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DNA Donors: Necrozma-Dawn Wings + Swoobat
Offspring name: Lucifer-Star(-Judgment)
New Type: Ghost/Flying (Ghost/Dragon)
Base Stats: Lost: 82/85/82/137 (+20)/91/115 (+20) (BST: 611)
Eternity: 82/147/61/147/61/167 (BST: 784)
New ability and desc: Almighty Attribute (Prism Armor + Unaware): Bypasses stat boosts and type effectiveness (i.e. neutral effectiveness) when attacking or being attacked. Cannot be ignored. Judgment: Neuroforce
Notable Moves: Nasty Plot, Moongeist Beam, Air Slash, Heat Wave, Psychic, Shadow Ball, Energy Ball, Knock Off, Earth Power, Roost, U-Turn, Photon Geyser, Power Gem, Dragon Pulse
Role Identification: Typical sub of mine: a Fusion with a bit of one-sided balance to it and a powerful ability. Actually, both have it as you take neutral damage, and you deal neutral damage. Like Unaware, it fucks over stat boosters and its Special Attack is also good for a Nasty Plot set. Lucifer takes all that out of the window and replaces it with a glass cannon. I rather avoid using physical moves because they neither have really good ones.
DNA Donors: Yveltal + Indeedee-Male
Offspring name: Yaldabaoth
New Type: Psychic/Dark
Base Stats: 113 (+20)/98/75/138 (+20)/96/97 (BST: 617)
New ability and desc: Cognitive World (Psychic Surge + Dark Aura): On switch-in, summons Cognitive World for the rest of the battle until it switches out. Powers up Psychic and Dark-type moves for both sides by 63% and prevents priority from occurring. Cannot be overridden by another terrain-setting ability or move. Affects airborne Pokemon.
Notable Moves: Calm Mind, Dark Pulse, Psychic, Psyshock, Oblivion Wing, Heat Wave, Focus Blast, Roost, U-Turn, Dazzling Gleam, Encore, Stored Power, Defog, Energy Ball
Role Identification: BOW DOWN TO YOUR TRUE GOD! And by that, I mean a weird false god. Its main draw is Cognitive World, providing it a massive boost to its STABs and a immunity to priority moves. Providing that, it's also permanent (for it, at least), so it can't be overridden with another one as long as its out. Its movepool is a bit barren, but it got a bit of coverage, so it's not a mono-attacker. However, somewhat middling Defenses don't really work out in the end.
DNA Donors: Arctozolt + Arctovish
Offspring name: Arctoarcto
New Type: Ice
Base Stats: 115 (+20)/100/100/100 (+10)/100 (+10)/60 (BST: 575)
New ability and desc: Slush Rush (Slush Rush + Slush Rush): Doubles Speed in Hail (gets +5 bonus).
Notable Moves: Ice Beam, Icicle Crash, Bolt Beak, Fishious Rend, Freeze-Dry, Scald, Thunderbolt, Stone Edge, Crunch, Hydro Pump, Taunt, Super Fang, Aurora Veil, Liquidation
Role Identification: Dracodraco needs a partner. Here's Arctoarcto then. It's....interesting. Not as much potential as Dracodraco, but it does have quite balanced stats barring its low Speed. The pure-Ice type doesn't help all wonders in defense, but it's quite good offensively, as is its pretty good coverage. Garbage for the OU, but I can see it work elsewhere.
DNA Donors: Zacian-Crowned + Sawk
Offspring name: Baal
New Type: Steel/Fighting
Base Stats: 103 (+20)/147/95/55/95/136 (+20) (BST: 631)
New ability and desc: Charge/Tetraja (Intrepid Sword + Sturdy): Boosts Attack by 1 on switch-in and when on 1 HP, surviving the hit. Immune to OHKO moves.
Notable Moves: Behemoth Blade, Close Combat, Wild Charge, Swords Dance, Ice Punch, Earthquake, Knock Off, Stone Edge
Role Identification: More Persona-named fusions, like Anjaconda. Baal is a powerful sweeper with decent bulk and a good ability and movepool. Steel/Fighting does have a few resistances to go with it, so it can take a few hits before being taken down.
Parents: Mawile + Eiscue
Shared egg group: Field
Offspring name: Maicicle
New Type: Steel/Ice
Base Stats: Defense: 72/92/107/70/82/60 (BST: 483)
Offense: 72/92/67/70/42/140 (BST: 483)
Mega Defense: 72/112/147/70/122/60 (BST: 583)
Mega Offense: 72/112/107/70/82/140 (BST: 583)
New ability and desc: Playstyle Switch (Ice Face + Hyper Cutter): Starts off in Defense mode, where it can't have its Attack lowered. When hit with a physical attack, it nullifies the damage and goes into Offense mode. Restores to Defense mode in the Hail. Mega: Huge Power
Notable Moves: Icicle Crash, Iron Head, Sucker Punch, Liquidation, Swords Dance, Belly Drum, Thunder Punch, Stealth Rock, Psychic Fangs, Knock Off, Rock Slide
Role Identification: OK, this was not made for the base. Its typing and lackluster stats are horrible for OU, but it got a Mega with 2 different styles. Belly Drum Offense is also the best set for base, BTW. Mega Defense gives it Huge Power, which buffs up its lackluster Attack to horrifying levels. But try doing Offensive and you got something that's a bit too scary. However, Ice/Steel sucks with 4x Fire and Fighting, so be careful.
DNA Donors: Melmetal + Cursola
Offspring name: Cursmetal
New Type: Steel/Ghost
Base Stats: 117 (+20)/129 (+10)/96/122 (+10)/97/32 (BST: 593)
New ability and desc: Gekitsui Shi (Iron Fist + Perish Body): Punch moves are boosted by 20% and put a Perish Song timer on the target. This is removed when it switches out.
Notable Moves: Double Iron Bash, Shadow Ball, Earthquake, Ice Beam, Thunderbolt, Will-O-Wisp, Ice Punch, Superpower, Thunder Wave, Psychic, Hydro Pump, Earth Power, Stealth Rock, Scald, Strength Sap
Role Identification: Being as slow as fuck, its role is to pressure the opponent with its Gekitsui Shi ability, giving the opponent to have 3 turns to switch out before they die. On top of that, its also a really strong Trick Room attacker when going that route, with good 129/122 offenses and a great defensive typing, as well as acceptable bulk, it does have all the coverage needed to go all out.