Overview
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Ditto is essentially a one trick pony, (AC) though it is amazing at what it does. It's Ditto's ability, (RC) Imposter, (RC) makes it so that allows it to copies copy the opponent's Pokemon foe's,(RC) including stat boosts, ability and moveset on upon switching in.; this also makes Ditto a decent scout to see what set the opposing pokemon has. When given a Choice Scarf, Ditto makes becomes a well-rounded revenge killer, albeit one easily played around.
Imposter
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name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def
ivs: 0 Atk / 30 Def / 1 Spe
nature: Relaxed
Moves
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Transform is the only move Ditto learns, although it's quite useless due to because Imposter doing does the exact same thing as Transform but without wasting having to take up a turn.
Set Details
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The EVs are simple, (RC): (add colon) 248 HP EVs are used since because only the HP stat is the only stat that transfers over to the Pokemon after Ditto transforms into, as well as and it they hitting hit a Stealth Rock number. 252 EVs are allocated into Defense on to account for the offshot of off chance that a Ditto versus Ditto PP stall happening occurs. A Relaxed nature is given here to also further improves Ditto's Defense, as well as and lowerings its Speed, (RC) so that your Ditto will succumb to Struggle recoil later than the an opposing Ditto, in the event that it happens. 0 Attack, 30 Defense and 1 Speed IVs. (RP) gives Ditto Hidden Power Ice when transforming into a Pokemon that has a with Hidden Power, and keep Ditto's while keeping your Speed and Attack as low as possible.
Usage Tips
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Just The sheer presence of Ditto on your team should keep your opponent cautious of his use of aware that they should be careful how they are using their set up setup sweepers. Also watch out for opposing Scarfers Choice Scarf users, (AC) as since Ditto won't loses its have the Speed advantage anymore over them. Don't ever directly switch Ditto into an attack on something., (AC) as it is meant to revenge kill, not take tank hits. Try to save Ditto for late-game and don't sacrifice it unless absolutely necessary, as losing a revenge killer can be a VITAL aspect of the turning point of a game, especially if the opponent still has a set up setup sweeper present. Ditto doesn't have the best matchup against bulky setup move usersboosters like such as Gurdurr and Musharna, as it has having trouble to KO KOing them, (AC) and Ditto will receive take a huge chunk of damage itself because of it'(remove)s pitiful HP stat.
Team Options
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All Ditto really needs is to switch in safely. Because of this, Ditto fits really well on teams with multiple slow U-turn/Volt Switch/Baton Pass U-Turn, Volt Switch, or Baton Pass users and prefers the ones that are slow, like such as Probopass, Pangoro, Lanturn, Musharna, and or Xatu,; with such Pokemon as teammates, that way Ditto can safely switch in doesn't have to take a hit.; after all, you don't want to let your revenge-(remove hyphen)killer die on the switchin. Since Because Ditto usually takes the form of a transforms into a sweeper, entry hazards are appreciated. You can also pair Ditto up with another scarfer Choice Scarf user, (RC) and to try to and overwhelm the opponent by outspeeding his team. Or it could be used as back up. (elaborate more on the back up sentence please)
Other Options
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You COULD run any item other than Choice Scarf but that would be a really bad choice. Not having a If Ditto does not run Choice Scarf, revenge killing would make any revenge-kill attempts would come down to a Speed-(remove hyphen)tie. You Ditto could also run 0 happiness to do more damage with Frustration.; however, (AC) that this greatly lowers Return's damage output, which is a problem if the Pokemon Ditto transforms into affects the amount of damage Return would do immensely, supposing the Pokemon you copy is running Return..(remove period) The foe can run either Return or Frustration; it's a 50/50 chance of what as to which move you will encounter.
Checks & Counters (this section is not in the proper format; I've formatted it correctly) remove text surrounded by (x)(x)
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(x)Ditto is can be pretty hard to fully counter since because it can take any on the form of any foe it switches into. But One of the ways to hinder Ditto is with the ability Unburden. Pokemon who have this ability(x)
**Unburden**: Unburden users, like such as Slurpuff, and if it that has have already used up it's their item, it will receive a x2 Speed increase. Ditto, however, will still have a Choice Scarf, so Unburden will not activate, so and it will only have a 1,.5x Speed boost, causing Ditto to be slower.
**Substitute**: If the foe has is behind a Substitute up, Ditto won't be able to transform. This will render Ditto helpless but you need to have a However, this only works if the foe is behind a Substitute up before Ditto comes in.
**Happiness 50/50s**: If you run the foe is running Frustration and the your Ditto has full max happiness, then Ditto's won't be able to use Frustration since it will basically be very weak and all but useless. But However, there might also be is an equal chance that they the foe is running Return have 0 happiness.
**Trick Room**: Trick Room can turn Ditto's Speed against it, causing it to move later than after the foe whatever it has transformed into. Due to Ditto
**Choice Scarf Being Played Around**: As Ditto's Choice Scarf locks it always being locked into one move, the opponent can play around Ditto by using it can be taken advantage of with Pokemon that have type immunities with proper prediction if predicted correctly.
**Magic Bounce and Taunt**: If Ditto transforms into a foe with no attacking moves, a Magic Bounce or Taunt user can bounce back Ditto's moves and force it to use Struggle, respectively. The same goes for Magic Bounce pokemon if Ditto is not using an attacking move.
**Faster Revenge Killers**: If you the opponent has have a faster revenge killer,(AC) you he can use it to revenge-(remove hyphen)kill Ditto, which will usually be quite easy,(RC) due to Ditto's low hp HP.