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Battle Rules
3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip
A new user who already has 4 maxed Pokemon, it's Willow Wisps!
Willow Wisps:
Wisel [No Gender]
[Type] Ghost | Grass
[Ghost] Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
[Grass] Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
[Abilities] Steelworker
[Steelworker] This Pokemon is capable of using Steel-type moves as proficiently as its own STAB moves, raising the BAP of Steel-type attacks by three (3) and lowering the EN Cost of all Steel-type moves by one (1).
[Nature] Quiet
[Stats]
100 | 5 | 4 | 4 | 3 | 34 (-10% Evasion)
SC | WC | BRT
6 | 6 | 20
EC: N/A
MC: 0
AC: N/A
Movepool
Switcheroo
Absorb
Growth
Rapid Spin
Astonish
Mega Drain
Wrap
Gyro Ball
Metal Sound
Giga Drain
Rest
Embargo
Swords Dance
Sleep Talk
Toxic
Protect
Substitute
Double Team
Earthquake
Bulldoze
Heavy Slam
Flash Cannon
Anchor Shot
Energy Ball
Power Whip
Grass Knot
Brick Break
Surf
Whirlpool
Sludge Wave
Facade
Return
Frustration
Rock Slide
Shadow Ball
Payback
Thief
Brutal Swing
Hidden Power [Rock]
Aerial Ace
Sarpoi [Male]
[Type] Poison | Dark
[Poison] Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
[Dark] Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
[Abilities] Poison Touch | Gluttony | Power of Alchemy (Unlocked)
[Poison Touch] By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[Gluttony] This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
[Power of Alchemy] When this Pokemon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosen. If in a multiple battle an ally faints while this Pokemon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen for six (6) actions. Command: Activate Power of Alchemy - 5 En - Replace Power of Alchemy with the ability of a fainted ally for six (6) actions.
[Nature] Rash
[Stats]
110 | 4 | 3 | 4 | 3 | 50
SC | WC | BRT
2 | 4 | 20
EC: 6/6
MC: 0
AC: 5/5
Movepool
Venom Drench
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Imprison
Mean Look
Shadow Sneak
Pursuit
Clear Smog
Toxic
Taunt
Protect
Substitute
Torment
Poison Jab
Stone Edge
Rock Slide
Rock Tomb
Flamethrower
Fire Blast
Sludge Wave
Sludge Bomb
Brick Break
Facade
Shadow Ball
Venoshock
Knock Off
Focus Blast
Hidden Power [Ice]
Crunch
Rest
Sleep Talk
Infestation
Snarl
Dark Pulse
Galox [Male]
[Type] Rock | Electric
[Rock] Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power
[Electric] Electric STAB; immune to paralysis status.
[Abilities] Magnet Pull | Sturdy | Galvanize (Unlocked)
[Magnet Pull] Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
[Sturdy] This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[Galvanize] By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Galvani e receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
[Nature] Careful
[Stats]
100 | 5 | 5 | 1 | 4 | 45
SC | WC | BRT
3 | 7 | 20
EC: 9/9
MC: 0
AC: 5/5
Movepool
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Roll-out
Magnet Rise
Counter
Flail
Block
Endure
Protect
Substitute
Rest
Sleep Talk
Roar
Frustration
Earthquake
Return
Brick Break
Double Team
Rock Tomb
Facade
Brutal Swing
Explosion
Stealth Rock
Double-Edge
Stone Edge
Gyro Ball
Wild Charge
Curse
Giga Impact
Sandstorm
Toxic
With good matchups and a strong ability, watch out for Muk-A.
A user who's quickly risen through the ranks to Psychic qualifiers, a gym badge, and a host of important roles in the community, it's Exclaimer!
Exclaimer:
Selena [] [Primarina]
[Type]
[Abilities]
[Stats and Nature]
[Counters]
[Moves] (40/xx)
Anchovies [-] [Dhelmise]
[Type]
[Abilities]
[Stats and Nature]
[Counters]
[Moves] (40/xx)
Shapestealer [-] [Silvally]
[Type]
[Abilities]
[Stats and Nature]
[Counters]
[Moves] (40/xx)
With the ability to check any of its opponents, watch out for Silvally.
Coinflop: <=5000 (Willow Wisps); >=5001 (Exclaimer)
=484 (Crit Willow Wisps)
Willow Wisps sends out
Exclaimer sends out and orders
Willow Wisps orders
I ref
3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip
A new user who already has 4 maxed Pokemon, it's Willow Wisps!
Willow Wisps:
Wisel [No Gender]
[Type] Ghost | Grass
[Ghost] Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
[Grass] Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
[Abilities] Steelworker
[Steelworker] This Pokemon is capable of using Steel-type moves as proficiently as its own STAB moves, raising the BAP of Steel-type attacks by three (3) and lowering the EN Cost of all Steel-type moves by one (1).
[Nature] Quiet
[Stats]
100 | 5 | 4 | 4 | 3 | 34 (-10% Evasion)
SC | WC | BRT
6 | 6 | 20
EC: N/A
MC: 0
AC: N/A
Movepool
Switcheroo
Absorb
Growth
Rapid Spin
Astonish
Mega Drain
Wrap
Gyro Ball
Metal Sound
Giga Drain
Rest
Embargo
Swords Dance
Sleep Talk
Toxic
Protect
Substitute
Double Team
Earthquake
Bulldoze
Heavy Slam
Flash Cannon
Anchor Shot
Energy Ball
Power Whip
Grass Knot
Brick Break
Surf
Whirlpool
Sludge Wave
Facade
Return
Frustration
Rock Slide
Shadow Ball
Payback
Thief
Brutal Swing
Hidden Power [Rock]
Aerial Ace
Sarpoi [Male]
[Type] Poison | Dark
[Poison] Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
[Dark] Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
[Abilities] Poison Touch | Gluttony | Power of Alchemy (Unlocked)
[Poison Touch] By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[Gluttony] This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
[Power of Alchemy] When this Pokemon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosen. If in a multiple battle an ally faints while this Pokemon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen for six (6) actions. Command: Activate Power of Alchemy - 5 En - Replace Power of Alchemy with the ability of a fainted ally for six (6) actions.
[Nature] Rash
[Stats]
110 | 4 | 3 | 4 | 3 | 50
SC | WC | BRT
2 | 4 | 20
EC: 6/6
MC: 0
AC: 5/5
Movepool
Venom Drench
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Imprison
Mean Look
Shadow Sneak
Pursuit
Clear Smog
Toxic
Taunt
Protect
Substitute
Torment
Poison Jab
Stone Edge
Rock Slide
Rock Tomb
Flamethrower
Fire Blast
Sludge Wave
Sludge Bomb
Brick Break
Facade
Shadow Ball
Venoshock
Knock Off
Focus Blast
Hidden Power [Ice]
Crunch
Rest
Sleep Talk
Infestation
Snarl
Dark Pulse
Galox [Male]
[Type] Rock | Electric
[Rock] Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power
[Electric] Electric STAB; immune to paralysis status.
[Abilities] Magnet Pull | Sturdy | Galvanize (Unlocked)
[Magnet Pull] Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
[Sturdy] This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[Galvanize] By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Galvani e receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
[Nature] Careful
[Stats]
100 | 5 | 5 | 1 | 4 | 45
SC | WC | BRT
3 | 7 | 20
EC: 9/9
MC: 0
AC: 5/5
Movepool
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Roll-out
Magnet Rise
Counter
Flail
Block
Endure
Protect
Substitute
Rest
Sleep Talk
Roar
Frustration
Earthquake
Return
Brick Break
Double Team
Rock Tomb
Facade
Brutal Swing
Explosion
Stealth Rock
Double-Edge
Stone Edge
Gyro Ball
Wild Charge
Curse
Giga Impact
Sandstorm
Toxic
With good matchups and a strong ability, watch out for Muk-A.
A user who's quickly risen through the ranks to Psychic qualifiers, a gym badge, and a host of important roles in the community, it's Exclaimer!
Exclaimer:
Selena [] [Primarina]
[Type]
Water / Fairy
[Abilities]
Torrent
Liquid Voice (✓)
Liquid Voice (✓)
[Stats and Nature]
Nature: Bold [+ Defense, - Attack]
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 5
Speed: 60
Base Stat Total: 21
Size Class: 2
Weight Class: 3
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 5
Speed: 60
Base Stat Total: 21
Size Class: 2
Weight Class: 3
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] (40/xx)
Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby Doll Eyes
Aqua Jet
Encore
Bubblebeam
Sing
Hyper Voice
Moonblast
Hydro Pump
Amnesia
Aqua Ring
Charm
Perish Song
Wonder Room
Toxic
Hidden Power Rock
Ice Beam
Blizzard
Light Screen
Protect
Rain Dance
Psychic
Shadow Ball
Double Team
Reflect
Rest
Attract
Energy Ball
Scald
Psych Up
Sleep Talk
Substitute
Surf
Dazzling Gleam
Hydro Cannon
Water Pledge
Pound
Water Gun
Growl
Disarming Voice
Baby Doll Eyes
Aqua Jet
Encore
Bubblebeam
Sing
Hyper Voice
Moonblast
Hydro Pump
Amnesia
Aqua Ring
Charm
Perish Song
Wonder Room
Toxic
Hidden Power Rock
Ice Beam
Blizzard
Light Screen
Protect
Rain Dance
Psychic
Shadow Ball
Double Team
Reflect
Rest
Attract
Energy Ball
Scald
Psych Up
Sleep Talk
Substitute
Surf
Dazzling Gleam
Hydro Cannon
Water Pledge
Anchovies [-] [Dhelmise]
[Type]
Ghost / Grass
[Abilities]
Steelworker
[Stats and Nature]
Nature: Quiet [+ Special Attack, - Speed]
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 3
Speed: 34 (-10% Evasion)
Base Stat Total: 20
Size Class: 6
Weight Class: 6
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 3
Speed: 34 (-10% Evasion)
Base Stat Total: 20
Size Class: 6
Weight Class: 6
[Counters]
MC: 0
[Moves] (40/xx)
Switcheroo
Absorb
Growth
Rapid Spin
Astonish
Mega Drain
Wrap
Gyro Ball
Metal Sound
Giga Drain
Whirlpool
Anchor Shot
Shadow Ball
Energy Ball
Heavy Slam
Phantom Force
Power Whip
Toxic
Hidden Power Ice
Hyper Beam
Protect
Rain Dance
Solar Beam
Earthquake
Brick Break
Sludge Wave
Aerial Ace
Facade
Rest
Thief
Shadow Claw
Payback
Giga Impact
Bulldoze
Rock Slide
Grass Knot
Sleep Talk
Substitute
Flash Cannon
Surf
Absorb
Growth
Rapid Spin
Astonish
Mega Drain
Wrap
Gyro Ball
Metal Sound
Giga Drain
Whirlpool
Anchor Shot
Shadow Ball
Energy Ball
Heavy Slam
Phantom Force
Power Whip
Toxic
Hidden Power Ice
Hyper Beam
Protect
Rain Dance
Solar Beam
Earthquake
Brick Break
Sludge Wave
Aerial Ace
Facade
Rest
Thief
Shadow Claw
Payback
Giga Impact
Bulldoze
Rock Slide
Grass Knot
Sleep Talk
Substitute
Flash Cannon
Surf
Shapestealer [-] [Silvally]
[Type]
Normal
[Abilities]
RKS System
[Stats and Nature]
Nature: Brave [+ Attack, - Speed]
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Speed: 82 (-10% Evasion)
Base Stat Total: 18
Size Class: 4
Weight Class: 5
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Speed: 82 (-10% Evasion)
Base Stat Total: 18
Size Class: 4
Weight Class: 5
[Counters]
EC: 6/6
MC: 0
MC: 0
[Moves] (40/xx)
Multi-Attack
Heal Block
Imprison
Iron Head
Poison Fang
Fire Fang
Ice Fang
Thunder Fang
Tackle
Rage
Pursuit
Bite
Aerial Ace
Crush Claw
X-Scissor
Crunch
Air Slash
Razor Wind
Parting Shot
Roar
Toxic
Ice Beam
Hyper Beam
Protect
Thunderbolt
Shadow Ball
Flamethrower
Facade
Rest
Explosion
Payback
Giga Impact
Thunder Wave
Rock Slide
Sleep Talk
U-Turn
Substitute
Flash Cannon
Surf
Draco Meteor
Heal Block
Imprison
Iron Head
Poison Fang
Fire Fang
Ice Fang
Thunder Fang
Tackle
Rage
Pursuit
Bite
Aerial Ace
Crush Claw
X-Scissor
Crunch
Air Slash
Razor Wind
Parting Shot
Roar
Toxic
Ice Beam
Hyper Beam
Protect
Thunderbolt
Shadow Ball
Flamethrower
Facade
Rest
Explosion
Payback
Giga Impact
Thunder Wave
Rock Slide
Sleep Talk
U-Turn
Substitute
Flash Cannon
Surf
Draco Meteor
With the ability to check any of its opponents, watch out for Silvally.
Coinflop: <=5000 (Willow Wisps); >=5001 (Exclaimer)
=484 (
Willow Wisps sends out
Exclaimer sends out and orders
Willow Wisps orders
I ref