Match Format
B4P3 Singles
DQ: 36h (48h for the ref)
Time Limit: 60 days
All Abilities
All Items
Three Substitutions
One Mega Evolution
Five Chills / Two Recoveries
One Z-Move
Arena: Lake Verity
The resting place of Mesprit, a Pokemon known in legend for teaching humankind about joy and sorrow. They will be watching over you alll in this match, to make sure that you don't forget your connection to your Pokemon's emotions.
Arena Effects
- Alternates between Joy and Sorrow each round:
Joy: All Moves deal 1 less damage
Sorrow: All Moves deal 1 more damage
These effects do not affect fixed-damage moves
- Round 1 of the match is always Sorrow.
Nature Power: Confusion
Secret Power: Confusion
Camouflage: Psychic
B4P3 Singles
DQ: 36h (48h for the ref)
Time Limit: 60 days
All Abilities
All Items
Three Substitutions
One Mega Evolution
Five Chills / Two Recoveries
One Z-Move
Arena: Lake Verity
The resting place of Mesprit, a Pokemon known in legend for teaching humankind about joy and sorrow. They will be watching over you alll in this match, to make sure that you don't forget your connection to your Pokemon's emotions.
Arena Effects
- Alternates between Joy and Sorrow each round:
Joy: All Moves deal 1 less damage
Sorrow: All Moves deal 1 more damage
These effects do not affect fixed-damage moves
- Round 1 of the match is always Sorrow.
Nature Power: Confusion
Secret Power: Confusion
Camouflage: Psychic
Dogfish44
Equilibra (-)
Stage: ★★★★★
Nature: Modest
+1 SpA, -1 Atk
Type:
Steel / Ground
Abilities:
Levitate / Stalwart / Justified
Stats:
HP: 95
Atk: 3 [-]
Def: 7
SpA: 10 [+]
SpD: 8
Spe: 60
SC: 2
WC: 4
Movepool:
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power Grass
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Recycle
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Steel Beam
Steel Roller
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up
Gengar (M)
Stage: ★★★★★
Nature: Timid
+15% Speed, +10% Accuracy, -1 Atk
Type:
Ghost / Poison
Abilities:
Cursed Body
Stats:
HP: 85
Atk: 4 [-]
Def: 5
SpA: 9
SpD: 6
Spe: 127 [+]
SC: 3
WC: 3
Type:
Ghost / Poison
Abilities:
Cursed Body / Shadow Tag
Stats:
HP: 85
Atk: 4 [-]
Def: 6
SpA: 12
SpD: 7
Spe: 150 [+]
SC: 3
WC: 3
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
Kangaskhan (F)
Stage: ★★★★★
Nature: Jolly
+15% Speed, +10% Accuracy, -1 SpA
Type:
Normal
Abilities:
Early Bird / Scrappy / Inner Focus
Stats:
HP: 100
Atk: 7
Def: 6
SpA: 2 [-]
SpD: 6
Spe: 104 [+]
SC: 4
WC: 4
Type:
Normal
Abilities:
Early Bird / Scrappy / Inner Focus / Parental Bond
Stats:
HP: 100
Atk: 9
Def: 7
SpA: 4 [-]
SpD: 7
Spe: 115 [+]
SC: 4
WC: 5
Aerial Ace
Aqua Tail
Assurance
Attract
Avalanche
Beat Up
Bide
Bite
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Circle Throw
Comet Punch
Confide
Counter
Covet
Crunch
Crush Claw
Curse
Cut
Dig
Disable
Dizzy Punch
Double Hit
Double Team
Double-Edge
Drain Punch
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Fury Cutter
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Helping Hand
Hidden Power Psychic
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Pound
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shock Wave
Sing
Skull Bash
Sleep Talk
Snore
Solar Beam
Spite
Stomp
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Tail Whip
Take Down
Terrain Pulse
Thief
Thunder
Thunder Punch
Thunderbolt
Toxic
Trump Card
Uproar
Water Gun
Water Pulse
Whirlpool
Wish
Work Up
Yawn
Zap Cannon
Cinderace (M)
Stage: ★★★☆☆
Nature: Serious
-
Type:
Fire
Abilities:
Blaze / Libero
Stats:
HP: 90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 119
SC: 3
WC: 3
Movepool:
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
Florina Liastacia
Glastrier [Pegasus] (Male)
Stage 3/5
Types: Ice
STAB; immune to Hail damage, freeze status, and Sheer Cold.
Abilities:
Chilling Neigh
Chilling Neigh: When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat by one (1) stage, adjusting the natural stage.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 95
Atk: 10
Def: 9
SpA: 5
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 11
Attacks:
Assurance
Avalanche
Blizzard
Body Press
Body Slam
Bulldoze
Close Combat
Crunch
Double Kick
Double-Edge
Endure
Facade
Giga Impact
Hail
Heavy Slam
High Horsepower
Hyper Beam
Ice Beam
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Megahorn
Mist
Mud Shot
Outrage
Payback
Protect
Rest
Round
Scary Face
Sleep Talk
Smart Strike
Snarl
Snore
Stomp
Stomping Tantrum
Substitute
Superpower
Swords Dance
Tackle
Tail Whip
Take Down
Taunt
Thrash
Throat Chop
Torment
Uproar
Chandelure [Evoker] (M)
Dianran is a fire genasi, a descendant of a genie and a human, a efreeti. And that's never been good enough for her. She believes that true geniehood is within reach, within the grasp of someone with genie blood, and is determined to work her way to it.
She summoned a fire elemental in this world, binding it to her service- a Litwick she named Evoker. She maintained this ownership of Evoker as he grew into a Chandelure, as any good efreeti should have an army of lesser elementals at their disposal. Evoker yearns for freedom, never agreeing to this servitude, and serves with a resigned silence.
Stage 3/5
Types: Ghost/Fire
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
Fire STAB; immune to burn status.
Abilities:
Flash Fire / Flame Body / Infiltrator
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
Flame Body: This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 85
Atk: 4
Def: 7
SpA: 10
SpD: 7
Spe: 80
Size Class: 2
Weight Class: 3
Attacks:
Acid
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Mystical Fire
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Sleep Talk
Smog
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
Exploud [Max Volume] (F)
Stage 3/5
Types: Normal
STAB
Abilities:
Soundproof / Scrappy (unlocked)
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to moves tagged as #Sound other than an ally's or their own Heal Bell.
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 95
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 68
Size Class: 3
Weight Class: 4
Attacks:
Astonish
Attract
Avalanche
Bite
Blizzard
Body Slam
Boomburst
Brick Break
Bulldoze
Captivate
Circle Throw
Confide
Crunch
Disarming Voice
Double Team
Earthquake
Echoed Voice
Endeavor
Endure
Extrasensory
Facade
Fake Tears
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Hammer Arm
Hidden Power (Steel)
Howl
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Low Kick
Mega Kick
Mega Punch
Natural Gift
Outrage
Overheat
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smack Down
Smelling Salts
Smokescreen
Snore
Solar Beam
Stomp
Stomping Tantrum
Strength
Substitute
Sunny Day
Supersonic
Surf
Swagger
Synchronoise
Take Down
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Whirlwind
Work Up
Zen Headbutt
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Trainer name: Julius
Malpeza talks with a bubbly voice and works well with Deux, although not so well with Dos. She's always ready to go hard or go home.
Julius is a more reserved fellow, but matches Malpeza's dedication and spirit.
Stage 3/5
Types: Electric/Water
STAB; immune to paralysis status.
STAB; no additional effects
Abilities:
Trace / Magic Guard / Minus (H)
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 105
Size Class: 1
Weight Class: 2
Attacks:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power (Grass)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Iron Tail
Liquidation
Low Kick
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Speed Swap
Substitute
Surf
Swagger
Swift
Tackle
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
Glastrier [Pegasus] (Male)
Stage 3/5
Types: Ice
Abilities:
Chilling Neigh
Chilling Neigh: When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat by one (1) stage, adjusting the natural stage.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 95
Atk: 10
Def: 9
SpA: 5
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 11
Attacks:
Assurance
Avalanche
Blizzard
Body Press
Body Slam
Bulldoze
Close Combat
Crunch
Double Kick
Double-Edge
Endure
Facade
Giga Impact
Hail
Heavy Slam
High Horsepower
Hyper Beam
Ice Beam
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Megahorn
Mist
Mud Shot
Outrage
Payback
Protect
Rest
Round
Scary Face
Sleep Talk
Smart Strike
Snarl
Snore
Stomp
Stomping Tantrum
Substitute
Superpower
Swords Dance
Tackle
Tail Whip
Take Down
Taunt
Thrash
Throat Chop
Torment
Uproar
Chandelure [Evoker] (M)
Dianran is a fire genasi, a descendant of a genie and a human, a efreeti. And that's never been good enough for her. She believes that true geniehood is within reach, within the grasp of someone with genie blood, and is determined to work her way to it.
She summoned a fire elemental in this world, binding it to her service- a Litwick she named Evoker. She maintained this ownership of Evoker as he grew into a Chandelure, as any good efreeti should have an army of lesser elementals at their disposal. Evoker yearns for freedom, never agreeing to this servitude, and serves with a resigned silence.
Stage 3/5
Types: Ghost/Fire
Abilities:
Flash Fire / Flame Body / Infiltrator
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
Flame Body: This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 85
Atk: 4
Def: 7
SpA: 10
SpD: 7
Spe: 80
Size Class: 2
Weight Class: 3
Attacks:
Acid
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Mystical Fire
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Sleep Talk
Smog
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
Exploud [Max Volume] (F)
Stage 3/5
Types: Normal
Abilities:
Soundproof / Scrappy (unlocked)
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to moves tagged as #Sound other than an ally's or their own Heal Bell.
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 95
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 68
Size Class: 3
Weight Class: 4
Attacks:
Astonish
Attract
Avalanche
Bite
Blizzard
Body Slam
Boomburst
Brick Break
Bulldoze
Captivate
Circle Throw
Confide
Crunch
Disarming Voice
Double Team
Earthquake
Echoed Voice
Endeavor
Endure
Extrasensory
Facade
Fake Tears
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Hammer Arm
Hidden Power (Steel)
Howl
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Low Kick
Mega Kick
Mega Punch
Natural Gift
Outrage
Overheat
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smack Down
Smelling Salts
Smokescreen
Snore
Solar Beam
Stomp
Stomping Tantrum
Strength
Substitute
Sunny Day
Supersonic
Surf
Swagger
Synchronoise
Take Down
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Whirlwind
Work Up
Zen Headbutt
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Malpeza talks with a bubbly voice and works well with Deux, although not so well with Dos. She's always ready to go hard or go home.
Julius is a more reserved fellow, but matches Malpeza's dedication and spirit.
Stage 3/5
Types: Electric/Water
Abilities:
Trace / Magic Guard / Minus (H)
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 105
Size Class: 1
Weight Class: 2
Attacks:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power (Grass)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Iron Tail
Liquidation
Low Kick
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Speed Swap
Substitute
Surf
Swagger
Swift
Tackle
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
Welcome to this first-round match of the first Grand Tournament! Today, our battle features Dogfish44 and Florina Liastacia, two players with significant experience! Let's see who will manage to come out on top at Lake Verity!
If this battle is not complete within 60 days, then the match will end immediately and tiebreaker rules will be implemented.
First sendout: 2 (d2) Florina Liastacia
Florina Liastacia sends out
Dogfish44 sends out and orders
Florina Liastacia orders