DaRotomMachine
I COULD BE BANNED!
ELEKTRONS
(Sticky Webs Sort of Volt-Turn Electric Offense)
/
INTRO
After two Monotype RMTS (my Poison and Ground ones) with major flaws (and stuff I overlooked), I decided that I would make a team that would fit my play style as well as include my Favorite Pokemon, Rotom (hence my name). I also wanted to build a team that would be good enough for a new Monotype Player to climb the ladder while learning the tier, so I collabed? with trainer_j0nathan (who knew nothing about the tier) and with the team I put together, we (on separate accounts) attempted to get a decent ELO(trainer_j0nathan stopped at 1250)on the ladder(I'm still climbing haven't had much time). We used two versions of the team, me using Specs and trainer_j0nathan using Specs . So here is the team!!!
The only Sticky Web user on Electric is , so I started with that.
is almost Mandatory on any Electric Team, and with Sticky Webs its poor Speed gets patched up a little bit.
is again my favorite pokemon, and it is a safe ground switch-in due to Levitate.
I added for hazard control as well as a member in the team’s sort of Volt-Turn core.
is here for a reason, see down below, but is a massive part of the team and it contributes a lot to the team.
We split up and played with Specs and , as both of them share the same role to the team but I wanted to see if there was any difference between them.
THE TEAM
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Thunder Wave
- Energy Ball
is the only web setter on Electric and thus is mandatory on this team. guarantees it gets webs up and Compound Eyes helps Thunder Wave hit, which is crucial when the opposing team leads or or , which can further help my team along with Webs. Volt-Switch gives a STAB pivoting move and Energy Ball is for ground types. This set is a standard Max SpA and Max Spe set with a Timid Nature to set up Webs.
Iron Hands @ Leftovers
Ability: Quark Drive
EVs: 116 Atk / 252 SpD / 140 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Thunder Punch
- Ice Punch
is probably the best pokemon on Electric, and with the help of Sticky Webs it patches up it's most greatest weakness: its 50 Spe stat. It runs a standard Adamant SD + BoltBeam Set with Drain Punch as STAB. Its EV Spread makes it outspeed and without Webs. Leftovers is for passive recovery and helps when is setting up Swords Dance.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 212 HP / 48 Def / 248 Spe
IVs: 0 Atk
Timid Nature
- Hydro Pump
- Stored Power
- Nasty Plot
- Substitute
My favorite Pokemon with one of the most broken sets I have seen in my life.
This mom makes and a Set-up fodder, as it takes two poison jabs to break a sub and Quag can’t even hit it, by then it would be DEAD.
Sub+NP allows it to set up on passive Pokemon and Stored Power is for Clod as well as other things that can take a Hydro Pump (even tho a lot of pokemon can’t). The EV spread outspeeds and , the latter presumably without while being bulky and able to keep Sub up after a Poison Jab. Leftovers are more passive recovery and a way to recover health as those Subs can start taking a lot of health for .
Regieleki @ Heavy-Duty Boots
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Rapid Spin
- Thunder Wave
The Spinner of the team, utilizes and Rapid Spin to spin the hazards away and Thunder Wave helps cripple mons that rely on their speed to be a threat. TBolt is its main way of STAB damage and Volt Switch helps it pivot out while doing some damage. Max SpA and Max Spe increases its Damage Output and its speed. It's a good lead to start out with so you can switch out with Volt Switch.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Tri Attack
- Volt Switch
I got this set from boomp shoutout to him and man this set is fun.
This is , a set that outspeeds and (and beats them) under webs (even with a Speed Boosting Nature!!) and traps (and beats it as well while wasting screen turns), as well as Barraskewda without rain(again, beats it as well). The moves are fairly Standard, with STABs and Volt Switch along with Tri Attack as a filler. Max Spe and SpA are standard on a Special .
Now the Last Slot is between 2 choices as a Specs user:
Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Focus Blast
- Grass Knot
is a powerful user who can outspeed and kill a lot of mons under Webs with Specs-boosted Attacks. Thunderbolt and Volt Switch and main STABS, while Focus Blast and Grass Knot are for coverage. The spread is the standard 252 SpA and 252 Spe, with Timid Nature.
Zapdos @ Choice Specs
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hurricane
- Heat Wave
- U-turn
does the same thing, but this mon carries Flying STAB (tho has 70% accuracy) and Heat Wave. There’s really not Much to say here, but because there has to be 3 sentences I will just say this. You can use any one of them and results will probably be the same.
SOME OTHER STUFF YOU MIGHT WANT TO LOOK AT
Closing Thoughts
Feedback would be appreciated, as while building this team I couldn’t figure out how to put Sandy Shocks (hazard support) on this team while having all the basics of the team in it, and it would help the Sash Chien-Pao match-up.
I do want to shout out to my friend Batmason09 by "kindly" encouraging me while watching me play Showdown on the terrible proxy I was using while saying “skill issue” right next to me. Also shoutout to boomp for the set.
I will be going into my Appliances now, bye bye.
RO-TO-TO-TO-TO-TOOOOOOOOOOO....
(Sticky Webs Sort of Volt-Turn Electric Offense)
/
INTRO
After two Monotype RMTS (my Poison and Ground ones) with major flaws (and stuff I overlooked), I decided that I would make a team that would fit my play style as well as include my Favorite Pokemon, Rotom (hence my name). I also wanted to build a team that would be good enough for a new Monotype Player to climb the ladder while learning the tier, so I collabed? with trainer_j0nathan (who knew nothing about the tier) and with the team I put together, we (on separate accounts) attempted to get a decent ELO(trainer_j0nathan stopped at 1250)on the ladder(I'm still climbing haven't had much time). We used two versions of the team, me using Specs and trainer_j0nathan using Specs . So here is the team!!!
Note: Do NOT mind my GXE. Most of the battles I lost was because the stupid Proxy I was laying showdown on was absolute dogwater. trainer_j0nathan can verify it. If anybody says that it's a skill issue I will be really mad.
@DaRotomMachine’s account
I'm still climbing will put this section later.
@trainer_j0nathan’s account
View attachment 607230
@DaRotomMachine’s account
I'm still climbing will put this section later.
@trainer_j0nathan’s account
View attachment 607230
The only Sticky Web user on Electric is , so I started with that.
is almost Mandatory on any Electric Team, and with Sticky Webs its poor Speed gets patched up a little bit.
is again my favorite pokemon, and it is a safe ground switch-in due to Levitate.
I added for hazard control as well as a member in the team’s sort of Volt-Turn core.
is here for a reason, see down below, but is a massive part of the team and it contributes a lot to the team.
We split up and played with Specs and , as both of them share the same role to the team but I wanted to see if there was any difference between them.
THE TEAM
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Thunder Wave
- Energy Ball
is the only web setter on Electric and thus is mandatory on this team. guarantees it gets webs up and Compound Eyes helps Thunder Wave hit, which is crucial when the opposing team leads or or , which can further help my team along with Webs. Volt-Switch gives a STAB pivoting move and Energy Ball is for ground types. This set is a standard Max SpA and Max Spe set with a Timid Nature to set up Webs.
Iron Hands @ Leftovers
Ability: Quark Drive
EVs: 116 Atk / 252 SpD / 140 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Thunder Punch
- Ice Punch
is probably the best pokemon on Electric, and with the help of Sticky Webs it patches up it's most greatest weakness: its 50 Spe stat. It runs a standard Adamant SD + BoltBeam Set with Drain Punch as STAB. Its EV Spread makes it outspeed and without Webs. Leftovers is for passive recovery and helps when is setting up Swords Dance.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 212 HP / 48 Def / 248 Spe
IVs: 0 Atk
Timid Nature
- Hydro Pump
- Stored Power
- Nasty Plot
- Substitute
My favorite Pokemon with one of the most broken sets I have seen in my life.
This mom makes and a Set-up fodder, as it takes two poison jabs to break a sub and Quag can’t even hit it, by then it would be DEAD.
Sub+NP allows it to set up on passive Pokemon and Stored Power is for Clod as well as other things that can take a Hydro Pump (even tho a lot of pokemon can’t). The EV spread outspeeds and , the latter presumably without while being bulky and able to keep Sub up after a Poison Jab. Leftovers are more passive recovery and a way to recover health as those Subs can start taking a lot of health for .
Regieleki @ Heavy-Duty Boots
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Rapid Spin
- Thunder Wave
The Spinner of the team, utilizes and Rapid Spin to spin the hazards away and Thunder Wave helps cripple mons that rely on their speed to be a threat. TBolt is its main way of STAB damage and Volt Switch helps it pivot out while doing some damage. Max SpA and Max Spe increases its Damage Output and its speed. It's a good lead to start out with so you can switch out with Volt Switch.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Tri Attack
- Volt Switch
I got this set from boomp shoutout to him and man this set is fun.
This is , a set that outspeeds and (and beats them) under webs (even with a Speed Boosting Nature!!) and traps (and beats it as well while wasting screen turns), as well as Barraskewda without rain(again, beats it as well). The moves are fairly Standard, with STABs and Volt Switch along with Tri Attack as a filler. Max Spe and SpA are standard on a Special .
Now the Last Slot is between 2 choices as a Specs user:
Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Focus Blast
- Grass Knot
is a powerful user who can outspeed and kill a lot of mons under Webs with Specs-boosted Attacks. Thunderbolt and Volt Switch and main STABS, while Focus Blast and Grass Knot are for coverage. The spread is the standard 252 SpA and 252 Spe, with Timid Nature.
Zapdos @ Choice Specs
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hurricane
- Heat Wave
- U-turn
does the same thing, but this mon carries Flying STAB (tho has 70% accuracy) and Heat Wave. There’s really not Much to say here, but because there has to be 3 sentences I will just say this. You can use any one of them and results will probably be the same.
SOME OTHER STUFF YOU MIGHT WANT TO LOOK AT
This cat is really annoying, if it's running a focus sash set it can sweep my team if you don’t play properly. Get Sticky Webs up and get to pivot out while doing damage, and switch to It will outspeed and kill with Flash Cannon under Webs, just make sure not to switch into a Sacred Sword. Also be careful at how much HP has. It will Sucker Punch, and you lose a crucial member of the team. If it's not then just switch in and Drain Punch it.
If you lose then you’re basically screwed. If not, Hydro Pump immediately.
I probably will update this section later.
If you lose then you’re basically screwed. If not, Hydro Pump immediately.
I probably will update this section later.
Closing Thoughts
Feedback would be appreciated, as while building this team I couldn’t figure out how to put Sandy Shocks (hazard support) on this team while having all the basics of the team in it, and it would help the Sash Chien-Pao match-up.
I do want to shout out to my friend Batmason09 by "kindly" encouraging me while watching me play Showdown on the terrible proxy I was using while saying “skill issue” right next to me. Also shoutout to boomp for the set.
I will be going into my Appliances now, bye bye.
RO-TO-TO-TO-TO-TOOOOOOOOOOO....