Golurk (QC: 3/3) (GP: 2/2)

Punchshroom

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[OVERVIEW]
Golurk has a unique typing with immunities to Normal, Fighting, and Electric, which allows it to block Rapid Spin and Volt Switch while being one of the few physical attackers in the tier unfazed by Fighting-type attacks. It boasts an extremely high Attack stat with a potent STAB combination as well as solid coverage, making it very tricky to wall. Golurk even has decent bulk for an offensive Pokemon, and it has usable abilities in the form of Iron Fist and No Guard; Iron Fist boosts the power of Golurk's various punching moves while No Guard ensures none of Golurk's (or its foe's) attacks miss. Unfortunately, Golurk often fails to fire off as many attacks as it would like, given that is very slow for an offensive Pokemon and carries numerous weaknesses to common attacking types such as Water, Grass, Ice, and Dark, the latter entailing a Pursuit weakness. This hinders its effectiveness as a spinblocker.

[SET]
name: Wallbreaker
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Zen Headbutt / Thunder Punch
ability: Iron Fist
item: Choice Band
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
Earthquake is Golurk's main damaging move, dishing out heavy damage against any non-Ground-resistant or -immune foes, and can even still hurt frailer Ground-resistant Pokemon, such as Lilligant. Shadow Punch receives STAB and is boosted by Iron Fist. It provides great neutral coverage alongside Earthquake, making it Golurk's next best attacking option. It nails most Levitate Pokemon such as Uxie and Rotom, hammers bulky Psychic-types such as Musharna for major damage, and is Golurk's most powerful attack against Gourgeist, one of the physically bulkiest Pokemon in the tier. Ice Punch nails Grass-types for heavy damage on the switch, which makes foes such as Torterra, Leafeon, and Tangela hesitant to switch in and deters the likes of Torterra and Cacturne from setting up. It also provides coverage on Flying-types that aren't susceptible to Shadow Punch, such as Swellow and Rotom-S. Zen Headbutt 2HKOes Weezing on the switch, while Thunder Punch can be used to swiftly OHKO Pelipper; it's worth noting that Shadow Punch already 2HKOes Pelipper after Stealth Rock damage.

Set Details
========
Maximum Attack investment and an Adamant nature, coupled with Choice Band, gives Golurk its greatest wallbreaking potential. Life Orb is a viable alternative over Choice Band to allow Golurk to switch moves. Maximum Speed investment allows Golurk to Speed tie opposing neutral-natured Golurk and Exeggutor, which are mutual threats, as well as to outrun slower Pokemon such as Mawile and various uninvested Pokemon such as Mantine and Malamar. Less Speed can be run in exchange for more bulk; 148 Speed EVs allow Golurk to outspeed uninvested Malamar and fully invested Adamant Rhydon, with the remaining EVs dumped into HP.

Usage Tips
========
Golurk is best brought in on a free switch, either via double switching or the likes of U-turn, or brought in on a non-threatening foe such as Regirock or Garbodor. Alternatively, it can be used to revenge kill slower Pokemon, such as Lanturn and Musharna. Earthquake is the strongest move in Golurk's arsenal, so keep an eye out for the opponent's likely switch-ins to Ground-type moves. Because Shadow Punch has better neutral coverage, it is often the safer move for Golurk to throw out early-game. Identify the opponent's Golurk switch-ins and try to nail them on the switch with the appropriate coverage move. Golurk should consider carefully the move it locks itself into, as various setup sweepers such as Lilligant, Scyther, Carracosta, and Klinklang will take advantage of it; Shadow Punch is the move that grants opposing setup sweepers the fewest opportunities to set up, but does allow entry to hard-hitting Normal-types and Dark-types, such as Tauros, Kangaskhan, Zangoose, Swellow, Liepard, and Cacturne. Life Orb allows Golurk to switch moves to prevent this, but Golurk is regardless so prone to being forced out that Choice Band better suits for its hit-and-run nature, as it lets Golurk dish out more damage without reducing its longevity.

Golurk specializes in dismantling bulky cores, and can find opportunities to do so by preying on the opponent's vulnerable Pokemon with its STAB types. Poison-, Rock-, Steel-, Psychic-, and grounded Electric-types, which include the likes of Garbodor, Regirock, Carracosta, Mawile, Musharna, Xatu, and Lanturn, are fair game for Golurk to start dishing out powerful hits. Golurk is slow, and thus will generally fare poorly against faster offensive teams outside of perhaps scoring a KO or two before being promptly revenge killed. Golurk's poor Speed entails a necessity to make correct predictions if it wants to contribute against offensive teams, as being Choice-locked makes Golurk quite prediction reliant. If that is an issue, Life Orb does ease prediction for Golurk.

Team Options
========
Pokemon that fare well against offensive teams, such as Tauros, Lilligant, Kangaskhan, Klinklang, and Fletchinder, can make up for Golurk's lackluster matchup against such teams. Golurk's unique resistances and its ability to easily dispatch many bulky Pokemon grant it respectable synergy with a wide variety of offensive Pokemon. Some of Golurk's best teammates include Flying-type U-turn users and Fighting-types. Flying-types, such as Swellow and Scyther, can lure in bulky Electric-, Rock-, and Steel-types and use them as an opportunity for Golurk to enter unscathed and start wreaking havoc. Fighting-types can check opposing Dark types, possess potent wallbreaking prowess alongside Golurk, and appreciate Golurk to lure and dispatch problematic Fighting-type resists with Zen Headbutt or Thunder Punch. Hariyama in particular synergizes well with Golurk as it possesses a resistance to Ice. Slowing down foes is another way to grant Golurk the advantage against faster teams. Bulky Thunder Wave users such as Musharna, Lanturn, and Uxie, and even Stun Spore Vileplume, can use their bulk and longevity to spread paralysis throughout the opponent's team, increasing the number of Golurk victims.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Dynamic Punch / Thunder Punch
ability: No Guard / Iron Fist
item: Colbur Berry / Passho Berry
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
Stealth Rock is an appealing option on Golurk. Golurk not only has an advantageous matchup against most Stealth Rock leads, but Golurk can also spinblock to keep its entry hazards up. Earthquake deals hefty damage to foes lacking a resistance, and especially hurting most grounded Stealth Rock leads. Shadow Punch allows Golurk to hit Uxie and Mesprit, which are also commonly Stealth Rock users, and deters Xatu from switching in to Magic Bounce its Stealth Rock. Dynamic Punch is primarily a disruption tool, being able to buy Golurk free turns and to trip foes up, particularly slower Pokemon; the likes of Crustle and Prinplup will face an uphill battle against confusion to fulfill their roles before Golurk knocks them out. The fact that Dynamic Punch can be spammed due to No Guard can cause foes to hesitate before making switches. Alternatively, Thunder Punch can be used to swiftly strike down Defog users, such as Mantine and Pelipper, before they can clear away Golurk's Stealth Rock.

Set Details
========
As an offensive Stealth Rock setter, Golurk doesn't especially need bulk to do its job; it just opts for maximum power to dent the opponent as much as possible with its powerful attacks after using Stealth Rock. Maximum Speed investment is used to Speed tie with other base 55s, as well as to outspeed Jolly Crustle. A Jolly nature is an option for Golurk to outrun a few more threats, such as neutral-natured Aurorus and Pawniard. Dynamic Punch necessitates the use of No Guard, while Iron Fist pairs well with Thunder Punch while also boosting Shadow Punch. The item is the most customizable aspect about this Golurk variant. Colbur Berry weakens Knock Offs from Dark-types and Fighting-types, allowing Golurk to check the latter and to effectively spinblock against Sandslash. Passho Berry allows Golurk to survive Kabutops's Waterfall and OHKO with Earthquake, effectively denying the Rapid Spin, as well as to survive 2 Scalds from Defoggers such as Pelipper, Mantine, and Prinplup; this gives Golurk the chance to inflict more damage on them before it goes down.

Focus Sash is a reasonable item choice as it allows Golurk to consistently set up Stealth Rock and proceed to hammer the foe if its Focus Sash remains intact. Lum Berry cures sleep and burn, while Leftovers increases Golurk's longevity should it be needed to set up Stealth Rock later in the match, or to simply stick around to throw out some attacks. Life Orb can be used for more power, giving Golurk better odds of OHKOing or 2HKOing Pokemon such as bulky Xatu, Garbodor, bulky Uxie, and defensive Carracosta.

Usage Tips
========
This set is best used as a lead Stealth Rock setter. Golurk's three immunities, multiple resistances, and ability to force out certain threats with the threat of powerful attacks can give it the advantage in the lead matchup. No Guard Dynamic Punch is a fairly safe attack to throw out to mess with the opponent, putting them in a dilemma as to whether or not they should risk a switch. Be warned that No Guard exposes Golurk to perfectly accurate Sleep Powders, Hydro Pumps, and Will-O-Wisps. If Thunder Punch is used instead, Golurk does not have to worry unduly about Defoggers.

Golurk can also be used to spinblock; even if it gets KOed right afterward due to its unfortunate weaknesses, faster teammates can be sent in to dispatch the spinners to prevent the Rapid Spin. If Golurk is not used as a lead, it should try to find an opportunity to set up Stealth Rock safely. It usually wants Focus Sash to do so consistently against offensive teams unless they have a weak link, such as a slower wall or weaker attacker, that can be exploited. Against defensive teams, there are more opportunities for Golurk to set up Stealth Rock; it might even get the chance to launch some powerful attacks.

Team Options
========
This Golurk best fits on offensive teams, as they appreciate a Stealth Rock user that doesn't give the foe many setup opportunities. While Golurk can spinblock, its weakness against most of the spinners means a backup plan should always be in place; faster revenge killers such as Archeops, Tauros, and Lilligant can immediately respond to the spinners and scare them off, denying them the chance to use Rapid Spin. Golurk can even bait the spinner's attacks to allow its resistant teammates to enter battle and force them out, saving Golurk for further opportunities to spinblock.

Offensive Pokemon in general appreciate Stealth Rock to secure more KOs. Flying-types, such as Swellow, Rotom-S, Archeops, and Scyther, make for decent teammates due to their great offensive synergy; Golurk handles Rock-, Steel-, and Electric-types for them, while they demolish Grass-types and can give frail offensive Pokemon a hard time. Most of them can even make use of U-turn or Volt Switch to maintain momentum and take advantage of Golurk's Stealth Rock. Most checks and counters to Grass- and Fighting-types such as Lilligant and Sawk are vulnerable to Stealth Rock as well as Golurk's STAB types; the Grass-types can also protect Golurk from Water and Grass attacks while the Fighting-types handle Dark-types for Golurk.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch
ability: Iron Fist
item: Life Orb / Soft Sand
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant / Jolly

[SET COMMENTS]
Moves
========
Rock Polish patches up Golurk's lackluster Speed, granting it a chance to sweep foes. Earthquake is Golurk's main sweeping move, dealing great damage to foes lacking a resistance. Shadow Punch gives Golurk great neutral coverage, allowing it to hit various Levitating Pokemon such as Uxie, Rotom, Mismagius, and Mesprit, as well as Ghost-weak Pokemon such as Gourgeist, Musharna, and Exeggutor. Ice Punch strikes Grass-types and Flying-types, such as Lilligant, Swellow, and Archeops, which also stop Golurk's Earthquake rampage.

[SET COMMENTS]
Set Details
========
Maximum Attack and Speed investment grants Golurk the greatest potential to sweep. An Adamant nature gives Golurk the most power while still being able to outrun neutral-natured Choice Scarf Sawk and Choice Pinsir at +2. A Jolly nature is an alternative which allows Golurk to outrun positive-natured Choice Scarf Mesprit, Choice Scarf Sawk, and Choice Scarf Pinsir after the Rock Polish boost. Life Orb gives a tremendous power boost to Golurk's attacks, but its recoil can end Golurk's sweep prematurely. Soft Sand boosts Golurk's Earthquake by a decent amount, but Golurk's other attacks remain unboosted and thus noticeably weaker.

Usage Tips
========
This Golurk variant functions as a late-game cleaner; early- and mid-game Golurk should just toss out attacks to soften up the foe. Its goal is to set up a Rock Polish, then drop foes one by one with its powerful attacks and robust coverage. Due to its weaknesses and low initial Speed, setting up on a target without taking too much damage can be a tricky task. Golurk should aim to set up on weaker foes that can't hurt it much. These are usually Poison-, Rock-, Steel-, and bulky Psychic-types, such as Garbodor, Regirock, bulky Mawile, Musharna, and Xatu. Alternatively, Golurk can try setting up on Choice-locked attacks that it is immune to, such as Choice Band Sawk's Close Combat and Rotom's Volt Switch, or against attackers that lack the coverage to hurt it, such as Tauros. If no such easy opportunity presents itself, Golurk's last-ditch effort is to simply use its natural bulk to tank the neutral hit from the likes of Mesprit, Archeops, Klinklang, and Rhydon in order to set up.

Team Options
========
Golurk's biggest issue is finding safe setup opportunities, which isn't easy given its weaknesses. Flying-types such as Swellow, Scyther, and Archeops can present the best setup opportunities with U-turn, luring in Rock- and Steel-types for Golurk to set up on. Jumpluff receives a special mention due to its access to Sleep Powder and Memento, which gives Golurk even more opportunities to set up against foes. Golurk needs the opponent's team softened up before it initiates its rampage; wallbreakers such as Zangoose, Magmortar, Sawk, and Samurott do a fantastic job at breaking apart the opponent's bulky cores.

[STRATEGY COMMENTS]
Other Options
=============
The Stealth Rock Set can use Magic Coat to reflect Taunt and opposing entry hazards, though Dynamic Punch is already effective at disrupting the foe's entry hazards while few foes would risk Taunting against Golurk due to its massive power. Drain Punch is a possible coverage option that gets boosted by Iron Fist, trading useful coverage for slightly better longevity. The use of Substitute and Focus Punch is an option for Golurk, but Golurk doesn't need the excessively powerful Fighting coverage and it can usually take better advantage of the free turn with Rock Polish instead of Substitute. Golurk could opt for a bulkier spread with max HP and slight defensive investment to better survive blows from Pokemon such as Tauros, though it doesn't really improve its matchup against many Pokemon in particular. Choice Scarf can patch up Golurk's Speed without wasting a turn setting up Rock Polish, but Golurk is still pretty slow in that it cannot outrun any boosted threats. Take into account its unboosted power, inability to switch moves, and the fact that its main STAB moves aren't the most spammable, Golurk's cleaning power as a Scarf user is limited. Stone Edge's utility is pretty much confined to taking out Pinsir, as most targets are dealt with sufficiently, perhaps even hit harder, by Golurk's other attacks. Golurk's bulk and non-reliance on passive moves make Assault Vest a tempting option, but its huge amount of special weaknesses limit Golurk's survivability against special attacks, while not providing Golurk with any sort of offensive benefit.

Checks & Counters
==================
** Bulky Pokemon that Resist or are Immune to Ground**: While nearly any Pokemon risks taking severe damage from Choice Band Golurk's coverage moves, deterring Golurk from spamming its strongest attack can subject the defender to much less harm. Pokemon that work best for this role are Pokemon that can take most of Golurk's attacks, such as Weezing, Pelipper, Torterra, Tangela, and Uxie. On the other hand, bulky walls such as Quagsire and Vileplume have a noticeably easier time against non-Choice Band Golurk, despite their lack of a Ground resistance.

**Faster Pokemon with a Super Effective STAB move**: Due to Golurk's low speed and large assortment of weaknesses, most offensive Pokemon, such as Jynx, Samurott, Liepard, Lilligant, Aurorus, Ludicolo, Rotom, and Mismagius, can bring down Golurk without difficulty. However, Golurk's bulk means that it doesn't go down easily to weaker or non-STAB super effective strikes, and Rock Polish Golurk can zip past most of them, so caution must still be exercised. Speedy Choice Scarf Pokemon, such as Rotom, Jynx, and Lilligant, can even outspeed Golurk after a Rock Polish boost.

**Priority Moves**: Rock Polish Golurk is vulnerable to various forms of priority, including Sucker Punch, Aqua Jet, Ice Shard, and even Shadow Sneak. Pokemon such as Kangaskhan, Kabutops, Cacturne, Samurott, Piloswine, and even Kecleon can help keep Golurk in check. However, Golurk is immune to Mach Punch and Fake Out.

**Offensive Pressure**: If one cannot prevent Golurk from snagging a KO, preventing it from snagging an additional KO is the next best thing. Golurk's weaknesses and sluggishness don't make this a challenging task, as most teams by default have at least one or two Pokemon with super effective STAB moves capable of taking down Golurk. This forces out slower Golurks or simply damages them beyond repair, while making it very difficult for Rock Polish Golurk to set up safely.
 
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would there be any reason to run hp on any of the sets? i guess what i'm asking is, does having hp investment let it live anything relevant that would make it not worth just straight up outspeeding threats?

Ninja Edit: my question is poorly worded. is does running hp return more benefit than running speed?
 

Punchshroom

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would there be any reason to run hp on any of the sets? i guess what i'm asking is, does having hp investment let it live anything relevant that would make it not worth just straight up outspeeding threats?

Ninja Edit: my question is poorly worded. is does running hp return more benefit than running speed?
Um, as you can see all of the sets are running maximum Speed. In the event that maximum speed is simply not as necessary for a fair few players, they can simply move the leftover EVs to HP for general bulk.

Edit: ajadanje ...Yes, you get a bit more bulk while outrunning the mons you want Golurk to be able to outspeed, is that really so hard to understand?
 
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yea but what i'm asking is, is there a benefit to running hp over speed on golurk? i'm well aware all of the sets are max speed, i'm just asking a question.
 

scorpdestroyer

it's a skorupi egg
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yea but what i'm asking is, is there a benefit to running hp over speed on golurk? i'm well aware all of the sets are max speed, i'm just asking a question.
yeah, golurk has a good typing and alright bulk, so it's probably worth it on some teams. max speed should be the main option tho because golurk likes to outrun and KO as many stuff as possible

I don't think cb should be the first set, it probably should go down one or two places. SR is a really good set that deserves first spot since it provides SR + hard hitter and Golurk has a good typing. As for the item of the SR set, I've always found myself liking Golurk's typing to switch into stuff, so I don't think sash should be a slash here, unless your experience differs from mine. Also, if sash is being removed I think colbur is good enough to fit there to enable Golurk to beat stuff like Sneasel, and Yama 1v1
 

Punchshroom

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I don't think cb should be the first set, it probably should go down one or two places. SR is a really good set that deserves first spot since it provides SR + hard hitter and Golurk has a good typing. As for the item of the SR set, I've always found myself liking Golurk's typing to switch into stuff, so I don't think sash should be a slash here, unless your experience differs from mine. Also, if sash is being removed I think colbur is good enough to fit there to enable Golurk to beat stuff like Sneasel, and Yama 1v1
I've had good experiences with CB since it just breaks everything holy shit, though I've been thinking about slashing Expert Belt on it. I've had much less success with Stealth Rock since staying in and not attacking seems to waste Golurk's attacking capability and squander its frankly few opportunities to get into the field directly (which was why I emphasized its lead matchups); its speed and typing makes it extremely difficult at times to both set up SR and get an attack off, which was kind of where Sash came in.

That said, I am struggling with item choices on Golurk and admit that Sash isn't the best item choice to have on Golurk. I could probably mention it in Set Details and slash Colbur before Passho I guess.
 

boltsandbombers

i'm sorry mr. man
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Few comments

[Overview]
- Extremely high attack stat
- Potent STAB combination as well as solid coverage, making it very tricky to wall
These two can be merged into one point.
- Decent bulk
Specify that it has decent bulk for an offensive Pokemon, which is more notable than just good bulk in general.
Add somehere about how it is a stealth rock setter that can also block rapid spin, a pretty important quality imo; albeit not having the best matchup versus spinblockers.

[CB]

[Moves]
If you're going to say flying types are targeted by Ice Punch, give an example or two, but I don't think its all necessary since most if not all Flying-types are 2HKOed at the lest by Shadow Punch, some needing stealth rock damage.
The next line is unnecessary imo, it seems like an awkward transition; the extra coverage moves are clearly to "smack the remaining Pokemon that would shrug off its 3 main attacks", thats kinda obvious. Just describe what the coverage moves hit, and leave it at that. Note that while ThunderPunch has the merit of OHKOing Pelipper, Shadow Punch already 2HKOes Pelipper after Stealth Rock damage.

[Set Details]
In the second point, note that max speed allows Golurk to tie with opposing neutral natured Golurk and Exeggutor, Timid Exeggutor was somewhat common back in gatr meta and isnt completely unreasonable considering the good amount of Pokemon that tend to creep neutral natured base 55 mons like Garbodor.

[Usage Tips]
Some of these points can be merged, but I dont think thats a huge issue. Make a note somewhere about how being choice locked makes Golurk quite prediction reliant (you may have implied this but I think its important to blatantly say it), while it is very strong its relatively easy to take advantage of a Golurk locked into a particular move.

[Team Options]
When you talk about Fighting types, I feel it'd be better worded just saying that they check Dark types, while Hariyama also resists Ice type attacks.

In regards to Scorp's comments, the set order really doesnt matter much, since the dex still orders them alphabetically, but I definitely agree that focus sash shouldnt be slashed on the stealth rock set.

This looks good, mostly just nitpicks.
 
i like reviving analyses
[OVERVIEW]
- Unique typing with three immunities to Normal, Fighting, and Electric, which allows it to block Rapid Spin and Volt Switch while being one of the few physical attackers in the tier unfazed by Fighting-type attacks.
- Extremely high attack stat with potent STAB combination as well as solid coverage, making it very tricky to wall
- Decent bulk for an offensive Pokemon
- Usable abilities; Iron Fist boosts the power of Golurk's various punching moves while No Guard ensures none of Golurk (and its foe's) attacks miss
- Very slow for an offensive Pokemon, which coupled with its numerous weaknesses to common attacking types such as Water, Grass, Dark, and Ice means it doesn't fire off as many attacks as it would like, as well as hindering its effectiveness as a spinblocker

[SET]
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Zen Headbutt / Thunder Punch
ability: Iron Fist
item: Choice Band
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
- Earthquake is Golurk's main STAB move, dishing out heavy damage against any unresisted foes, and even hurt the less bulkier Ground-resistant Pokemon.
- Shadow Punch receives STAB and the Iron Fist boost, as well as maintaining great neutral coverage alongside Earthquake, making it Golurk's next best attacking option. It nails most Levitate Pokemon such as Uxie and Rotom, hammers bulky Psychic-types such as Musharna for major damage, and is its most powerful attack against Gourgeist, one of the physically bulkiest Pokemon in the tier.
- Ice Punch nails Grass-types for heavy damage on the switch Pokemon, making foes such as Torterra, Leafeon, and Lilligant hesitant on switching in. It also has bonus coverage on Flying-types that aren't already demolished by Shadow Punch, such as Swellow and Rotom-S, that intend to switch in on Earthquake.
- Zen Headbutt 2HKOes Weezing on the switch.
- Thunder Punch can be used to lure Pelipper, swiftly OHKOing it, although Shadow Punch already 2HKOes Pelipper after Stealth Rock damage.


Set Details
========

- Maximum Attack power and an Adamant nature, coupled with Choice Band, gives Golurk its greatest wallbreaking potential.
- Maximum Speed allows Golurk to speedtie opposing neutral natured Golurk and Exeggutor, which are mutual threats, as well as to outrun slower Pokemon such as Mawile and various uninvested Pokemon such as Mantine and Malamar.
- Less speed can be run in exchange for more bulk; 148 Speed EVs allows Golurk to outspeed up to uninvested Malamar, with the remaining EVs dumped into HP.

Usage Tips
========
- Golurk is best brought in on a free switch either via double switching or the likes of U-turn, or brought in on a helpless foe such as Regirock and Garbodor. Alternatively, it can be used to revenge slower Pokemon, such as Lanturn and Musharna.
- Earthquake is the strongest move in Golurk's disposal, so keep an eye out for the opponent's Ground switch-ins as they are likely to switch into them.
- Since Shadow Punch has better neutral coverage, it is often the safer move for Golurk to throw out early-game.
- Identify the opponent's Golurk switch-ins, and try to nail them on the switch with the appropriate coverage move.
- Golurk specializes in dismantling bulky cores, and can find opportunities to do so by preying on the opponent's vulnerable link, which can include Poison-, Rock-, Steel-, Psychic-, and bulky Electric-types. (Some Examples here, also remove bulky electric-types because there are none outside of Magneton which Golurk cant switch in on reliably anyways)
- Golurk is slow, means it won't fare too well against faster offensive teams outside of snagging a KO (two if it is lucky) before being promptly revenge killed. It also means Golurk would be pressured to make correct predictions if it wants to contribute against offensive teams, as being Choiced makes Golurk quite prediction reliant.

Team Options
========
- Pokemon that fare well against offensive teams, such as Sneasel, Lilligant, Kangaskhan, and Fletchinder, can make up for Golurk's lackluster matchup against them. Most offensive Pokemon have decent offensive synergy with Golurk as Golurk can easily dismantle many Pokemon that would give them trouble them. Golurk can even make use of its unique resistances and immunities to provide some defensive synergy between it and its teammates.
- Some of Golurk's best teammates include Flying-type U-turn users and Fighting-types. Flying-types, such as Swellow and Scyther, can lure in bulky Electric-, Rock- and Steel-types, and use them as an opportunity for Golurk to enter battle unscathed and start wreaking havoc. Fighting-types can check Dark types, with Hariyama also resisting Ice-type attacks, and possess potent wallbreaking prowess alongside Golurk, especially appreciating Golurk luring problematic Fighting-type resists with Zen Headbutt or Thunder Punch.
- Slowing down foes is another way to grant Golurk the advantage against faster teams. Bulky Thunder Wave users such as Musharna, Togetic, Lanturn, and Uxie can use their longevity to spread paralysis throughout the opponent's team, increasing the number of Golurk victims.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Dynamic Punch / Thunder Punch
ability: No Guard / Iron Fist
item: Colbur Berry / Passho Berry
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant

Jolly deserves at least Set Details, if not a slash because being slower than lead aurorus/rampardos sucks.

[SET COMMENTS]
Moves
========

- Stealth Rock is an appealing option on Golurk, as it not only has an advantageous matchup over most Stealth Rock leads, but Golurk can also spinblock to keep them there
- Earthquake is Golurk's main STAB move, dealing hefty damage to unresisted foes, and especially against most grounded Stealth Rock leads.
- Shadow Punch allows Golurk to hit Uxie and Mesprit which are also Stealth Rock users, as well as deterring Xatu from switching in to Magic Bounce its Stealth Rock.
- Dynamic Punch is primarily a disruption tool, being able to buy Golurk free turns and trip foes up, most notably Crustle which relies heavily on consistency to set up its entry hazards. The fact that Dynamic Punch can be spammed due to No Guard can cause foes to hesitate making switches.
- Alternatively, Thunder Punch can be used to strike down Defog users such as Mantine and Pelipper before they can clear away Golurk's Stealth Rock.

Set Details
========
- As an offensive Stealth Rock setter, Golurk doesn't need bulk to do its job, instead it just opts for maximum power to dent the opponent as much as possible with its powerful attacks.
- Maximum Speed investment is used to speedtie with other base 55s, as well as outspeed Jolly Crustle.
- Dynamic Punch requires the use of No Guard, while Iron Fist is used if Thunder Punch is the attack of choice.
- The item is the most customisable part about this Golurk variant. Colbur Berry weakens Knock Offs from Dark-types, Fighting-types and Sandslash. Passho Berry allows Golurk to survive Kabutops's Waterfall and retaliate with Earthquake, effectively denying the spin, while also allowing Golurk to survive 2 Scalds from the Defoggers, giving Golurk the chance to inflict more damage on the Defoggers before it goes down.
- Focus Sash is a possible item choice as it allows Golurk to consistently set up Stealth Rock, the proceed to hammer the foe if its Sash remains intact. Lum Berry cures sleeps and burns, while Leftovers increases Golurk's longevity should it be needed to set up Stealth Rock later in the match, or simply stick around to throw out some attacks.

I think you should mention LO as a possible item choice to allow it to hit as hard as possible, guarantee an OHKO on xatu, as well as almost 2HKO 252 / 252 neutral mantine w/o iron fist, while cleanly 2hko'ing spdef.

Usage Tips
========
- This set is best used as a lead that sets up Stealth Rock early-game.
- Golurk's three immunities, resistances, and ability to force out certain threats with its power can give it the advantage in the lead matchup.
- No Guard Dynamic Punch is a fairly safe attack to throw out to mess with the opponent, putting them in a dilemma as to whether or not they should make the switch. Be warned that No Guard exposes Golurk to the likes of Sleep Powder, Hydro Pump, and Will-O-Wisp with zero chance of avoiding them.
- If Thunder Punch is used instead, Golurk does not have to worry unduly about the Defoggers.
- Golurk can also be used to spinblock; even if it gets KOed right afterward due to its unfortunate weaknesses, faster teammates can be sent in to dispatch of the spinners to prevent the Rapid Spin.
- If Golurk is not used as a lead, it should try to find an opportunity which it can set up Stealth Rock safely. It usually wants Focus Sash to do so consistently against offensive teams unless they have a weak link, such as a slower wall or weaker attacker, that can be exploited. Against defensive teams there is much less pressure on Golurk to find the right chance to set up Stealth Rock; it might even get the chance to launch some powerful attacks.

Team Options
========
- Golurk best fits on offensive teams, as they appreciate a Stealth Rocker that doesn't give the foe many setup opportunities.
- While Golurk can spinblock, its weakness against most of the spinners means a backup plan should always be in place; faster revenge killers such as Sneasel, Tauros, and Lilligant can immediately respond to the spinners and scare them off, denying them the chance to spin. Golurk can even bait the spinner's attacks to allow its resistant teammates to force them out, saving Golurk for more spinblocking opportunities.
- Offensive Pokemon in general appreciate Stealth Rock to augment their KOing power
- Flying-types, such as Swellow, Rotom-S, Archeops, and Scyther, make for decent teammates due to their great offensive synergy; Golurk handles Rock-, Steel-, and Electric-types for them, while the Flying-types demolish Grass-types and can give frail offensive Pokemon a hard time. Most of them can even make use of U-turn or Volt Switch to take advantage of Golurk's Stealth Rock.
- Most checks and counters to Grass-types and Fighting-types, such as Lilligant and Sawk, are vulnerable to Stealth Rock as well as Golurk's STABs; the Grass-types can protect Golurk from Water and Grass attacks while the Fighting-types handle Dark-types for Golurk.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch
ability: Iron Fist
item: Life Orb / Earth Plate
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant / Jolly

remove Jolly from the slash because it doesn't outspeed anything relevant at +2 (not even rotom, I checked). keep it in Set details tho.

[SET COMMENTS]
Moves
========

- Rock Polish patches up Golurk's lackluster speed, granting it a chance to sweep foes.
- Earthquake is Golurk's main STAB attack and KOing move, dealing great damage to unresisted foes.
- Shadow Punch gives Golurk great neutral coverage, while allowing to hit various Levitating Pokemon such as Uxie, Rotom, Mismagius, and Mesprit, as well as Pokemon such as Gourgeist and Exeggutor.
- Ice Punch strikes Grass-types and Flying-types, such as Lilligant, Swellow, and Archeops, which also stop Golurk's Earthquake rampage.

[SET COMMENTS]
Set Details
========
- Maximum Attack and Speed investment grants Golurk its best sweeping potential.
- Adamant gives Golurk the most power while still being able to outrun Scarf Magneton and neutral natured Scarf Sawk and Pinsir after +2; Jolly allows Golurk to outrun positive natured Scarf Mesprit, Sawk, and Pinsir.
- Life Orb gives a tremendous power boost to Golurk's attacks, but costs Golurk health, and by extension sweeping time, per hit. Earth Plate boosts Golurk's Earthquake by a decent amount for free, but its other attacks do not get the boost and can get noticeably weaker.

Usage Tips
========
- This Golurk variant functions as a late-game cleaner; in the early to mid game Golurk should just toss out attacks to soften up the foe.
- Its goal is to set up a Rock Polish, then drop foes one by one with its powerful attacks and versatile coverage.
- Due to its weaknesses and low initial speed, setting up on a target without taking too much damage can be a tricky task.
- Golurk should aim to set up on weaker foes that can't hurt it much, usually consisting of Poison-, Rock-, Steel-, and bulky Psychic-types, examples including Garbodor, Regirock, bulky Mawile, Musharna, and Xatu.
- Alternatively, Golurk can try setting up on Choiced attacks that it is immune to, such as Choice Band Sawk's Close Combat and Rotom's Volt Switch, or against attackers that lack the coverage to hit it with, such as Tauros
- If no such easy opportunity presents itself, Golurk's last ditch effort is to simply use its natural bulk to tank the neutral hit from the likes of Mesprit, Archeops, Klinklang, and Rhydon in order to set up.

Team Options
========
- Golurk's biggest issue would be to set up safely, which isn't easy to do given its weaknesses.
- Flying-types such as Swellow, Archeops, and Scyther can present the best setup opportunities with U-turn, luring in Rock- and Steel-types for Golurk to set up on
- Jumpluff receives a special mention due to its access to Sleep Powder and Memento, which gives Golurk even more windows of setup against more foes.
- Golurk would want the opponent's team softened up before it initiates its rampage; wallbreakers such as Zangoose, Magmortar, Sawk, and Samurott do a fantastic job at breaking apart the opponent's bulky cores

[STRATEGY COMMENTS]
Other Options
=============

- Magic Coat on the Stealth Rock Set to reflect entry hazards and Taunt, though Dynamic Punch does fine at disrupting the foe's entry hazards while few foes would risk Taunting against Golurk
- Drain Punch, trades useful coverage for slightly better longevity
- Choice Scarf to patch up its speed without setting up like Rock Polish, but it is still pretty slow in that it cannot outrun any boosted threats. Combined with its unboosted power, inability to switch moves, and the fact that its main STABs aren't the most spammable, means that Golurk's cleaning power as a Scarfer is limited
- Stone Edge, but it is pretty much only for Pinsir as most targets are hit harder or sufficiently by Golurk's other attacks
- Assault Vest, but huge amount of special weaknesses still limit Golurk's survivability against special attacks, while not providing Golurk with any sort of offensive benefit

Sub Punch for sure needs to be OO. Also I know that people ran a bulky spread with like 248 HP / 80 something in spdef idr the spread exactly, that should probably go in OO as well.

Checks & Counters
==================
** Bulky Ground Resistant / Immune Pokemon**: While nearly any Pokemon risks taking severe damage from Choice Band Golurk's coverage moves, deterring Golurk from spamming its strongest attack can subject the defender to much less harm. Pokemon that work best for this role are Pokemon that can take most of Golurk's attacks, such as Weezing, Pelipper, Torterra, Tangela, and Uxie. On the other hand, bulky walls such as Quagsire and Vileplume have a noticeably easier time against non-Choice Band Golurk, even despite their lack of a Ground resistance.

**Faster Pokemon with Super Effective STAB**: Due to Golurk's low speed and large assortment of weaknesses, most offensive Pokemon, such as Jynx, Samurott, Sneasel, Lilligant, Aurorus, Ludicolo, Rotom, and Mismagius, do not have huge issues bringing down Golurk. However, Golurk's bulk means that it doesn't go down easily to weaker or unSTAB super effective strikes, and Rock Polish Golurk can zip past most of them, so caution must still be exercised. Speedy Choice Scarf Pokemon, such as Rotom, Jynx, and Lilligant, can also shoot down Rock Polish Golurk before it gets going.

**Priority**: Rock Polish Golurk is vulnerable to various forms of priority, including Sucker Punch, Aqua Jet, Ice Shard, and even Shadow Sneak. Pokemon such as Kangaskhan, Cacturne, Samurott, Sneasel, and even Kecleon can help keep Golurk in check. However, Golurk is immune to Mach Punch.

**Offensive Pressure**: If one cannot prevent Golurk from snagging a KO, preventing it from snagging another KO is the next best thing. Golurk's weaknesses and sluggishness don't make this a challenging task, as most teams by default have at least one or two Pokemon with super effective STAB capable of taking down Golurk. This forces out slower Golurks or simply damage them beyond repair, while making it very difficult for Rock Polish Golurk to set up safely.
comments in bold, you know the drill
QC 1/3
 

boltsandbombers

i'm sorry mr. man
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Overview - not necessary but you could mention how it's huge Sneasel bait, considering its weak to Sneasels dual STABs and can be pursuit trapped.

CB

Don't list Lilligant as an Ice Punch target imo, it takes like 50-60ish from EQ and nearly straight dies to Shadow Punch (I'll calc when I'm not on my phone).

In usage tips, I'd mention something like "be wary of using x move if your opponent has x or y setup sweeper which can take advantage of Golurk being locked into said move". This is kinda implied but I think specifying the detail is helpful.

Team options:

This is where it's more practical to be specific with stuff, so mention some setup sweepers which can take advantage of CB Sneasel locked into Pursuit (barb / costa / klinklang).

OO

For the part where you talk about the bulky spread, I'm pretty sure Can-Eh-Dian had one that was specific to live 2 Zen Headbutts from Tauros and also lived CB Sneasel's Knock Off with Colbur Berry. If he could chime in on this spread, mention it here - if not I can try and find it.

QC 2/3
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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OO

For the part where you talk about the bulky spread, I'm pretty sure Can-Eh-Dian had one that was specific to live 2 Zen Headbutts from Tauros and also lived CB Sneasel's Knock Off with Colbur Berry. If he could chime in on this spread, mention it here - if not I can try and find it.
Only 128 HP EVs are needed for Golurk to survive 2 Zen Headbutts from Tauros, but wary Sneasels always have the option of using Ice attacks to bypass Colbur.
 
honestly i like LO just as much as CB on the first set, just because it eases prediction a lot, im not sure if it deserves a slash. but id like to see it mentioned somewhere

remove togetic mentions!

the writing could use a bit of work, try condensing it a bit because I think you ramble a little bit sometimes, the content is solid tho

3/3 when these things are done
 

Punchshroom

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honestly i like LO just as much as CB on the first set, just because it eases prediction a lot, im not sure if it deserves a slash. but id like to see it mentioned somewhere
I mentioned it in Set Details and usage Tips; "AoA" Golurk hits-and-runs too much for me to consider slashing Life Orb alongside CB.

the writing could use a bit of work, try condensing it a bit because I think you ramble a little bit sometimes, the content is solid tho
Well adding LO to the (newly-named) Wallbreaker set doesn't help ;_; I'll do what I can
 
removal (note that I will only use this formatting if the change is a simple removal; if text is added or altered, I won't mark the removed text)
addition / change
[comment]


[OVERVIEW]
Golurk has a unique typing with three immunities to Normal, Fighting, and Electric, which allows it to block Rapid Spin and Volt Switch while being one of the few physical attackers in the tier unfazed by Fighting-type attacks. It boasts an extremely high Attack stat with a potent STAB combination as well as solid coverage, making it very tricky to wall. Golurk even has decent bulk for an offensive Pokemon, and it has usable abilities in the form of Iron Fist and No Guard; Iron Fist boosts the power of Golurk's various punching moves while No Guard ensures none of Golurk's (or its foe's) attacks miss. Unfortunately, Golurk often fails to fire off as many attacks as it would like, given that is very slow for an offensive Pokemon and carries numerous weaknesses to common attacking types such as Water, Grass, Ice, and Dark, the latter entailing a Pursuit weakness. This hinders its effectiveness as a spinblocker.

[SET]
name: Wallbreaker
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Zen Headbutt / Thunder Punch
ability: Iron Fist
item: Choice Band
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
Earthquake is Golurk's main STAB move, dishing out heavy damage against any non-Ground-resistant or -immune foes, and can even still hurt frailer Ground-resistant Pokemon, such as Lilligant. Shadow Punch receives STAB and is boosted by Iron Fist. It provides great neutral coverage alongside Earthquake, making it Golurk's next-best attacking option. It nails most Levitate Pokemon such as Uxie and Rotom, hammers bulky Psychic-types such as Musharna for major damage, and is its most powerful attack against Gourgeist, one of the physically bulkiest Pokemon in the tier. Ice Punch nails Grass-types for heavy damage on the switch Pokemon, which makes foes such as Torterra, Leafeon, and Tangela hesitant to switch in and deters the likes of Torterra and Cacturne from setting up. It also provides coverage on Flying-types that aren't susceptible to Shadow Punch, such as Swellow and Rotom-S. Zen Headbutt 2HKOes Weezing on the switch, while Thunder Punch can be used to swiftly OHKO Pelipper; It's worth noting that Shadow Punch already 2HKOes Pelipper after Stealth Rock damage.

Set Details
========
Maximum Attack investment and an Adamant nature, coupled with Choice Band, gives Golurk its greatest wallbreaking potential. Life Orb is a viable alternative to Choice Band which allows Golurk to switch moves. Maximum Speed investment allows Golurk to Speed tie opposing neutral-natured Golurk and Exeggutor, which are mutual threats, as well as to outrun slower Pokemon such as Mawile and various uninvested Pokemon such as Mantine and Malamar. Less speed can be run in exchange for more bulk; 148 Speed EVs allow Golurk to outspeed up to uninvested Malamar and fully-invested Adamant Rhydon, with the remaining EVs dumped into HP.

Usage Tips
========
Golurk is best brought in on a free switch, [add comma] either via double switching or the likes of U-turn, or brought in on a non-threatening foe such as Regirock or Garbodor. Alternatively, it can be used to revenge kill slower Pokemon, such as Lanturn or Musharna. Earthquake is the strongest move in Golurk's arsenal, so keep an eye out for the opponent's likely switch-ins to Ground-type moves. Since Shadow Punch has better neutral coverage, it is often the safer move for Golurk to throw out early-game. Identify the opponent's Golurk switch-ins, and try to nail them on the switch with the appropriate coverage move. Golurk should consider carefully the move it locks itself into, as various setup sweepers such as Lilligant, Scyther, Carracosta, and Klinklang may take advantage of it; Shadow Punch is the move that grants opposing setup sweepers the fewest opportunities to set up, but does allow entry to hard-hitting Normal-types and Dark-types, such as Tauros, Kangaskhan, Zangoose, Swellow, Liepard, and Cacturne. Life Orb allows Golurk to switch moves to prevent this scenario from occurring, but Golurk is regardless so prone to being forced out that Choice Band better suits its hit-and-run nature, as it lets Golurk dish out more damage without reducing its longevity.

Golurk specializes in dismantling bulky cores, and can find opportunities to do so by preying on the opponent's vulnerable Pokemon with its dual STABs. Poison-, Rock-, Steel-, Psychic-, and grounded Electric-types, which include the likes of Garbodor, Regirock, Carracosta, Mawile, Musharna, Xatu, and Lanturn, [add comma] are fair game for Golurk to start dishing out powerful hits. Golurk is slow, and thus will generally fare poorly against faster offensive teams outside of perhaps scoring a KO or two before being promptly revenge killed. Golurk's poor speed entails a necessity to make correct predictions if it wants to contribute against offensive teams, as being choiced [consulted grammar standards; this shouldn't be capitalized] makes Golurk quite prediction reliant. If that is an issue, Life Orb does ease prediction for Golurk.

Team Options
========
Pokemon that fare well against offensive teams, such as Tauros, Lilligant, Kangaskhan, and Fletchinder, can make up for Golurk's lackluster matchup against such teams. Golurk's unique resistances and its ability to easily dispatch many bulky Pokemon grant it respectable synergy with a wide variety of offensive Pokemon. Some of Golurk's best teammates include Flying-type U-turn users and Fighting-types. Flying-types, such as Swellow and Scyther, can lure in bulky Electric-, Rock-, [add comma] and Steel-types, and use them as an opportunity for Golurk to enter battle unscathed and start wreaking havoc. Fighting-types can check opposing Dark-types, with Hariyama also resisting Ice-type attacks, and possessing potent wallbreaking prowess alongside Golurk and appreciating Golurk's ability to lure and dispatch problematic Fighting-type resists with Zen Headbutt or Thunder Punch. Hariyama in particular synergizes well with Golurk in possessing a resistance to Ice. Slowing down foes is another way to grant Golurk the advantage against faster teams. Bulky Thunder Wave users such as Musharna, Lanturn, and Uxie, and even Stun Spore Vileplume, [add comma] can use their bulk and longevity to spread paralysis throughout the opponent's team, increasing the number of Golurk victims.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Dynamic Punch / Thunder Punch
ability: No Guard / Iron Fist
item: Colbur Berry / Passho Berry
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
Stealth Rock is an appealing option on Golurk. It not only has an advantageous matchup over most Stealth Rock leads, but can also spinblock to keep its hazards up. Earthquake is Golurk's main STAB move, dealing hefty damage to foes lacking a resistance, and especially hurting most grounded Stealth Rock leads. Shadow Punch allows Golurk to hit Uxie and Mesprit, [add comma] which are also commonly Stealth Rock users, and deters Xatu from switching in to Magic Bounce its Stealth Rock. Dynamic Punch is primarily a disruption tool, being able to buy Golurk free turns and to trip foes up, particularly slower Pokemon; the likes of Crustle and Prinplup will face an uphill battle against confusion to fulfill their roles before Golurk knocks them out. The fact that Dynamic Punch can be spammed due to No Guard can cause foes to hesitate before making switches. Alternatively, Thunder Punch can be used to swiftly strike down Defog users, such as Mantine and Pelipper, before they can clear away Golurk's Stealth Rock.

Set Details
========
As an offensive Stealth Rock setter, Golurk doesn't especially need bulk to do its job, instead it just opts for maximum power to dent the opponent as much as possible with its powerful attacks after using Stealth Rock. Maximum Speed investment is used to Speed tie with other base 55s, as well as to outspeed Jolly Crustle. A Jolly nature is an option for Golurk to outrun a few more threats, such as neutral-natured Aurorus and Pawniard. Dynamic Punch necessitates the use of No Guard, while Iron Fist pairs well with Thunder Punch. The item is the most customizable aspect of this Golurk variant. Colbur Berry weakens Knock Offs from Dark-types and Fighting-types, allowing Golurk to check the latter and to effectively spinblock against Sandslash. Passho Berry allows Golurk to survive Kabutops's Waterfall and OHKO with Earthquake, effectively denying the spin, as well as to survive 2 Scalds from defoggers such as Pelipper, Mantine, and Prinplup; this gives Golurk the chance to inflict more damage on them before it goes down.

Focus Sash is a reasonable item choice as it allows Golurk to consistently set up Stealth Rock and proceed to hammer the foe if its Sash remains intact. [or perhaps if the opposing Pokemon is slower regardless of whether the sash remains intact] Lum Berry cures sleeps and burns, while Leftovers increases Golurk's longevity should it be needed to set up Stealth Rock later in the match, or to simply stick around to throw out some attacks. Life Orb can be used for more power, giving Golurk better odds of OHKOing or 2HKOing Pokemon such as bulky Xatu, Garbodor, bulky Uxie, and defensive Carracosta.

Usage Tips
========
This set is best used as a lead Stealth Rock-setter. Golurk's three immunities, resistances, and ability to force out certain Pokemon with the threat of powerful attacks can give it the advantage in the lead matchup. No Guard Dynamic Punch is a fairly safe attack to throw out to mess with the opponent, putting them in a dilemma as to whether or not they should risk a switch. Be warned that No Guard exposes Golurk to perfect-accuracy moves such as Sleep Powder, Hydro Pump, and Will-O-Wisp with zero chance of avoiding them. If Thunder Punch is used instead, Golurk does not have to worry unduly about the defoggers.

Golurk can also be used to spinblock; even if it gets KOed right afterward due to its unfortunate weaknesses, faster teammates can be sent in to dispatch of the spinners and thus prevent the Rapid Spin. If Golurk is not used as a lead, it should try to find an opportunity to set up Stealth Rock safely. It usually wants Focus Sash to do so consistently against offensive teams unless they have a weak link, such as a slower wall or weaker attacker, that can be exploited. Against defensive teams, there are more opportunities for Golurk to set up Stealth Rock; it might even get the chance to launch some powerful attacks.

Team Options
========
Golurk best fits on offensive teams, as they appreciate a Stealth Rocker that doesn't give the foe many setup opportunities. While Golurk can spinblock, its weakness against most of the spinners means a backup plan should always be in place; faster revenge killers such as Archeops, Tauros, and Lilligant can immediately respond to the spinners and scare them off, denying them the chance to spin. Golurk can even bait the spinner's attacks to allow its resistant teammates to enter battle and force them out, saving Golurk for further opportunities to spinblock.

Offensive Pokemon in general appreciate Stealth Rock to secure more KOs. Flying-types, such as Swellow, Rotom-S, Archeops, and Scyther, make for decent teammates due to their great offensive synergy; Golurk handles Rock-, Steel-, and Electric-types for them, while they demolish Grass-types and can give frail offensive Pokemon a hard time. Most of them can even make use of U-turn or Volt Switch maintain momentum and take advantage of Golurk's Stealth Rock. Most checks and counters to Grass-types and Fighting-types, [remove comma] such as Lilligant and Sawk, [remove comma] are vulnerable to Stealth Rock as well as Golurk's STABs; the Grass-types can also protect Golurk from Water and Grass attacks while the Fighting-types handle Dark-types for Golurk.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch
ability: Iron Fist
item: Life Orb / Soft Sand
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant / Jolly

[SET COMMENTS]
Moves
========
Rock Polish patches up Golurk's lackluster speed, granting it a chance to sweep foes. Earthquake is Golurk's main STAB attack and KOing move, dealing great damage to foes lacking a resistance. Shadow Punch gives Golurk great neutral coverage, while allowing it to hit various Levitating Pokemon such as Uxie, Rotom, Mismagius, and Mesprit, as well as Ghost-weak Pokemon such as Gourgeist and Exeggutor. Ice Punch strikes Grass-types and Flying-types, such as Lilligant, Swellow, and Archeops, which also stop Golurk's Earthquake rampage.

[SET COMMENTS]
Set Details
========
Maximum Attack and Speed investment grants Golurk the greatest potential to sweep. An Adamant nature gives Golurk the most power while still being able to outrun neutral-natured Scarf Sawk and Pinsir at +2. A Jolly nature is an alternative which allows Golurk to outrun positive-natured Scarf Mesprit, Sawk, and Pinsir after the Rock Polish boost. Life Orb gives a tremendous power boost to Golurk's attacks, but its recoil can end Golurk's sweep prematurely. Soft Sand boosts Golurk's Earthquake by a decent amount for free, but Golurk's other attacks remain unboosted and thus noticeably weaker.

Usage Tips
========
This Golurk variant functions as a late-game cleaner; in the early- to mid-game, Golurk should just toss out attacks to soften up the foe. Its goal is to set up a Rock Polish, then drop foes one by one with its powerful attacks and robust coverage. Due to its weaknesses and low initial speed, setting up on a target without taking too much damage can be a tricky task. Golurk should aim to set up on weaker foes that can't hurt it much. These are usually Poison-, Rock-, Steel-, and bulky Psychic-types such as Garbodor, Regirock, bulky Mawile, Musharna, and Xatu. Alternatively, Golurk can try setting up on choiced attacks that it is immune to, such as Choice Band Sawk's Close Combat and Rotom's Volt Switch, or against attackers that lack the coverage to hurt it, such as Tauros. If no such easy opportunity presents itself, Golurk's last-ditch effort is to simply use its natural bulk to tank the neutral hit from the likes of Mesprit, Archeops, Klinklang, and Rhydon in order to set up.

Team Options
========
Golurk's biggest issue is finding safe setup opportunities, which isn't easy to do given its weaknesses. Flying-types such as Swellow, Scyther, and Archeops can present the best setup opportunities with U-turn, luring in Rock- and Steel-types for Golurk to set up on. Jumpluff receives a special mention due to its access to Sleep Powder and Memento, which gives Golurk even more opportunities to setup against more foes. Golurk needs the opponent's team softened up before it initiates its rampage; wallbreakers such as Zangoose, Magmortar, Sawk, and Samurott do a fantastic job at breaking apart the opponent's bulky cores.

[STRATEGY COMMENTS]
Other Options
=============
The Stealth Rock Set can use Magic Coat to reflect Taunt and opposing entry hazards, though Dynamic Punch is effective in disrupting the foe's entry hazards while few foes would risk Taunting against Golurk due to its massive power. Drain Punch is a possible coverage option, trading useful coverage for slightly better longevity. [perhaps worth mentioning the Iron Fist boost] A set consisting of Substitute and Focus Punch is an option for Golurk, but Golurk already possesses powerful Fighting coverage [is this what you meant?] and it can usually take better advantage of the free turn with Rock Polish instead of Substitute. Golurk could opt for a bulkier spread with max HP and slight defensive investment to better survive blows from Pokemon such as Tauros, though it doesn't really improve its matchup against many Pokemon in particular. Choice Scarf can patch up its speed without wasting a turn setting up Rock Polish, but it is still pretty slow in that it cannot outrun any boosted threats. Taking into account its unboosted power, inability to switch moves, and the fact that its main STABs aren't the most spammable, means that Golurk's cleaning power as a Scarfer is limited. Stone Edge's utility is pretty much confined to taking out Pinsir, as most targets are dealt with sufficiently, perhaps even hit harder, by Golurk's other attacks. Golurk's bulk and non-reliance on passive moves make Assault Vest a tempting option, but its huge number of special weaknesses still limit Golurk's survivability against special attacks, while not providing Golurk with any sort of offensive benefit.

Checks & Counters
==================
** Bulky Ground Resistant / Immune Pokemon**: While nearly any Pokemon risks taking severe damage from Choice Band Golurk's coverage moves, deterring Golurk from spamming its strongest attack can subject the defender to much less harm. Pokemon that work best for this role are Pokemon that can take most of Golurk's attacks, such as Weezing, Pelipper, Torterra, Tangela, and Uxie. On the other hand, bulky walls such as Quagsire and Vileplume have a noticeably easier time against non-Choice Band Golurk, even despite their lack of a Ground resistance.

**Faster Pokemon with Super Effective STAB**: Due to Golurk's low speed and large assortment of weaknesses, most offensive Pokemon, such as Jynx, Samurott, Liepard, Lilligant, Aurorus, Ludicolo, Rotom, and Mismagius, can bring down Golurk without difficulty. However, Golurk's bulk means that it doesn't go down easily to weaker or unSTAB super effective strikes, and Rock Polish Golurk can zip past most of them, so caution must still be exercised. Speedy Choice Scarf Pokemon, such as Rotom, Jynx, and Lilligant, can even outspeed Golurk after a Rock Polish boost.

**Priority**: Rock Polish Golurk is vulnerable to various forms of priority, including Sucker Punch, Aqua Jet, Ice Shard, and even Shadow Sneak. Pokemon such as Kangaskhan, Kabutops, Cacturne, Samurott, Piloswine, and even Kecleon can help keep Golurk in check. However, Golurk is immune to Mach Punch and Fake Out.

**Offensive Pressure**: If one cannot prevent Golurk from snagging a KO, preventing it from snagging an additional KO is the next best thing. Golurk's weaknesses and sluggishness don't make this a challenging task, as most teams by default have at least one or two Pokemon with super effective STAB capable of taking down Golurk. This forces out slower Golurks or simply damages them beyond repair, while making it very difficult for Rock Polish Golurk to set up safely.


Great stuff, Punchshroom.


GP approved 1/2
 
Last edited:

GatoDelFuego

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Punchshroom

REMOVE CHANGE COMMENTS

[OVERVIEW]
Golurk has a unique typing with immunities to Normal, Fighting, and Electric, which allows it to block Rapid Spin and Volt Switch while being one of the few physical attackers in the tier unfazed by Fighting-type attacks. It boasts an extremely high Attack stat with a potent STAB combination as well as solid coverage, making it very tricky to wall. Golurk even has decent bulk for an offensive Pokemon, and it has usable abilities in the form of Iron Fist and No Guard; Iron Fist boosts the power of Golurk's various punching moves while No Guard ensures none of Golurk's (or its foe's) attacks miss. Unfortunately, Golurk often fails to fire off as many attacks as it would like, given that is very slow for an offensive Pokemon and carries numerous weaknesses to common attacking types such as Water, Grass, Ice, and Dark, the latter entailing a Pursuit weakness. This hinders its effectiveness as a spinblocker.

[SET]
name: Wallbreaker
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Zen Headbutt / Thunder Punch
ability: Iron Fist
item: Choice Band
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
Earthquake is Golurk's main STAB damaging move, dishing out heavy damage against any non-Ground-resistant or -immune foes, and can even still hurt frailer Ground-resistant Pokemon, such as Lilligant. Shadow Punch receives STAB and is boosted by Iron Fist. It provides great neutral coverage alongside Earthquake, making it Golurk's next best attacking option. It nails most Levitate Pokemon such as Uxie and Rotom, hammers bulky Psychic-types such as Musharna for major damage, and is its Golurk's most powerful attack against Gourgeist, one of the physically bulkiest Pokemon in the tier. Ice Punch nails Grass-types for heavy damage on the switch, which makes foes such as Torterra, Leafeon, and Tangela hesitant to switch in and deters the likes of Torterra and Cacturne from setting up. It also provides coverage on Flying-types that aren't susceptible to Shadow Punch, such as Swellow and Rotom-S. Zen Headbutt 2HKOes Weezing on the switch, while Thunder Punch can be used to swiftly OHKO Pelipper; it's worth noting that Shadow Punch already 2HKOes Pelipper after Stealth Rock damage.

Set Details
========
Maximum Attack investment and an Adamant nature, coupled with Choice Band, gives Golurk its greatest wallbreaking potential. Life Orb is a viable alternative over Choice Band which allows to allow Golurk to switch moves. Maximum Speed investment allows Golurk to Speed tie opposing neutral-natured Golurk and Exeggutor, which are mutual threats, as well as to outrun slower Pokemon such as Mawile and various uninvested Pokemon such as Mantine and Malamar. Less Speed can be run in exchange for more bulk; 148 Speed EVs allow Golurk to outspeed uninvested Malamar and fully invested Adamant Rhydon, with the remaining EVs dumped into HP.

Usage Tips
========
Golurk is best brought in on a free switch, either via double switching or the likes of U-turn, or brought in on a non-threatening foe such as Regirock or Garbodor. Alternatively, it can be used to revenge kill slower Pokemon, such as Lanturn and Musharna. Earthquake is the strongest move in Golurk's arsenal, so keep an eye out for the opponent's likely switch-ins to Ground-type moves. Since Because Shadow Punch has better neutral coverage, it is often the safer move for Golurk to throw out early-game. Identify the opponent's Golurk switch-ins, (RC) and try to nail them on the switch with the appropriate coverage move. Golurk should consider carefully the move it locks itself into, as various setup sweepers such as Lilligant, Scyther, Carracosta, and Klinklang will take advantage of it; Shadow Punch is the move that grants opposing setup sweepers the fewest opportunities to set up, but does allow entry to hard-hitting Normal-types and Dark-types, such as Tauros, Kangaskhan, Zangoose, Swellow, Liepard, and Cacturne. Life Orb allows Golurk to switch moves to prevent this, but Golurk is regardless so prone to being forced out that Choice Band better suits for its hit-and-run nature, as it lets Golurk dish out more damage without reducing its longevity.

Golurk specializes in dismantling bulky cores, and can find opportunities to do so by preying on the opponent's vulnerable Pokemon with its dual STAB types. Poison-, Rock-, Steel-, Psychic-, and grounded Electric-types, which include the likes of Garbodor, Regirock, Carracosta, Mawile, Musharna, Xatu, and Lanturn, are fair game for Golurk to start dishing out powerful hits. Golurk is slow, and thus will generally fare poorly against faster offensive teams outside of perhaps scoring a KO or two before being promptly revenge killed. Golurk's poor Speed entails a necessity to make correct predictions if it wants to contribute against offensive teams, as being Choice-locked makes Golurk quite prediction reliant. If that is an issue, Life Orb does ease prediction for Golurk.

Team Options
========
Pokemon that fare well against offensive teams, such as Tauros, Lilligant, Kangaskhan, Klinklang, and Fletchinder, can make up for Golurk's lackluster matchup against such teams. Golurk's unique resistances and its ability to easily dispatch many bulky Pokemon grant it respectable synergy with a wide variety of offensive Pokemon. Some of Golurk's best teammates include Flying-type U-turn users and Fighting-types. Flying-types, such as Swellow and Scyther, can lure in bulky Electric-, Rock-, and Steel-types, (RC) and use them as an opportunity for Golurk to enter unscathed and start wreaking havoc. Fighting-types can check opposing Dark types, possess potent wallbreaking prowess alongside Golurk, and appreciate Golurk to lure and dispatch problematic Fighting-type resists with Zen Headbutt or Thunder Punch. Hariyama in particular synergizes well with Golurk in possessing as it possesses a resistance to Ice. Slowing down foes is another way to grant Golurk the advantage against faster teams. Bulky Thunder Wave users such as Musharna, Lanturn, and Uxie, and even Stun Spore Vileplume, can use their bulk and longevity to spread paralysis throughout the opponent's team, increasing the number of Golurk victims.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Dynamic Punch / Thunder Punch
ability: No Guard / Iron Fist
item: Colbur Berry / Passho Berry
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
Stealth Rock is an appealing option on Golurk. It Golurk not only has an advantageous matchup over most Stealth Rock leads do you mean it has benefits over other ones? as in golurk is a better choice for your team? Cause I don't really see how it fares exceptionally well against other Stealth Rock users, but Golurk can also spinblock to keep its entry hazards up. Earthquake is Golurk's main STAB move, dealing deals hefty damage to foes lacking a resistance, and especially hurting most grounded Stealth Rock leads. Shadow Punch allows Golurk to hit Uxie and Mesprit, which are also commonly Stealth Rock users, and deters Xatu from switching in to Magic Bounce its Stealth Rock. Dynamic Punch is primarily a disruption tool, being able to buy Golurk free turns and to trip foes up, particularly slower Pokemon; the likes of Crustle and Prinplup will face an uphill battle against confusion to fulfill their roles before Golurk knocks them out. The fact that Dynamic Punch can be spammed due to No Guard can cause foes to hesitate before making switches. Alternatively, Thunder Punch can be used to swiftly strike down Defog users, such as Mantine and Pelipper, before they can clear away Golurk's Stealth Rock.

Set Details
========
As an offensive Stealth Rock setter, Golurk doesn't especially need bulk to do its job; (SC) instead it just opts for maximum power to dent the opponent as much as possible with its powerful attacks after using Stealth Rock. Maximum Speed investment is used to Speed tie with other base 55s, as well as to outspeed Jolly Crustle. A Jolly nature is an option for Golurk to outrun a few more threats, such as neutral-natured Aurorus and Pawniard. Dynamic Punch necessitates the use of No Guard, while Iron Fist pairs well with Thunder Punch while also boosting Shadow Punch. The item is the most customizable aspect about this Golurk variant. Colbur Berry weakens Knock Offs from Dark-types and Fighting-types, allowing Golurk to check the latter and to effectively spinblock against Sandslash. Passho Berry allows Golurk to survive Kabutops's Waterfall and OHKO with Earthquake, effectively denying the Rapid Spin, as well as to survive 2 Scalds from Defoggers such as Pelipper, Mantine, and Prinplup; this gives Golurk the chance to inflict more damage on them before it goes down.

Focus Sash is a reasonable item choice as it allows Golurk to consistently set up Stealth Rock and proceed to hammer the foe if its Focus Sash remains intact. Lum Berry cures sleeps and burns, while Leftovers increases Golurk's longevity should it be needed to set up Stealth Rock later in the match, or to simply stick around to throw out some attacks. Life Orb can be used for more power, giving Golurk better odds of OHKOing or 2HKOing Pokemon such as bulky Xatu, Garbodor, bulky Uxie, and defensive Carracosta.

Usage Tips
========
This set is best used as a lead Stealth Rock setter. Golurk's three immunities, multiple resistances, and ability to force out certain threats with the threat of powerful attacks can give it the advantage in the lead matchup. No Guard Dynamic Punch is a fairly safe attack to throw out to mess with the opponent, putting them in a dilemma as to whether or not they should risk a switch. Be warned that No Guard exposes Golurk to perfectly accurate Sleep Powders, Hydro Pumps, and Will-O-Wisps. If Thunder Punch is used instead, Golurk does not have to worry unduly about Defoggers.

Golurk can also be used to spinblock; even if it gets KOed right afterward due to its unfortunate weaknesses, faster teammates can be sent in to dispatch the spinners to prevent the Rapid Spin. If Golurk is not used as a lead, it should try to find an opportunity to set up Stealth Rock safely. It usually wants Focus Sash to do so consistently against offensive teams unless they have a weak link, such as a slower wall or weaker attacker, that can be exploited. Against defensive teams, there are more opportunities for Golurk to set up Stealth Rock; it might even get the chance to launch some powerful attacks.

Team Options
========
This Golurk best fits on offensive teams, as they appreciate a Stealth Rock user that doesn't give the foe many setup opportunities. While Golurk can spinblock, its weakness against most of the spinners means a backup plan should always be in place; faster revenge killers such as Archeops, Tauros, and Lilligant can immediately respond to the spinners and scare them off, denying them the chance to use Rapid Spin. Golurk can even bait the spinner's attacks to allow its resistant teammates to enter battle and force them out, saving Golurk for further opportunities to spinblock.

Offensive Pokemon in general appreciate Stealth Rock to secure more KOs. Flying-types, such as Swellow, Rotom-S, Archeops, and Scyther, make for decent teammates due to their great offensive synergy; Golurk handles Rock-, Steel-, and Electric-types for them, while they demolish Grass-types and can give frail offensive Pokemon a hard time. Most of them can even make use of U-turn or Volt Switch to maintain momentum and take advantage of Golurk's Stealth Rock. Most checks and counters to Grass- and Fighting-types such as Lilligant and Sawk are vulnerable to Stealth Rock as well as Golurk's STAB types; the Grass-types can also protect Golurk from Water and Grass attacks while the Fighting-types handle Dark-types for Golurk.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch
ability: Iron Fist
item: Life Orb / Soft Sand
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant / Jolly

[SET COMMENTS]
Moves
========
Rock Polish patches up Golurk's lackluster Speed, granting it a chance to sweep foes. Earthquake is Golurk's main STAB attack and KOing move, dealing great damage to foes lacking a resistance. Shadow Punch gives Golurk great neutral coverage, while allowing it to hit various Levitating Pokemon such as Uxie, Rotom, Mismagius, and Mesprit, as well as Ghost-weak Pokemon such as Gourgeist, Musharna, and Exeggutor. Ice Punch strikes Grass-types and Flying-types, such as Lilligant, Swellow, and Archeops, which also stop Golurk's Earthquake rampage.

[SET COMMENTS]
Set Details
========
Maximum Attack and Speed investment grants Golurk the greatest potential to sweep. An Adamant nature gives Golurk the most power while still being able to outrun neutral-natured Choice Scarf Sawk and Pinsir Choice Scarf Pinsir? If not, put Pinsir first at +2. A Jolly nature is an alternative which allows Golurk to outrun positive-natured Choice Scarf Mesprit, Sawk, and Pinsir same deal here for clarity after the Rock Polish boost. Life Orb gives a tremendous power boost to Golurk's attacks, but its recoil can end Golurk's sweep prematurely. Soft Sand boosts Golurk's Earthquake by a decent amount, but Golurk's other attacks remain unboosted and thus noticeably weaker.

Usage Tips
========
This Golurk variant functions as a late-game cleaner; in the early- to and mid-game Golurk should just toss out attacks to soften up the foe. Its goal is to set up a Rock Polish, then drop foes one by one with its powerful attacks and robust coverage. Due to its weaknesses and low initial Speed, setting up on a target without taking too much damage can be a tricky task. Golurk should aim to set up on weaker foes that can't hurt it much. These are usually Poison-, Rock-, Steel-, and bulky Psychic-types, such as Garbodor, Regirock, bulky Mawile, Musharna, and Xatu. Alternatively, Golurk can try setting up on Choice-locked attacks that it is immune to, such as Choice Band Sawk's Close Combat and Rotom's Volt Switch, or against attackers that lack the coverage to hurt it, such as Tauros. If no such easy opportunity presents itself, Golurk's last-ditch effort is to simply use its natural bulk to tank the neutral hit from the likes of Mesprit, Archeops, Klinklang, and Rhydon in order to set up.

Team Options
========
Golurk's biggest issue is finding safe setup opportunities, which isn't easy given its weaknesses. Flying-types such as Swellow, Scyther, and Archeops can present the best setup opportunities with U-turn, luring in Rock- and Steel-types for Golurk to set up on. Jumpluff receives a special mention due to its access to Sleep Powder and Memento, which gives Golurk even more opportunities to set up against foes. Golurk needs the opponent's team softened up before it initiates its rampage; wallbreakers such as Zangoose, Magmortar, Sawk, and Samurott do a fantastic job at breaking apart the opponent's bulky cores.

[STRATEGY COMMENTS]
Other Options
=============
The Stealth Rock Set can use Magic Coat to reflect Taunt and opposing entry hazards, though Dynamic Punch is already effective at disrupting the foe's entry hazards while few foes would risk Taunting against Golurk due to its massive power. Drain Punch is a possible coverage option that gets boosted by Iron Fist, trading useful coverage for slightly better longevity. The use of Substitute and Focus Punch is an option for Golurk, but Golurk doesn't need the excessively powerful Fighting coverage and it can usually take better advantage of the free turn with Rock Polish instead of Substitute. Golurk could opt for a bulkier spread with max HP and slight defensive investment to better survive blows from Pokemon such as Tauros, though it doesn't really improve its matchup against many Pokemon in particular. Choice Scarf can patch up its s Golurk's Speed without wasting a turn setting up Rock Polish, but it Golurk is still pretty slow in that it cannot outrun any boosted threats. Take into account its unboosted power, inability to switch moves, and the fact that its main STAB moves aren't the most spammable, Golurk's cleaning power as a Choice Scarf user Scarfer is limited. Stone Edge's utility is pretty much confined to taking out Pinsir, as most targets are dealt with sufficiently, perhaps even hit harder, by Golurk's other attacks. Golurk's bulk and non-reliance on passive moves make Assault Vest a tempting option, but its huge amount of special weaknesses limit Golurk's survivability against special attacks, while not providing Golurk with any sort of offensive benefit.

Checks & Counters
==================
** Bulky Ground Resistant / Immune Pokemon that Resist Ground**: While nearly any Pokemon risks taking severe damage from Choice Band Golurk's coverage moves, deterring Golurk from spamming its strongest attack Earthquake can subject the defender to much less harm. Pokemon that work best for this role are Pokemon that can take most of Golurk's attacks, such as Weezing, Pelipper, Torterra, Tangela, and Uxie. On the other hand, bulky walls such as Quagsire and Vileplume have a noticeably easier time against non-Choice Band Golurk, despite their lack of a Ground resistance.

**Faster Pokemon with a Super Effective STAB move**: Due to Golurk's low Speed and large assortment of weaknesses, most offensive Pokemon, such as Jynx, Samurott, Liepard, Lilligant, Aurorus, Ludicolo, Rotom, and Mismagius, can bring down Golurk without difficulty. However, Golurk's bulk means that it doesn't go down easily to weaker or unSTAB non-STAB super effective strikes, and Rock Polish Golurk can zip past most of them, so caution must still be exercised. Speedy Choice Scarf Pokemon, such as Rotom, Jynx, and Lilligant, can even outspeed Golurk after a Rock Polish boost.

**Priority Moves**: Rock Polish Golurk is vulnerable to various forms of priority, including Sucker Punch, Aqua Jet, Ice Shard, and even Shadow Sneak. Pokemon such as Kangaskhan, Kabutops, Cacturne, Samurott, Piloswine, and even Kecleon can help keep Golurk in check. However, Golurk is immune to Mach Punch and Fake Out.

**Offensive Pressure**: If one cannot prevent Golurk from snagging a KO, preventing it from snagging an additional KO is the next best thing. Golurk's weaknesses and sluggishness don't make this a challenging task, as most teams by default have at least one or two Pokemon with super effective STAB move capable of taking down Golurk. This forces out slower Golurks or simply damages them beyond repair, while making it very difficult for Rock Polish Golurk to set up safely.

2/2

Very informative! Great work :)
 
Last edited:

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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Stealth Rock is an appealing option on Golurk. It Golurk not only has an advantageous matchup over most Stealth Rock leads do you mean it has benefits over other ones? as in golurk is a better choice for your team? Cause I don't really see how it fares exceptionally well against other Stealth Rock users,
Ims just respond to this by changing it to "Stealth Rock is an appealing option on Golurk. Golurk not only has an advantageous matchup against most Stealth Rock leads".

Also Fizz, apparently "Defoggers" is correct.
 

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