Sorry for breaking the validator; I was trying to simplify the code for Head Start. It should now be possible to play for real instead of just using the random battle mode.
'use strict';
exports.BattleScripts = {
getDamage: function (pokemon, target, move, suppressMessages) {
// Copy the body of Battle.prototype.getDamage from battle-engine.js,
// except replacing this line (86):
// let attackStat = category === 'Physical' ? 'atk' : 'spa';
// with this line:
let attackStat = {Beautiful:'spa', Clever: 'spd', Cool:'atk', Cute:'spe', Tough:'def'}[move.contestType];
// Rest of Battle.prototype.getDamage is unchanged.
},
};
The only things that I've found so far that you've missed out on are Extreme Speed (Cool, on Dragonite) and Dynamic Punch (Cool, a bunch of things get it but it's only viable on Machamp and Golurk). There's probably more but I haven't read the entire post yet so I might come back to you when I'm done; otherwise, great work!I finished the full guide to 120+ stat Pokemon and the appropriate contest-type moves they benefit from, along with analysis of the contest type itself. I added and edited some stuff from before, and added the last two contest types. Here's the key:
Normal Text = STAB move
Italics = Coverage move
[Brackets] = Boosting move
[Asterisk*] = Requires special circumstances
Expect a few errors and clumsy omissions, but hopefully this should give you an idea of what will be good in Got Talent. Keep in mind I don't often discuss using multiple stats, which is going to be the norm on every set (few Pokemon have all the moves they need in one contest type) just to make things easier.
Enjoy!
(snip because I don't want to copy the entire post)
The Main Event
Ban This Monster (Shuckle) @/
Ability: Contrary
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Shell Smash
- Stone Edge
- Earthquake
- Sludge Wave/ Knock Off
Shuckle is a monster in Got Talent? with base 230 Defense and Contrary Shell Smash allowing it to boost both sides of the defensive spectrum. Stone Edge and Earthquake provide the best neutral coverage for Shuckle while Sludge Wave gives Shuckle a means of getting around Chesnaught and bulky physical walls that can tank a Stone Edge or Earthquake. Knock Off is a decent option to be able to get rid of items, but it isn't as necessary since it is easy to find Pokemon that pair well with Shuckle for special prowess such as AV Hoopa-U and Mega Sableye. (refer to the replay I posted with the MAlt set to witness the power of Shuckle)
Honestly, with us being able to playtest now thanks to urkerab (no worries about the team validator btw. It's all good n_n), I want to gather opinions on what you guys think about a Shuckle suspect / potential quickban. Honestly the fact that it can boost up and potentially avoid a Taunt to guarantee a +1 means it is nearly unstoppable with the amount of bulk and power it possesses. That being said, it also has a really slow Speed stat and a low HP stat meaning if something can boost faster and hit it hard (MAlt or Air Balloon Heatran for ex.) can mean that it may warrant sticking around. I wanna hear what everyone has to offer about Shuckle. n_n
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Def / 252 Spe
Jolly Nature
- Earthquake / Thunder Punch / Grass Knot (Defense/Attack/Speed)
- Bullet Punch (Defense)
- Iron Head (Defense)
- Hammer Arm (Defense)
Here is a very bulky and yet powerful Metagross. Really not much to say
Thunder Punch and Grass Knot are for hitting walls like Hippowdon and Slowbro. Grass Knot is better because it uses it's speed stat which is a little bit higher than its uninvested attack stat.
Low Sweep is actually a Clever move and Scrafty learns it making it a better option than HP Fighting since it has slightly more BP and can lower the opponent's Speed, allowing Scrafty to become a big threat by potentially outspeeding its checks. This also means you can run HP Poison or HP Steel to hit Fairies harder than your STAB moves should they be outspeed at -1 given how slow Scrafty actually is; however, this means you give up "recovery" in Rest.
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Amnesia
- Knock Off
-Hidden Power [Fighting]Low Sweep
- Rest / Hidden Power [Poison] / Hidden Power [Steel]
Scrafty is a weird Fighting type in that its Attack is a mediocre 90, but its defenses are stellar at 115. Take advantage of that with a powerful Knock Off!
Interesting set, tbh. I'd thought of using it before but never got to it, however there's a lot of factors that make ninjask kind of unreliable, like its 4x weakness to SR taking it down to half, and combine that with Sub and Toxic and Ninjask lasts for only a couple turns, and it can only switch in twice on rocks. Second, a steel type like Skarm or MAggron can just use this mon to setup since you can't really do anything to it.Why is nobody looking at some of the faster mons? Take ninjask for example,
Ninjask@Life/toxic Orb
Ability: Speed Boost
EVs: 252 HP/4 Atk/252 Spe
Jolly/Hasty/Naive nature
- Protect
- substitute
- facade
- U-turn
This is where ninjask stops being an annoyance, and becomes a threat. Facade & U-Turn off of a +3 base 160 speed stat is nothing to laugh at, and being able to U-turn out whenever you want is pretty fantastic. What do you guys think of the set?