[SET]
name: Defensive Support
move 1: Body Press
move 2: Stealth Rock/ Toxic Spikes
move 3: Volt Switch / Iron Defense/ Rapid Spin
move 4: Gyro Ball / Rock Blast / Earthquake
item: Rocky Helmet / Red Card / Loaded Dice
ability: Sturdy/ Overcoat
nature: Relaxed/ Impish
tera type: Water / Fighting / Rock
evs: 252 HP/ 252 Def/ 4 SpD
[SET COMMENTS]
*Forretress's abilities and good supportive movepool make it a good setter of hazards that either ignores Spore from the likes of Breloom, or lives Fissures from the likes of Dondozo.
* *Body Press*: With or without Iron Defence, Body Press should be used to deal large damage to Kingambit.
* **Stealth Rock vs. Toxic Spikes**: Stealth Rock is generally more useful, but Toxic Spikes can disrupt defensive cores, and are higher risk for potentially more reward,
* **Rock Blast**: Rock Blast is an option with Loaded Dice, because of Iron Moth switch-ins. Earthquake has full accuracy, however, and is even stronger vs. Iron Moth while hitting Gholdengo.
Abilities
========
Sturdy is preferred due to the nature of setting hazards and Forretress's good nomally good match up with users of OHKO mives , however Overcoat is an option for Breloom. However, Forretress will no longer survive fire moves without tera if running Overcoat.
[OTHER OPTIONS]
Tera Types
========
Tera Dependency - Very Situational: Due to Sturdy, a hazard setting Forretress rarely needs to Tera. However, resisting certain moves means it's still sometimes useful.
* **Water**: A Water Tera type resists fire, notably Tera Fire from Breloom if running Overcaot, while also being a good defensive type in general.
* **Fighting**: A Fighting-type Tera increases the damage output of Body Press, making Forretress even better vs. Chien-Pao and Kingambit.
* **Rock**: A Rock-type Tera gives Forretress the ability to OHKO Iron Moth with Loaded Dice Rock Blast, and should only be used with Loaded Dice.
Items
========
* **Rocky Helmet**: Although Forretress lacks its own recovery, a Rocky Helmet still goes well with Forretress's high physical bulk.
* **Red Card**: Red Card makes it harder to set up on Forretress, and is particularly effective with Toxic Spikes.
* **Loaded Dice**: Loaded Dice are necessary if using Rock Blast.
* **Mental Herb**:Mental Herb lets Forretress do its main job vs. users of Taunt, though it sacrifices utility when Taunt is not used on Forretress.
* **Sitrus Berry**: A Sitrus Berry is also acceptable for the extra longevity. This allows Forretress to avoid the 2HKO from an Adamant Band Tera Flying Dragonite using Tera Blast, while also giving it about a 50/50 chance to live two unboosted Shadow Balls from Timid Flutter Mane or Gholdengo .
EV Spreads
========
* **252 HP / 252 Def / 4 SpD with Impish**: Further bolstering Forretress's great physical bulk with this simple spread is preferred, as Forretress can rely on Sturdy for special attackers. If using Gyro Ball or Volt Switch, a Relaxed nature and a 0 Speed IV is highly recommended.
[SET]
name: Offensive Support
move 1: Pin Missile
move 2: Rock Blast
move 3: Stealth Rock / Toxic Spikes / Rapid Spin
move 4: Rapid Spin / Gyro Ball / Thunder Wave/ Earthquake
item: Loaded Dice
ability: Sturdy/ Overcoat
nature: Adamant/ Brave
tera type: Rock
evs: 252 HP/ 252 Atk/ 4 Def
[SET COMMENTS]
* Loaded Dice Forretress can deal a shocking amount of damage to foes like Iron Moth and the ruinous quartet, provided they do not Tera.
* **Multi-hit moves**: With Loaded Dice, both Pin Missile and Rock Blast are obligatory on this set.
* **Hazards or Rapid Spin**: Offensive Forretress still benefits from setting up and/or removing hazards.
* **Gyro Ball**: Gyro Ball with a Brave nature can deal huge damage to fairies, and is perfectly accurate. In particular it OHKOs Flutter Mane that do not change their type from Fairy.
* **Thunder Wave**: If not using Gyro Ball, Thunder Wave is also an option to support the team.
[OTHER OPTIONS]
* **Counter**: With Sturdy, Counter can surprise a plethora of physical attackers.
* **Ice Spinner**: Ice Spinner is Forretress's best option to damage most Dragon-types.
* **Earthquake**: Earthquake 2hkos Gholdnego, who may try to block Rapid Spin, and OHKOs Iron MOth with full accuracy, which may switch in to absorb Toxic Spikes and try to hit Forretress with a Fire-type move.
Tera Types
========
Tera Dependency - Low: Forretress's great defensive typing and natural bulk mean it only needs to Tera, typically, to protect against its Fire-type weakness.
* **Water**: A Water Tera type grants a fire resistance, while also being a good defensive type all around.
* **Fire**: In addition to a Fire-type resistance, a Fire Tera grants a useful burn immunity.
* **Dragon**: Although a Dragon Tera type introduces several weaknesses, Forretress's default typing resists all of them, and it also resists Palafin's Wave Crash, so it can use Counter on it after Sturdy is broken.
Items
========
* **Loaded Dice** Loaded Dice is use to get the most out of Pin Missile and Rock Blast. While a Life Orb and Stone Edge might be tempting, Forretress lacks a consistently useful physical Bug-type move outside of Pin Missile.
EVs
========
* **252 HP/ 252 Atk/ 4 Def**: A simple EV spread to maximize offense and bulk is usually preferred, with a 0 Spe IV and Bravebeing an option if running Gyro Ball. However, some slow mons like Amoongus may no longer be outsped.
* **20 HP / 252 Atk / 236 Spe with Adamant**: With Thunder Wave, this EV spread outspeeds paralyyzed Iron Moth. It also outspeeds up to uninvested Skeledirge, but should only be used with Thunder Wave due to the lack of bulk.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/omastar68.291756/
Quality Checked by:({{}})
Grammar checked by:({{}})
name: Defensive Support
move 1: Body Press
move 2: Stealth Rock/ Toxic Spikes
move 3: Volt Switch / Iron Defense/ Rapid Spin
move 4: Gyro Ball / Rock Blast / Earthquake
item: Rocky Helmet / Red Card / Loaded Dice
ability: Sturdy/ Overcoat
nature: Relaxed/ Impish
tera type: Water / Fighting / Rock
evs: 252 HP/ 252 Def/ 4 SpD
[SET COMMENTS]
*Forretress's abilities and good supportive movepool make it a good setter of hazards that either ignores Spore from the likes of Breloom, or lives Fissures from the likes of Dondozo.
* *Body Press*: With or without Iron Defence, Body Press should be used to deal large damage to Kingambit.
* **Stealth Rock vs. Toxic Spikes**: Stealth Rock is generally more useful, but Toxic Spikes can disrupt defensive cores, and are higher risk for potentially more reward,
* **Rock Blast**: Rock Blast is an option with Loaded Dice, because of Iron Moth switch-ins. Earthquake has full accuracy, however, and is even stronger vs. Iron Moth while hitting Gholdengo.
Abilities
========
Sturdy is preferred due to the nature of setting hazards and Forretress's good nomally good match up with users of OHKO mives , however Overcoat is an option for Breloom. However, Forretress will no longer survive fire moves without tera if running Overcoat.
[OTHER OPTIONS]
Tera Types
========
Tera Dependency - Very Situational: Due to Sturdy, a hazard setting Forretress rarely needs to Tera. However, resisting certain moves means it's still sometimes useful.
* **Water**: A Water Tera type resists fire, notably Tera Fire from Breloom if running Overcaot, while also being a good defensive type in general.
* **Fighting**: A Fighting-type Tera increases the damage output of Body Press, making Forretress even better vs. Chien-Pao and Kingambit.
* **Rock**: A Rock-type Tera gives Forretress the ability to OHKO Iron Moth with Loaded Dice Rock Blast, and should only be used with Loaded Dice.
Items
========
* **Rocky Helmet**: Although Forretress lacks its own recovery, a Rocky Helmet still goes well with Forretress's high physical bulk.
* **Red Card**: Red Card makes it harder to set up on Forretress, and is particularly effective with Toxic Spikes.
* **Loaded Dice**: Loaded Dice are necessary if using Rock Blast.
* **Mental Herb**:Mental Herb lets Forretress do its main job vs. users of Taunt, though it sacrifices utility when Taunt is not used on Forretress.
* **Sitrus Berry**: A Sitrus Berry is also acceptable for the extra longevity. This allows Forretress to avoid the 2HKO from an Adamant Band Tera Flying Dragonite using Tera Blast, while also giving it about a 50/50 chance to live two unboosted Shadow Balls from Timid Flutter Mane or Gholdengo .
EV Spreads
========
* **252 HP / 252 Def / 4 SpD with Impish**: Further bolstering Forretress's great physical bulk with this simple spread is preferred, as Forretress can rely on Sturdy for special attackers. If using Gyro Ball or Volt Switch, a Relaxed nature and a 0 Speed IV is highly recommended.
[SET]
name: Offensive Support
move 1: Pin Missile
move 2: Rock Blast
move 3: Stealth Rock / Toxic Spikes / Rapid Spin
move 4: Rapid Spin / Gyro Ball / Thunder Wave/ Earthquake
item: Loaded Dice
ability: Sturdy/ Overcoat
nature: Adamant/ Brave
tera type: Rock
evs: 252 HP/ 252 Atk/ 4 Def
[SET COMMENTS]
* Loaded Dice Forretress can deal a shocking amount of damage to foes like Iron Moth and the ruinous quartet, provided they do not Tera.
* **Multi-hit moves**: With Loaded Dice, both Pin Missile and Rock Blast are obligatory on this set.
* **Hazards or Rapid Spin**: Offensive Forretress still benefits from setting up and/or removing hazards.
* **Gyro Ball**: Gyro Ball with a Brave nature can deal huge damage to fairies, and is perfectly accurate. In particular it OHKOs Flutter Mane that do not change their type from Fairy.
* **Thunder Wave**: If not using Gyro Ball, Thunder Wave is also an option to support the team.
[OTHER OPTIONS]
* **Counter**: With Sturdy, Counter can surprise a plethora of physical attackers.
* **Ice Spinner**: Ice Spinner is Forretress's best option to damage most Dragon-types.
* **Earthquake**: Earthquake 2hkos Gholdnego, who may try to block Rapid Spin, and OHKOs Iron MOth with full accuracy, which may switch in to absorb Toxic Spikes and try to hit Forretress with a Fire-type move.
Tera Types
========
Tera Dependency - Low: Forretress's great defensive typing and natural bulk mean it only needs to Tera, typically, to protect against its Fire-type weakness.
* **Water**: A Water Tera type grants a fire resistance, while also being a good defensive type all around.
* **Fire**: In addition to a Fire-type resistance, a Fire Tera grants a useful burn immunity.
* **Dragon**: Although a Dragon Tera type introduces several weaknesses, Forretress's default typing resists all of them, and it also resists Palafin's Wave Crash, so it can use Counter on it after Sturdy is broken.
Items
========
* **Loaded Dice** Loaded Dice is use to get the most out of Pin Missile and Rock Blast. While a Life Orb and Stone Edge might be tempting, Forretress lacks a consistently useful physical Bug-type move outside of Pin Missile.
EVs
========
* **252 HP/ 252 Atk/ 4 Def**: A simple EV spread to maximize offense and bulk is usually preferred, with a 0 Spe IV and Bravebeing an option if running Gyro Ball. However, some slow mons like Amoongus may no longer be outsped.
* **20 HP / 252 Atk / 236 Spe with Adamant**: With Thunder Wave, this EV spread outspeeds paralyyzed Iron Moth. It also outspeeds up to uninvested Skeledirge, but should only be used with Thunder Wave due to the lack of bulk.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/omastar68.291756/
Quality Checked by:({{}})
Grammar checked by:({{}})
Last edited: