Alright, alright, Heatran's a little shit, and your point is very valid. Outside of OU however, I think Bulldoze should not be on any Entei set, and as such you might as well run both Fire Stabs; one's more accurate and powerful, one has no recoil and burns more often than Focus Blast misses, so clearly both have niches on Entei and should both be ran. If Entei actually got legitimate coverage, I'd say don't bother running both, but honestly it might as well, (again, outside of OU.)Bulldoze might be crap
But Heatran a shit
Heatran is the reason a LOT of Pokemon have to run moves they would never run, just to hit it. Entei is already struggling enough vs the meta as is, no reason to run Blitz + Fire and make Entei lose to Heatran too when he has the option to actually OHKO him when Banded. Heatran will be his #1 switch-in, so a way to beat him is practically mandatory.
Being able to freely spam Sacred Fire whenever is key.
I mean the almost-special-attacker-exclusive statement later = ="WoW on Ghosts."
Does that not include Trevenant and Gourgeist?
I will now take back what I said earlier with the following statement: Gamefreak gave Entei a true gift and I will hope for Tornadus getting Aeroblast.it'll be possible that our Enteis won't get Sacred Fire...same might be said for Tornadus and Aeroblast. I played Battle Subway with my brother and we came across a Klinklang with FOCUS BLAST! AI in the Battle Frontier/Subway/Maison is cheap and a bunch of cheaters, so...it's possible that it might not get it.
Of course, to hit flash fire users in every other tier, *Stone Edge* is nonnegotiable, already putting you up to STAB/ESpeed/Stone Edge. Iron head, as has been mentioned before (or bulldoze), hits a lot of rock users that would otherwise wall this set for more damage: it hits Rhyperior, Golem, Eviolite Rhydon, Tyranitar [if you're playing OU], and others. This easily puts you up to four moves.Alright, alright, Heatran's a little shit, and your point is very valid. Outside of OU however, I think Bulldoze should not be on any Entei set, and as such you might as well run both Fire Stabs; one's more accurate and powerful, one has no recoil and burns more often than Focus Blast misses, so clearly both have niches on Entei and should both be ran. If Entei actually got legitimate coverage, I'd say don't bother running both, but honestly it might as well, (again, outside of OU.)
This in a nutshell.Let's just say this.
If there were reasons to run Flare Blitz then Entei would be OU already.
This can not be argued. If you aren't using Sacred Fire, don't use Entei It's that simple.
What makes Sacred Fire such a great move is that it has a good base power AND a good chance of burning the target. Entei's usual counters may not take much damage from Sacred Fire, but they'll run a chance of getting burned. For any physical attacker, they'd be extremely reluctant to switch in on Entei, even if they resist his attacks (unless they're flat out immune to burn). A burn on pretty much anything is good, even if the target isn't a physical attacker, the chip damage from burn quickly racks up. Unlike Will-O-Wisp, Sacred Fire isn't simply a status move. It can't be taunted, it can't be bounced back, and if it hits, it'll likely deal a good chunk of damage to anything that doesn't resist it.Even with Sacred Fire I don't find Entei to be particularly threatening.
Consider this: with WoW now having 85% accuracy, how many teams already packed something that can absorb burn? Disregarding obvious fire- and water-type switch-ins, Gliscor, Conkeldurr and Reuniclus come to mind.
Sure it also deals damage but its coverage moves pretty much suck. Any team prepared to deal with burns will have no trouble dealing with Entei.
Hmm... Keeping that in mind, do you guys think 88 HP/212 Atk/208 Spe the best set for a somewhat bulky Adamant CB set? That's the best one I've been able to come up with, reaching that 288 speed, while not sacrificing too much power (packing as much as positive base 110s).Adamant means you are outsped by Jolly Excadrill by 3 points. You'll also be outsped by max speed Hyderigon, Excadrill, Haxorus, Landorus-T, Lucario, Kyurem-B, Roserade, and Mega Garchomp. Excadrill and Landlos primarily will be a problem unless you use Balloon. Max speed Adamant puts you just over Timid Rotom-W, although that version usually runs Choice Scarf. I think at the least you want 288 Speed to outrun Gyarados and Mega Venusaur/Dragonite/Mamoswine.
To be fair, I hadn't ever played RU, so I was not well versed in entei. I have since seen evidence that the two are different enough to have more than one move niches.And here i thought the Raikou vs Jolten argument ended?
There are lots of things wrong with this. One, don't put the 4 remaining EVs in HP; it will make Entei's HP an even number, which increases Stealth Rock damage. 25% of an odd numbered HP will leave Entei with 1% when it switches in a fourth time, rather than be KOed.I haven't used entai yet, I'm more of an Emboar fan as far as fire type poké's go in RU. If I had to use it my move set would be:
Entei: Choice Band
Adamant
EVs: 252 attack/ 252 Speed/ 4 Hp
Flare Blitz/Sacred Fire
E-speed
Stone Edge
Iron Head
You do realize out of the 3 Pokemon you mentioned, only Gliscor has the ability to reliably switch in and not get 2HKO'd by CB Entei's Sacred Fire, and only thanks to Poison Heal recovery?Even with Sacred Fire I don't find Entei to be particularly threatening.
Consider this: with WoW now having 85% accuracy, how many teams already packed something that can absorb burn? Disregarding obvious fire- and water-type switch-ins, Gliscor, Conkeldurr and Reuniclus come to mind.
Sure it also deals damage but its coverage moves pretty much suck. Any team prepared to deal with burns will have no trouble dealing with Entei.
I use assault vest and my EV spread is 252 ATK/ 252 SPEED/ 4 HP. Moveset is Sacred Fire/ Bulldoze(to counter heatran mainly)/ Stone Edge and Extreme speed.You do realize out of the 3 Pokemon you mentioned, only Gliscor has the ability to reliably switch in and not get 2HKO'd by CB Entei's Sacred Fire, and only thanks to Poison Heal recovery?
252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 0 Def Conkeldurr: 258-304 (62.3 - 73.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 252+ Def Reuniclus: 213-252 (50.2 - 59.4%) -- guaranteed 2HKO
252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 184+ Def Gliscor: 160-189 (45.1 - 53.3%) -- 33.2% chance to 2HKO
And, in return:
0 Atk Gliscor Earthquake vs. 4 HP / 0 Def Entei: 236-282 (63.4 - 75.8%) -- guaranteed 2HKO
252+ Atk Conkeldurr Mach Punch vs. 4 HP / 0 Def Entei: 87-103 (23.3 - 27.6%) -- 79.2% chance to 4HKO
252+ Atk Guts Conkeldurr Mach Punch vs. 4 HP / 0 Def Entei: 130-154 (34.9 - 41.3%) -- guaranteed 3HKO
Granted, you shouldn't keep Entei if Gliscor isn't in the KO range of Sacred Fire anyway, but that was just to show that Entei can hurt Gliscor pretty badly.
And for the people who use AV or bulky Leftovers Entei, can you post the exact set/EV spread please?
I use assault vest and my EV spread is 252 ATK/ 252 SPEED/ 4 HP. Moveset is Sacred Fire/ Bulldoze(to counter heatran mainly)/ Stone Edge and Extreme speed.
One, don't put the 4 remaining EVs in HP; it will make Entei's HP an even number, which increases Stealth Rock damage. 25% of an odd numbered HP will leave Entei with 1% when it switches in a fourth time, rather than be KOed.