After some time in the Cawmodore playtest meta, I'm back to NU, and bringing you a new team! Inspired by Cawmodore's capabilities to sweep entire teams by itself under the right circumstances, this team will be based on a playstyle I've recently adopted to: hyper offense. I have managed to reach 1700+, AKA Bronze Rank, using this team.
Now I present: Guillopede.
Dwebble @ Custap Berry
Ability: Sturdy
EVs: 4 Def / 252 HP / 252 Spd
Jolly Nature
- Stealth Rock
- Spikes
- Endure
- Rock Blast
In a hyper offensive team, you pretty much need to get your hazards in as quickly as possible, and a lot of them at that. Sturdy and Rock Blast stop Baton Pass leads like Ninjask from coming back in unscathed after switching out with rocks on the foe's side of the field. Stealth Rock is an absolute must: Charizard is pretty much uncounterable without it. Spikes allows me to put even more hurt, turning some of my 3HKOs to 2HKOs. Endure is to make sure my Custap Berry gets activated, and also prevents Sawk from walking all over me and KOing Dwebble with his STAB Close Combat.
Gardevoir @ Light Clay
Ability: Trace
EVs: 4 SDef / 252 HP / 252 Spd
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Memento
- Taunt/Psychic
Every hyper offensive team appreciates a dual screener. While this is pretty much Gardevoir's only niche in NU nowadays (Jynx is the better sweeper and Musharna is the better wall), it does its job very well. Does the foe try to boost or set up or use some support moves, or set up hazards, or is it a Taunter that is slower than Gardevoir? Taunt them so you can carry out your plan! Reflect and Light Screen are essential with Light Clay, so that my sweepers can sweep more easily. Memento is the icing on the cake, making sure that anything that isn't SE will break my sweepers' chances of sweeping. Psychic can be use to eliminate Gurdurr.
Scolipede @ Salac Berry
Ability: Swarm
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
IVs: 30 HP
- Swords Dance
- Substitute
- Megahorn
- Aqua Tail
My main sweeper on this team. It is just so good at shutting down most team strategies that I can't find any mon that is as an excellent boosting sweeper as this. Stalling with Toxic Spikes? Scolipede laughs at that tactic. Swords Dance and Substitute are absolute musts, as they define the purpose of using a sweeping Scolipede on this team. Megahorn is for the raw power, and anything that doesn't resist it that isn't Regirock faces the chance to get OHKO'd or 2HKO'd. Aqua Tail is for the last slot, simply because Bug and Water have very wide coverage.
Golurk @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 80 HP / 176 Spd
Adamant Nature
- Earthquake
- Shadow Punch
- Ice Punch
- Drain Punch
CB Golurk. Just large amounts of pure power in those iron fists. Dual STABs in Earthquake and Shadow Punch already can deal with some of NU's spinners. The only spinner that can successfully spin against this set is Wartortle. Alomomola, Weezing, and Tangela wall this set like it was nothing, but other than those three, no effective wall is able to stall out CB Golurk. Ice Punch is to make sure that Braviary and Swellow aren't safe, and Drain Punch absolutely puts huge dents in foes like Lickilicky and Audino.
Jynx (F) @ Choice Scarf
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Trick
- Lovely Kiss
Is there any way an offensive team isn't hindered by Jynx? She is just that good. TrickScarf is one of the most effective ways to shut down stall. This is all made possible by plenty of power and enough Speed while holding a scarf to outspeed even Scolipede. Lovely Kiss hinders one of its checks, and combined with TrickScarf, two birds are already killed by one stone. Ice Beam and Psychic are primarily used as STABs to hit the foe as hard as possible.
Kangaskhan (F) @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Return/Double-Edge
- Earthquake/Drain Punch
- Fake Out
- Sucker Punch
The other disruptor, and she mainly has priority do the work for her. Fake Out weakens my foes to put them into KO range of either Earthquake, Return, or Sucker Punch. Sucker Punch also comes with the bonus of OHKOing Jynx. Earthquake and Return have good coverage with each other, and even though it is easily walled by some phsyically bulky mons, it can tear a hole in offenseive teams. Double-Edge + Drain Punch can work for more power.
Other Team Options
Misdreavus @ Eviolite
Ability: Levitate
EVs: 216 Spd / 252 SAtk / 40 HP
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Taunt
A backup special attacker in case my opponent decides to bring in physical walls.
Probopass @ Leftovers
Ability: Sturdy
EVs: 200 SDef / 56 SAtk / 252 HP
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Toxic
- Volt Switch
Slow Volt Switch user that can bring in a teammate safely.
Primeape @ Expert Belt
Ability: Vital Spirit
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Encore
- Ice Punch
- U-turn
Encore + U-turn user giving a sweeper a free turn of setup.
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 HP
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off/Stone Edge
Bulky pivot and wallbreaker that can absorb status.
I appreciate any advice to help my team become better. Thank you, creators of Cawmodore and players in its playtest meta, for inspiring me to create this team.
Now I present: Guillopede.
Dwebble @ Custap Berry
Ability: Sturdy
EVs: 4 Def / 252 HP / 252 Spd
Jolly Nature
- Stealth Rock
- Spikes
- Endure
- Rock Blast
In a hyper offensive team, you pretty much need to get your hazards in as quickly as possible, and a lot of them at that. Sturdy and Rock Blast stop Baton Pass leads like Ninjask from coming back in unscathed after switching out with rocks on the foe's side of the field. Stealth Rock is an absolute must: Charizard is pretty much uncounterable without it. Spikes allows me to put even more hurt, turning some of my 3HKOs to 2HKOs. Endure is to make sure my Custap Berry gets activated, and also prevents Sawk from walking all over me and KOing Dwebble with his STAB Close Combat.
Gardevoir @ Light Clay
Ability: Trace
EVs: 4 SDef / 252 HP / 252 Spd
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Memento
- Taunt/Psychic
Every hyper offensive team appreciates a dual screener. While this is pretty much Gardevoir's only niche in NU nowadays (Jynx is the better sweeper and Musharna is the better wall), it does its job very well. Does the foe try to boost or set up or use some support moves, or set up hazards, or is it a Taunter that is slower than Gardevoir? Taunt them so you can carry out your plan! Reflect and Light Screen are essential with Light Clay, so that my sweepers can sweep more easily. Memento is the icing on the cake, making sure that anything that isn't SE will break my sweepers' chances of sweeping. Psychic can be use to eliminate Gurdurr.
Scolipede @ Salac Berry
Ability: Swarm
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
IVs: 30 HP
- Swords Dance
- Substitute
- Megahorn
- Aqua Tail
My main sweeper on this team. It is just so good at shutting down most team strategies that I can't find any mon that is as an excellent boosting sweeper as this. Stalling with Toxic Spikes? Scolipede laughs at that tactic. Swords Dance and Substitute are absolute musts, as they define the purpose of using a sweeping Scolipede on this team. Megahorn is for the raw power, and anything that doesn't resist it that isn't Regirock faces the chance to get OHKO'd or 2HKO'd. Aqua Tail is for the last slot, simply because Bug and Water have very wide coverage.
Golurk @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 80 HP / 176 Spd
Adamant Nature
- Earthquake
- Shadow Punch
- Ice Punch
- Drain Punch
CB Golurk. Just large amounts of pure power in those iron fists. Dual STABs in Earthquake and Shadow Punch already can deal with some of NU's spinners. The only spinner that can successfully spin against this set is Wartortle. Alomomola, Weezing, and Tangela wall this set like it was nothing, but other than those three, no effective wall is able to stall out CB Golurk. Ice Punch is to make sure that Braviary and Swellow aren't safe, and Drain Punch absolutely puts huge dents in foes like Lickilicky and Audino.
Jynx (F) @ Choice Scarf
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Trick
- Lovely Kiss
Is there any way an offensive team isn't hindered by Jynx? She is just that good. TrickScarf is one of the most effective ways to shut down stall. This is all made possible by plenty of power and enough Speed while holding a scarf to outspeed even Scolipede. Lovely Kiss hinders one of its checks, and combined with TrickScarf, two birds are already killed by one stone. Ice Beam and Psychic are primarily used as STABs to hit the foe as hard as possible.
Kangaskhan (F) @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Return/Double-Edge
- Earthquake/Drain Punch
- Fake Out
- Sucker Punch
The other disruptor, and she mainly has priority do the work for her. Fake Out weakens my foes to put them into KO range of either Earthquake, Return, or Sucker Punch. Sucker Punch also comes with the bonus of OHKOing Jynx. Earthquake and Return have good coverage with each other, and even though it is easily walled by some phsyically bulky mons, it can tear a hole in offenseive teams. Double-Edge + Drain Punch can work for more power.
Other Team Options
Misdreavus @ Eviolite
Ability: Levitate
EVs: 216 Spd / 252 SAtk / 40 HP
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Taunt
A backup special attacker in case my opponent decides to bring in physical walls.
Probopass @ Leftovers
Ability: Sturdy
EVs: 200 SDef / 56 SAtk / 252 HP
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Toxic
- Volt Switch
Slow Volt Switch user that can bring in a teammate safely.
Primeape @ Expert Belt
Ability: Vital Spirit
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Encore
- Ice Punch
- U-turn
Encore + U-turn user giving a sweeper a free turn of setup.
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 HP
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off/Stone Edge
Bulky pivot and wallbreaker that can absorb status.
I appreciate any advice to help my team become better. Thank you, creators of Cawmodore and players in its playtest meta, for inspiring me to create this team.
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