Evasion is a very controversial move in that it seemingly increases luck and decreases the skill aspect of the game, meaning it takes no "skill" to use it. Competitive environments should have their winner ultimately decided by skill. Nobody wants to play sports if the winner is decided by a coin flip. Needless to say, luck makes things in general less competitive because it allows the lesser player to have a chance at beating the greater player. Pokémon, however, is different from standard competitive standards in that it includes luck, without much of a choice to remove it. To minimize the effect of luck to promote competition, evasion increasing moves have been banned. This has been a questionable action for some time now.
Pokémon is a game of "information (or statistical) management." You choose your moves and their associated properties, well aware of the rewards and consequences that go along with your decision. Example: if you use Thunderbolt for better accuracy, you may fail to OHKO a threat that Thunder may finish off. If Thunder misses then it is still a 2HKO (considering the next attack hits), meaning the trade off for TB will be of no loss; if it doesn't miss however, you reap greater benefits for better taking a bigger risk. You control the numbers that you're willing to play with and go with it; manipulating these numbers in your favor is a large part of skill in Pokémon. Evasion reduces this effect, lowering the probability of a payoff on either end, taking "management" away from you and giving it to the RNG. Is this, a greater precense of luck, something that we want in the metagame?
Evasion is not without its drawbacks though. It takes up one of your limited moveslots, making the Pokémon less versatile and more vulnerable to the counters that cometh forth. It also requires turns to set up, in which case an opponent can either get a safe switch and/or proceed to do as they choose, be it "countering" the evasion, full blown attacking, or setting up to do massive damage. It also doesn't pay for itself in terms of usage unless a certain number of misses ensue (for example, one turn of set up requires two turns of successful evading to be rewarding). Are these risks that are really beneficial and worth actually using? Or should they be passed up for more reliable and effective strategies known to work? In both cases, why should the strategy banned?
Obi brings up a good point when it comes to testing and this should be considered as well.
For further information, you can refer to this topic. It holds a lot of great arguments for both sides of the table, and may very well end up changing your perspective. That's what happened to me. Remember, this topic is for discussion; not simply expressing your support a test or claiming which side you're with. Providing facts helps to support your views a great deal better than "theorymon." Evasion is very difficult to theorymon.
So, how do you feel about the Evasion Clause?
Pokémon is a game of "information (or statistical) management." You choose your moves and their associated properties, well aware of the rewards and consequences that go along with your decision. Example: if you use Thunderbolt for better accuracy, you may fail to OHKO a threat that Thunder may finish off. If Thunder misses then it is still a 2HKO (considering the next attack hits), meaning the trade off for TB will be of no loss; if it doesn't miss however, you reap greater benefits for better taking a bigger risk. You control the numbers that you're willing to play with and go with it; manipulating these numbers in your favor is a large part of skill in Pokémon. Evasion reduces this effect, lowering the probability of a payoff on either end, taking "management" away from you and giving it to the RNG. Is this, a greater precense of luck, something that we want in the metagame?
Evasion is not without its drawbacks though. It takes up one of your limited moveslots, making the Pokémon less versatile and more vulnerable to the counters that cometh forth. It also requires turns to set up, in which case an opponent can either get a safe switch and/or proceed to do as they choose, be it "countering" the evasion, full blown attacking, or setting up to do massive damage. It also doesn't pay for itself in terms of usage unless a certain number of misses ensue (for example, one turn of set up requires two turns of successful evading to be rewarding). Are these risks that are really beneficial and worth actually using? Or should they be passed up for more reliable and effective strategies known to work? In both cases, why should the strategy banned?
Obi brings up a good point when it comes to testing and this should be considered as well.
As for my views, I'm in the middle. I don't know if it will have a great impact, but the metagame has been working fine without it, so implimentation seems unnecessary.Obi said:For those of you advocating testing, what should we be looking for in these tests? This because it's an important question to ask. If you favor testing, what information could come from testing that would convince you that evasion should be banned? What information would come from testing that would convince you it shouldn't?
For further information, you can refer to this topic. It holds a lot of great arguments for both sides of the table, and may very well end up changing your perspective. That's what happened to me. Remember, this topic is for discussion; not simply expressing your support a test or claiming which side you're with. Providing facts helps to support your views a great deal better than "theorymon." Evasion is very difficult to theorymon.
So, how do you feel about the Evasion Clause?