Now that Embirch and Flarelm have Abilities, we are going to move onto discussing Stats. Once this is done I will move into Art and Movepools for both. Now, as I said in the Overview Thread, Embirch and Flarelm have never had serious Stats put forward for them. I'd like to stick to a fairly similar build as Pyroak but I will be interested to hear arguments for all sorts of different spreads. Please remember Pyroak has the following stats:
If there are any additional questions about Stat spreads, do not hesitate to ask on #CaP. There will be people there far more qualified than me to answer any questions you may be having. Unlike CaP proper, we do not worry about anything like BSR here, but please make sure your BST's and spreads make sense. Currently, I am expecting discussions and final submissions here. Whether you submit a pair of spreads or just one, it doesn't bother me at this stage. But please make sure you state which spreads you are submitting. This will be done by stating Final Submission in your post. Please also add some reasoning (either via basing it on other Pokémon, or just from a mathematical point of view) to your post so I can take it into consideration.
For Little Cup stat junkies (This will be for Embirch)
This thread will be open for about 48 hours. I'll have a chat with Birkal about the poll system tomorrow and this time may get extended if people are still editing their spreads.
What we have so far:
Names: Embirch and Flarelm
Type: Fire/Grass & Fire/Grass
Abilities: Reckless / Leaf Guard & Rock Head / Battle Armor
Stats:
Sprites:
&
I am fully expecting a number of spreads to have higher Base Speeds which drop upon evolution.120 / 70 / 105 / 95 / 90 / 60
If there are any additional questions about Stat spreads, do not hesitate to ask on #CaP. There will be people there far more qualified than me to answer any questions you may be having. Unlike CaP proper, we do not worry about anything like BSR here, but please make sure your BST's and spreads make sense. Currently, I am expecting discussions and final submissions here. Whether you submit a pair of spreads or just one, it doesn't bother me at this stage. But please make sure you state which spreads you are submitting. This will be done by stating Final Submission in your post. Please also add some reasoning (either via basing it on other Pokémon, or just from a mathematical point of view) to your post so I can take it into consideration.
For Little Cup stat junkies (This will be for Embirch)
*Shamelessly stolen from Birkal's thread*
For the record, this is stolen from the previous CAP pre-evo thread (which kidnapped it from the preceding thread).
For reference, these are the neutral-nature thresholds at which a level 5 Pokemon reaches a higher stat. On the left is the raw stat hit and on the right is the base stat used to achieve that new threshold. Note that for different base stats, the EV requirements to hit higher stat thresholds are different. I don't care if your stat spread makes Syclar terrible or excellent in the Little Cup metagame; just make sure there is some reasoning behind your suggested spreads.
HP
17: 5 (Minimum)
18: 15
19: 25
20: 35
21: 45
22: 55
23: 65
24: 75
25: 85
26: 95
27: 105
28: 115
29: 125
30: 135
ATK/DEF/SPA/SPD/SPE
7: 5 (Minimum)
8: 15
9: 25
10: 35
11: 45
12: 55
13: 65
14: 75
15: 85
16: 95
17: 105
18: 115
19: 125
20: 135
NOTE: These base stats all require 236 EVs to get +3.
Like I mentioned, consider a base Attack stat of 75. This results in 14 Attack for a level 5 pre-evo, with 236 Atk EVs needed to hit 17. A base Attack stat of 80, on the other hand, still starts at 14 Attack, but requires only 196 Atk EVs to hit 17. If we extend this further, you notice that the base Attack stat of 85 results in a flat 15 Attack. It takes 156 Atk EVs to raise that stat to 17. See how this trend works? Every 5 point increment of a base Stat requires 40 fewer EVs to hit the same effective stat. This is important to keep in mind, because the fewer EVs it takes to hit a desired stat, the more EVs can be invested elsewhere. If you choose weird non-divisible-by-5 base Stat numbers, the rule above still applies, it just isn't going from 236>196>156 anymore, it's somewhere in-between.
For the record, this is stolen from the previous CAP pre-evo thread (which kidnapped it from the preceding thread).
For reference, these are the neutral-nature thresholds at which a level 5 Pokemon reaches a higher stat. On the left is the raw stat hit and on the right is the base stat used to achieve that new threshold. Note that for different base stats, the EV requirements to hit higher stat thresholds are different. I don't care if your stat spread makes Syclar terrible or excellent in the Little Cup metagame; just make sure there is some reasoning behind your suggested spreads.
HP
17: 5 (Minimum)
18: 15
19: 25
20: 35
21: 45
22: 55
23: 65
24: 75
25: 85
26: 95
27: 105
28: 115
29: 125
30: 135
ATK/DEF/SPA/SPD/SPE
7: 5 (Minimum)
8: 15
9: 25
10: 35
11: 45
12: 55
13: 65
14: 75
15: 85
16: 95
17: 105
18: 115
19: 125
20: 135
NOTE: These base stats all require 236 EVs to get +3.
Like I mentioned, consider a base Attack stat of 75. This results in 14 Attack for a level 5 pre-evo, with 236 Atk EVs needed to hit 17. A base Attack stat of 80, on the other hand, still starts at 14 Attack, but requires only 196 Atk EVs to hit 17. If we extend this further, you notice that the base Attack stat of 85 results in a flat 15 Attack. It takes 156 Atk EVs to raise that stat to 17. See how this trend works? Every 5 point increment of a base Stat requires 40 fewer EVs to hit the same effective stat. This is important to keep in mind, because the fewer EVs it takes to hit a desired stat, the more EVs can be invested elsewhere. If you choose weird non-divisible-by-5 base Stat numbers, the rule above still applies, it just isn't going from 236>196>156 anymore, it's somewhere in-between.
This thread will be open for about 48 hours. I'll have a chat with Birkal about the poll system tomorrow and this time may get extended if people are still editing their spreads.
What we have so far:
Names: Embirch and Flarelm
Type: Fire/Grass & Fire/Grass
Abilities: Reckless / Leaf Guard & Rock Head / Battle Armor
Stats:
Sprites: