OU Entei

TheManlyLadybug

Banned deucer.
AM check!
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  • Alright, so before you get to the analysis, I would like to say that the AV set is pretty much garbage. The set is actually horrible against Mega Charizard Y because Earthquake Mega Charizard Y is getting really popular (as much as Dragon Pulse and Focus Blast now) and I've been seeing a few mixed sets lately too. The AV set's damage output is terrible with Extremespeed, which is probably the only reason why Entei is viable outside of Sacred Fire. It has to deal with being worn down by sand damage (Hippowdon is going up in usage) and the fact that most of the things it walls are either running a coverage move that does SE damage and/or Entei can't do poop to that fool. Seriously, its pretty good, but the advantages that the Choice Band set has over the AV set make it clearly superior.
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Two very powerful and appreciated amateur check by horyzhnz and Magcargo 2 were implemented as well.

Entei received a massive buff to its movepool with the transition to XY: Sacred Fire. A move commonly used to define Ho-Oh, Entei makes great use of this move due to its ability to burn common switch-ins such as Garchomp and Azumarill, crippling them for the rest of the match which cannot do much to Entei when burned thanks to its great bulk. (they can do over half to Entei when burned, if I'm not mistaken) Entei's access to Extreme Speed also allows it to be a powerful revenge-killer revenge killer and provides it a way to get past weakened checks such as Greninja and Latios. The buff to Defog and a new resistance to the Fairy-type moves also make Entei's life much easier. However, dDespite these positive traits, Entei has to suffers from being is walled by Rotom-W, a very common pPokemon in OU. Entei also has to rely on mediocre coverage options like such as Bulldoze, (AC) which means that it will often be set-up setup bait for dangerous sweepers such as Mega Pinsir and Manaphy if a Choice Band is favored used. Entei's common weaknesses to Ground-, Rock-, and Water-type moves also make it vulnerable to threats such as Keldeo and Greninja. Even with the Defog buff, Entei is still weak to entry hazards, meaning that it can be worn down rather quickly with entry hazards. Remember to play Entei to its advantages, (RC) so it can and it will be a powerful player (you said "play" earlier in the sentence. Change it to "and it won't let you down" or something like that) on the battlefield.

All-Out Attacker
########
name: All-Out Attacker
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Bulldoze
item: Choice Band / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Sacred Fire is the main attack of the set; it has great power and can burn cripple (you don't have to make this change, but I personally like "cripple" in this situation, as you said "burn" in the Overview) common switch-ins such as Dragonite, Terrakion, Garchomp, and Tyranitar. Extreme Speed is another excellent move to use as it packs priority to combat checks such as Greninja and can outpace other priority moves such as Talonflame's Brave Bird. Finally, Stone Edge lets Entei deals decent damage to Rotom-W on the switch and demolishes all the Fire-types, (AC) whoich can easily tank a Sacred Fire with no fear bar Heatran. Bulldoze OHKOes Heatran, who would otherwise completely wall While Entei has great coverage with these three moves, it is still walled by Heatran; which is where Bulldoze comes in to OHKO it. Beware of using Bulldoze, (AC) however, as being locked into it makes Entei set-up setup bait for powerfull dangerous sweepers such as Dragonite. (remove paragraph spacing, the entire Moves section should be in one paragraph) Entei can use two interesting alternative moves: Hidden Power (remove bracket)[Grass](remove bracket) and Howl. The former allows Entei to 2HKO Quagsire, which takes little damage from its other moves Sacred Fire, but it has limited use outside of that. Howl, (RC) however, (RC) gives Entei sweeping capabilities, but it's inferior to Swords Dance Lucario as a sweeper, as Lucario also has Extremespeed Extreme Speed, but isn't walled as easily due to its better coverage.

Set Details
========

A Choice Band is the preferred item of choice, as it gives Sacred Fire the raw power it needs to deal massive damage to the opposition. An Adamant Nnature should be used as any other nature is illegal with Extreme Speed, which is a mandatory move on Entei. A Life Orb can be used to switch between moves, but the recoil and the fact that Entei is using Sacred Fire most of the time makes it unappealing. However, with the ability to switch moves, Entei can avoid the need to predict and prevent itself from being set-up setup bait. It also has the niche of beatsing Talonflame and Latios with a combination of Sacred Fire and Extreme Speed assuming they switch into Entei.

Usage Tips
========

Clicking the 'Sacred Fire' button is the key to using Entei to its maximum potential. Sacred Fire is an amazing move, (AC); (remove semicolon) and, (RC) whenever Entei gets a chance, it should use it to spread burns and deal massive damage to the opponent. Once everything is weakened late game late-game, Entei can sit back and use Extreme Speed to clean up the foeopponent's team. Spreading burns is an important objective for Entei, but using Sacred Fire as a pseudo Will-O-Wisp can lead to Entei being KOed early game early-game. (merge the two paragraphs)Entei should also play as a hit-and-run attacker, (AC) firing off due to Sacred Fire and its coverage moves will force it out easily after a powerful attack and switching out afterwards. Entei should also use its coverage moves only when needed, (AC) as they are often setup set-up bait to dangerous sweepers.

Team Options
========

Anything that can set-up set up multiple entry hazards such as Skarmory and Deoxys-D are amazing partners for Entei. For example, with Stealth Rock and 1 layer of Spikes, Sacred Fire 2HKOes Hippowdon, (RC) making it a bad switch-in. Entei also forces out a large amount of Pokemon, so the damage from the combination of Sacred Fire, entry hazards, and possible burn and/or sand (why would you pair TTar or Hippowdon with Entei?) damage will stack rack up very quickly. (merge paragraphs)Since Entei is weak to entry hazards, a Rapid sSpinner such as Excadrill is highly recommended so Entei can tank hits with its great bulk throughout the match. A Defogger user can be used if your team doesn't have a entry hazard setter. A perfect example of this is Latios, as it can come in on Water- and Ground-type moves aimed at Entei, and proceed to annihilate Rotom-W and Heatran with Draco Meteor and Earthquake respectively, so Entei can spam Sacred Fire with greater ease. (merge paragraphs)Mega Charizard Y is also one of Entei's best teammates. With sun support on its side, Sacred Fire will 2HKO almost everything in the metagame bar immunities, and sun also softens Water-type moves from Entei's common checks such as Greninja and Azumarill. In addition to that, Entei can clean up late game with its powerful Extreme Speed after up the mess that Mega Charizard Y has broken down Entei's checks and counters leaves late-game with its powerful Extreme Speed. Pairing Entei with set-up setup sweepers that have similar counters such as Mega Pinsir is highly recommended. In the provided example, Entei lures in Rotom-W and deals out a heavy amount of damage to it so Mega Pinsir's Return can muscle its way past it take it out later.

Other Options
########

Due to Entei's horrid movepool, it has limited options. Substitute can be used, but Entei is a sitting duck behind it due to its poor coverage. Another option is Hidden Power (remove bracket)[Ice](remove bracket) with a Life Orb to lure in and KO Gliscor, but Entei suffers from 4MSS and doesn't like forgoing its primary coverage options. Entei can viably use an Assault Vest, allowing it to combat powerful specially-based wall-breakers such as Mega Charizard Y. However, its damage output is rather poor and it is also worn down very quickly. Leftovers is a nice item for extending Entei's longevity, but it still has issues regarding power.

Checks and Counters
########

**Bulky Water-Types**: Bulky Water-types can tank Sacred Fire with relative ease. Rotom-W and Suicune are perfect examples of this. The latter can even set up Calm Minds while draining Sacred Fire's PP with Pressure.

**Gliscor**: Gliscor takes quite a large amount of damage from Choice Band Sacred Fire, but can recover any damage taken quite nicely with Poison Heal and can deal a massive amount damage to Entei with Earthquake.

*Fast Ground- and Water-types**: Garchomp and Greninja can easily force Entei out; however, they cannot switch in directly, fearing Sacred Fire's burn chance.

**Heatran**: Heatran is immune to Sacred Fire and can threaten Entei back with Earth Power. However, it needs to be careful, as Bulldoze can OHKO it, and it fails to beat Life Orb sets. Air Balloon Heatran, however, is very good at handling Entei, as it's immune to Bulldoze and resists all of Entei's other moves apart from besides Stone Edge.
(I'd mention Dragon-types or "Bulky Dragon-types" in C&C)
Overview
########
  • Got Sacred Fire with the transition to XY
  • Sacred Fire has 50% Burn Chance and 100 BP which can cripple its normal counters such as Garchomp, Rotom-W, and Gyarados
  • Good offensive presence allows it to use this move well
  • Pretty bulky too and resistance to Fairy-type is good type
  • Access to Extremespeed lets it smoke weakened fast threats and makes it a good revenge-killer
  • Relies on low PP moves
  • Hazard weak :(, but buff to Defog makes it a somewhat lesser issue
  • Fire-typing gives it common weakness to Ground-, Water-, and Rock-type
  • Poor coverage moves
    • The "Volcano Pokemon" lacks Earthquake and also relies on Stone Miss for coverage

All-Out Attacker
########
name: All-Out Attacker
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Bulldoze
item: Choice Band / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========
  • Sacred Fire is main STAB move and hits ridiculously hard with Choice Band and its burn chance gives it a way to cripple its switch-ins such as Tyranitar, Terrakion, Garchomp, Salamence, and Azumarill. MANDATORY
  • Extremespeed + Choice Band is a great revenge-killing tool
  • Stone Edge hits hard and provides a way to kill fire-types and hit rotom-w on the switch for massive damage
  • Bulldoze is used for Heatran as it OHKOes after Stealth Rock
Set Details
========
  • A Choice Band set needs max Atk and Spe
  • Adamant Nature because Extremespeed requires
  • You can use Life Orb, but it doesn't complement its bulk, but it can easily pick off switch-ins with the combination of Sacred Fire + Extremespeed
  • Life Orb can be used for switching upon moes and not relying on prediction to combat Rotom-W and Heatran, tflame and lati@s get KOed by Sacred Fire + Espeed combo
Usage Tips
========
  • Sacred Fire should be used a soon as it gets a chance / spam when ever you get the chance
  • Use E-Speed sparingly early game as it can make it set-up to dangerous sweepers like MEga Charizard X
  • Extreme Speed late-game when everything is weakened
  • prediction is one of the most valuable factors of this sets success as it conserves Sacred Fire's measly PP and lets it penalize common switch ins like Tran and TFlame if using Choice Band
Team Options
========
  • Deoxys-S makes hazards for easy Extremespeed abuse and Entei forces lots of switches, so the hazards help
  • Mega Charizard Y provides Sun Support for it to send off stronger Sacred Fires
  • Thundurus-I can paralyze faster threats and can switch into Earthquakes aimed at Entei
  • spinners such as Excadrill is a good teammates, latios has good synergy with entei and can defog away troublesome hazards
  • pairing entei with late-game cleaners who have similiar counters with entei recommended as entei can do massive damage to them for megamaw (entei weakens tar, keldeo, and chomp + has good def. synergy) and mega pinsir (double priority core iyss) to clean
Other Options
########
  • AV set can be used as a great mixed Tank for teams that struggle against Mega Charizard Y, but the damage output is rather disappointing and it is worn down easily, but it is a solid option to be considered on bulkier teams.
  • HP [Ice] for Gliscor lure, but Entei = 4mss
  • Leftovers
Checks and Counters
########
  • Heatran can come in easily, but needs to watch out for Bulldoze
  • Many of its Checks are crippled by Burn, but powerful Special Attackers such as Choice Specs Latios can do massive damage to it
  • Stealth Rock will weaken it, same with Spikes, this thing will switch a lot
  • Rotom-W, Greninja, and Mega Blastoise force it out easily
  • Rain (nerf sucks but Sacred Fire and Flare Blitz won't hit hard as they were)
  • Moltres can roost pressure stall out sacred fire
  • Sacred Fire has a measly 8 PP, so pressure from the likes of Deoxys-D and stalling using Flash Fire can drain its PP out fast
  • Lum Berry Dragonite can come in easily and takes very little and kill a weakened Entei with Outrage
  • Infernape and Charizard X are immune to Burn
  • Entei has trouble breaking past Rotom-H as well
  • paralysis can ruin it as its speed helps outpace some of the threats that can do massive damage to it such as Mamoswine + Hydreigon
  • RestTalk Gyarados
  • Gastrodon (rare tho)
  • Suicune sets up on it
  • Quagsire
  • Vaporeon but its trash
You're welcome Vertex!! Don't forget to implement P2X7's AM check as well!

Edit: Wow, four AM checks and no GP checks...
 
Last edited:
Implemented most (some of them were re-wording, I liked the original way I wrote it) your check TheManlyLadybug

P2X7 also implemented most of your check

Thanks, guys, and holy crap we don't need more am checks lol . I'd like a GP Check please. Thanks my homies
 
Vertex

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Entei received a massive buff to its movepool with the transition to XY: Sacred Fire. A move commonly used to define Ho-Oh, Entei makes great use of this move due to its ability to burn common switch-ins such as Garchomp and Azumarill, usually crippling them for the rest of the match. Entei's access to Extreme Speed also allows it to be a powerful revenge killer and provides it a way to get past weakened checks such as Greninja and Latios. The buff to Defog and a new resistance to Fairy-type moves also make Entei's life much easier. Despite these positive traits, Entei suffers from being walled by Rotom-W, a very common Pokemon in OU. Entei also has to rely on mediocre coverage options such as Bulldoze, (add comma) which means that it will often be setup bait for dangerous sweepers such as Mega Pinsir and Manaphy if a Choice Band is used. Entei's common weaknesses to common Ground-, Rock-, and Water-type moves also make it vulnerable to threats such as Keldeo and Greninja. Even with the Defog buff, Entei is still weak to entry hazards, meaning that it can be worn down rather quickly. Remember to use Entei to its advantages, so it can be a powerful player on the battlefield.

All-Out Attacker
########
name: All-Out Attacker
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Bulldoze
item: Choice Band / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Sacred Fire is the main attack of the set; it has great power and may burn common switch-ins such as Dragonite, Terrakion, Garchomp, and Tyranitar. Extreme Speed is another excellent move to use as it packs priority to combat checks such as Greninja and can outpace other priority moves such as Talonflame's Brave Bird. Finally, Stone Edge lets Entei deal decent damage to Rotom-W on the switch and demolish all the Fire-types which can easily tank a Sacred Fire with no fear bar Heatran. While Entei has great coverage with these three moves, it is still walled by Heatran, (add comma) which is where Bulldoze comes in to OHKO it. Beware of using Bulldoze, as being locked into it makes Entei setup bait for powerful sweepers such as Dragonite. Entei can use two interesting alternative moves: Hidden Power Grass and Howl. The former allows Entei to 2HKO Quagsire, which takes little damage from its other moves, but it has limited use outside of that. Howl, however, gives Entei sweeping capabilities, but it's inferior to Swords Dance Lucario as a sweeper, as Lucario also has Extreme Speed, but isn't walled as easily due to its better coverage.

Set Details
========

A Choice Band is the preferred item, as it gives Sacred Fire the raw power it needs to deal massive damage to the opposition. An Adamant Nature should be used as any other nature is illegal with Extreme Speed, which is a mandatory move on Entei. A Life Orb can be used to switch between moves, but the recoil and the fact that Entei is using Sacred Fire most of the time makes it unappealing. However, with the ability to switch moves, Entei can avoid the need to predict and prevent itself from being setup bait. It also has the niche of beating Talonflame and Latios with a combination of Sacred Fire and Extreme Speed assuming they switch into Entei.

Usage Tips
========

Clicking the 'Sacred Fire' button is the key to using Entei to its maximum potential. Sacred Fire is an amazing move, (add comma) and, (remove comma) whenever Entei gets a chance, it should use it to spread burns and deal massive damage to the opponent. Once everything is weakened late-game, Entei can sit back and use Extreme Speed to clean up the foe's team. Spreading burns is an important objective for Entei, but using Sacred Fire as a pseudo Will-O-Wisp can lead to Entei being KOed early game. Entei should also play as a hit-and-run attacker due to as Sacred Fire and its coverage moves will force it out easily after a powerful attack. (I presume this pertains only to the CB set, where Entei can't switch attacks, so mention this fact) Entei should also use its coverage moves only when needed as they are often make it setup bait to dangerous sweepers.

Team Options
========

Anything Pokemon that can set up multiple entry hazards, (add comma) such as Skarmory and Deoxys-D, (add comma) are amazing partners for Entei. For example, with Stealth Rock and one layer of Spikes, Sacred Fire 2HKOes Hippowdon, making it a bad switch-in. Entei also forces out a large amount of Pokemon, so the damage from the combination of Sacred Fire, entry hazards, and possible burn and/or sand damage will stack up very quickly.

Because Entei is weak to entry hazards, a spinner such as Excadrill is highly recommended so Entei can tank hits with its great bulk throughout the match. A user of Defog can be used if your team doesn't have a entry hazard setter. A perfect example of this is Latios, as it can come in on Water- and Ground-type moves aimed at Entei, (remove comma) and proceed to annihilate Rotom-W and Heatran with Draco Meteor and Earthquake respectively, so Entei can spam Sacred Fire with greater ease.

Mega Charizard Y is also one of Entei's best teammates. With sun support on its side, Sacred Fire will 2HKO almost everything in the metagame bar immunities, and sun also softens Water-type moves from Entei's common checks such as Greninja and Azumarill. In addition to that, Entei can clean up the mess that Mega Charizard Y leaves late-game with its powerful Extreme Speed. Pairing Entei with setup sweepers that have similar counters such as Mega Pinsir is highly recommended. In the provided example, Entei lures in Rotom-W and deals out a heavy amount of damage to it so Mega Pinsir's Return can muscle its way past it later.

Other Options
########

Due to Entei's horrid movepool, it has limited options. Substitute can be used, but Entei is a sitting duck behind it due to its poor coverage. Entei can use Hidden Power Ice with a Life Orb to lure in and KO Gliscor, but Entei it suffers from four-moveslot syndrome and doesn't like forgoing its primary coverage options. Entei can viably use an Assault Vest, allowing it to combat powerful specially-based wallbreakers such as Mega Charizard Y. However, its damage output is rather poor, (add comma) and it is also worn down very quickly. Leftovers is a nice item for extending Entei's longevity, but it still has issues regarding power.

Checks and Counters
########

**Bulky Water-types**: Bulky Water-types can tank Sacred Fire with relative ease. Rotom-W and Suicune are perfect examples of this. The latter can even set up Calm Minds while draining Sacred Fire's PP with Pressure.

**Gliscor**: Gliscor takes quite a large amount of damage from Choice Band Sacred Fire, but it can recover any damage taken with Poison Heal and can deal a massive amount damage to Entei with Earthquake.

*Fast Ground- and Water-types**: Garchomp and Greninja can easily force Entei out; however, they cannot switch in directly, especially the former due to the threat of being possibly burned.

**Heatran**: Heatran is immune to Sacred Fire and can threaten Entei back with Earth Power. However, it needs to be careful, as Bulldoze can OHKO it, and it fails to beat Life Orb sets. Air Balloon Heatran, however, is very good at handling Entei, as it's immune to Bulldoze and resists all of Entei's other moves apart from Stone Edge.


Just make sure you address that comment of mine in 'Usage Tips'.



GP 1 / 2
 
Last edited:

horyzhnz

[10:02:17 AM] flcl: its hory xD
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Vertex
lol this was my first amcheck. the nostalgia feels
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Entei received a massive buff to its movepool with the transition to XY: Sacred Fire. A move commonly used to define Ho-Oh, Entei makes great use of this move due to its ability to burn common switch-ins such as Garchomp and Azumarill, usually crippling them for the rest of the match. Entei's access to Extreme Speed also allows it to be a powerful revenge killer and provides it a way to get past weakened checks such as Greninja and Latios. The buff to Defog and a new resistance to Fairy-type moves also make Entei's life much easier. Despite these positive traits, Entei suffers from being walled by Rotom-W, a very common Pokemon in OU. Entei also has to rely on mediocre coverage options such as Bulldoze, which means that it will often be setup bait for dangerous sweepers such as Mega Pinsir and Manaphy if a Choice Band is used. Entei's weaknesses to common Ground-, Rock-, and Water-type moves also make it vulnerable to threats such as Keldeo and Greninja. Even with the Defog buff, Entei is still weak to entry hazards, meaning that it can be worn down rather quickly. Remember to use Entei to its advantages, so it can be a powerful player on the battlefield.

All-Out Attacker
########
name: All-Out Attacker
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Bulldoze
item: Choice Band / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Sacred Fire is the main attack of the set; it has great power and may can (may = permission, can = ability) burn common switch-ins such as Dragonite, Terrakion, Garchomp, and Tyranitar. Extreme Speed is another excellent move to use as it packs priority to combat checks such as Greninja and can outpace other priority moves such as Talonflame's Brave Bird. Finally, Stone Edge lets Entei deal decent damage to Rotom-W on the switch and demolish all the Fire-types which can easily tank a Sacred Fire bar Heatran. While Entei has great coverage with these three moves, it is still walled by Heatran; which is where Bulldoze comes in to OHKO it. However, beware of using Bulldoze, as being locked into it makes Entei setup bait for powerful sweepers such as Dragonite. Entei can use two interesting alternative moves: Hidden Power Grass and Howl. The former allows Entei to 2HKO Quagsire, which takes little damage from its other moves, but it has limited use outside of that. Howl, however, gives Entei sweeping capabilities, but it's inferior to Swords Dance Lucario as a sweeper, as Lucario also has Extreme Speed, but isn't walled as easily due to its better coverage.

Set Details
========

A Choice Band is the preferred item, as it gives Sacred Fire the raw power it needs to deal massive damage to the opposition. An Adamant nature should be used as any other nature is illegal with Extreme Speed, which is a mandatory move on Entei. A Life Orb can be used to switch between moves, but the recoil and the fact that Entei is using Sacred Fire most of the time makes it unappealing. However, with the ability to switch moves, Entei can avoid the need to predict and prevent itself from being set-up (remove hyphen) bait. It also has the niche of beating Talonflame and Latios with a combination of Sacred Fire and Extreme Speed assuming they switch into Entei.

Usage Tips
========

Clicking the 'Sacred Fire' button is the key to using Entei to its maximum potential. Sacred Fire is an amazing move, and whenever Entei gets a chance, it should use it to spread burns and deal massive damage to the opponent. Once everything is weakened late-game, Entei can sit back and use Extreme Speed to clean up the foe's team. Spreading burns is an important objective for Entei, but using Sacred Fire as a pseudo Will-O-Wisp can lead to Entei being KOed early game. Entei should also play if using a Choice Band as a hit-and-run attacker if using a Choice Band as Sacred Fire and its coverage moves will force it out easily after a powerful attack. Also,(AC) Entei should also use its coverage moves only when needed as they often make it setup bait to dangerous sweepers. This sentence is pretty redundant, I think you should replace the sentence in the 'Moves' section about 'bait for power sweepers' with this sentence.

Team Options
========

Pokemon that can set up multiple entry hazards, such as Skarmory and Deoxys-D, are amazing partners for Entei. For example, with Stealth Rock and one layer of Spikes, Sacred Fire 2HKOes Hippowdon, making it a bad switch-in. Entei also forces out a large amount of Pokemon, so the damage from the combination of Sacred Fire, entry hazards, and possible burn and/or sand damage will stack up very quickly.

Because Entei is weak to entry hazards, a spinner such as Excadrill is highly recommended so Entei can tank hits with its great bulk throughout the match. A user of Defogger can be used if your team doesn't have a entry hazard setter. A perfect example of this is Latios as it can come in on Water- and Ground-type moves aimed at Entei and proceed to annihilate Rotom-W and Heatran with Draco Meteor and Earthquake respectively, so Entei can spam Sacred Fire with greater ease.

Mega Charizard Y is also one of Entei's best teammates. With sun support on its side, Sacred Fire will 2HKO almost everything in the metagame bar immunities, and sun also softens Water-type moves from Entei's common checks such as Greninja and Azumarill. In addition to that, Entei can clean up the mess that Mega Charizard Y leaves late-game with its powerful Extreme Speed. Pairing Entei with setup sweepers that have similar counters such as Mega Pinsir is highly recommended. In the provided example, Entei lures in Rotom-W and deals out a heavy amount of damage to it so Mega Pinsir's Return can muscle its way past it later with Return.

Other Options
########

Due to Entei's horrid movepool, it has limited options. Substitute can be used, but Entei is a sitting duck behind it due to its poor coverage. Entei can use Hidden Power Ice with a Life Orb to lure in and KO Gliscor, but it suffers from four-moveslot syndrome and doesn't like forgoing its primary coverage options. Entei can viably use an Assault Vest, allowing it to combat powerful specially-based wallbreakers such as Mega Charizard Y. However, its damage output is rather poor, and it is also worn down very quickly. Leftovers is a nice item for extending Entei's longevity, but it still has issues regarding power.

Checks and Counters
########

**Bulky Water-types**: Bulky Water-types can tank Sacred Fire with relative ease. Rotom-W and Suicune are perfect examples of this. The latter can even set up Calm Minds while draining Sacred Fire's PP with Pressure.

**Gliscor**: Gliscor takes quite a large amount of damage from Choice Band Sacred Fire, but it can recover any damage taken with Poison Heal and can deal a massive amount damage to Entei with Earthquake.

*Fast Ground- and Water-types**: Garchomp and Greninja can easily force Entei out; however, they cannot switch in directly, especially the former due to the threat of being burned.

**Heatran**: Heatran is immune to Sacred Fire and can threaten Entei back with Earth Power. However, it Heatran needs to be careful, as Bulldoze can OHKO it, and it fails to beat Life Orb sets. Air Balloon Heatran, however, is very good at handling Entei, as it's immune to Bulldoze and resists all of Entei's other moves apart from Stone Edge.

Also, remember to update the thread title when getting a QC / GP check.

GP 2/2

 
Okay, so I have to ask: is there really a good reason to use Entei on a serious competitive team? I honestly can't remember the last time I saw one, much less on the team of a serious competitive player, and I would like to bring into question whether or not Entei deserves an analysis for a couple of reasons.

Let's be honest, no one uses Entei for Entei. They use it for Sacred Fire. I guess a decently powerful Extreme Speed is good too, but it's not like OU is short on strong priority options. Outside of those two moves (mostly Sacred Fire), Entei is incredibly mediocre. The rest of its physical movepool is very shallow. Entei wishes that it had moves like Wild Charge and Close Combat like Arcanine does, but it's coverage moves pretty much just consist of Stone Edge, Iron Head, and...Bulldoze. Being locked into an Adamant nature, although not completely terrible, also sucks since it eliminates the option of outspeeding everything from Jolly Excadrill up to opposing base 100s, whom Entei could at least speed tie with. Entei also offers very little to a team defensively. 115 / 85 / 75 defenses are okay, but pure Fire typing is not. Its collection of resistances (a few of which are pretty uncommon attacking types) are matched by a few common weaknesses, including a weakness to Stealth Rock. Not to mention that it gets very little use out of its ability, Pressure.

Even when you look at what Entei can do, it's not all that impressive. Sacred Fire is a great move, but is it worth using up an entirely teamslot for an otherwise very mediocre Pokemon? Its pretty strong and almost perfectly accurate, but its main draw is a 50% chance to burn. That's a lot, but it's still a essentially a coinflip. Is a coinflip chance to burn really enough to put Entei ahead of other offensive Fire-types? Other than that, all it really has is Extreme Speed, but there are a lot of priority options available without having to use a Pokemon so dependent on one semi-signature move to have any real viability. Heck, even Arcanine would be better at this in pretty much every way if not for Sacred Fire. In all honesty, the role of a Fire-type wallbreaker is pulled off so much better by Pokemon like the Mega Charizards, who have a lot of advantages that make them dangerous threats. I'd much rather use them than Entei if I needed something for that particular job.

A year ago I might have thought nothing of it, but since the QC standard has gone from "Is this Pokemon usable/does it have a niche?" to "Is this Pokemon worth putting on a serious competitive team?", I really have to wonder if Entei is worth it. Can someone please shed some light on what makes Entei worth the analysis, maybe with some replays of it in action in high ladder or tournament play?
 
I'd like to make a case for charcoal as OO, it can bluff a choice item and occasionally get free KOs with weakened Heatran thinking they can revenge sacred fire or a MegaZardX thinking it can DD in front of you

252+ Atk Entei Stone Edge vs. 4 HP / 0 Def Mega Charizard X: 202-238 (67.7 - 79.8%) -- guaranteed 2HKO
252+ Atk Entei Extreme Speed vs. 4 HP / 0 Def Mega Charizard X: 81-96 (27.1 - 32.2%)

Even if you get unlucky rolls and leave it with >5% it's still in position to get picked off by a teammate. It definitely has disadvantages as well but I feel it's worth a mention
 

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