Alrighty, I think I've got the basic idea in my head now.
Comfey @ Draining Kiss
Ability: Triage
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Taunt
- Synthesis
Would this be more acceptable? Draining kiss gives a much more better STAB fairy type move, Dazzling Gleam some great healing and gives decent damage output, even without Calm Mind boosts. Not only that, but it still gets priority (I presume) due to the nature of it's ability. It can still do what it wants with Taunt, which stops bulkier pokemon from giving it status, and Synthesis for all round better healing. And with the use of Calm Mind, and priority, It can do massive damage while heal almost just as much.
Or maybe...
Comfey @ Draining Kiss
Ability: Triage
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Energy Ball
- Giga Drain
A Calm Mind set that utilizes Comfey's priority, fantastic healing, and ability to boost it's stats. With increased Sp. Atk stats, not only will it deal more damage but it will also heal Comfey for more too, and due to it's +3 priority it can also outpace the rest of the metagame. Giga Drain is definitely interesting too and it will somehow heal 120% of the damage dealt? This will be something that will be looked into.
Salazzle (F) @ Smog
Ability: Corrosion
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Fire Blast
- Nasty Plot
- Hidden Power [Ice]
One word... Smog. Smog has an immediate 40% chance to cause poison. This immediately makes up for the large lack of damage that Smog as a move can do. Combine this with Sludge Bomb, and you have a massive 70% chance to cause poison. +Corrosion and you can spread poison everywhere and still do massive damage. And you don't even have to use Sludge Bomb in tandem with this. Every move (not sure about Nasty Plot) has a 40% chance to poison. You can even use Fire Blast, where you have now a 40% - 50% chance of dealing status (burn or poison) Unsure of whether this is a concept that is any good at all, but this is an idea that I found interesting and I think would be very cool.
In comparison, Scald has a 30% chance to burn. Yeah, that cool...
Weavile @ Shadow Claw
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Night Slash
- Slash
- Ice Shard
- Power-Up Punch
This is more of an idea that I had rather than anything usable in the metagame as of now. Shadow Claw gives every other move a high critical-hit ratio, and add this with Night Slash and Slash, and (I think) you will get critical hit every time? Not entirely sure though. I'm not sure whether a "high critical ratio." means basically +1 boost of focus energy or whatever, but it's just an idea I decided to challenge.
Anyway, those are just some of the ideas I have. Check for any mistakes please, I would appreciate the feedback.