Hi, this is a team featuring the new contrary serperior that has worked out well for me. Even in games it probably shouldn't win the amount of pressure it applies is enough to let something sweep.
I'm number three at 1803 on the ladder. I also won a tour using mainly this team except when I was afraid of scouting. In another tour I lost to mob barley protect stalling leaf storm pp in the finals.
I'm not an experienced RMT person-this is my only post, although I have looked at others. I did not include pictures but I tried to give a thorough explanation of the team.
The quick Import/Export information:
changes in bold
ActuallyArcheops (Aerodactyl) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Rock Slide
- Double Edge/EQ
Aerodactyl is a suicide lead designed to 1) get rocks up while preventing the other team from getting rocks up and 2) gain momentum. Both of these are important because they have great synergy with the rest of the team. Talonflame and gyarados in particular really do not like having their bulk reduced by rocks. On the other hand, the whole team loves the damage on the enemy team from having rocks up. Aero usually is a good lead that can guarantee rocks by spamming rocks and taunt but it can be forced into mindgames sometimes. An avantage is it gives me the advantage over other offensive teams because they commonly run azelf.Finally, aero has edge quake coverage, although currently I have rock slide over stone edge because I'd rather hax people than get haxed. Aero can actually threaten some threats to the rest of the team. Most games it dies at the start but it does what the team needs.
EQ is necessary for mega diance while double edge is better vs rapid spinners
Darude-Leafstorm (Serperior) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Giga Drain
Darude-Leafstorm.
Anyways, this thing just got released and opinions differ. Plenty of people think it is bad but, imho, scarf serperior can get scary very quickly. It is definitely situational-a team with amoonguss, venausar, etc will not be particularly threatened. However, serperior can quickly get out of control. Scarf acts as a fantastic bait in many cases-I was hesitant to post this team because I prefer it when people assume it is not scarfed and bring in scarfed landorus to u-turn. Its pure grass typing and its stats are not great (except for that sexy speed) but it can get in a great position against many things, such as water types which the rest of the team brings in. Honestly I would rather run 4 leaf storms than 4 different moves because serperior really should only be leaf storming in an ideal sweep. However, hp ground is nice as it can get heatran out of the way. Heatran cripple/kill my talonflame and stop serperior in its tracks, depending on its set. Hitting heatran with hp ground helps the team tremendously.
SecretCharizard (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Talonflame has some nice synergy with serperior because it can set up on the steel/grass types that wall serperior. Certain teams are very weak to talon although most carry a check like heatran or ttar. Heatran is interesting because with roost and sd talon can theoretically win but most carry roar, toxic, earth power (for roost predict), or even ancient power (I don't want to talk about it). Talon usually can't beat a 100% hp heatran 1v1 but it can weaken it which helps serperior a great deal. The struggle vs ttar is more important as this team does not really have a ttar counter. The nice thing is that choiced ttars are easily set up on by gyara or bisharp so it can be worth sacrificing something in many games to get a sweep.
credit to windgrace for explaining the set
Gyaratwo (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake
Gyarados completes the FWG core and is my mega. Gyarados can dragon dance on many things, especially choiced enemies with its nice typing and bulk. Without mega it gets intimidate and flying type but with mega it gets better stats, dark type, and mold breaker. This is nice for the team because sometimes, although not very often, it can bait rotom-w by mega evolving then mold breakering. Also, stall teams that annoy this team often carry unaware quagsire/clefable to stop set up sweepers andgyara gives 0 fucks mold breaker helps although gyara does not want a toxic/moonblast. Luckily, gyara's bulky often lets it take hits and be brought low rather than outright killed. You can trick people into thinking gyara is out of commission just because it is at 1% health and toxic'd with no recovery, so they let chesnaught or whatever they have to counter it die. Just kidding, healing wish!
GenderBenderLatios (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Healing Wish
- Earthquake
- Defog
Latias plays more of a support role in this team which is why I chose it over latios. Taunt and the threat of set up sweepers is often enough to keep rocks off the field but a defogger is still necessary. Draco meteor+psyshock is my normal set but being heatran bait is great for serperior and talonflame. It also can sort of hurt ttar. The best part of this set is healing wish-if used right it can completely swing a game back around by bringing back the most useful and damaged sweeper on the team. For example, if ferro has a standard leech seed/gyro/protect/hazards set it can beat gyara once but does not want to have to stop gyara a second time.
I'm using sucker punch (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
I thought about bisharp because I remembered it terrorizing my stall team. Bisharp has a great typing to complement the rest of the team and can set up and sweep/at least take out some stuff very often. The one problem I have with bisharp is you need to play some mindgames with sucker punch. (If you play me on the ladder don't read this!!!!) I usually just spam sucker punch because there is no harm unless they have substitute. Stall in particular is annoying for this team to deal with and bisharp helps out with that.
Thanks for reading. Any advice is welcome. I apologize if it's formatted wrong.
Edit: Added a replay vs mob barley. I lost because he outplayed me but I think I showed serperior's potential. http://replay.pokemonshowdown.com/ou-201741677.
Edit: Rematch, almost beat him but leaf storm missed and I didn't get my full boost so meta lived. Another good showing of scarf serperior tho. http://play.pokemonshowdown.com/battle-ou-202584281
I'm number three at 1803 on the ladder. I also won a tour using mainly this team except when I was afraid of scouting. In another tour I lost to mob barley protect stalling leaf storm pp in the finals.
I'm not an experienced RMT person-this is my only post, although I have looked at others. I did not include pictures but I tried to give a thorough explanation of the team.
The quick Import/Export information:
Darude-Leafstorm (Serperior) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Giga Drain
Gyaratwo (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake
SecretCharizard (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
I'm using sucker punch (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
ActuallyArcheops (Aerodactyl) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Rock Slide
- Double Edge
GenderBenderLatios (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Healing Wish
- Earthquake
- Defog
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Giga Drain
Gyaratwo (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake
SecretCharizard (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
I'm using sucker punch (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
ActuallyArcheops (Aerodactyl) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Rock Slide
- Double Edge
GenderBenderLatios (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Healing Wish
- Earthquake
- Defog
changes in bold
ActuallyArcheops (Aerodactyl) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Rock Slide
- Double Edge/EQ
Aerodactyl is a suicide lead designed to 1) get rocks up while preventing the other team from getting rocks up and 2) gain momentum. Both of these are important because they have great synergy with the rest of the team. Talonflame and gyarados in particular really do not like having their bulk reduced by rocks. On the other hand, the whole team loves the damage on the enemy team from having rocks up. Aero usually is a good lead that can guarantee rocks by spamming rocks and taunt but it can be forced into mindgames sometimes. An avantage is it gives me the advantage over other offensive teams because they commonly run azelf.
EQ is necessary for mega diance while double edge is better vs rapid spinners
Darude-Leafstorm (Serperior) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Giga Drain
Darude-Leafstorm.
Anyways, this thing just got released and opinions differ. Plenty of people think it is bad but, imho, scarf serperior can get scary very quickly. It is definitely situational-a team with amoonguss, venausar, etc will not be particularly threatened. However, serperior can quickly get out of control. Scarf acts as a fantastic bait in many cases-I was hesitant to post this team because I prefer it when people assume it is not scarfed and bring in scarfed landorus to u-turn. Its pure grass typing and its stats are not great (except for that sexy speed) but it can get in a great position against many things, such as water types which the rest of the team brings in. Honestly I would rather run 4 leaf storms than 4 different moves because serperior really should only be leaf storming in an ideal sweep. However, hp ground is nice as it can get heatran out of the way. Heatran cripple/kill my talonflame and stop serperior in its tracks, depending on its set. Hitting heatran with hp ground helps the team tremendously.
SecretCharizard (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Talonflame has some nice synergy with serperior because it can set up on the steel/grass types that wall serperior. Certain teams are very weak to talon although most carry a check like heatran or ttar. Heatran is interesting because with roost and sd talon can theoretically win but most carry roar, toxic, earth power (for roost predict), or even ancient power (I don't want to talk about it). Talon usually can't beat a 100% hp heatran 1v1 but it can weaken it which helps serperior a great deal. The struggle vs ttar is more important as this team does not really have a ttar counter. The nice thing is that choiced ttars are easily set up on by gyara or bisharp so it can be worth sacrificing something in many games to get a sweep.
credit to windgrace for explaining the set
Gyaratwo (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake
Gyarados completes the FWG core and is my mega. Gyarados can dragon dance on many things, especially choiced enemies with its nice typing and bulk. Without mega it gets intimidate and flying type but with mega it gets better stats, dark type, and mold breaker. This is nice for the team because sometimes, although not very often, it can bait rotom-w by mega evolving then mold breakering. Also, stall teams that annoy this team often carry unaware quagsire/clefable to stop set up sweepers and
GenderBenderLatios (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Healing Wish
- Earthquake
- Defog
Latias plays more of a support role in this team which is why I chose it over latios. Taunt and the threat of set up sweepers is often enough to keep rocks off the field but a defogger is still necessary. Draco meteor+psyshock is my normal set but being heatran bait is great for serperior and talonflame. It also can sort of hurt ttar. The best part of this set is healing wish-if used right it can completely swing a game back around by bringing back the most useful and damaged sweeper on the team. For example, if ferro has a standard leech seed/gyro/protect/hazards set it can beat gyara once but does not want to have to stop gyara a second time.
I'm using sucker punch (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
I thought about bisharp because I remembered it terrorizing my stall team. Bisharp has a great typing to complement the rest of the team and can set up and sweep/at least take out some stuff very often. The one problem I have with bisharp is you need to play some mindgames with sucker punch. (If you play me on the ladder don't read this!!!!) I usually just spam sucker punch because there is no harm unless they have substitute. Stall in particular is annoying for this team to deal with and bisharp helps out with that.
Thanks for reading. Any advice is welcome. I apologize if it's formatted wrong.
Edit: Added a replay vs mob barley. I lost because he outplayed me but I think I showed serperior's potential. http://replay.pokemonshowdown.com/ou-201741677.
Edit: Rematch, almost beat him but leaf storm missed and I didn't get my full boost so meta lived. Another good showing of scarf serperior tho. http://play.pokemonshowdown.com/battle-ou-202584281
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