The new Lycan is going to be a god at fighting you probably go vlads armlet into bkb now IMO
It's the other way around in my opinion. The transformation time is less harmful when you're gonna be joining the teamfight after initiation anyways while the increased movement speed is super good (literally unkitable). On the flip side, if Lycan wants to run away as he's ratting, he has to transform a bit sooner than he used to transform otherwise he just gets stun locked and killed. Lycan already had enough movement speed to run away so 128 extra movement speed isn't helping that much. He would usually only die when ratting to stunlock rather than not being able to run away fast enough.i'm not quite sure how lycan is supposed to be a god of teamfights after his teamfight ability got nerfed but i guess it could work. howl is silly and he can still push as well as he ever could (and his wolves/necro units get 650 ms now instead of 522 so he's even better at running away once backup shows up)
aoe nukes don't really do much because pl can always spawn more illusions with the 40-50% chance to create illusions vs heroes. you just keep on creating more illusions so unless they have cleave, they can't get rid of all of the illusions over and over again.rat is boring anyway fighting is fun
still gets owned by aoe rip at least give them super magic resist so it's actually feasible to fight w em ;-; can't rat anyway so it's not like your buildings will just die because you can't kill illusions
Umm Bloodrage+ Laguna BladeThis new BS is god damn OP now with that broken Q.
Classic DTC build50% strength > agi morph build finally viable.
- Adaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25