boosting to try and soften targets into the Z-Move's range. This way, Cobalion won't have to use Volt Switch again and can keep its boosts to sweep. Cobalion can come in on special walls like Blissey and Nihilego to bluff the physical set and then proceed to set up Calm Minds at little cost. Choice item users like Hydreigon and Krookodile locked into Dark-type moves are also used as chances to get free setup. Alomomola and Tentacruel both are weak enough that Cobalion can safely set up on them too. While Cobalion does have the natural bulk to come in directly when it must, it appreciates having close to full HP when attempting to sweep, as it must usually tank a hit or two when setting up. Try and bring it in off pivoting moves or double switches when possible.

Team Options
========

Since this Cobalion set requires Stealth Rock support, a Ground-type like Hippowdon, Nidoqueen, or Gligar can both set the entry hazard and check Electric-types that could revenge kill Cobalion such as Mega Manectric and Zeraora. Toxic Spikes are a valuable tool, especially for breaking defensive teams, and Poison-types like Tentacruel, Nidoqueen, and Nihilego can provide them. Spikes from the likes of Chesnaught and Klefki can both chip enemy teams and force in hazard removers like Moltres and Tentacruel that Cobalion appreciates chip damage on. Pursuit trapping is valuable to prevent Latias from engaging in a Calm Mind war with Cobalion, along with removing potential revenge killers like Starmie and Gengar. Krookodile, Scizor, and Alolan Muk all can provide this utility. Calm Mind Cobalion starts off pretty weak and needs significant help from Pokemon that have good offense matchups in order to perform against those teams. Mega Aerodactyl, Starmie, and Mega Manectric are good examples of high-Speed threats that can soften offensive teams for Cobalion to eventually get through. Pivots to bring it in safely such as Gligar, Rotom-H, Rotom-C, and Zeraora help preserve Cobalion's HP and grant it more setup opportunities. Gligar and the Rotom formes also act as great pivots into the Ground-types that Cobalion is forced out by. Wallbreakers like Mamoswine, Gengar, and Primarina are all viable options to help soften teams early-game before Cobalion comes in to finish a game. Cobalion usually appreciates a secondary Steel-type like Empoleon or Scizor, especially because Calm Mind sets like to preserve their HP.

[STRATEGY COMMENTS]
Other Options
=============

A utility set with maximum HP and Speed investment and Stealth Rock, Close Combat, Thunder Wave, and Volt Switch is usable to focus on Cobalion's supportive aspects, but it is much more passive than the typical offensive sets and relies on teammates taking advantage of the status and entry hazards it provides. Life Orb is an option on Swords Dance sets to have a little bit more immediate power when unboosted, but the recoil takes away from a lot of the defensive utility Cobalion provides and worsens its matchup versus tanks with recovery like Hippowdon. X-Scissor can be used as coverage to hit Psychic-types like Slowbro, Celebi, and Latias super effectively, but its coverage otherwise is lacking and Cobalion has to drop a utility move for it. Taunt can be used to anti-lead other hazard users, but Pokemon with more offensive pressure like Terrakion, Azelf, and Froslass generally outclass Cobalion in this role.

Checks and Counters
===================

**Ground-types:** Bulky Ground-types have a relatively easy time handling Cobalion due to its lacking offensive stats. Hippowdon, Gligar, Nidoqueen, and Seismitoad all can come in on Cobalion multiple times during a game and force it out. Cobalion can break through them with proper Z-Move usage, though, so they must be careful.

**Water-types:** Water-types also have the ability to wall Cobalion, especially those with secondary typings that grant Fighting-type resistance like Slowbro, Jellicent, and Tentacruel. Scald burns will prevent physical Cobalion from accomplishing anything. Water-types should be careful around Calm Mind sets, as they do not appreciate taking a +1 Gigavolt Havoc.

**Residual Damage:** Cobalion, while 4x resistant to Stealth Rock, is often used as a team's tank to U-turn users like Scizor and Mega Beedrill. This will result in it switching in and immediately out often in the course of a game. If Spikes are up, (AC) the passive damage can add up more quickly than expected.

**Fighting-resistant Pokemon:** With its strongest STAB options being Close Combat and Focus Blast, a number of other Fighting-type checks are able to force out Cobalion despite its Steel-type STAB options. For defensive switch-ins, Amoonguss, Nidoqueen, and RestTalk Primarina all can take a Close Combat or Focus Blast well and usually force out Cobalion with either the threat of status or a STAB Earth Power in Nidoqueen's case. Offensively, there are Fire-types like Moltres and Chandelure that handle Cobalion's STAB combination well.

**Faster Offensive Threats:** Cobalion has a great Speed tier, but there are a myriad of offensive threats that can revenge kill it still. Psychic-types like Starmie and Latias don't have a ton to fear by switching in directly, while other Pokemon like Mega Manectric, Earthquake Mega Aerodactyl, and Choice Scarf users like Hydreigon and Krookodile can all revenge kill it with a little bit of chip damage.


[CREDITS]
- Written by: [Sage, 192277]
- Quality checked by: [vivalospride, 151509], [Hilomilo, 313384], [Nuked, 382658]
- Grammar checked by: [martha, 384270], [A Cake Wearing A Hat, 388157]
 
Last edited:

vivalospride

can’t rest in peace cause they diggin me
is a Community Contributoris a Top Tiering Contributoris a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]
  • Cobalion is one of the premier threats in the tier, with a versatile set of options including the ability to boost on both the Physical and Special spectrum, access to Stealth Rock, and a great defensive typing that lets it check top tier threats like Scizor, Hydreigon, and Bisharp. (Also mention it's immunity to Toxic which is a + as it allows it to setup on shit that other setup mons can't like Blissey).
  • Swords Dance is its flagship set, being very customizable and fulfilling a lot of roles besides that of a sweeper. Stealth Rock can be used to support the rest of Cobalion's team, while Rock Polish makes it much harder to revenge kill.
  • Cobalion can run a variety of items to better fit the need of the team it is used on, with Z-moves to break more easily, Rocky Helmet to punish physical attackers (especially U-turn users like Scizor), and Shuca Berry to lure Ground-types like Krookodile all being viable options.
  • There are some drawbacks to using Cobalion, notably that its Steel / Fighting dual typing leaves it without resistances to Psychic and Flying, often attributes appreciated of a Steel-type. Threats like Latias and and Togekiss can be harder for your team to deal with if Cobalion is the only Steel.
  • It also is severely lacking in initial power before boosting, having a mediocre 90 in both Attack and Special Attack. This leaves the Swords Dance set walled by Pokemon like Slowbro even after a boost, while the Calm Mind set can struggle to get KOs on even offensive Pokémon.
  • (Mention it's ability to abuse Pursuit users (or just dark type moves in general) as setup fodder due to Justified, you mention it in set details but it's important enough to be mentioned here imo).
  • (You could also prolly talk about the competition Coba faces as a rocker such as Kommo, nihi... kinda that whole "I don't need a ground type but I do need a rocker" camp).
  • (Also definitely mention the CM set's extremely heavy competition with NP Lucario somewhere... as well as some of the things NP luke has over coba and vise versa).
[SET]
name: Swords Dance
move 1: Stealth Rock / Rock Polish
move 2: Swords Dance
move 3: Close Combat
move 4: Iron Head
item: Fightinium-Z / Rocky Helmet / Shuca Berry
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Cobalion can run Stealth Rock viably with its offensive set, using its ability to force switches via the threat of Swords Dance to find time to set Stealth Rock. You can also Swords Dance on potential Hazard Removers that would come in to remove the Stealth Rock. (Give examples of some of these removers).
  • When the team already has Stealth Rock support, Rock Polish is a great option to help Cobalion clean offensive teams. At +2 Speed you will be faster than Choice Scarf users such as Krookodile and Hydreigon that normally revenge kill you, allowing you to hit them with a Close Combat.
  • Iron Head is crucial for hitting Fairy-types like Togekiss and Florges super effectively. Since Cobalion doesn't have a resistance to Fairy it must take them out quickly.
  • Stone Edge is a viable coverage option to lure Pokemon that normally wall you like Moltres, Chandelure, and Mantine. You have to give up either your ability to boost Speed or set Stealth Rock for it, so make sure you have these roles somewhere else on Cobalion's team. (This sentence is kinda weird since no one builds having a speed booster in mind and you refer to both of them by making the word "role" plural. Maybe specify having a rocker somewhere else on the team and just leave having a "speed booster" out of it).

Set Details
========
  • Fightinium Z is the strongest Z-move available to Cobalion, allowing you to break through sturdy walls like Mega Aggron when boosted, as well as gaining KOes on threats like Krookodile unboosted. Steelium Z is an option to break through bulky Fighting-type resists like Gligar and Celebi more easily, but Fightinium's general power is usually the superior choice. (Mention Amoonguss specifically as another example that steelium hits since that's a big deal).
  • Rocky Helmet allows Cobalion to punish pivots like Scizor and Mega Beedrill with chip damage, helping it generate momentum even by switching in.
  • Shuca Berry gives Cobalion insurance when facing opposing Ground-types, allowing you to lure faster ones like Scarf Krookodile, and switch into slower ones like Mamoswine more safely once.
  • Justified is often procced when Cobalion attempts to check Dark-types like Bisharp and Hydreigon. It can take advantage of the +1 attack by hitting hard immediately instead of having to use Swords Dance.

Usage Tips
========
  • Cobalion is not great at breaking through team's early since its attack leaves much to be desired. If you have the move it should be focused on setting Stealth Rock early, and waiting for teammates (and/or hazards) to weaken teams before it attempts to sweep.
  • Rock Polish Cobalion's health should be kept high so it can survive Revenge killing attempts when it is attempting to clean. (Mention how Rock Polish can help with this though, making priority the only real thing that can get damage off on it).
  • Depending on Cobalion's item choice, it will play very different. Be prepared to use Cobalion in synergy with its item.
  • Be careful when using Cobalion's Z-moves, be it Fightinium-Z or Steelium-Z. They should be used in order to get through walls Cobalion normally can't break. After you use Swords Dance, Hippowdon, Gligar, Alomomola, and Swampert all have to be wary of taking a Z-move.
  • Aggressive play is rewarded with Rocky Helmet, try and switch Cobalion into U-turn users like Scizor, Mega Beedrill, and even Scarf Hydreigon, the chip damage will quickly add up for Cobalion's team and allow a cleaner to sweep more easily.
  • Cobalion, despite being a Steel-type, has issues dealing with Fairy-types (add Psychic types into this whole point as well) due to its neutrality to their attacks and its mediocre Special Defense. It is generally not advised to switch in and try and directly force them out as Cobalion loses chunks of its health quickly. Once you have acquired a Swords Dance boost you will now cleanly KO most Fairy-types.
  • (Talk about optimal times to use SD/RP by giving examples of things Cobalion can setup on).
Team Options
========
  • Special tanks that can absorb some of the punishment Cobalion doesn't like from attackers such as Starmie, Latias, Moltres, and Mega Manectric. Mega Altaria, Blissey, and Nihilego all can cover varying special attackers for Cobalion, while it can check Scizor in return. (Blissey and Cobalion don't often fit on the same type of squads. You could prolly replace that for Empo since most coba teams will have another steel and empo + coba gives people an excuse not to run a fairy).
  • Toxic Spikes can help Cobalion clean defensive teams more easily by putting the walls that beat it like Hippowdon on a timer. Tentacruel and Nihilego both can set well, while also taking special attacks aimed at Cobalion. Spikes would help Cobalion as well, but most of the setters don't synergize well with it, as Klefki and Chesnaught both share parts of its typing. Froslass and Mega Glalie can be used on Hyper Offense teams with Cobalion as the Stealth Rock user. (Considering you say literally one line down that you often need another steel type on coba teams, and fighting spam being pretty viable right now in certain circumstances, this isn't really true. I don't know why I'd ever refuse to use Chesnaught due to stacking fighting types with it's ability to come in on bulky waters and grounds to set hazards while coba also is immune to poison and resists ice for ches. ALSO you can probably just remove the (as the stealth rock user) because dd can definitely fit on HO too).
  • Cobalion can often appreciate a secondary Steel-type to supplement its role, as Cobalion itself is neutral to Psychic-, Flying-, and Fairy-types. Scizor is a great partner for trapping threats like Latias, along with coming in on the defensive Fairy-types like Florges and Sylveon more easily, but leaving the Flying-type weakness open. Bisharp also excels at helping remove Psychic-types but trades the Flying-type resistance for a Fairy-type neutrality.
  • When using Rocky Helmet especially, cleaners like Mega Sharpedo, Swords Dance Scizor, and Bisharp (You just mentioned Bisharp (and Scizor too but not specifically SD) so you could prolly replace bish for another example, such as Maero maybe oo) all appreciate the chip damage Cobalion sends in the early-game, while also benefiting from Stealth Rock staying on the field.
  • (Mention Pursuit support to trap fighting resists like ghost and psychic types (make sure you give examples), and definitely specifically mention scarf krook and emphasize it because it gives a ground type on teams w/o a ground rocker aka coba).
  • (Talk about things that bait Knock Off/Pursuit such as Latias and Chandelure to give Coba free setup opportunities).
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Flash Cannon
move 3: Focus Blast
move 4: Volt Switch / Hidden Power Grass
item: Electrium-Z / Fightinium-Z
ability: Justified
nature: Jolly
evs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Flash Cannon
move 3: Focus Blast
move 4: Hidden Power Grass / Volt Switch
item: Fightinium-Z / Electrium-Z
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

IVs: 0 Atk

>>>>> (Fightinium Z set w/ Hp Grass is just more reliable, consistent, and better at busting stall. Adjust everything below to represent fight z being the main slash as well... also you had Jolly as ur nature).

[SET COMMENTS]

Moves
========
  • Calm Mind allows Cobalion to patch its weak Special Defense and break through traditional Physical walls that tank Swords Dance sets.
  • Focus Blast can surprise physical walls like Hippowdon and Swampert expecting to take a Close Combat, especially with a Z-move.
  • Flash Cannon is useful for hitting Fairy-types, and in conjunction with Calm Mind lets Cobalion remove them more safely.
  • Volt Switch is crucial for hitting a number of threats that normally wall Cobalion like Slowbro, Tentacruel, and Moltres.
  • Hidden Power Grass lets Cobalion break through Water-types without using a pivoting move, and allows it to run a Z-move on one of its STAB options. (Mention specifically Quagsire since breaking stall is such a big part of it's niche and fight z can also bust thru common bulky waters).

Set Details
========
  • Electrium-Z is important for giving Cobalion access to a one time nuke that also doesn't force it to switch out, as using Volt Switch without the Z-move does.
  • (Also mention Fight z, anything that's slashed needs to be explained).
Usage Tips
========
  • Cobalion should not be used much at all in the early game, instead letting its teammates punch holes in the enemy team first. The Calm Mind set is better at finishing games than opening them.
  • Be careful about revealing your attacks early, as the surprise factor is often a big part in Calm Mind sets picking up KOes on unsuspecting physical walls like Slowbro. Cobalion is especially valuable versus Stall teams, which often will play around it as if its physical.
  • Use your Z-move wisely with Volt Switch, as you are otherwise forced out when using your Electric-type coverage, removing any boosts you have accumulated. It is often wise to use Volt Switch before boosting to try and soften targets into the Z-move's range. This way Cobalion won't have to use Volt Switch again and can keep its boosts to sweep.
  • Cobalion can come in on Special walls like Blissey and Nihilego to bluff the physical set, and then proceed to set up Calm Minds at little cost.
  • (Mention how it has the bulk to hard into certain threats but also appreciates it's hp bar and should be brought in by doubling or through a pivot a lot of the time).
  • (Mention how it can abuse choice locked things like Hydreigon and Krookodile for free setup opportunities as well).
Team Options
========
  • Since this Cobalion set requires a different Stealth Rock user, a Ground-type like Hippowdon, Nidoqueen, or Gligar can both set the hazard and check Electric-types that could revenge kill Cobalion Mega Manectric and Zeraora.
  • Toxic Spikes are once again a valuable tool, especially for breaking defensive teams, and Poison-types like Tentacruel, Nidoqueen, and Nihilego can provide them. (As are spikes, talk about those too u_u).
  • Pursuit trapping is valuable to prevent Latias from engaging in a CM war with Cobalion, along with removing potential revenge killers like Starmie and Gengar. Krookodile, Scizor, and Alolan Muk all can provide this utility while also covering for Cobalion in different areas.
  • (This definitely needs to be fleshed out. Start by mentioning breakers/wincons that can tear through non-fat teams because Coba needs a lot of help before it can ever act as a wincon vs those).
  • (Mention volt turners (give examples... rotom-h, gligar, mmane, etc) as it is able to come in through pivots and also form volt turn cores if carrying Volt Switch).
  • (Talk about the same fairy + psychic type shit and how coba often needs another steel again).
  • (Mention ground immunities since fat grounds that come in and just click EQ or phase such as Hippo and Swampert since they can bother Coba a bit, especially if elec z).
[STRATEGY COMMENTS]

Other Options
=============
  • A utility set with bulk investment and Stealth Rock, Close Combat, Thunder Wave, and Volt Switch is usable to focus on Cobalion's supportive aspects, but it is much more passive than the typical offensive sets and relies on teammates taking advantage of the status and hazards it provides.
  • Life Orb is an option on Swords Dance sets to have a little bit more immediate power when unboosted, but the recoil takes away from a lot of the defensive utility Cobalion provides.
  • X-scissor can be use as coverage to hit Psychic-types like Slowbro, Celebi and Latias super effectively, but its coverage otherwise is lacking and you have to drop a utility move for it.
  • Taunt can be used to anti-lead other hazard users, but Pokemon with more offensive pressure like Terrakion, Azelf, and Froslass generally outclass Cobalion in this role.
Checks and Counters
===================

**Ground-types:** Bulky Ground-types have a relatively easy time handling Cobalion due to its lacking offensive stats. Hippowdon, Gligar, Nidoqueen, and Seismitoad all can come in on Cobalion multiple times during a game and force it out. Cobalion can break through them with proper Z-move usage though, so they must be careful.

**Water-types:** Water-types also have the ability to wall Cobalion, especially those with secondary types helping grant Fighting-type resistance like Slowbro, Jellicent, and Tentacruel. Water-types should be careful around Calm Mind sets as they do not appreciate taking a +1 Gigavolt Havoc. (Mention how much Cobalion can hate a stray Scald burn somewhere in here).

**Residual Damage:** Cobalion, while 4x resistant to Stealth Rock, is often used as a team's tank to U-turn users like Scizor and Mega Beedrill. This will result in it switching in and immediately out often in the course of a game. If other hazards like Spikes from Klefki or Chesnaught are up, the passive damage can add up more quickly than expected.

**Faster Offensive Threats:** Cobalion has a great speed tier of 108, but there are a myriad of offensive threats that can revenge kill it still. Psychic-types like Starmie and Latias don't have a ton to fear switching in directly, while other Pokemon like Mega Manectric, Earthquake Mega Aerodactyl, and Scarf users like Hydreigon and Krookodile can all revenge kill it with a little bit of chip damage.

(Please have a **Fighting Resists** section because this mon lacks powerful STAB outside of CC/Focus Blast and is checked/countered by a shit ton of fighting resists you haven't mentioned like Moltres, Chandelure, Nidoqueen, Amoonguss, etc etc etc).


[CREDITS]
- Written by: [Sage, 192277]
- Quality checked by: [[*, *], [*, *], [*, *]]
- Grammar checked by: [[*, *], [*, *]]
QC 1/3 after all this is implemented, ly
 
Last edited:

Hilomilo

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Overview
*"(especially U-turn users like Scizor)" - I'd remove this. It isn't especially necessary information and parentheses are also generally discouraged in analysis writing.
* Elaborate as to why Cobalion can face competition from your listed Stealth Rock examples.

Set: Swords Dance
Set/Moves
* The move order should reflect that the fourth slot is the most dispensable if any moves are slashed with others, so move Stealth Rock / Rock Polish to the bottom of the set order. Change your ordering of lines in the Moves section to reflect this.
* Say "apply immediate pressure to them" or something along those lines instead of "take them out quickly" in your Iron Head line, as this makes your point a little clearer.
* "so make sure at least Stealth Rock is present somewhere else on Cobalion's team." - I think that there's a better way to phrase this in that a lot of the time, an analysis doesn't really talk to the reader like this part of your sentence is doing. Something along the lines of "meaning Stealth Rock must be covered elsewhere on the team" sounds better for the format.

Set Details
* I'd list a few more examples of Pokemon that it can better break past with Fightinium Z after some chip. Hippowdon, Suicune, and Alomomola all work.
* Add 'or set up on' after 'switching into' in your Shuca Berry line.

Usage Tips
* You don't finish your sentence on Rock Polish, so please be sure to do that.
* Elaborate a lot more as to how you can use Cobalion in synergy with its team depending on its item. Right now that line seems too vague to really be very helpful to any new player reading.
* Be more specific about which Z-moves target which Pokemon in your line on being careful about utilizing either Fightinium or Steelium Z.
* Include a line here about how exactly Cobalion can utilize Shuca Berry, both in terms of setting up and switching in on various Ground-types.

Team Options
* Note when mentioning Klefki that it can allow Cobalion to outrun stuff like Latias and Mega Aerodactyl through the use of Prankster Thunder Wave.
* Froslass receives a lot more usage on HO as a Spiker than Mega Glalie so I'd just use that as your example.
* Consider including a line on options for Speed control if Cobalion isn't running Rock Polish, considering that foes like Latias, Starmie, and Zeraora can revenge kill it pretty efficiently if it hasn't boosted its Speed.

Set: Calm Mind
Set/Moves
* Reference Volt Switch's use in tandem with Electrium Z in the Moves section since the Z-move is generally what's being used to break your listed examples than Volt Switch itself.

Set Details
* Consider including Steelium Z as an option for the item that can allow Cobalion to break past Fighting-resistant foes like Celebi and Nidoqueen more easily. Shuca could also be worth mentioning for the same reason's it's mentioned in SD's Set Details.

Usage Tips
* I'd mention in this section that it can use some of its Swords Dance set's switch-ins, like Alomomola and Tentacruel, as bait for setup if it struggles to find opportunities elsewhere or if bluffing the set is not necessary or realistic.

Team Options
* "as well as Spikes from Klefki or Chesnaught." - Spikes have fairly different functions from Toxic Spikes so instead of including this in the Toxic Spikes sentence I'd separate Spikes entirely of a sentence of its own that more adequately illustrates what the hazard does for Klefki.
* Give some examples of wallbreakers that can weaken teams for Cobalion to more easily muscle past late-game. Mamoswine, Nidoking, Gengar, and Primarina all work.

Other Options
* List Hidden Power Ice as an option to threaten Gligar with its Calm Mind set here in addition to handling other Ground-types and Grass-types like Amoonguss and Celebi. Be sure to also note that it limits Cobalion's ability to break past stuff like Quagsire or Moltres, though.

Checks and Counters
* You seem like you have another unfinished sentence in your Water-type section. Please make sure you fix that up.

2/3 when this is implemented
 
Last edited:
[OVERVIEW]

Cobalion is one of the premier threats in the tier, with a versatile set of options including the ability to boost on both the Physical and Special spectrum, access to Stealth Rock, and a great defensive typing that lets it check top tier threats like Scizor, Hydreigon, and Bisharp. Its immunity to Toxic lets it come in on threats like Blissey and Alomomola depending on its set, and not have to worry about losing to Status. Swords Dance is its flagship set, being very customizable and fulfilling a lot of roles besides that of a sweeper. Stealth Rock can be used to support the rest of Cobalion's team, while Rock Polish makes it much harder to revenge kill. Cobalion can run a variety of items to better fit the need of the team it is used on, with Z-moves to break more easily, Rocky Helmet to punish physical attackers, and Shuca Berry to lure Ground-types like Krookodile all being viable options. It is one of the best Pokemon at punishing Dark-types and Pursuit trapping thanks to its ability Justified, and its presence alone will make some of Cobalion's Dark-type weak teammates able to be played more freely. There are some drawbacks to using Cobalion, notably that its Steel / Fighting dual typing leaves it without resistances to Psychic and Flying, often attributes appreciated of a Steel-type. Threats like Latias and and Togekiss can be harder for Cobalion's team to deal with if it is the only Steel. It also faces competition from other offensive Stealth Rock users like Kommo-o, Nihilego, and Terrakion, all of which have stronger unboosted power and different defensive typings to take advantage of. It also is severely lacking in initial power before boosting, having a mediocre 90 in both Attack and Special Attack. This leaves the Swords Dance set walled by Pokemon like Slowbro even after a boost, while the Calm Mind set can struggle to get KOs on even offensive Pokemon, whereas its main competition in Nasty Plot Lucario has a much higher breaking threshold.

Mention Cobalion's Speed here, easily one of its best attributes and deserves a mention here.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Iron Head
move 3: Close Combat
move 4: Stealth Rock / Rock Polish
item: Fightinium-Z / Rocky Helmet / Shuca Berry
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Iron Head is crucial for hitting Fairy-types like Togekiss and Florges super effectively. Since Cobalion doesn't have a resistance to Fairy it must apply immediate pressure to them. Stone Edge is a viable coverage option to lure Pokemon that normally wall Cobalion like Moltres, Chandelure, and Mantine. It has to give up either its ability to boost Speed or set Stealth Rock for it, so make sure at least Stealth Rock is present somewhere else on Cobalion's team. Cobalion can run Stealth Rock viably with its offensive set, using its ability to force switches via the threat of Swords Dance to find time to set Stealth Rock. It can also Swords Dance on potential Hazard Removers that would come in to remove the Stealth Rock like Empoleon. When the team already has Stealth Rock support, Rock Polish is a great option to help Cobalion clean offensive teams. At +2 Speed Cobalion will be faster than Choice Scarf users such as Krookodile and Hydreigon that normally revenge kill it, allowing it to hit them with a Close Combat.

Remove the red part since it's fluff information and self-explanatory, and move the purple part to the bottom.

Set Details
========

Fightinium Z is the strongest Z-move available to Cobalion, allowing it to break through sturdy walls like Mega Aggron, Suicune, and Hippowdon when boosted, as well as gaining KOes on threats like Krookodile unboosted. Steelium Z is an option to break through bulky Fighting-type resists like Gligar, Amoonguss, and Celebi more easily, but Fightinium's general power is usually the superior choice. Rocky Helmet allows Cobalion to punish pivots like Scizor and Mega Beedrill with chip damage, helping it generate momentum even by switching in. Shuca Berry gives Cobalion insurance when facing opposing Ground-types, allowing it to lure faster ones like Scarf Krookodile, and switch into or set up on slower ones like Mamoswine more safely once. Justified is often procced (?) when Cobalion attempts to check Dark-types like Bisharp and Hydreigon. It can take advantage of the +1 attack by hitting hard immediately instead of having to use Swords Dance.

Usage Tips
========

Cobalion is not great at breaking through team's early since its attack leaves much to be desired. If it has the move it should be focused on setting Stealth Rock early, and waiting for teammates and/or hazards to weaken teams before it attempts to sweep. Cobalion's health should be kept high so it can survive Revenge killing attempts when it is attempting to clean. Rock Polish aids it here by avoiding attacks from Choice Scarf users, only fearing priority from Fighting-types like Infernape and Lucario. Be careful when using Cobalion's Z-moves, be it Fightinium-Z or Steelium-Z. They should be used in order to get through walls Cobalion normally can't break. After it uses Swords Dance, Hippowdon, Alomomola, and Swampert all have to be wary of taking a All Out Pummeling, while Gligar and Amoonguss should fear Corkscrew Crash. Aggressive play is rewarded with Rocky Helmet, try and switch Cobalion into U-turn users like Scizor, Mega Beedrill, and even Scarf Hydreigon, the chip damage will quickly add up for Cobalion's team and allow a cleaner to sweep more easily. Shuca Berry allows Cobalion to be more aggressive when facing Ground-types like Mamoswine or Gligar. In neutral situations it can safely boost thanks to the reduced damage, while if the Ground-type is already on low health it can come in with impunity to revenge kill. Cobalion, despite being a Steel-type, has issues dealing with Fairy-types and Psychic-types due to its neutrality to their attacks and its mediocre Special Defense. It is generally not advised to switch in and try and directly force them out as Cobalion loses chunks of its health quickly. Once it has acquired a Swords Dance boost Cobalion will now cleanly KO most Fairy-types. Psychic-types can be dealt with efficiently by Pursuit support.

Team Options
========

Special tanks that can absorb some of the punishment Cobalion doesn't like from attackers such as Starmie, Latias, Moltres, and Mega Manectric. Mega Altaria, Blissey, Empoleon and Nihilego all can cover varying special attackers for Cobalion, while it can check Scizor in return. Toxic Spikes can help Cobalion clean defensive teams more easily by putting the walls that beat it like Hippowdon and Slowbro / Mega Slowbro on a timer. Tentacruel and Nihilego both can set well, while also taking special attacks aimed at Cobalion. Spikes help Cobalion as well, although Klefki and Chesnaught both share parts of its typing, they are both able to cover weaknesses of Cobalion's hybrid typing with Klefki checking Fairy- and Psychic-types much better, while Chesnaught can handle bulky Water- and Ground-types. Klefki can also be used for Thunder Wave support which lets Cobalion outspeed targets like Latias and Starmie it would normally fail to reach. Froslass can be used on Hyper Offense teams with Cobalion (why? i realize it's because of spikes but it took a minute for me to make the connection here, just say "Froslass can be used as a Spikes setter on Hyper Offense teams with Cobalion."). Cobalion can often appreciate a secondary Steel-type to supplement its role, as Cobalion itself is neutral to Psychic-, Flying-, and Fairy-types. Scizor is a great partner for trapping threats like Latias, along with coming in on the defensive Fairy-types like Florges and Sylveon more easily, but leaving the Flying-type weakness open. Bisharp also excels at helping remove Psychic-types but trades the Flying-type resistance for a Fairy-type neutrality. When using Rocky Helmet especially, cleaners like Mega Sharpedo, Swords Dance Scizor, and Mega Aerodactyl all appreciate the chip damage Cobalion sends in the early-game, while also benefiting from Stealth Rock staying on the field. Pursuit users such as Krookodile, Mega Aerodactyl, and Alolan Muk all can remove Psychic-types like Latias and Starmie that would check Cobalion, or even weaken the bulkier ones like Slowbro and Celebi into range for Cobalion to break through them. Dark-type weak Pokemon like Latias, Gengar, and Starmie can all bait in Dark-types and Pursuit trappers that Cobalion loves to get set up opportunities on. (I'd specify Substitute Gengar, really excels at luring Darks)

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Flash Cannon
move 3: Focus Blast
move 4: Hidden Power Grass / Volt Switch
item: Fightinium-Z / Electrium-Z
ability: Justified
nature: Jolly
evs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk

[SET COMMENTS]

Moves
========

Calm Mind allows Cobalion to patch its weak Special Defense and break through traditional Physical walls (such as?) that tank Swords Dance sets. Focus Blast can surprise physical walls like Hippowdon and Swampert expecting to take a Close Combat, especially with a Z-move. Flash Cannon is useful for hitting Fairy-types, and in conjunction with Calm Mind lets Cobalion remove them more safely. (I don't really understand the wording at the end of this sentence, what about Flash Cannon would make removing Fairies "unsafe"?) Hidden Power Grass lets Cobalion break through Water-types like Jellicent and Slowbro, and allows it to run a Z-move on one of its STAB options. This is especially notable for hitting Quagsire, which is used to check stat boosters on Stall teams. Volt Switch is crucial for hitting a number of threats that normally wall Calm Mind Cobalion like Tentacruel and Moltres, in combination with the Electrium-Z item.

Set Details
========

Fightinium-Z allows Cobalion to break through neutral targets like Hippowdon more easily, as well as giving it the necessary power to take down Blissey without having to boost a ton and lose health in the process. Electrium-Z is important for giving Cobalion access to a one time nuke that also doesn't force it to switch out, as using Volt Switch without the Z-move does. (I mean, Focus Blast does the same thing, but is more powerful. Name some targets that Electrium hits.) Shuca Berry can be used on this set as well, giving Cobalion more setup opportunities when facing Ground-types.

Usage Tips
========

Cobalion should not be used much at all in the early game, instead letting its teammates punch holes in the enemy team first. The Calm Mind set is better at finishing games than opening them. Be careful about revealing its moveset early, as the surprise factor is often a big part in Calm Mind sets picking up KOes on unsuspecting physical walls like Slowbro. Cobalion is especially valuable versus Stall teams, which often will play around it as if its physical. Use Cobalion's Z-move wisely with Volt Switch, as it is otherwise forced out when using your Electric-type coverage, removing any boosts you have accumulated. It is often wise to use Volt Switch before boosting to try and soften targets into the Z-move's range. This way Cobalion won't have to use Volt Switch again and can keep its boosts to sweep. Cobalion can come in on Special walls like Blissey and Nihilego to bluff the physical set, and then proceed to set up Calm Minds at little cost. Choice locked attackers like Hydreigon and Krookodile into Dark-type moves are also used as chances to get free setup. Alomomola and Tentacruel both are weak enough that Cobalion can safely setup on them too. While Cobalion does have the natural bulk to come in directly when it must, it appreciates having close to full HP when attempting to sweep, as it must usually tank a hit or two when setting up. Try and bring it in off pivoting moves or doubles when possible.

Team Options
========

Since this Cobalion set requires a different Stealth Rock user, a Ground-type like Hippowdon, Nidoqueen, or Gligar can both set the hazard and check Electric-types that could revenge kill Cobalion Mega Manectric and Zeraora. Toxic Spikes are once again a valuable tool, especially for breaking defensive teams, and Poison-types like Tentacruel, Nidoqueen, and Nihilego can provide them. Spikes from the likes of Chesnaught and Klefki can both chip enemy teams and force in hazard removers like Moltres and Tentacruel that Cobalion appreciates chip damage on. Pursuit trapping is valuable to prevent Latias from engaging in a CM war with Cobalion, along with removing potential revenge killers like Starmie and Gengar. Krookodile, Scizor, and Alolan Muk all can provide this utility while also covering for Cobalion in different areas. Calm Mind Cobalion starts off pretty weak and needs significant help from Pokemon that have good offense matchups in order to perform in those matchups. Mega Aerodactyl, Starmie, and Mega Manectric are good examples of high speed threats that can soften offensive teams for Cobalion to eventually get through. Pivots to bring it in safely such as Gligar, Rotom-H or Rotom-C, and Zeraora let Cobalion's health be preserved and grant it more setup opportunities. Gligar and the Rotom formes also act as great pivots into Ground-types that Cobalion is forced out by. Wallbreakers like Mamoswine, Gengar, and Primarina are all viable options to help soften teams in the early game before Cobalion comes in to finish a game. Cobalion once again usually appreciates a secondary Steel-type like Empoleon or Scizor, especially because Calm Mind sets like to preserve their health.

[STRATEGY COMMENTS]

Other Options
=============

A utility set with bulk investment and Stealth Rock, Close Combat, Thunder Wave, and Volt Switch is usable to focus on Cobalion's supportive aspects, but it is much more passive than the typical offensive sets and relies on teammates taking advantage of the status and hazards it provides. Life Orb is an option on Swords Dance sets to have a little bit more immediate power when unboosted, but the recoil takes away from a lot of thse defensive utility Cobalion provides (also gives Coba a significantly worse matchup against Hippowdon). X-scissor can be use as coverage to hit Psychic-types like Slowbro, Celebi and Latias super effectively, but its coverage otherwise is lacking and you have to drop a utility move for it. Taunt can be used to anti-lead other hazard users, but Pokemon with more offensive pressure like Terrakion, Azelf, and Froslass generally outclass Cobalion in this role. Hidden Power Ice is an option to hit Gligar for 4x damage, but it has almost no other uses. (not ever worth it in my opinion, hits one pokemon and you have to give up utility or a better offensive move)

Checks and Counters
===================

**Ground-types:** Bulky Ground-types have a relatively easy time handling Cobalion due to its lacking offensive stats. Hippowdon, Gligar, Nidoqueen, and Seismitoad all can come in on Cobalion multiple times during a game and force it out. Cobalion can break through them with proper Z-move usage though, so they must be careful.

**Water-types:** Water-types also have the ability to wall Cobalion, especially those with secondary types helping grant Fighting-type resistance like Slowbro, Jellicent, and Tentacruel. Scald Burns will prevent physical Cobalion from accomplishing anything unless the Burn is removed. Water-types should be careful around Calm Mind sets as they do not appreciate taking a +1 Gigavolt Havoc.

**Residual Damage:** Cobalion, while 4x resistant to Stealth Rock, is often used as a team's tank to U-turn users like Scizor and Mega Beedrill. This will result in it switching in and immediately out often in the course of a game. If other hazards like Spikes from Klefki or Chesnaught are up, the passive damage can add up more quickly than expected. (No point in saying "other hazards", just say "If Spikes from Klefki...")

**Fighting Resists:** With its strongest STAB options being Close Combat and Focus Blast, a number of other Fighting-type checks are able to force out Cobalion despite its Steel-type STAB. For defensive switchins, Amoonguss, Nidoqueen, and RestTalk Primarina all can take a Close Combat or Focus Blast well, and usually force out Cobalion with either the threat of Status or a STAB Earth Power in Nidoqueen's case. Offensively there are Fire-types like Moltres and Chandelure that handle Cobalion's STAB combination well.

**Faster Offensive Threats:** Cobalion has a great speed tier of 108, but there are a myriad of offensive threats that can revenge kill it still. Psychic-types like Starmie and Latias don't have a ton to fear switching in directly, while other Pokemon like Mega Manectric, Earthquake Mega Aerodactyl, and Scarf users like Hydreigon and Krookodile can all revenge kill it with a little bit of chip damage.


[CREDITS]
- Written by: [Sage, 192277]
- Quality checked by: [Vivalospride, 151509], [Hilomilo, 313384], [*, *]]
- Grammar checked by: [[*, *], [*, *]]
QC 3/3 :blobwizard:
 

autumn

only i will remain
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C&C Leader
GP 1/2
[OVERVIEW]

Cobalion is one of the premier threats in the tier, with a versatile set of options including the ability to boost on both the Physical and Special spectrum with both Swords Dance and Calm Mind, access to Stealth Rock, excellent Speed, and a great defensive typing that lets it check top-(AH)tier threats like Scizor, Hydreigon, and Bisharp. Its immunity to Toxic lets it come in on threats like Blissey and Alomomola depending on its (do you mean cobalion's or alo's set here? can be cm coba switching into scald alo or knock toxic wish protect alo being walled by sd) set, (RC) and means it doesn't not have to worry about losing to Status poison damage. (sd doesn't like burn that much and para is awkward so it isn't status as a whole) Swords Dance is its flagship set, being very customizable and fulfilling a lot of roles besides that of a sweeper. Stealth Rock can be used to support the rest of Cobalion's team, while Rock Polish makes it much harder to revenge kill. (this feels a lot like a moves description rather than an overview of the mon) Cobalion can run a variety of items to better fit the need of the team it is used on, with Z-Moves to wallbreak more easily, Rocky Helmet to punish physical attackers, and Shuca Berry to lure and remove Ground-types like Krookodile all being viable options. It is one of the best Pokemon at punishing Dark-types and Pursuit trapping thanks to its ability Justified, and its presence alone will make some of Cobalion's Dark-type weak Dark-weak teammates able to be played more freely. There are some drawbacks to using Cobalion; (semicolon) notably, (AC) that its Steel / Fighting dual typing leaves it without resistances to Psychic and Flying, often attributes appreciated of a Steel-type. Threats like Latias and and Togekiss can be harder for Cobalion's team to deal with if it is the only Steel-type. It also faces competition from other offensive Stealth Rock users like Kommo-o, Nihilego, and Terrakion, all of which have stronger more unboosted power and different defensive typings to take advantage of. It also is severely lacking in initial power before boosting, having a mediocre 90 in both Attack and Special Attack. This leaves the Swords Dance set walled by Pokemon like Slowbro even after a boost, while the Calm Mind set can struggle to get KOs on even offensive Pokemon, whereas its Pokemon. This set's main competition in Nasty Plot Lucario has a much higher breaking threshold.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Iron Head
move 3: Close Combat
move 4: Stealth Rock / Rock Polish
item: Fightinium-Z Fightinium Z / Rocky Helmet / Shuca Berry
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Iron Head is crucial for hitting Fairy-types like Togekiss and Florges super effectively. (elaborate on this or cut it so it's not fluff) Cobalion can run Stealth Rock viably with its offensive set, using its ability to force switches via the threat of Swords Dance to find time to set Stealth Rock. It can also Swords Dance set up on potential entry hazard removers that would come in to remove the Stealth Rock like Empoleon. (not sure about empo switching into coba for it to sd on empo) When If the team already has Stealth Rock support, Rock Polish is a great option to help Cobalion clean offensive teams. At +2 Speed, (AC) Cobalion will be faster than Choice Scarf users such as Krookodile and Hydreigon that normally revenge kill it, allowing it to hit them with a Close Combat. Stone Edge is a viable coverage option to lure and remove Pokemon that normally wall Cobalion like Moltres, Chandelure, and Mantine. It has to give up either its ability to boost Speed or set Stealth Rock for it this, so make sure at least Stealth Rock is present somewhere else on Cobalion's team.

Set Details
========

Fightinium Z All-Out Pummeling is the strongest Z-Move available to Cobalion, allowing it to break through sturdy walls like Mega Aggron, Suicune, and Hippowdon when boosted, (RC) as well as gaining KOes KOs on threats like Krookodile unboosted. Steelium Z is an option to break through bulky Fighting-type resists Fighting-resistant foes like Gligar, Amoonguss, and Celebi more easily, but Fightinium Z's general power is usually the superior choice. Rocky Helmet allows Cobalion to punish pivots like Scizor and Mega Beedrill with chip damage, helping it generate momentum even by switching in. Shuca Berry gives Cobalion insurance when facing opposing Ground-types, allowing it to lure and remove faster ones like Choice Scarf Krookodile, (RC) and switch into or set up on slower ones like Mamoswine more safely once. Justified is often activated when Cobalion attempts to check Dark-types like Bisharp and Hydreigon. It can take advantage of the +1 Attack boost by hitting hard immediately instead of having to use Swords Dance.

Usage Tips
========

Cobalion is not great at breaking through team's early teams early-game, (AC) since its Attack leaves much to be desired. If it has the move it run, Cobalion should be focused on setting Stealth Rock early, (RC) and waiting for teammates and/or or entry hazards to weaken teams foes (repetition) before it attempts to sweep. Cobalion's health HP should be kept high so it can survive revenge killing attempts when it is attempting to clean. Rock Polish aids it here by being able to outspeed and avoid avoiding attacks from Choice Scarf users when boosted, only fearing priority from Fighting-types like Infernape and Lucario. Be careful when using Cobalion's Z-Moves, be it Fightinium-(RH) Z or Steelium- (RH) Z. They should be used in order to get through walls Cobalion normally can't break. After it uses Swords Dance, Hippowdon, Alomomola, and Swampert all have to be wary of taking an All-(AH)Out Pummeling, while Gligar and Amoonguss should fear Corkscrew Crash. Aggressive play is rewarded with Rocky Helmet, try and to switch Cobalion into U-turn users like Scizor, Mega Beedrill, and even Choice Scarf Hydreigon; (semicolon) the chip damage will quickly add up for Cobalion's team and allow a cleaner to sweep more easily. Shuca Berry allows Cobalion to be more aggressive when facing Ground-types like Mamoswine or and Gligar. (it takes like 35 from gligar without a berry so not sure if it's the best example) In neutral situations, (AC) it can safely boost thanks to the reduced damage, while if the Ground-type is already on low health HP, (AC) it can come in with impunity to revenge kill. Cobalion, despite being a Steel-type, has issues dealing with Fairy-types and Psychic-types due to its neutrality to their attacks and its mediocre Special Defense. It is generally not advised to switch in and try and directly force them out, (AC) as Cobalion loses chunks of its health HP quickly. Once it has acquired a Swords Dance boost, (AC) Cobalion will now cleanly KO most Fairy-types. (such as? also give examples for psychics it should be wary of too. it's also not a flying resist either) Psychic-types can be dealt with efficiently by Pursuit support. (coba doesn't pursuit so better for team options)

Team Options
========

Special tanks that can absorb some of the punishment Cobalion doesn't like from attackers such as Starmie, Latias, Moltres, and Mega Manectric make good partners. (this isn't a full sentence so I finished it; feel free to change it to what you would prefer) Mega Altaria, Blissey, Empoleon and Nihilego all can cover varying special attackers for Cobalion, while it can check Scizor in return. Toxic Spikes can help Cobalion clean defensive teams more easily by putting the walls that beat it like Hippowdon, Slowbro, and Mega Slowbro and Slowbro / Mega Slowbro on a timer. Tentacruel and Nihilego both can set the entry hazard well, (RC) while also taking special attacks aimed at Cobalion. Spikes help Cobalion as well; (semicolon) although Klefki and Chesnaught both share parts of its typing, they are both able to cover weaknesses of Cobalion's hybrid dual typing with Klefki checking Fairy- and Psychic-types much better, (RC) while Chesnaught can handle and Chesnaught handling bulky Water- and Ground-types. Klefki can also be used for Thunder Wave support which that lets Cobalion outspeed targets like Latias and Starmie it would normally fail to reach. Froslass can be used on as a Spikes setter on hyper offense teams with Cobalion. Cobalion can often appreciate a secondary Steel-type to supplement its role, as Cobalion itself is neutral to Psychic-, Flying-, and Fairy-type moves. Scizor is a great partner for Pursuit trapping threats like Latias, (RC) along with and coming in on the defensive Fairy-types like Florges and Sylveon more easily, but leaving this leaves the Flying-type weakness open. Bisharp also excels at helping remove Psychic-types but trades the Flying-type resistance for a Fairy-type neutrality. When using Rocky Helmet especially, cleaners like Mega Sharpedo, Swords Dance Scizor, and Mega Aerodactyl all appreciate the chip damage Cobalion sends in the early-game, (RC) while also benefiting from Stealth Rock staying on the field. Pursuit users such as Krookodile, Mega Aerodactyl, and Alolan Muk all can remove Psychic-types like Latias and Starmie that would check Cobalion, (RC) or even and weaken the bulkier ones like Slowbro and Celebi into range for Cobalion to break through them. Dark-type weak Dark-weak Pokemon like Latias, Gengar, (AC) and Starmie can all bait in Dark-types and Pursuit trappers that Cobalion loves to get set up setup opportunities on.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Flash Cannon
move 3: Focus Blast
move 4: Hidden Power Grass / Volt Switch
item: Fightinium-Z / Electrium-Z Fightinium Z / Electrium Z
ability: Justified
nature: Jolly
evs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk

[SET COMMENTS]
Moves
========

Calm Mind allows Cobalion to patch its weak Special Defense and break through traditional physical walls, with Focus Blast surprising physical walls like Hippowdon and Swampert expecting to take a Close Combat, especially with a Z-Move. Flash Cannon is useful for hitting Fairy-types, and Calm Mind lets boosts help Cobalion tank Fairy-type STAB attacks more easily. (from what pokemon?) Hidden Power Grass lets Cobalion break through Water-types like Jellicent and Slowbro, (RC) and allows it to run a Z-Move on one of its STAB options Focus Blast. (steelium isnt in set details as an option for this set so "one of its stab options" doesn't really work when only one is viable) This is especially notable for hitting Quagsire, which is used to check stat boosters setup sweepers on stall teams. Volt Switch is crucial for hitting a number of threats that normally wall Calm Mind Cobalion like Tentacruel and Moltres, in combination with the Electrium- (RH) Z item.

Set Details
========

Fightinium- (RH) Z allows Cobalion to break through neutral targets like Hippowdon more easily, as well as giving it the necessary power to take down Blissey without having to boost a ton and lose health HP in the process. Electrium- (RH) Z is important for giving Cobalion access to a one-(AH)time nuke that also doesn't force it to switch out, as using Volt Switch without the Z-Move does. Its targets include Tentacruel, Moltres, and Jellicent. Shuca Berry can be used on this set as well, giving Cobalion more setup opportunities when facing Ground-types.

Usage Tips
========

Cobalion should not be used much at all in the early-(AH)game, instead letting its teammates punch holes in the enemy team first. The Calm Mind set is better at finishing games than opening them. Be careful about revealing its moveset early, as the surprise factor is often a big part in Calm Mind sets picking up KOes KOs on unsuspecting physical walls like Slowbro. Cobalion is especially valuable versus stall teams, which often will play around it as if its physical. Use Cobalion's Z-Move wisely with Volt Switch, as it is otherwise forced out when using your Electric-type coverage, removing any boosts you have it has accumulated. It is often wise to use Volt Switch before boosting to try and soften targets into the Z-Move's range. This way, (AC) Cobalion won't have to use Volt Switch again and can keep its boosts to sweep. Cobalion can come in on special walls like Blissey and Nihilego to bluff the physical set, (RC) and then proceed to set up Calm Minds at little cost. Choice item users locked attackers like Hydreigon and Krookodile locked into Dark-type moves are also used as chances to get free setup. Alomomola and Tentacruel both are weak enough that Cobalion can safely setup set up on them too. While Cobalion does have the natural bulk to come in directly when it must, it appreciates having close to full HP when attempting to sweep, as it must usually tank a hit or two when setting up. Try and bring it in off pivoting moves or double switches when possible.

Team Options
========

Since this Cobalion set requires a different Stealth Rock user, a Ground-type like Hippowdon, Nidoqueen, or Gligar can both set the entry hazard and check Electric-types that could revenge kill Cobalion such as Mega Manectric and Zeraora. Toxic Spikes are once again a valuable tool, especially for breaking defensive teams, and Poison-types like Tentacruel, Nidoqueen, and Nihilego can provide them. Spikes from the likes of Chesnaught and Klefki can both chip enemy teams and force in hazard removers like Moltres and Tentacruel that Cobalion appreciates chip damage on. Pursuit trapping is valuable to prevent Latias from engaging in a CM Calm Mind war with Cobalion, along with removing potential revenge killers like Starmie and Gengar. Krookodile, Scizor, and Alolan Muk all can provide this utility while also covering for Cobalion in different areas. (what do you mean by this? not super intutitve for readers) Calm Mind Cobalion starts off pretty weak and needs significant help from Pokemon that have good offense matchups in order to perform in those matchups against those teams. Mega Aerodactyl, Starmie, and Mega Manectric are good examples of high Speed threats that can soften offensive teams for Cobalion to eventually get through. Pivots to bring it in safely such as Gligar, Rotom-H, (AC) or Rotom-C, and Zeraora let help preserve Cobalion's health HP be preserved and grant it more setup opportunities. Gligar and the Rotom formes also act as great pivots into Ground-types that Cobalion is forced out by. Wallbreakers like Mamoswine, Gengar, and Primarina are all viable options to help soften teams in the early game early-game before Cobalion comes in to finish a game. Cobalion once again usually appreciates a secondary Steel-type like Empoleon or Scizor, especially because Calm Mind sets like to preserve their health HP.

[STRATEGY COMMENTS]
Other Options
=============

A utility set with bulk investment (max hp def? hp spd? clarify) and Stealth Rock, Close Combat, Thunder Wave, and Volt Switch is usable to focus on Cobalion's supportive aspects, but it is much more passive than the typical offensive sets and relies on teammates taking advantage of the status and entry hazards it provides. Life Orb is an option on Swords Dance sets to have a little bit more immediate power when unboosted, but the recoil takes away from a lot of thse the defensive utility Cobalion provides and worsens its matchup versus tanks with recovery like Hippowdon. X-Scissor can be used as coverage to hit Psychic-types like Slowbro, Celebi, (AC) and Latias super effectively, but its coverage otherwise is lacking and you have Cobalion has to drop a utility move for it. Taunt can be used to anti-lead other hazard users, but Pokemon with more offensive pressure like Terrakion, Azelf, and Froslass generally outclass Cobalion in this role.

Checks and Counters
===================

**Ground-types:** Bulky Ground-types have a relatively easy time handling Cobalion due to its lacking offensive stats. Hippowdon, Gligar, Nidoqueen, and Seismitoad all can come in on Cobalion multiple times during a game and force it out. Cobalion can break through them with proper Z-Move usage, (AC) though, so they must be careful.

**Water-types:** Water-types also have the ability to wall Cobalion, especially those with secondary types helping typings that grant Fighting-type resistance like Slowbro, Jellicent, and Tentacruel. Scald burns will prevent physical Cobalion from accomplishing anything unless the burn is removed. (clerics aren't mentioned anywhere on the analysis) Water-types should be careful around Calm Mind sets, (AC) as they do not appreciate taking a +1 Gigavolt Havoc.

**Residual Damage:** Cobalion, while 4x resistant to Stealth Rock, is often used as a team's tank to U-turn users like Scizor and Mega Beedrill. This will result in it switching in and immediately out often in the course of a game. If Spikes from Klefki or Chesnaught are up, (what sets spikes doesn't matter here and froslass exists too) the passive damage can add up more quickly than expected.

**Fighting-resistant Pokemon Resists:** With its strongest STAB options being Close Combat and Focus Blast, a number of other Fighting-type checks are able to force out Cobalion despite its Steel-type STAB options. For defensive switch-(AH)ins, Amoonguss, Nidoqueen, and RestTalk Primarina all can take a Close Combat or Focus Blast well, (RC) and usually force out Cobalion with either the threat of status or a STAB Earth Power in Nidoqueen's case. Offensively, (AC) there are Fire-types like Moltres and Chandelure that handle Cobalion's STAB combination well.

**Faster Offensive Threats:** Cobalion has a great Speed tier of 108, but there are a myriad of offensive threats that can revenge kill it still. Psychic-types like Starmie and Latias don't have a ton to fear switching in directly, while other Pokemon like Mega Manectric, Earthquake Mega Aerodactyl, and Choice Scarf users like Hydreigon and Krookodile can all revenge kill it with a little bit of chip damage.


[CREDITS]
- Written by: [Sage, 192277]
- Quality checked by: [Vivalospride, 151509], [Hilomilo, 313384], [Nuked, 382658]
- Grammar checked by: [[*, *], [*, *]]
 

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
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[OVERVIEW]

Cobalion is one of the premier threats in the tier, with a versatile set of options including the ability to boost with both Swords Dance and Calm Mind, access to Stealth Rock, excellent Speed, and a great defensive typing that lets it check top-tier threats like Scizor, Hydreigon, and Bisharp. Its immunity to Toxic lets it come in on threats like Blissey and Alomomola (I know you're talking about the CM set but this is the overview and you're telling people to hard coba on mola in general, which isn't a good idea. You can replace this with, like, Diancie or something but idk what else you'd put here) and means it doesn't have to worry about losing to poison damage. Swords Dance is its flagship set, being very customizable and fulfilling a lot of roles besides that of a sweeper. Cobalion can run a variety of items to better fit the need of the team it is used on, with Z-Moves to wallbreak more easily, Rocky Helmet to punish physical attackers, and Shuca Berry to lure and remove Ground-types like Krookodile all being viable options. It is one of the best Pokemon at punishing Dark-types and Pursuit trapping trappers (original phrasing made it seem like coba was a pursuit trapper) thanks to its ability Justified, and its presence alone will make some of Cobalion's Dark-weak teammates able to be played more freely. There are some drawbacks to using Cobalion; notably, its Steel / Fighting dual typing leaves it without resistances to Psychic and Flying, often attributes appreciated of a Steel-type. Threats which means that threats like Latias and Togekiss can be harder for Cobalion's team to deal with if it is the only Steel-type. It also faces competition from other offensive Stealth Rock users like Kommo-o, Nihilego, and Terrakion, all of which have more unboosted power and different defensive typings to take advantage of. It also is severely lacking in initial power before boosting, having a mediocre base 90 in both Attack and Special Attack. This leaves the Swords Dance set walled by Pokemon like Slowbro even after a boost, while the Calm Mind set can struggle to get KOs on even offensive Pokemon. This The Calm Mind set's main competition in Nasty Plot Lucario has a much higher breaking threshold can wallbreak much more easily, as well.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Iron Head
move 3: Close Combat
move 4: Stealth Rock / Rock Polish
item: Fightinium Z / Rocky Helmet / Shuca Berry
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Cobalion can run Stealth Rock viably, using its ability to force switches via the threat of Swords Dance to find time to set Stealth Rock. It can also set up on potential entry hazard removers that would come in to remove the Stealth Rock like Empoleon. If the team already has Stealth Rock support, Rock Polish is a great option to help Cobalion clean offensive teams. At +2 Speed, Cobalion will be faster than Choice Scarf users such as Krookodile and Hydreigon that normally revenge kill it, allowing it to hit them with a Close Combat. Stone Edge is a viable coverage option to lure and remove Pokemon that normally wall Cobalion like Moltres, Chandelure, and Mantine. It has to give up either its ability to boost Speed or set Stealth Rock for this, so make sure Stealth Rock is present somewhere else on Cobalion's team.

Set Details
========

All-Out Pummeling is the strongest Z-Move available to Cobalion, allowing it to break through sturdy walls like Mega Aggron, Suicune, and Hippowdon when boosted as well as gaining KOs on threats like Krookodile unboosted. Steelium Z is an option to break through bulky Fighting-resistant foes like Gligar, Amoonguss, and Celebi more easily, but Fightinium Z's general power is usually the superior choice. Rocky Helmet allows Cobalion to punish pivots like Scizor and Mega Beedrill with chip damage, helping it generate momentum even by switching in. Shuca Berry gives Cobalion insurance when facing opposing Ground-types, allowing it to lure and remove faster ones like Choice Scarf Krookodile and switch into or set up on slower ones like Mamoswine more safely once. Justified is often activated when Cobalion attempts to check Dark-types like Bisharp and Hydreigon. It can take advantage of the +1 Attack boost by hitting hard immediately instead of having to use Swords Dance.

Usage Tips
========

Cobalion is not great at breaking through teams early-game, since its Attack leaves much to be desired. If run, Cobalion should be focused on setting Stealth Rock early and waiting for teammates or entry hazards to weaken foes before it attempts to sweep. Cobalion's HP should be kept high so it can survive revenge killing attempts when it is attempting to clean. Rock Polish aids it here by being able to outspeed and avoid attacks from Choice Scarf users when boosted, only fearing priority from Fighting-types like Infernape and Lucario. Be careful when using Cobalion's Z-Moves, be it Fightinium Z or Steelium Z. They should be used in order to get through walls Cobalion normally can't break. After it uses Swords Dance, Hippowdon, Alomomola, and Swampert all have to be wary of taking an All-Out Pummeling, while Gligar and Amoonguss should fear Corkscrew Crash. Aggressive play is rewarded with Rocky Helmet, so try to switch Cobalion into U-turn users like Scizor, Mega Beedrill, and even Choice Scarf Hydreigon; the chip damage will quickly add up for Cobalion's team and allow a cleaner to sweep more easily. Shuca Berry allows Cobalion to be more aggressive when facing Ground-types like Mamoswine and Gligar. (remove doublespace)In neutral situations, it can safely boost thanks to the reduced damage, while if the Ground-type is already on low HP, (remove doublespace)it can come in with impunity to revenge kill. Cobalion, despite being a Steel-type, has issues dealing with Fairy- and Psychic-types due to its neutrality to their attacks and its mediocre Special Defense. It is generally not advised to switch in and try and directly force them out, as Cobalion loses chunks of its HP quickly. Once it has acquired a Swords Dance boost, however, Cobalion will now cleanly KO most Fairy-types like Florges and Togekiss.

Team Options
========

Special tanks that can absorb some of the punishment Cobalion doesn't like from attackers such as Starmie, Latias, Moltres, and Mega Manectric make good partners. Mega Altaria, Blissey, Empoleon and Nihilego all can cover varying special attackers for Cobalion, while it can check Scizor in return. Toxic Spikes can help Cobalion clean defensive teams more easily by putting the walls that beat it like Hippowdon, Slowbro, and Mega Slowbro on a timer. Tentacruel and Nihilego both can set the entry hazard well, (RC) while also taking special attacks aimed at Cobalion. Spikes help Cobalion as well; although Klefki and Chesnaught both share parts of its typing, they are both able to cover weaknesses of Cobalion's dual typing with Klefki checking Fairy- and Psychic-types much better and Chesnaught handling bulky Water- and Ground-types. Klefki can also be used for Thunder Wave support that, (AC) which lets Cobalion outspeed targets like Latias and Starmie it would normally fail to reach. Froslass can be used on as a Spikes setter on hyper offense teams with Cobalion. Cobalion can often appreciate a secondary Steel-type to supplement its role, as Cobalion itself is neutral to Psychic-, Flying-, and Fairy-type moves. Scizor is a great partner for Pursuit trapping threats like Latias and coming in on the defensive Fairy-types like Florges and Sylveon more easily, but this leaves the Flying-type weakness open. Bisharp also excels at helping remove Psychic-types but trades the Flying-type resistance for a Fairy-type neutrality. When using Rocky Helmet especially, cleaners like Mega Sharpedo, Swords Dance Scizor, and Mega Aerodactyl all appreciate the chip damage Cobalion sends early-game while also benefiting from Stealth Rock staying on the field. Pursuit users such as Krookodile, Mega Aerodactyl, and Alolan Muk can remove Psychic-types like Latias and Starmie that would check Cobalion and weaken the bulkier ones like Slowbro and Celebi into range for Cobalion to break through them. Dark-weak Pokemon like Latias, Gengar, and Starmie can all bait in Dark-types and Pursuit trappers that Cobalion loves to get setup opportunities on.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Flash Cannon
move 3: Focus Blast
move 4: Hidden Power Grass / Volt Switch
item: Fightinium Z / Electrium Z
ability: Justified
nature: Jolly
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind allows Cobalion to patch its weak Special Defense and break through traditional physical walls, with Focus Blast and especially All-Out Pummeling surprising physical walls like Hippowdon and Swampert expecting to take a Close Combat, (RC) especially with a Z-Move. Flash Cannon is useful for hitting Fairy-types, and Calm Mind boosts help Cobalion tank Fairy-type STAB attacks more easily from Florges or and Sylveon. Hidden Power Grass lets Cobalion break through Water-types like Jellicent and Slowbro and allows it to run a Z-Move Focus Blast Fightinium Z. (remove doublespace)This is especially notable for hitting Quagsire, which is used to check setup sweepers on stall teams. Volt Switch with Electrium Z is crucial for hitting a number of threats that normally wall Calm Mind Cobalion like Tentacruel and Moltres, (RC) in combination with the Electrium Z item.

Set Details
========

Fightinium Z allows Cobalion to break through neutral targets like Hippowdon more easily, as well as giving it the necessary power to take down Blissey without having to boost a ton and lose HP in the process. Electrium Z is important for giving Cobalion access to a one-time nuke that also doesn't force it to switch out, (RC) as like using Volt Switch without the Z-Move does. Its targets include Tentacruel, Moltres, and Jellicent. Shuca Berry can be used on this set as well, giving Cobalion more setup opportunities when facing Ground-types.

Usage Tips
========

Cobalion should not be used much at all early-game, instead letting its teammates punch holes in the enemy team first. The Calm Mind set is better at finishing games than opening them. Be careful about revealing its moveset early, as the surprise factor is often a big part in Calm Mind sets picking up KOs on unsuspecting physical walls like Slowbro. Cobalion is especially valuable versus stall teams, which often will play around it as if its physical. Use Cobalion's Z-Move wisely with Volt Switch Gigavolt Havoc wisely when running Volt Switch, as it is otherwise forced out when using Electric-type coverage, removing any boosts it has accumulated. It is often wise to use Volt Switch before boosting to try and soften targets into the Z-Move's range. This way, Cobalion won't have to use Volt Switch again and can keep its boosts to sweep. Cobalion can come in on special walls like Blissey and Nihilego to bluff the physical set and then proceed to set up Calm Minds at little cost. Choice item users like Hydreigon and Krookodile locked into Dark-type moves are also used as chances to get free setup. Alomomola and Tentacruel both are weak enough that Cobalion can safely set up on them too. While Cobalion does have the natural bulk to come in directly when it must, it appreciates having close to full HP when attempting to sweep, as it must usually tank a hit or two when setting up. Try and bring it in off pivoting moves or double switches when possible.

Team Options
========

Since this Cobalion set requires a different Stealth Rock user Stealth Rock support, a Ground-type like Hippowdon, Nidoqueen, or Gligar can both set the entry hazard and check Electric-types that could revenge kill Cobalion such as Mega Manectric and Zeraora. Toxic Spikes are once again a valuable tool, especially for breaking defensive teams, and Poison-types like Tentacruel, Nidoqueen, and Nihilego can provide them. Spikes from the likes of Chesnaught and Klefki can both chip enemy teams and force in hazard removers like Moltres and Tentacruel that Cobalion appreciates chip damage on. Pursuit trapping is valuable to prevent Latias from engaging in a Calm Mind war with Cobalion, along with removing potential revenge killers like Starmie and Gengar. Krookodile, Scizor, and Alolan Muk all can provide this utility. Calm Mind Cobalion starts off pretty weak and needs significant help from Pokemon that have good offense matchups in order to perform against those teams. Mega Aerodactyl, Starmie, and Mega Manectric are good examples of high Speed high-Speed threats that can soften offensive teams for Cobalion to eventually get through. Pivots to bring it in safely such as Gligar, Rotom-H, Rotom-C, and Zeraora help preserve Cobalion's HP and grant it more setup opportunities. Gligar and the Rotom formes also act as great pivots into the Ground-types that Cobalion is forced out by. Wallbreakers like Mamoswine, Gengar, and Primarina are all viable options to help soften teams early-game before Cobalion comes in to finish a game. Cobalion usually appreciates a secondary Steel-type like Empoleon or Scizor, especially because Calm Mind sets like to preserve their HP.

[STRATEGY COMMENTS]
Other Options
=============

A utility set with max HP, max Speed maximum HP and Speed investment and Stealth Rock, Close Combat, Thunder Wave, and Volt Switch is usable to focus on Cobalion's supportive aspects, but it is much more passive than the typical offensive sets and relies on teammates taking advantage of the status and entry hazards it provides. Life Orb is an option on Swords Dance sets to have a little bit more immediate power when unboosted, but the recoil takes away from a lot of the defensive utility Cobalion provides and worsens its matchup versus tanks with recovery like Hippowdon. X-Scissor can be used as coverage to hit Psychic-types like Slowbro, Celebi, and Latias super effectively, but its coverage otherwise is lacking and Cobalion has to drop a utility move for it. Taunt can be used to anti-lead other hazard users, but Pokemon with more offensive pressure like Terrakion, Azelf, and Froslass generally outclass Cobalion in this role.

Checks and Counters
===================

**Ground-types:** Bulky Ground-types have a relatively easy time handling Cobalion due to its lacking offensive stats. Hippowdon, Gligar, Nidoqueen, and Seismitoad all can come in on Cobalion multiple times during a game and force it out. Cobalion can break through them with proper Z-Move usage, though, so they must be careful.

**Water-types:** Water-types also have the ability to wall Cobalion, especially those with secondary typings that grant Fighting-type resistance like Slowbro, Jellicent, and Tentacruel. Scald burns will prevent physical Cobalion from accomplishing anything. Water-types should be careful around Calm Mind sets, as they do not appreciate taking a +1 Gigavolt Havoc.

**Residual Damage:** Cobalion, while 4x resistant to Stealth Rock, is often used as a team's tank to U-turn users like Scizor and Mega Beedrill. This will result in it switching in and immediately out often in the course of a game. If Spikes are up, (AC) the passive damage can add up more quickly than expected.

**Fighting-resistant Pokemon:** With its strongest STAB options being Close Combat and Focus Blast, a number of other Fighting-type checks are able to force out Cobalion despite its Steel-type STAB options. For defensive switch-ins, Amoonguss, Nidoqueen, and RestTalk Primarina all can take a Close Combat or Focus Blast well and usually force out Cobalion with either the threat of status or a STAB Earth Power in Nidoqueen's case. Offensively, there are Fire-types like Moltres and Chandelure that handle Cobalion's STAB combination well.

**Faster Offensive Threats:** Cobalion has a great Speed tier of 108, but there are a myriad of offensive threats that can revenge kill it still. Psychic-types like Starmie and Latias don't have a ton to fear by switching in directly, while other Pokemon like Mega Manectric, Earthquake Mega Aerodactyl, and Choice Scarf users like Hydreigon and Krookodile can all revenge kill it with a little bit of chip damage.


[CREDITS]
- Written by: [Sage, 192277]
- Quality checked by: [vivalospride, 151509], [Hilomilo, 313384], [Nuked, 382658]
- Grammar checked by: [martha, 384270], [A Cake Wearing A Hat, 388157]

GP 2/2
 
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