Metagame Fervent Impersonation

DosDogs

I like Cross Evolution
is a Pre-Contributor
Alright everyone, I have a slight restriction change that I want to propose and get thoughts on: reducing the number of shared move required between the base and nickname mon from 4 to 3. I'll give some example sets that are not legal but will be legal if this change goes through.


Arceus (Volcarona) @ Earth Plate
Ability: Flame Body
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Flamethrower
- Giga Drain


Miraidon (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 64 HP / 28 Def / 252 SpA / 164 Spe
Modest Nature
IVs: 20 Atk
- Thunderclap
- Calm Mind
- Dragon Pulse
- Thunderbolt

Keep in mind that signature moves of restricted move such as Judgment and Electro Drift are still unavailable as they are not learnt by the base mons. You can also still choose to run 4 moves that are shared by both Pokemon if you wish. I'll now go over the reasonings and implications of this change. I'm sure that if you've tried making sets for this OM before, you'll find that a lot of the time, you're forced into running one or two suboptimal moves. I personally encounter this problem a lot, and even before this OM was approved I was told that this move pool issue might disincentives people to try this OM. Most of the time there are 2 or 3 moves that you're happy with running but you just can't find a good 3rd or 4th move. This restriction change's primary goal is to reduce the "feels bad" aspect of running bad moves.

Let's all be honest here: no one wants to run suboptimal moves. Adding suboptimal moves and using them in battle doesn't feel good. That's not all however, I think that certain moves are Pokemon-defining, and restricting access to those moves would ruin the Pokemon's viability and flavour. For example, the Volcarona set above. Let's take a moment and imagine running Volcarona :volcarona: without Quiver Dance. It's a dreadful thing to imagine isn't it? There are other examples like Ogerpon :Ogerpon-wellspring: without Ivy Cudgel, Kingambit :kingambit: without Sucker Punch, Garganacl :garganacl: without Salt Cure and many more. To be frank, these moves are synonymous with the Pokemon. By forcing these mons to lose their iconic move to engage with the OM mechanic, they lose a large chunk of their identity.

Now that I have put out my opinions why I would want to go through this change, I'll now talk about the two primary reasons why I wouldn't go through with it. The first is the "flavour" of the OM. Were this change to go through, it would mean that the nickname Pokemon would have access to an illegal move. It might not seem like a big deal but I think it goes against what the OM was originally about. The second and bigger reason which is related to the first is regarding balance. I think that a lot of people can agree that strong Pokemon are fun to use because winning is more fun than losing. I think that this change would significantly increase the power level of the meta game because not only are the base Pokemon are buffed thanks to signature moves/better moveset, the nickname mon is also buffed because it can have an illegal move. I don't think I need to tell you how strong giving an Uber mon moves like Quiver Dance, Thunderclap, Recover and Shell Smash is. If we were to go through with this change, I do believe that a lot more Pokemon or Moves will be banned. For example, I think both Urshifus :urshifu:, Shell Smash :cloyster: and Belly Drum :snorlax: probably must be banned. You can also have stuff like Gigaton Hammer Zacian-C :Zacian-crowned: and Boomburst Terapagos :terapagos-stellar: which might be too strong.

As a final point, I would like to share some sets that would give you an idea of how big this change would be. Let's first talk about Miraidon :Miraidon: . If you don't know, Miraidon is one of the best Pokemon in Ubers. It wants to run Thunderbolt, Volt Switch, Draco Meteor, Overheat, Calm Mind and U-turn. At the moment, the best Pokemon that can run this is Raging Bolt. With the new restriction, let's see what new Pokemon can effectively use Miraidon as a nickname.

:raging bolt: can now run Thunderclap
:Dragapult: can now run Shadow Ball
:Dragonite: can now run Extremespeed, Hurricane + Thunder (rain)
:Rotom-Heat: can now run Wisp, Trick and Pain Split (no dragon move)
:Archaludon: can now run Electro Shot

As you can see, not only is Raging Bolt better, but a plethora of other mons also become a lot better. Let's use another example: Ho-oh :ho-oh:. At the moment, Ho-oh is limited to Blaziken :blaziken: and Talonflame :talonflame: but with the change, we'll have:

:blaziken: can run SD, Close Combat and EQ
:Talonflame: :corviknight: :moltres: can run Roost
:entei: can run Extremespeed
:Torkoal: can run Rapid Spin
:Heatran: can run Magma Storm

I hope you have a sense of the magnitude that this change would bring to this OM. Now, I would like to hear your thoughts on it. Do you think the team building would be more fun? Are you alright with a lot more Pokemon and Moves being banned as a result? Do you think that the "flavour" of the OM would be ruined by letting the nickname Pokemon have access to an illegal move? Do you think it would overall be a good or bad change?
I think this is a pretty interesting idea. I also don't think it really goes against the original OM premise (at least how I view it). The mons still have to run 3 moves that share AND have to lose 50% of their health for the transformation to activate, and that seems like a fair trade off for bringing one piece of itself with it. On the balance side, this would definitely mean a lot of rebalancing would need to happen, but there's plenty of time for that to happen and a power level raise is by no means a bad thing. Personally I prefer metas with a high power level (like cross evolution) and would definitely be more interested in building for this meta with this change. I love the idea of making absurdly strong mons and then using crazy gimmicks only possible with an extra move to play with. Overall I would be on board with this change and think it'd be a general improvement to the OM
 
Alright people, we are fortunate to have this OM be selected as LCOTM. For now, we will keep the 4-move restriction as is and revisit changes to this rule in the future. The OM leaders have advised that drastic changes like it probably shouldn't happen considering we barely have an idea of what the meta will look like, and I agree. To celebrate our first ladder, I have a collection of extremely devious teams for you to try since I know team building can be challenging when no one knows what is good. After you try out some of these teams, I encourage you to come up with your own sets so you can post it here and claim that you invented it. I will personally give you free karma. One last thing, there is currently a bug where nicknamed Pokemon abilities will change into the primary ability after you switch out. Hopefully Dhelmise can fix it soon but in the meantime Pokemon that uses a secondary or hidden ability are slightly scuffed. Thankfully the majority of uber mons only have one ability though. Without further ado let's take a look at these teams.

rightclicker Teams
Screens HO
:grimmsnarl::baxcalibur::iron hands::mew::Gholdengo::Dragonite:
The first team is screens HO featuring base Grimmsnarl and a bunch of mons on the watchlist like Baxcalibur-KyuB, Gholdengo-CalyS and Iron Hands-ZacC. This seems like a great team if you just want to click your setup move and OHKO unprepared teams.

Giratina OU Stall
:alomomola::Blissey::Clodsire::gliscor::dondozo::drifblim:
What if you're someone who doesn't like engaging with OM mechanics? What if you believe that Giratina is the missing piece that would have made OU stall absolutely unbeatable? Well, here is the team for you. Featuring no less than 5 standard mons, you can show your opponent that a true stall enthusiast doesn't need more than Giratina to wall forever.

My Teams
Indeedee Psychic Spam
:indeedee::deoxys-speed::landorus::blaziken::dragonite::thundurus:
Who needs strategy... when you can simply run the 3 fast psychic nukes under psychic terrain. This team runs all of CalyS, DeoA and Mewtwo to hopefully overwhelm your opponent. Indeedee sets up Psychic Terrain to enhance damage and take away priority for a while.

Archaludon Rain
:archaludon::barraskewda::pelipper::dragonite::kingdra::iron treads:
What better way to play a new meta than to run the classic Archaludon + Barraskewda + Iron Treads Rain? This is a tried and true core that was so broken in OU that Archaludon was banned. CB Swift Swim Barraskewda does one million damage and you can flip turn on water resists to Archaludon who is a menace with Electro Shot.

Ho-oh Balance
:torkoal::moltres::primarina::dragonite::tyranitar::landorus-therian:
I wouldn't recommend this team right now since Ho-oh's Regenerator will break after your first switch, but it's still a solid balance team featuring Torkoal-Terapagos and triple setup in DD TTar-NDM and Dnite as well as Bulk Up Lando-T.

Bliss Mola Big Stall
:Blissey::alomomola::landorus-therian::moltres::primarina::iron treads:
Another Stall team but with more new mons. This team also features a Ho-oh so I would recommend swapping it with something else atm.

Anyways that's all for the collection of legendary teams. I hope you will enjoy building and playing this OM over the next month. The council will monitor how the meta develops and we will bonk broken stuff with our ban hammer if needed.
 
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Indeedee Psychic Spam
:indeedee::deoxys-speed::landorus::blaziken::dragonite::thundurus:
Who needs strategy... when you can simply run the 3 fast psychic nukes under psychic terrain. This team runs all of CalyS, DeoA and Mewtwo to hopefully overwhelm your opponent. Indeedee sets up Psychic Terrain to enhance damage and take away priority for a while.
Just letting you know, the link to this one's broken, it's linking to the Bliss stall team
 
early thoughts after playing like 8 games

:sv/calyrex-shadow:

This guy is fucking dumb and should go ASAP.
I already have games where I outplayed the opponent for the entire match with several layers of hazards up while they just positioned Gholdengo!Caly-S correctly once and then instantly 6-0 with 0 counters. Worst thing is that anything (and i mean anything) with Psyshock + Shadow Ball just gets free access to this guy - so you can have like Cresselia setting up all the Calm Minds in the world and then suddenly, 6-0 because you accidentally chipped it below 50% or didn't deal enough instead of OHKOing it from like 80%!! Also Darks don't even work that well because haha funny Tera button.
 
What an unbelievably retarded format. There's next to no point in changing mons when all the moveset is the same and you change below 50% HP. Not to mention being unable to choose which ability you want from the nickname Poke without convoluted pairing. To each their own, but when there's only one spot for OM of the month and it gets wasted to trash like this tier it's a real problem. Whoever made this meta should be shot for wasting a month of my potential OM games I could've enjoyed. Pathetic.
just because you don't like it doesn't mean others don't/won't enjoy it lol
 
Hello, I fought a few minutes ago against a Mimikyu user... which gave its Mimikyu its own name as a nickname. As long as its HP were under 50%, its ability was looping, giving it a pseudo-sub to any offensive moves. I wonder, considering that the change of form is supposed to be definitive, then this Mimikyu would have been able to use its ability only twice, right ? Or am I missing something ?
 
You're right, this behaviour is not intended. It's a bug related to how the mechanic is coded so unfortunately we'll just have to wait for it to be fixed. At the moment there are several ways of beating this strategy though, including Substitute, multi-hit moves, Taunt, Mold Breaker, Knock Off, Poison and some others. Of course at the end of the day it's still a bug so hopefully it will be fixed soon.
 

berry

what kind
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My initial thoughts on FI are that it's better to create a team with a bunch of coincidental transformations rather than trying to build around transformations- It's pretty difficult to intentionally cut your own HP, with substitute + 3atks or bulky Life Orb users being able to take advantage of the gimmick most effectively. Here are some Day 1 sets I've come up with that I'll try to build some teams around:

Eternatus (Goodra-Hisui) @ Leftovers
Ability: Sap Sipper
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Sludge Bomb
- Flamethrower
- Dragon Tail / Flash Cannon

Eternatus is ridiculous when facing anything other than other Ubers, so getting hoodra to transform into one after firing off attacks is huge. Substitute can also be run in the last slot to try and get into impersonation range faster, while something like Protect can help you heal up your Eternatus after hoodra takes a big hit.

Kyogre (Latias) @ Leftovers
Ability: Levitate
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Surf
- Ice Beam
- Thunderbolt

CM Latias is already strong enough with boltbeam coverage, but it's unfortunate that Kyogre doesn't learn any of lati's stab moves. After getting enough CMs up and a strong hit, a boosted Kyogre will just sweep any standard team.

Reshiram (Hydreigon) @ Life Orb
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Earth Power
- Flamethrower
- Focus Blast

My attempt at a fast Life Orb user, but maybe Kyogre (Latios) may be better. I like Dragon + Ground coverage a lot to deal with potential threats like Dialga and Eternatus, and Reshiram shares many of the moves that Hydreigon already uses.
 
Hello, I fought a few minutes ago against a Mimikyu user... which gave its Mimikyu its own name as a nickname. As long as its HP were under 50%, its ability was looping, giving it a pseudo-sub to any offensive moves. I wonder, considering that the change of form is supposed to be definitive, then this Mimikyu would have been able to use its ability only twice, right ? Or am I missing something ?
Eiscue and Quark Drive appear to be bugged as well.
Turn 5 and 6 (Eiscue recovering Ice Face twice) and Turn 12 (Quark Drive/Protosynthesis boosts retaining after transformation)
https://replay.pokemonshowdown.com/...-2135366842-7jc4j0j8cmykhxqu13w17bfl6efrn99pw

However, it seems that the Quark Drive/Protosynthesis boosts still applying after an ability change is NOT a bug.
https://replay.pokemonshowdown.com/gen9ou-2135373100
The council should discuss what to do with Quark Drive and Protosynthesis, as giving non-choice-locked speed boosts to slower Ubers seems dangerous.

EDIT: It turns out the Quark Drive/Protosynthesis boosts are just a visual bug, as stated by Gimlaf in #62
 
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However, it seems that the Quark Drive/Protosynthesis boosts still applying after an ability change is NOT a bug.
https://replay.pokemonshowdown.com/gen9ou-2135373100
No, the real bug here is a visual one; the Quark Drive/Protosynthesis boosts get removed after an ability change, but that isn't shown.
https://replay.pokemonshowdown.com/gen9ou-2135404066?p2
Note how Iron Valiant got outsped by Meow on the second turn, meaning that the Quark Drive boost was no longer active.

This also applies to transformed mons:
https://replay.pokemonshowdown.com/gen9ferventimpersonation-2135408965?p2
After transforming into Arceus, the Iron Valiant got outsped by Noivern, so it no longer had the boosted Speed.
 
For my psychic spam team, I try to nickname my :Deoxys-Speed: “Deoxys-Attack”, however it then defaults to just “Deoxys”, therefore turning my :deoxys-speed: to just :deoxys: instead of :deoxys-speed: -> :deoxys-attack:. Is there a way to bypass this?
 
some thoughts after a couple games

:blaziken:/:koraidon: - Yeah, this mon's dumb. Needs to go if this tier has any hope, probably just Koraidon though. If you aren't running Galarian Weezing, you will probably lose to this.
:weezing-galar:/:giratina-origin: - Really good defensive pairing with Defog, Wisp, and Ghost/Electric coverage once you're with Tina-O. It covers so much from Dragonite/Arceus to Blaziken/Koraidon to Mimikyu, there's no reason to not have it on a balance team rn imo.
:iron-hands:/:zacian-crowned: - This is also kinda dumb. Even with no bulk investment you are not OHKOing Iron Hands before you transform, and if you take it down to 80, you now have a +3 Zacian-Crowned ready to click all its buttons against you. Can't even ESpeed unless it's low enough.
:zamazenta:/:zacian-crowned: - Saw this on ladder and seemed pretty solid. You get all the good buttons and a big Dauntless Shield boost but you're lacking Swords Dance so you gotta use Howl. Probably pretty great.
:dragonite:/:arceus: - Pretty easy pairing, good thing Arceus got DD this gen. Can clean super well against teams without something like GWeezing or Cresselia, and even then it can tech a lot of coverage.
:miraidon: - Y'know, this mon honestly feels a lot worse than it should be. Outside of Raging Bolt who does not like any of the shit going on in this meta, your options for starters are like...standard dragons that would probably appreciate Reshiram way more and a bunch of physical gen 1 mons like Gyarados and Rhyperior. Yeah, I'm not a believer in this thing.
:calyrex-shadow: - Do I even need to say anything?
 
some thoughts after a couple games

:blaziken:/:koraidon: - Yeah, this mon's dumb. Needs to go if this tier has any hope, probably just Koraidon though. If you aren't running Galarian Weezing, you will probably lose to this.
Honestly, I don't even use Blaziken as my Koraidon base due to its frailty. Mew has much better bulk and shares Scale Shot, which is very valuable for Koraidon. Furthermore, Koraidon is countered by Extreme Speed.
 
As some players already know, :mimikyu: is bugged. Due to the mechanics of this meta, it is near game breaking as :mimikyu: can repeatedly get more Disguises, with items/moves such as Leftovers, Drain Punch, Leech Life, and Pain Split. This allows :mimikyu: to be effectively invincible, resorting to using Mold Breaker mons, :zekrom: / :reshiram: with their abilities and :solgaleo: / :lunala: with their signature moves, and multi-hit moves. I doubt this was the expected mechanic, so I feel like it would be in this meta’s best interest for a ban UNTIL this bug is resolved. There is nothing inherently wrong with :mimikyu:, however this bug makes it near unkillable, making it broken in this meta.
 
As some players already know, :mimikyu: is bugged. Due to the mechanics of this meta, it is near game breaking as :mimikyu: can repeatedly get more Disguises, with items/moves such as Leftovers, Drain Punch, Leech Life, and Pain Split. This allows :mimikyu: to be effectively invincible, resorting to using Mold Breaker mons, :zekrom: / :reshiram: with their abilities and :solgaleo: / :lunala: with their signature moves, and multi-hit moves. I doubt this was the expected mechanic, so I feel like it would be in this meta’s best interest for a ban UNTIL this bug is resolved. There is nothing inherently wrong with :mimikyu:, however this bug makes it near unkillable, making it broken in this meta.
Don't forget Eiscue.
 
Alright everyone, the council has an announcement:

Cramorant-*, Eiscue-* and Mimikyu-* are now BANNED.

This means that Cramorant, Eiscue and Mimikyu are unavailable to be used on your team.
Cramorant, Cramorant-Gorging, Cramorant-Gulping, Eiscue, Eiscue-Ice Face, Mimikyu and Mimikyu-Busted are unavailable to be used as
nicknames on your Pokemon.

Now, I'd like to talk a bit more about the bugs and what I have found out after looking at the code and doing some testing.

Firstly, the transformation check occurs at the end of every turn. If your Pokemon does not match its nickname (including forme) and it is at <50% hp, your Pokemon will transform into its nickname. The code does not account for Pokemon with in-battle transformation mechanics. This is why you observe the behaviours shown by Cramorant, Eiscue and Mimikyu (CEM). When Mimikyu's disguise is broken, it transforms into "Mimikyu-Busted" and if it ends the turn at <50% hp, it will transform into "Mimikyu" because "Mimikyu-Busted" and "Mimikyu" are different Pokemon, although it's alternate formes of the same Pokemon. Pokemon transforming into alternate formes of itself is working as intended. This allows Pokemon such as Necrozma, Deoxys and Kyurem for example access their restricted formes. However, the code wasn't written with in-battle transformations like CEM in mind. In the future, we may unban them after the transformation mechanics are changed so these mons can't infinitely transform.

Although I won't talk about potential solutions to this problem here, I'd like to dig a bit deeper on this point. Because of how the code is written, other methods of in-battle transformation will probably cause similar problems in the future as well with the current code. This includes mons like Aegislash, Minior, Megas, Primals and the move Transform. However that's not relevant right now since they are dexited at the moment.

Another thing you may have noticed is that Pokemon changing to their alternate restricted forme (Necrozma, Deoxys, Kyurem, etc.) "doesn't work". Don't worry, they do work with a slight caveat: you MUST NOT INCLUDE HYPHENS in a Pokemon's nickname if you want it to transform to an alternate forme of itself. For example, if I want my Deoxys-Speed to transform into Deoxys-Attack, I have to nickname it "DeoxysAttack", but if I want a completely different Pokemon like Reuniclus or Alakazam to transform into Deoxys-Attack, I can name it "Deoxys-Attack" OR "DeoxysAttack". Capitalisation doesn't matter as long as the hyphen usage is correct.


There is a second bug related to names. If your Pokemon has a regional forme, not giving it a nickname may make it transform to the "plain version" of that Pokemon. This may grant them access to otherwise illegal moves. For example, Ninetales-Alola, Zapdos-Galar, Arcanine-Hisui normally are named Ninetales, Zapdos and Arcanine respectively so if you don't give them nicknames, they'll transform to those "plain versions" at <50% hp. You must manually give them un-hyphenated versions of their names (e.g NinetalesAlola) if you don't want them to transform. However, this could lead to some illegal moves. Using the Ninetales-Alola example, it is able to learn Ice Beam, a move unavailable to plain Ninetales. If you give Ninetales-Alola no nickname, the builder doesn't check the legality of Ice Beam for base Ninetales, so after your Ninetales-Alola transforms into Ninetales, it will still have Ice Beam.

There's a also a slightly weird case with Urshifu related to this. Currently, Urshifu-R is not banned but Urshifu-S is banned. The thing is, Urshifu-S is the "base" form of Urshifu while Urshifu-R is an "alternate" forme of Urshifu. If you want to use Surging Strikes and Aqua Jet Urshifu-R, you have to nickname it UrshifuRapidStrike because by default it's nickname is "Urshifu" which is the dark-type that does not learn those water-type moves.

The third thing I want to talk about is the Ability bug. To summarise, if your non-primary ability Pokemon transform into a non-primary ability nickname Pokemon, it's ability will change into the primary ability after you switch. For example, Multiscale Dragonite into Moxie Salamence or Flame Body Moltres into Regenerator Ho-oh. After switch, the Salamence will have Intimidate and the Ho-oh will have Pressure. The reason for this is simple. At the moment, after transformation, your Pokemon will have its primary ability, but then its supposed (can be primary OR non-primary) abilities are "skill swapped" to it. This "skill swap" effect is similar to other ability-altering effects such as Simple Beam, Entrainment and Worry Seed which expires after a Pokemon is switched out. This is why your transformed Pokemon ability changes after switch. In the replay below, you can see a Multiscale Dragonite transforming into Salamence. The Salamence triggers it's primary ability Intimidate but has its ability swapped to Moxie. It gains an attack boost after it gets a kill. However, after it is switched out and brought back in, Salamence triggers Intimidate, no longer having Moxie. If the Dragonite had its primary ability Inner Focus instead, the Salamence will actually trigger Intimidate twice.

This replay shows the CEM and Ability change behaviour.
This replay shows how mons with regional formes are able to access illegal moves.
This replay shows how to transform a Pokemon into alternate formes of itself.

Tagging dhelmise to implement the full ban on all Cramorant, Eiscue and Mimikyu Forme both as mons and as nicknames.

I've been told that dhelmise is currently busy with irl and the past two days have been a weekend which is why I was hesitant in rushing for a fix. I hope everyone can understand that there will be a delay in fixing the bugs and I ask for everyone to be patient. In the meantime I hope everyone has gotten a better understanding of why certain behaviours are happening and continue to enjoy creating new sets and building teams.
 
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Alright everyone, the council has an announcement:

Cramorant-*, Eiscue-* and Mimikyu-* are now BANNED.

This means that Cramorant, Eiscue and Mimikyu are unavailable to be used on your team.
Cramorant, Cramorant-Gorging, Cramorant-Gulping, Eiscue, Eiscue-Ice Face, Mimikyu and Mimikyu-Busted are unavailable to be used as
nicknames on your Pokemon.

Now, I'd like to talk a bit more about the bugs and what I have found out after looking at the code and doing some testing.

Firstly, the transformation check occurs at the end of every turn. If your Pokemon does not match its nickname (including forme) and it is at <50% hp, your Pokemon will transform into its nickname. The code does not account for Pokemon with in-battle transformation mechanics. This is why you observe the behaviours shown by Cramorant, Eiscue and Mimikyu (CEM). When Mimikyu's disguise is broken, it transforms into "Mimikyu-Busted" and if it ends the turn at <50% hp, it will transform into "Mimikyu" because "Mimikyu-Busted" and "Mimikyu" are different Pokemon, although it's alternate formes of the same Pokemon. Pokemon transforming into alternate formes of itself is working as intended. This allows Pokemon such as Necrozma, Deoxys and Kyurem for example access their restricted formes. However, the code wasn't written with in-battle transformations like CEM in mind. In the future, we may unban them after the transformation mechanics are changed so these mons can't infinitely transform.

Although I won't talk about potential solutions to this problem here, I'd like to dig a bit deeper on this point. Because of how the code is written, other methods of in-battle transformation will probably cause similar problems in the future as well with the current code. This includes mons like Aegislash, Minior, Megas, Primals and the move Transform. However that's not relevant right now since they are dexited at the moment.

Another thing you may have noticed is that Pokemon changing to their alternate restricted forme (Necrozma, Deoxys, Kyurem, etc.) "doesn't work". Don't worry, they do work with a slight caveat: you MUST NOT INCLUDE HYPHENS in a Pokemon's nickname if you want it to transform to an alternate forme of itself. For example, if I want my Deoxys-Speed to transform into Deoxys-Attack, I have to nickname it "DeoxysAttack", but if I want a completely different Pokemon like Reuniclus or Alakazam to transform into Deoxys-Attack, I can name it "Deoxys-Attack" OR "DeoxysAttack". Capitalisation doesn't matter as long as the hyphen usage is correct.

There's a also a slightly weird case with Urshifu. Currently, Urshifu-R is not banned but Urshifu-S is banned. The thing is, Urshifu-S is the "base" form of Urshifu while Urshifu-R is an "alternate" forme of Urshifu. If you want to use Surging Strikes and Aqua Jet Urshifu-R, you have to nickname it UrshifuRapidStrike because by default it's nickname is "Urshifu" which is the dark-type that does not learn those water-type moves.


The second thing I want to talk about is the Ability bug. To summarise, if your non-primary ability Pokemon transform into a non-primary ability nickname Pokemon, it's ability will change into the primary ability after you switch. For example, Multiscale Dragonite into Moxie Salamence or Flame Body Moltres into Regenerator Ho-oh. After switch, the Salamence will have Intimidate and the Ho-oh will have Pressure. The reason for this is simple. At the moment, after transformation, your Pokemon will have its primary ability, but then its non-primary abilities are "skill swapped" to it. This "skill swap" effect is similar to other ability-altering effects such as Simple Beam, Entrainment and Worry Seed which expires after a Pokemon is switched out. This is why your transformed Pokemon ability changes after switch. In the replay below, you can see a Multiscale Dragonite transforming into Salamence. The Salamence triggers it's primary ability Intimidate but has its ability swapped to Moxie. It gains an attack boost after it gets a kill. However, after it is switched out and brought back in, Salamence triggers Intimidate, no longer having Moxie.

This replay shows the CEM and Ability change behaviour.
This replay shows how to transform a Pokemon into alternate formes of itself.

Tagging dhelmise to implement the full ban on all Cramorant, Eiscue and Mimikyu Forme both as mons and as nicknames.

I've been told that dhelmise is currently busy with irl and the past two days have been a weekend which is why I was hesitant in rushing for a fix. I hope everyone can understand that there will be a delay in fixing the bugs and I ask for everyone to be patient. In the meantime I hope everyone has gotten a better understanding of why certain behaviours are happening and continue to enjoy creating new sets and building teams.
I've been testing Minior nicknamed Minior-Meteor, and the opposite, within the current coded mechanic : it seems like both forms are codependent, therefore are forcing the mon to always follow the meteor form than the normal one, without rewind. I also tried Moltres-Galar nicknamed as itself because I wanted to see if Berserk would repeat twice in a row under 50%. It turned out the mon changed into the Kanto variant. I expect Zapdos-Galar and Articuno-Galar to suffer the same fate.
 
I've been testing Minior nicknamed Minior-Meteor, and the opposite, within the current coded mechanic : it seems like both forms are codependent, therefore are forcing the mon to always follow the meteor form than the normal one, without rewind. I also tried Moltres-Galar nicknamed as itself because I wanted to see if Berserk would repeat twice in a row under 50%. It turned out the mon changed into the Kanto variant. I expect Zapdos-Galar and Articuno-Galar to suffer the same fate.
You forgot about this:
Another thing you may have noticed is that Pokemon changing to their alternate restricted forme (Necrozma, Deoxys, Kyurem, etc.) "doesn't work". Don't worry, they do work with a slight caveat: you MUST NOT INCLUDE HYPHENS in a Pokemon's nickname if you want it to transform to an alternate forme of itself. For example, if I want my Deoxys-Speed to transform into Deoxys-Attack, I have to nickname it "DeoxysAttack", but if I want a completely different Pokemon like Reuniclus or Alakazam to transform into Deoxys-Attack, I can name it "Deoxys-Attack" OR "DeoxysAttack". Capitalisation doesn't matter as long as the hyphen usage is correct.
If you have a Moltres-Galar nicknamed "Moltres-Galar" then Showdown will autocorrect that to "Moltres" and it will turn into Moltres when it's under 50%. However, if you nickname it "moltresgalar" then Power Construct will never activate.
https://replay.pokemonshowdown.com/gen9ferventimpersonation-2136147897

Minior's behavior is somewhat inconsistent, but practically speaking it's just a vanilla Minior; if Power Construct changes it into Meteor form, Shields Down will immediately change it back.
https://replay.pokemonshowdown.com/gen9ferventimpersonation-2136152789
https://replay.pokemonshowdown.com/gen9ferventimpersonation-2136153966
 
I'm gonna repost this part which I edited on to the post above:

There is a second bug related to names. If your Pokemon has a regional forme, not giving it a nickname may make it transform to the "plain version" of that Pokemon. This may grant them access to otherwise illegal moves. For example, Ninetales-Alola, Zapdos-Galar, Arcanine-Hisui normally are named Ninetales, Zapdos and Arcanine respectively so if you don't give them nicknames, they'll transform to those "plain versions" at <50% hp. You must manually give them un-hyphenated versions of their names (e.g NinetalesAlola) if you don't want them to transform. However, this could lead to some illegal moves. Using the Ninetales-Alola example, it is able to learn Ice Beam, a move unavailable to plain Ninetales. If you give Ninetales-Alola no nickname, the builder doesn't check the legality of Ice Beam for base Ninetales, so after your Ninetales-Alola transforms into Ninetales, it will still have Ice Beam.

This replay shows how mons with regional formes are able to access illegal moves.
You can also see how the Arcanine triggers Intimidate twice. The first is because Intimidate is the primary ability and the second is because the simulator "skill swaps" Intimidate to it, causing Intimidate to trigger again.

Also, the council is currently considering banning Calyrex-Shadow. If the ban goes through, your Pokemon will be unable to use Calyrex-Shadow as a nickname or transform into it. If you've played the tier, I would like to hear your opinion regarding this potential ban.

Personally, I'm 70/30 in favour of banning it. It's one of the deadliest setup sweeper thanks to it's good bulk, nasty plot, insane speed and snowballing ability. It can also tera fairy or fighting to go through it's normal counters. The only thing holding it back and making me hesitate on banning is the fact that a lot of the mons which transforms into it are very frail and easy to OHKO. The only exceptional mon are Gholdengo and Darkrai imo because they're already extremely solid pre-transform. A lot of dark types like Kingambit and Tyranitar and some mons like Meloetta are able to live one +2 boosted hit and OHKO back. If it Teras, it also becomes vulnerable to Extremespeed, and I think Dragonite is one of the better mons in the tier. Anyways let me know what you think of Calyrex-Shadow.
 
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I'm gonna repost this part which I edited on to the post above:

There is a second bug related to names. If your Pokemon has a regional forme, not giving it a nickname may make it transform to the "plain version" of that Pokemon. This may grant them access to otherwise illegal moves. For example, Ninetales-Alola, Zapdos-Galar, Arcanine-Hisui normally are named Ninetales, Zapdos and Arcanine respectively so if you don't give them nicknames, they'll transform to those "plain versions" at <50% hp. You must manually give them un-hyphenated versions of their names (e.g NinetalesAlola) if you don't want them to transform. However, this could lead to some illegal moves. Using the Ninetales-Alola example, it is able to learn Ice Beam, a move unavailable to plain Ninetales. If you give Ninetales-Alola no nickname, the builder doesn't check the legality of Ice Beam for base Ninetales, so after your Ninetales-Alola transforms into Ninetales, it will still have Ice Beam.
I didn't try to mix up variant movesets, but I suppose it's not allowed. Like, Moltres-Galar can change into base form, have its own moves but can't use Flamethrower.
This replay shows how mons with regional formes are able to access illegal moves.
You can also see how the Arcanine triggers Intimidate twice. The first is because Intimidate is the primary ability and the second is because the simulator "skill swaps" Intimidate to it, causing Intimidate to trigger again.
Would it work the same with Download ?
 

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