Hey Smogon, just throwing out a weird idea here.
DotA's competitive scene revolves around team selection in a rather unique way. In DotA, there are many heroes, as here there are many Pokemon. A captain from each side proceeds to ban heroes, back and forth until there are eight bans. Then, the captains pick their heroes. There are five on a team, and the person who had first ban gets first pick. The pick sequence goes 1-2-2-2-2-1.
Now I'm wondering how this would go with competitive Pokemon. The reason I think of this is because it would be very interesting to see how players counterpick based on what the opponent has chosen. It would implement strategies such as picking a common lead, forcing your opponent into picking a lead that counters your lead, and then last-picking a lead that dominates theirs and using your first lead choice in a different role. When you can see what someone is picking, it opens the way for you to not worry about typical checks, and be more unpredictable.
The logical reason this has never (probably) been attempted is because the games are completely different, and matches start straight away, where you'd have to allow for 10 minutes for players to setup after the picking phase.
It would create a completely different metagame, and while I completely disagree with the idea for regular play, I think it'd be really fun to see a single tournament of this style
played to see how it turned out.
What do you guys think about this idea?
DotA's competitive scene revolves around team selection in a rather unique way. In DotA, there are many heroes, as here there are many Pokemon. A captain from each side proceeds to ban heroes, back and forth until there are eight bans. Then, the captains pick their heroes. There are five on a team, and the person who had first ban gets first pick. The pick sequence goes 1-2-2-2-2-1.
Now I'm wondering how this would go with competitive Pokemon. The reason I think of this is because it would be very interesting to see how players counterpick based on what the opponent has chosen. It would implement strategies such as picking a common lead, forcing your opponent into picking a lead that counters your lead, and then last-picking a lead that dominates theirs and using your first lead choice in a different role. When you can see what someone is picking, it opens the way for you to not worry about typical checks, and be more unpredictable.
The logical reason this has never (probably) been attempted is because the games are completely different, and matches start straight away, where you'd have to allow for 10 minutes for players to setup after the picking phase.
It would create a completely different metagame, and while I completely disagree with the idea for regular play, I think it'd be really fun to see a single tournament of this style
played to see how it turned out.
What do you guys think about this idea?