The team was born in UU, but almost everything fell to RU, so I decided to give it a try and adapt what was possible.
I had started with the idea of a double Regenerator core and double Pressure setup. An Unaware and a Steel-Type/spinner were needed.
With Alomomola going OU, I gave up Wish support for double hazard control and progress with Knock Off, as well as double Volt-Turn momentum. Making me less dependent on Wish.
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- U-turn
- Dragon Tail
Speed control, soft check some scary things like
Amoonguss @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 204 Def / 52 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Giga Drain
- Clear Smog
- Foul Play
Last slot can be replaced by Sludge Bomb or anything, but I don't have tried.
Suicune @ Leftovers
Ability: Pressure
Tera Type: Dark
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Protect
- Substitute
My team star. Maximum speed for setup as soon as possible. HP to 404, resist Seismic Toss/Night Shade.
Tera Dark is the only viable option.
Deoxys-Defense @ Covert Cloak
Ability: Pressure
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Cosmic Power
- Stored Power
- Drain Punch
- Recover
Oh yeah, being able to enter Scald smoothly, even Volcanion. No drops, no flinches, reducing RNG is essential. Originally I used Poison Jab to fish for some status, but as Bisharp is common in RU, Drain Punch became much better, in addition to the extra recovery. Tera Steel gives immunity to Toxic and Clear Smog, as well as maintaining resistance to other Stored Power. Double Pressure setup done.
Crocalor @ Eviolite
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Roar
- Flamethrower
- Slack Off
When I made the team at UU, its final form was at OU. But I don't care, at the sacrifice of HDB, Crocalor is bulkier. Maximum SpDef and Tera Water for Blastoise, it still links up well with Mimikyu and Bisharp (just avoid Roar as Throat Chop blocks it). Double forced switch done.
Forretress @ Leftovers
Ability: Sturdy
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Double hazard function, double Rapid Spin done, double momentum done. Tera Ghost anti Spin. Save it for Mimikyu and Tidy Up users.
I tested it casually on the ladder and then took a chance on suspect, where I gave up after 5 consecutive games being harmed by RNG when I was 18-0. Also, it's difficult to fight more than 5 battles without repeating an opponent who already knows your team.
Weakness:
It's annoying. Not just for Illusion, Trick.
Taunt + Fire Spin is a pain. By the way, Covert Cloak not blocking the trap effect doesn't make sense to me.
Replays;cI didn't focus on replays, I was testing or focusing on suspect before giving up, there are more losses than victories perhaps.
https://replay.pokemonshowdown.com/gen9ru-2076264429?p2 vs Rain, Freeze, crit.
https://replay.pokemonshowdown.com/gen9ru-2076333717?p2 Crit, Para.
https://replay.pokemonshowdown.com/gen9ru-2076338444?p2 Deoxys-Defense.
https://replay.pokemonshowdown.com/gen9ru-2076342948 Good battle, Crocalor goat.
https://replay.pokemonshowdown.com/gen9ru-2072532356 Slither Wing is so much.
https://replay.pokemonshowdown.com/gen9ru-2071709518?p2 Deoxys-Defense and Crocalor.
Conclusion: If you don't want to suffer RNG, don't play it.
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