Galarian Zapdos
Base Stats: 80 HP (-10) / 125 Atk /
95 Def (+5) /
105 SpA (+20) /
95 (+5) / 100 Spe BST: 600 (+20)
Abilities: Defiant /
Reckless /
Static
New Moves: Double Kick, High Jump Kick, Jump Kick, Take Down, Wild Charge, Focus Blast
Thunderous Kick: 100 BP, 50% chance to lower defense (Fire Lash clone)
Reasoning:
Reckless: "Belligerent by nature and ever thirsting for battle, Galarian Zapdos seeks out opponents stronger than itself so it could test its might"
Static: "This Pokémon earned the name of its Kantonian counterpart due to the electric-like crackling sounds that come from its feathers rubbing together"
Stats: 600 BST and 80 HP is in line with the Kanto relatives. Didn't want to give it any more attack or definitely not speed because with Reckless this mon is already an absurd nuke so I wanted to make it balanced. +5 to defenses give it similar bulk to vanilla and +20 special attack for balance reasons and it gives you the option to used mixed sets, which might be cool. The other Galar birds will be modeled after the stat spread of 125/105/100/95/95/80.
New Moves: The three kicking moves are straight forward and the jump kicks give it Reckless nukes. Take Down works as a weaker fighting STAB that can be used with Reckless, although it's still weaker than Close Combat, that fits the theme and isn't blocked by ghosts. Wild Charge because I felt giving it one Electric move was appropriate and it is the most fitting one and abusable with Reckless. Focus Blast gives special/mixed sets some fringe viability along with already having Hurricane.
Thunderous Kick: I wanted to make all of the signature moves 100 BP and the 100% defense drop is pretty obnoxious to play around (which is why we changed Fire Lash too) and made this move clearly better than the signature moves of the other two birds.
Galarian Articuno
Base Stats: 80 HP (-10) /
95 Atk (+10) /
95 Def (+10) / 125 SpA /
105 SpD (+5) /
100 Spe (+5) BST: 600 (+20)
Abilities: Competitive /
No Guard /
Tinted Lens
New Moves: Aura Sphere, Ice Beam, Teleport, Laser Focus, Lock On, Steel Wing
Freezing Glare: 100 BP, 20% chance to freeze
Reasoning:
Stats: Basically the same distribution as its vanilla stats but adjusted to the 600 BST and the numbers already established. Slight increase to most stats and -10 HP.
No Guard: "Its eyes can fire beams of psychic energy that leave its opponents stuck in place, as if frozen solid" (hard to miss attacks when your opponent is frozen in place"
Tinted Lens: Not really too much of a reason for this one but I imagine the way its eyes look (kind of like goggles) and the fact its psychic powers are heavily tied to its eyes, I think it would have a very unique perspective with its vision
New Moves: Aura Sphere because coverage and its psychic powers (no guard Focus Blast would be too much). Ice Beam because I also wanted to give it one ice move, and it shoots beams that freezes the target from its eyes. Teleport because this: "It also has the ability to create mirages of itself in order to fool its opponent and escape". Laser Focus and Lock On just to keep with the vision theme and give it the same number of new moves as Zapdos-G. Steel Wing because this "the blades on its wings can be used to slice through iron as easily as paper"
Freezing Glare: 100 BP with a slightly higher chance to freeze than most ice moves because freezing is basically its whole thing
Galarian Moltres
Base Stats: 80 HP (-10 HP) /
95 Atk (+10) /
100 Def (+10) /
105 SpA (+5) / 125 SpD /
95 Spe (+5) BST: 600 (+20)
Abilities: Berserk /
Pressure /
Flame Body
New Moves: Heat Wave, Whirlwind, Razor Wind, Roost, Dream Eater, Burning Jealousy
Fiery Wrath: 100 BP, 10% chance to flinch, 10% to burn
Reasoning:
Stats: Like with Articuno, just adjusting its vanilla stat distribution to the 600 BST. I kinda didn't want to give it 100 defense because its bulk is kinda ridiculous for this level of offensive threat but I also wanted to retain it being slower than the others and didn't really want to give it 100 speed either.
Pressure: "The sinister energy that blazes from within its body is so oppressive that most Pokémon can't even approach it"
Flame Body: "these features exude a magenta, flame-like energy that earns it the name of its Kantonian counterpart"
New Moves: Heat Wave for a fire move that makes the most sense. Whirlwind and Razor Wind because regular Moltres also has them, and this is the case where I think there should be the most movepool overlap between the two. Roost because its a bird that's flying, unlike the other two (Articuno levitates through its psychic powers, but gets Recover already anyways). Dream Eater: "The aura has the power to consume the spirit of its victims, reducing them to burned-out shadows of themselves". Burning Jealousy: "Galarian Moltres attacks by spreading its wings wide to unleash its energy in a powerful aura that attacks the minds of its foes, inflicting deep fatigue as it burns away their energy from within" as well as the fact that a common theme with G-Molt is how it has a lot of bottled up anger despite being calm.
Fiery Wrath: Idk if we have anything like this but I thought two secondary effects would be really interesting for a move that's normal just a slightly enhanced Dark Pulse clone. No fighting coverage because this mon is already
really good and that would be broken.
Although they all only have slight stat adjustments, I think these changes give them some much needed life through new abilities and moves, and all three are certainly upgraded from before.