Kangaskhan @ Normalium Z
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Power-Up Punch
- Sucker Punch
-
Fire Punch
This is a set I've been playing around recently. Kangaskhan is getting a lot of hype newly, being a staple on hazard stacking teams which is booming lately. It also acts as a decent blanket check against offense with the ability to pressure most setup sweepers with dual priority. As of late, more and more people realized how good PuP actually is; turning Kangaskhan in a terrifying sweeper. That's were Fire Punch comes into play. With PuP in the set, most people only carry STAB and priority with them but honestly, Fake Out + Power-Up Punch is not really that beneficial. Most of the time after Kangaskhan enters the field, they are switching into their defensive mon anyways fearing the Fake Out, but with PuP you'll instantly grab momentum and have a huge nuke in +1 Breakneck Blitz. Without Fake Out it opens one slot for either Fire Punch or Earthquake, which pressures Ferroseed and Regirock respectively.
+1 252+ Atk Kangaskhan Fire Punch vs. 248 HP / 128 Def Eviolite Ferroseed: 272-324 (93.4 - 111.3%) -- 62.5% chance to OHKO
https://replay.pokemonshowdown.com/gen7pu-737698576 replay vs
HJAD for PU ssnl semi finals. You see the merits of Fire Punch Kangaskhan instantly even if I slightly misplayed in not clicking PuP first.
Eelektross @ Assault Vest
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Volt Switch
- Flamethrower
- Knock Off
-
Flash Cannon
Also an interesting set I tested a lot in the past couple of days/weeks. I would consider this set more "niche" though because you have to drop Giga Drain and you only really hit Clefairy, Aurorus and Carbink I guess. But especially for Clefairy thats a nice lure cause after one Knock Off you beat it 1v1. Furthermore having the chance to Ohko Aurorus is also excellent. However as previously mentioned I would only recommend this if you have a reliable way of beating Gastrodon like Lurantis, Lilligant or Bellossom for example.
252+ SpA Eelektross Flash Cannon vs. 0 HP / 4 SpD Aurorus: 356-420 (91.9 - 108.5%) -- 50% chance to OHKO
252+ SpA Eelektross Flash Cannon vs. 252 HP / 252+ SpD Clefairy: 156-184 (45.3 - 53.4%) -- 36.3% chance to 2HKO AFTER KNOCK OFF
Skuntank @
Poisonium Z
Ability: Aftermath
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crunch
- Poison Jab
- Sucker Punch
- Defog
Skuntank is an interesting mon in terms of item choice. It can run Black Sludge, Rocky Helmet, Black Glasses, Lum Berry or Darkinium Z without a problem just because it's not really that reliant on it's item. Poisonium Z is a really underrated set in my opinion that more people should look into. The benefit of this set is hitting the ever so popular fighting types for a lot of damage like Ohkoing AV Hitmonchan which normally wins the 1v1. It also does quite a chunk to Gurdurr so revenge killing it is getting alot easier.
https://replay.pokemonshowdown.com/gen7pu-738035975 Again vs
HJAD. Turn 32 I used it against Gurdurr to end the game otherwise it could have been a little more exciting in the end.
https://replay.pokemonshowdown.com/gen7pususpecttest-741005665 Turn 3 killed Hitmonchan with Acid Downpour
Pyroar @
Grassium Z
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hyper Voice
-
Solar Beam
- Taunt
Pyroar is going through an interesting phase at the moment. Most people used it exclusively as a choice locked user (Specs or Scarf) and everytime people were seeking for a Z-Move user, Magmortar often was the go-to choice. After Mag's ban more people have tested out Z-Move Pyroar, Firium-Z in particular, just because fire types with Taunt are really good in the current meta. I also really like the Firium-Z set, but Z-Solar Beam is just so good as well, nuking common switchins like Lanturn or Regirock. The only slight disadvantage is, that you can only use the move once so you have to be careful.
252 SpA Pyroar Bloom Doom (190 BP) vs. 248 HP / 196 SpD Regirock: 304-358 (83.7 - 98.6%) -- 75% chance to OHKO after Stealth Rock and Leftovers recovery
252 SpA Pyroar Bloom Doom (190 BP) vs. 40 HP / 248+ SpD Lanturn: 314-370 (78.3 - 92.2%) -- 31.3% chance to OHKO after Stealth Rock and Leftovers recovery
https://replay.pokemonshowdown.com/gen7pu-712441217 cool, but older replay vs
zdrup15 which just shows how valuable z-solar beam can be. Gastro 6-0d that team so I had to nuke it with the z-move while also playing around the Altaria.
Weezing @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Toxic Spikes
- Taunt
-
Destiny Bond
Everybody who knows me, experienced my love for Destiny Bond. I used it back in the day on Qwilfish, but I also think it's the best set on Weezing. Will-O-Wisp is super underwhelming and Destiny Bond is just a superb move to have in a meta with a lot of slow setup sweepers like Clefairy, Spiritomb or Type: Null. I don't really have much to add just try it for yourself.
https://replay.pokemonshowdown.com/gen7pu-721327737 vs
Dundies Seasonals game. Turn 20 I use it vs his already setup Clefairy which would have won the game.
Primeape @
Poisonium Z / Rockium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Gunk Shot
Choiced Primeape is really weird right now. Like everytime its in you really want to click CC, but end up clicking U-Turn anyways just because you don't want to lose all of your momentum when you Close Combat into mons like Spiritomb or Mesprit. Z-Move Primeape is actually really nice allowing you to click CC more often and you don't lose that much momentum at all. It's also always nice bluffing the scarf and nuking Clefairy with Acid Downpour. But in general I feel like Rockium is the more reliable Z-Move, killing Sensu 100% and chipping Spiritomb heavily.