As long as a game is strategically deep enough to attract people and that the game promotes and facilitates high level play, then I think balance isn't an issue in a game. Balance is a nice thing to have, but not the first thing you look at to see whether a fighting game is good/competitive.
So yeah, bring on more Gundam.
Can you elaborate on this? I was kinda excited for that and then nothing really seemed to come of it, didn't see any decent competitive videos of it or anything. Which is just fine for me really, since I wouldn't have had the means to play it in the first place.Moku said:Capcom x tekken looks like ougon musou kyoku all over again from what I have heard
so not to hype.
Oh sure. My apologies. It is not really a type of game play style I prefer, and it has been playable at a few events. Most all the combos, regardless of team turn into an ABC tag ABC super in a similar manner to Ougon Musou Kyoku. Even with the flashy videos I am hesiten because I fear this will make for a bland cast the way it did with the for-mentioned umineko fighter even though it seems diverse enuf now. Pandora Mode to me seems like a comeback mechanic. You get rewarded for doing poorly to create a false scene of hype and the illusion that both sides are still doing well. This is a bad trend, in my opinion, that many recent fighting games have put in the game mechanics. Something like revenge meter in SF4 or MvC3 Xfactor. The gem system could be interesting, and I am not quite sure if it will be bad or good. Could be like play completely different charters, the way a different assist is like playing a different team in MvC, Vangard Princess, or you arcana in AH. Finaly All the people I have talked to who have played SFxT have not told me that they have really liked it much at best. I have never played it so, it could be a grate game, but I will probably not play it first chance I get.Can you elaborate on this? I was kinda excited for that and then nothing really seemed to come of it, didn't see any decent competitive videos of it or anything. Which is just fine for me really, since I wouldn't have had the means to play it in the first place.
Melty Blood looks fun to me. I've never touched it but as soon as I have the means, I definitely intend to.
Gundam vs Gundam is pretty competitive actually. Usually the top game of the Arcadia carts every month.
It's not a traditional fighter, but I'll be damned if I don't say it's not a good one.
Yeah, basically. As you get close to the corner and land a move, there are various ways you can get into a DP loop of some kind. For example, any time they are high enough in the air to do 6C>6D, you can do 6C>6D>6C>623B>6C>623C for a nice mini-loop; it's not optimal damage, but when you are used to doing DP loops, it's easy to remember to do it and to keep from dropping it. You can also do it out of your mixup; you can do some kind of loop out of any of Jin's C moves in the corner, including Sekkaijin. It even works as a 50 meter combo, as seen in Challenges 8 and 9: I like doing 3C>623A>RC>6C>623C>5A>5C>623B>6C>623C>5A>5C>623C, which does 4315, gives you back 21 meter, and doesn't even require you to land a raw 6C like many of the good Hiyoku combos do.But I'm still struggling with the "flexibility" and "pieces". I'm not too sure what you mean by that. Are you suggesting the DP loop is composed of little sections that you can take out move around and stuff? And if so, where are these, because I can't really add variations to the version I'm doing without breaking it altogether.
i would know if my FUCKING STICK'S USB (or breakaway) CABLE DIDN'T DECIDE TO SHORT ON ME SIX DAYS AFTER I BOUGHT NEW BUTTONS FOR MY STICKMB:CC crack is out, with netplay :D
so far I've not had much success connecting, though.. anyone else?
D:i would know if my FUCKING STICK'S USB (or breakaway) CABLE DIDN'T DECIDE TO SHORT ON ME SIX DAYS AFTER I BOUGHT NEW BUTTONS FOR MY STICK
the one time i tried it didn't work though
IMO it feels really GGish, without all of the air game at neutral.Honestly, the tutorial is horrible and i dont know shit about the franchise. I was hoping my Blazblue and Guilty gear experience would help me get used to hardcore 2D Fighters but NOOOOOOOOOOO.