Thank you very much to all who voted and made submissions to the previous slate!
It was nice to see some submissions to a nearly dead meta, lol
Here are the winning entries:
It was nice to see some submissions to a nearly dead meta, lol
Here are the winning entries:
Base Stats: 80 HP (-10) / 90 Atk (+5) / 100 Def (+10) / 125 SpA / 110 SpD (+10) / 95 Spe BST: 600 (+20)
Abilities: Competitive / No Guard / Tinted Lens
New Moves: Aura Sphere, Ice Beam, Teleport, Laser Focus, Lock On, Steel Wing, Glare, Roost, Defog, Whirlwind, Razor Wind
Freezing Glare: 100 BP; 30% chance to lower the target's Speed + 10% chance to freeze
Reasoning:
Stats: Basically the same distribution as its vanilla stats but adjusted to the 600 BST and the numbers already established. Slight increase to most stats and -10 HP.
No Guard: "Its eyes can fire beams of psychic energy that leave its opponents stuck in place, as if frozen solid" (hard to miss attacks when your opponent is frozen in place"
Tinted Lens: Not really too much of a reason for this one but I imagine the way its eyes look (kind of like goggles) and the fact its psychic powers are heavily tied to its eyes, I think it would have a very unique perspective with its vision
New Moves: Aura Sphere because coverage and its psychic powers (no guard Focus Blast would be too much). Ice Beam because I also wanted to give it one ice move, and it shoots beams that freezes the target from its eyes. Teleport because this: "It also has the ability to create mirages of itself in order to fool its opponent and escape". Laser Focus and Lock On just to keep with the vision theme and give it the same number of new moves as Zapdos-G. Steel Wing because this "the blades on its wings can be used to slice through iron as easily as paper"
Abilities: Competitive / No Guard / Tinted Lens
New Moves: Aura Sphere, Ice Beam, Teleport, Laser Focus, Lock On, Steel Wing, Glare, Roost, Defog, Whirlwind, Razor Wind
Freezing Glare: 100 BP; 30% chance to lower the target's Speed + 10% chance to freeze
Reasoning:
Stats: Basically the same distribution as its vanilla stats but adjusted to the 600 BST and the numbers already established. Slight increase to most stats and -10 HP.
No Guard: "Its eyes can fire beams of psychic energy that leave its opponents stuck in place, as if frozen solid" (hard to miss attacks when your opponent is frozen in place"
Tinted Lens: Not really too much of a reason for this one but I imagine the way its eyes look (kind of like goggles) and the fact its psychic powers are heavily tied to its eyes, I think it would have a very unique perspective with its vision
New Moves: Aura Sphere because coverage and its psychic powers (no guard Focus Blast would be too much). Ice Beam because I also wanted to give it one ice move, and it shoots beams that freezes the target from its eyes. Teleport because this: "It also has the ability to create mirages of itself in order to fool its opponent and escape". Laser Focus and Lock On just to keep with the vision theme and give it the same number of new moves as Zapdos-G. Steel Wing because this "the blades on its wings can be used to slice through iron as easily as paper"
Base stats: 80 (-10) / 125 / 100 (+10) / 95 (+10) / 90 / 110 (+10) (BST: 600)
Abilities: Defiant / Limber (CFM: cannot be paralysed or lose Speed) / Quick Feet
Moves: Roost, Focus Blast (CFM: 80% accurate), Wild Charge (CFM: recoil + 10% paralysis), Rolling Kick (CFM: 65BP, 100% chance to raise Speed)
Thunderous Kick: 100 BP; 30% to lower the target's Defence + 10% chance to paralyse
Reasoning: this is another monster that's already excellent, but its typing pushes it a tier above Articuno in my opinion. In fact, there's little that can be done without just making it stupidly good - so that's what I decided to. With 125/95/110 offensive stats with Sheer Force, this thing is a dangerous juggernaut - especially since it has dual STAB to abuse with it in a buffed (or nerfed?) Thunderous Kick with Drill Peck (CFM: Liquidation clone). Gave it some other toys to make it a little more interesting, if you consider using a move other than its physical STABs to smash everything in your way.
Abilities: Defiant / Limber (CFM: cannot be paralysed or lose Speed) / Quick Feet
Moves: Roost, Focus Blast (CFM: 80% accurate), Wild Charge (CFM: recoil + 10% paralysis), Rolling Kick (CFM: 65BP, 100% chance to raise Speed)
Thunderous Kick: 100 BP; 30% to lower the target's Defence + 10% chance to paralyse
Reasoning: this is another monster that's already excellent, but its typing pushes it a tier above Articuno in my opinion. In fact, there's little that can be done without just making it stupidly good - so that's what I decided to. With 125/95/110 offensive stats with Sheer Force, this thing is a dangerous juggernaut - especially since it has dual STAB to abuse with it in a buffed (or nerfed?) Thunderous Kick with Drill Peck (CFM: Liquidation clone). Gave it some other toys to make it a little more interesting, if you consider using a move other than its physical STABs to smash everything in your way.
Base stats: 80 (-10) / 100 (+15) / 90 / 110 (+10) / 125 / 95 (+5) (BST: 600)
Abilities: Berserk (CFM: +2 to the higher offensive stat) / Intimidate / Flare Boost
Moves: Roost, Defog, Will-o-Wisp, Heat Wave, Night Slash (CFM: 100BP, 95% accurate), Swords Dance, Drill Peck (CFM: Liquidation clone), Razor Wind (CFM: Flying-type Psyshock + 10% def drop chance)
Fiery Wrath: 100BP; 30% chance to lower the target's Sp. Def + 10% chance to burn
Reasoning: This is the one mon of the three that definitely feels like it was downgraded the most compared to its Gen I counterpart. From a powerful attacker to... a specially defensive Dark-type (lol) with no recovery or utility? Well, now it can actually be an effective defensive mon with Intimidate (from Bulbapedia: "The sinister energy that blazes from within its body is so oppressive that most Pokémon can't even approach it") along with reliable recovery and Defog and Will-o-Wisp! Mandibuzz, eat your heart out... On top of that, it regains some of its counterparts awesome offensive prowess on both the special and physical sides with great STABs, boosting moves, and even priority in Sucker Punch.
Abilities: Berserk (CFM: +2 to the higher offensive stat) / Intimidate / Flare Boost
Moves: Roost, Defog, Will-o-Wisp, Heat Wave, Night Slash (CFM: 100BP, 95% accurate), Swords Dance, Drill Peck (CFM: Liquidation clone), Razor Wind (CFM: Flying-type Psyshock + 10% def drop chance)
Fiery Wrath: 100BP; 30% chance to lower the target's Sp. Def + 10% chance to burn
Reasoning: This is the one mon of the three that definitely feels like it was downgraded the most compared to its Gen I counterpart. From a powerful attacker to... a specially defensive Dark-type (lol) with no recovery or utility? Well, now it can actually be an effective defensive mon with Intimidate (from Bulbapedia: "The sinister energy that blazes from within its body is so oppressive that most Pokémon can't even approach it") along with reliable recovery and Defog and Will-o-Wisp! Mandibuzz, eat your heart out... On top of that, it regains some of its counterparts awesome offensive prowess on both the special and physical sides with great STABs, boosting moves, and even priority in Sucker Punch.