Anti-: ViZar, Clasmia, G-Luke
Anti-: ViZar, shnowshner, Moretto
Anti-: G-Luke, Clasmia, Lolgod3
Anti-: ViZar, shnowshner, Moretto
Anti-: G-Luke, Clasmia, Lolgod3
Bolting on in with flames at their heels, it's SimpyShrimp and Anti-Tapu-Koko!
Pokemon: Anti-Swampert
New Stats: 100 | 105 | 95 | 80 | 85 | 65 (535 BST)
New Abilities: Aroma Veil
Typing:
New Moves: Power Whip, Leech Seed, Knock Off, Play Rough, Moonblast, Defog, Giga Drain, Energy Ball, Draining Kiss, Calm Mind, Recover, Fire Punch
Removed Moves: All Water and Ground moves, sans Surf and Earthquake.
Firstly, Bulk Up Swampert aint an OU listed set. Secondly, Anti-Swampert here is a solid defensive pivot thanks to its access to Poison Heal, stopping Swampy's status spreading campaign.
Pokemon: Anti-Dragonite
New Stats: 90 | 129 | 125 | 101 | 85 | 70 (600 BST)
New Abilities: Levitate
Typing:
New Moves: Zing Zap, Volt Switch, Discharge, Poltergeist, Shadow Sneak, Shadow Claw, Shadow Ball, Will O Wisp
Removed Moves: Dragon Dance, Scale Shot, Outrage, Hurricane, Safeguard, Heal Bell, Draco Meteor, Dragon Pulse, Dragon Breath, Extreme Speed
Has excellent physical bulk, combine that with it's stellar defensive typing and you got yourself a top tier wall. Anti Dragonite can easily pack Ice Beam and clear through even Multiscale, or it just utilizes Will O Wisp to permanently make Dragonite a non issue.
Congrats to the winners of this slate! Here's the link to the poll for Slate 3: https://forms.gle/c1ycN7GkY4und2z5A
Pokemon: Anti-Tapu-Koko
New Stats: 80/115/110/85/110/70
New Abilities: Magic Bounce/ Color Change(HA)
Typing: Ground/Fire
New Moves: Stealth Rock, Lava Plume, High Horsepower, Stomping Tantrum, Beak Blast
Removed Moves: Thunder Punch, Wild Charge, Sky Attack, Aerial Ace, Fly
Calcs:
- 252 SpA Tapu Koko Dazzling Gleam vs. 252 HP / 4 SpD Anti-Tapu Koko: 48-57 (13.1 - 15.6%) -- possible 7HKO
- 0- Atk Tapu Koko U-turn vs. 252 HP / 0 Def Anti-Tapu Koko: 23-28 (6.3 - 7.6%) -- possibly the worst move ever
- 252+ Atk Anti-Tapu Koko High Horsepower vs. 0 HP / 0 Def Tapu Koko: 348-410 (123.8 - 145.9%) -- guaranteed OHKO
Reasoning: Tapu-Koko is an offensive pivot, a screen setter and a lead sometimes. This Anti-Tapu-Koko is a lead by itself too. It bounces back the taunt because of its magic bounce. It has defog just like Tapu Koko, but this time it actually use it. Its type combo totally walls tapu koko moves, u turn, dazzling gleam and thunderbolt (or any other electric moves).
'roughly 48 hours' they sayhahah ok lolgod3
Voting is closed! Results will be out when I am NOT multitasking
(edit: most likely tommorow, and I will make a poll for the next slate by that time too hopefully!)
Dodging Toxics and scaring foes, here comes G-Luke with Anti-Swampert and Anti-Dragonite!
Bolting on in with flames at their heels, it's SimpyShrimp and Anti-Tapu-Koko!
Congrats to the winners of this slate! Here's the link to the poll for Slate 3: https://forms.gle/c1ycN7GkY4und2z5A
The nezxt slate will start in roughly 48 hours. Feel free to discuss the new additions!
Hold your horses, I didn't forget LOL'roughly 48 hours' they say
Sub please
Dude.Pokémon: Anti-Heatran
Typing: Ground
Ability: Flash Fire (no hidden ability)
New Stats: 69 | 140 | 80 | 76 | 135 | 100 (BST 600)
New Moves: Thousand Arrows
Reasoning: ok so thousand arrows hit Heatran and basically 1 taps it in any scenario (main reason it gets it is because of air balloon heatran shenanigans), and with the 135 special defence and 69 (nice) HP it could easily live a flash cannon or two. It's lackluster physical defence is it's main downfall, as it could be easily countered by most physical attackers (ahem weavile)
would do more later but got online school to deal with
ok sorry about that, my brain died for a moment, is this better now?Dude.
This is a very round about way to just click Gunk Shot / Poison Jab twice.note: some calculations are done after certain amounts of damage if stated, and in the lowest damage roll
View attachment 382314
Anti-Weavile
Stats: 100/70/125/35/55/125
Typing: Ghost/Rock
New Ability: Rattled/Magician
New Moves: Accelerock, Rock Slide, Rock Tomb, Rock Throw, Rock Blast, Sandstorm, Astonish, Phantom Force, Shadow Sneak, Shadow Punch, Destiny Bond (11 moves)
Removed Moves: All ice moves, and lash out (11 moves)
Calcs, note that Anti-Weavile has NO item:
252 Atk Choice Band Weavile Knock Off vs. 0 HP / 252 Def AntiWeavile: 204-242 (59.8 - 70.9%) -- guaranteed 2HKO
252 Atk Weavile Knock Off vs. 0 HP / 252 Def AntiWeavile: 138-164 (40.4 - 48%) -- guaranteed 3HKO (Swords Dance)
I have to explain first before I send the rest of the calcs. Since this is the first I'm making this because I just stumbled upon it today (pretty cool thing btw), it may sound stupid. I thought of a lure in Pokemon for Anti-Weavile because there's high chance normal Weavile would simply switch or something. I also wanted to make the Pokemon stay true to its counterpart (like the amount of moves it can learn or what type of moves can it learn in the first place). Or is it...CounterCounterpart?
The Ghost typing lures in Weavile for Knock Off, since it would be its strongest move. But oho, whats this? It survives with at least 30% HP with its defensive bulk. Not only that, with Rattled (Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.), Anti is guaranteed to outspeed and kill it with Accelerock or any Rock type move if it's Choice Band. Magician can also work to steal its Choice Band or Heavy Duty Boots and maybe act as a sacrifice, or if Anti manages to win the speed tie because Icicle Shard won't kill and leave it at at least 7% if Choice Band scenario thanks to its Rock typing.
252 Atk Choice Band Weavile Ice Shard vs. 0 HP / 252 Def Weavile: 63-75 (18.4 - 21.9%) -- possible 5HKO
252 Atk Weavile Ice Shard vs. 0 HP / 252 Def Weavile: 42-51 (12.3 - 14.9%) -- possible 7HKO
4+ Atk AntiWeavile Rock Slide vs. 0 HP / 0 Def Weavile: 188-224 (66.9 - 79.7%) -- guaranteed 2HKO
4+ Atk AntiWeavile Brick Break vs. 0 HP / 0 Def Weavile: 252-300 (89.6 - 106.7%) -- 37.5% chance to OHKO
4+ Atk AntiWeavile Accelerock vs. 0 HP / 0 Def Weavile: 102-122 (36.2 - 43.4%) -- guaranteed 3HKO
View attachment 382531
Anti-Heatran
Stats: 91/106/106/90/130/77
Typing: Steel
New Ability: Filter
New Moves: Whirlpool, Bullet Punch.. yeah that's it.
Removed Moves: All fire moves except fire spin and fire fang, solar beam
Explanation first, why the hell is Anti-Heatran only steel AND is getting Whirlpool? First of all ask Aggron why it has Whirlpool. Second, this yet again another lure in Pokemon because i keep thinking of "what if it switches". With Filter (yes I know only Mr Mime and Mime Jr has it but so does Mega Aggron so it's fair game, idk I just refuse to use abilities or moves that are owned by only one line of Pokemon), Earth Power and Magma Storm can't kill it in one shot.
252 SpA Heatran Earth Power vs. 252 HP / 252+ SpD Filter AntiHeatran: 88-105 (22.7 - 27.2%) -- possible 5HKO after Leftovers recovery
252 SpA Heatran Magma Storm vs. 252 HP / 252+ SpD Filter AntiHeatran: 148-175 (38.3 - 45.3%) -- guaranteed 3HKO after Leftovers recovery and trapping damage
With that, Anti initiates the plan of trapping Heatran with Whirlpool and killing it with Earthquake. Even after Heatran lands the second Magma Storm since it can survive until three hits.
0 SpA AntiHeatran Whirlpool vs. 0 HP / 4 SpD Heatran: 44-54 (13.6 - 16.7%) -- possible 5HKO after Leftovers recovery and trapping damage
After Whirlpool
4 Atk Heatran Earthquake vs. 0 HP / 0 Def Heatran: 292-344 (90.4 - 106.5%) -- guaranteed OHKO after Whirlpool damage
4 Atk Heatran Earthquake vs. 0 HP / 252 Def Heatran: 232-276 (71.8 - 85.4%) -- 87.5% chance to OHKO (complete OHKO after the Whirlpool damage)
if Whirlpool feels too risky:
4 Atk Heatran Earthquake vs. 0 HP / 252 Def Heatran: 232-276 (71.8 - 85.4%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Heatran Earthquake vs. 0 HP / 0 Def Heatran: 292-344 (90.4 - 106.5%) -- 37.5% chance to OHKO
View attachment 382601
Anti-Tapu Fini
Stats: 70/130/75/95/115/85
Typing: Poison/Water
New Ability: Sticky Hold
New Moves: Steel Roller, Venoshock, Acid, Acid Spray, Clear Smog, Gunk Shot, Cross Poison (No I am not giving it Gunk Shot)
Removed Moves: All fairy moves, Haze (8 moves)
I tried to avoid the poison route, I tried. Tapu Fini and Heatran just gave me so much goddamn trouble.
So, we have Sticky Hold to prevent Trick, that's self-explanatory. Stats I realized that all Tapus had the same in numbers so I stayed true to that. This is yet again another specific strategy but s t a y w i t h m e.
252 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD AntiTapu Fini: 55-66 (19.5 - 23.4%) -- possible 6HKO after Leftovers recovery
252 SpA Tapu Fini Hydro Pump vs. 0 HP / 4 SpD AntiTapu Fini: 64-76 (22.7 - 27%) -- possible 5HKO after Leftovers recovery
Now that that's out the way, I won't make this too long than this post already is. Steel Roller destroys terrain, toxic Tapu Fini, then Venoshock it.
Choice Scarf
252+ Atk AntiTapu Fini Steel Roller vs. 0 HP / 0 Def Tapu Fini: 138-163 (49.1 - 58%) -- 97.7% chance to 2HKO
After Steel Roller damage and Toxic
252 SpA AntiTapu Fini Venoshock (130 BP) vs. 0 HP / 4 SpD Tapu Fini: 272-324 (96.7 - 115.3%) -- guaranteed OHKO
Calm Mind
252+ Atk Tapu Fini Steel Roller vs. 252 HP / 192+ Def Tapu Fini: 107-126 (31.1 - 36.6%) -- guaranteed 4HKO after Leftovers recovery
After Steel Roller and Toxic
252 SpA Tapu Fini Venoshock (130 BP) vs. +1 252 HP / 0 SpD Tapu Fini: 186-218 (54 - 63.3%) -- guaranteed 2HKO after Leftovers recovery and poison damage
Fml I never thought it'd be hard to make counters without accidentally making existing Pokemon who can do it better. literally I put myself on way too many rules I shouldn't have done lmao but it was still fun. oh and I'm definitely doing future slates too!
thanks for telling me, i'll keep in mind next time and make sure to actually make counters in the futureThis is a very round about way to just click Gunk Shot / Poison Jab twice.
I know its probably too late to mention but outside of Tapu Fini none of these Pokémon classify as counters, as Anti Heatran is 2HKOd by Modest Offensive Heatran after Rocks and Anti Weavile relies on a speed tie and / or purposely nerfing yourself to do so. I understand gimmicks are fun but most of the time they are gimmicks for a reason
RedwoodRogue, lavarina, G-Luke
shnowshnr, G-Luke, RedwoodRogue
lolgod3, shnoshnr, lavarina
Burning through the cold, its gotta be RedwoodRogue and Anti-Weavile!
Pokemon: Anti Tapu-Fini
New Stats: 80 | 70 | 85 | 110 | 115 | 110 (570 BST)
New Abilities: Competitive | Liquid Ooze
Typing:
New Moves: Roost, Brave Bird, Air Slash, Hurricane, Heat Wave, Sludge Bonb, Corrosive Gas, Tailwind, Sludge Wave, Gunk Shot, Nasty Plot
Removed Moves: All Water and Fairy moves, sans Nature's Madness. Also Calm Mind.
Anti Tapu Fini is a companion to the Anti Tapu Koko, but here Anti Fini opts for a Poison Flying typing allowing it to soak up the hits from practically any Tapu Fini set. Competitive makes defogging a wary task, while Liquid Ooze bullies Calm Mind Draining Kiss variants. Knock Off is annouing but the benefits of running this mon is enough to put those risks aside.
Congratulations to the winners of this slate!
Pokemon: Anti-Weavile
New Stats: 100/120/100/45/100/45
Typing: Fairy/Fire
New Abilities: Weak Armor, Magician
New Moves: Play Rough, Moonlight, Charm, Fire Lash, Flame Charge, Will-O-Wisp, Flame Wheel, Ember, Fire Spin
Removed Moves: All Ice Moves (except for Icicle Crash), All Dark moves (except Knock Off, Taunt, Foul Play, and Sucker Punch), Calm Mind
Calcs:
Offense: 0 Atk Weavile Play Rough vs. 0 HP / 0 Def Weavile: 320-380 (113.8 - 135.2%) -- guaranteed OHKO
0 Atk Weavile Fire Lash vs. 0 HP / 0 Def Weavile: 288-338 (102.4 - 120.2%) -- guaranteed OHKO
Defense: 252 Atk Weavile Knock Off vs. 0 HP / 0 Def Weavile: 51-60 (14.9 - 17.5%) -- possible 6HKO
Reasoning: To start us off, Fairy/Fire does not exist within normal metas, so I thought it would be interesting to see how one would fare in a developing mod like this. Anti-Weavile is similar to its original counterpart in its role as a physical wallbreaker, and arguably as a setup sweeper. That said, this sets up partially by getting hit in the face, but that’s why we have moonlight.