Yeah, but the problem is Fire Blast/Thrower hits hard Skarmory, Ferrothorn, and Forretress. Brick Break hits decently only Ferrothorn. About ice types, they're already covered by Iron Head.
thats true, you can tell I am completely alert and on the ball today, I would go with Flamethrower then, its dependable and even though its a SpAtk move, it makes most pokemon like Ferrothorn and Forretress cry with a x4 boost on them, and it makes Skarmory cringeYeah, but the problem is Fire Blast/Thrower hits hard Skarmory, Ferrothorn, and Forretress. Brick Break hits decently only Ferrothorn. About ice types, they're already covered by Iron Head.
How is it a setup sweeper? its scarfed, it cant set up.. Don't get me wrong Choice Scarfed Garchomp is good and even deadly as a setup sweeper
XD oh, ok! got it!I meant for a different set. If it has Choice Scarf, then of course it can't set up.
I can't see that anyone has answered this for you.I want to try running a defensive garchomp and your post looks effective, especially judging all the likes it got.
I'm used to a defensive mon running full HP and defensive ev's could you just humor me and explain why defensechomp runs a lot of speed ev's?
0 SpA Garchomp Flamethrower vs. 252 HP / 0 SpD Skarmory: 146-172 (43.7 - 51.4%) -- guaranteed 3HKO after Leftovers recoverywell, even though its a SpAtk move, Flamethrower is always an option for Garchomp but I think I would run one with Brick Break serving a dual purpose, letting it take advantage of combining its x2 damage on pesky ice types, and giving it the ability to break barriers that otherwise would be very annoying for him
You are missing out on a great amount of power and coverage (The well known Edgequake) by not using Stone Edge, a Sand Force SE coming off 170 attack is deadly and it allows you to 1hko the likes of Salamance on the switch (Who outspeed Mega Garchomp)My current setup with Garchomp is,
Naughty Nature
Item: Garchompite
Dragon Rush
Earthquake
Sandstorm
Hone Claws
I use a baton passer to give evasion and agility before passing, and then start with mega evolution and Hone Claws. Then I buff up with Sandstorm twice before alternating between Earthquake and Dragon Rush depending on type of opponent.
I keep Snorlax sidelined for extra support and yawn if needed for setup. It involves a bit of extensive setup, but the evasion from baton pass makes it a sinche. Biggest concerns are never miss moves, and priority attacks in the first two turns.
If you want your Sandstorm, why not have someone else setting it up? This way you could get another coverage move like Stone Edge or a special move like Fire Blast to take care of Skarmory.That could work, but it helps to have some utility with a Garchomp. The goal of mine is to not take any hit's during set up. That way I can focus on getting as much damage output as I can.
While his SAtk is nice, it's nowhere near that Atk. Or the possible boosts he can get from it. I tend to favor something that will probably guarente a 1-3 hit K.O. over risking not having stab or a sufficient power to back it up.
Ugh, no offense, that's a terrible set, you are just way too slow to even function. Just use Naughty max SpA and SpeYou are missing out on a great amount of power and coverage (The well known Edgequake) by not using Stone Edge, a Sand Force SE coming off 170 attack is deadly and it allows you to 1hko the likes of Salamance on the switch (Who outspeed Mega Garchomp)
And that 120 base special attack is too good to to be used, and allows you to take care of Skarmory.
I've been using this Mega Garchomp recently, protected by Dual Screens. It doesn't like burns but its not completely useless with a burn as it can hit hard with Draco Meteor and Fire Blast.
Confused Shark (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 236 Atk / 248 HP / 24 SAtk
Brave Nature
- Draco Meteor
- Earthquake
- Stone Edge
- Fire Blast
I think this set would work for a speedy M-Garchomp too.
No offense taken. I'm always up for suggestions.Ugh, no offense, that's a terrible set, you are just way too slow to even function. Just use Naughty max SpA and Spe
If it's on a team with either Hippowdon or Tyranitar, Sand Veil is probably the superior ability, otherwise rough skin is better. Always go with jolly as it allows it to outspeed 89-101 positive natured mons, which encompasses so many offensive mons, and is way more important that a little extra damage from adamant.Is Adamant a better nature than Jolly though? Also is Rough Skin a better ability given that sandstorm only lasts five turns now even with sandstream?
What, do you not use Scarf Swords Dance Garchomp? Git gud.How is it a setup sweeper? its scarfed, it cant set up.
Landorus-I is debateable, it's a nice surprise since most run Sheer Force so you can often grab a free Swords Dance, Rock Polish, or extra hit when your opponent sends out the wrong mon.I'm curious: are there better Sand Force users than M-Chomp?
+1 Jolly Megazard X, everything that usually affords to run Timid Scarf or Jolly Scarf (like Staraptor or Hydreigon), Scarfdorus and Jolly/Naive Scarfdorus-TWhat can't adamant Scarfchomp outspeeds that jolly does? I thought that everything but Deoxys-S, but I mean monsters at +1 speed.
Thanks!
The problem is that eject button is one-use item, so the strategy can only be used once. Also, Smooth rock increases sand's duration to 8 turns (actually 7, with the turn used switching in) and allows chomp to have the sand for 6 turns, outdoing the eject button anyway. Also, megachomp generally shouldn't be staying in for 4 turns. It should try to get in, KO something, and get out.I've been reading through here a bit and was thinking of a quick way to set up for Mega-Chomp and then it dawned on me, stick an eject button on either tyranitar or Hippodown. Switch em in real quick into a hopefully resisted move, set sandstorm, and then get bounced out as soon as they are hit. Out comes ol Chompy, go mega, and sweep for 4 turns. Thoughts?