Kyuubi (Ninetales) @ Leftovers
Ability: Drought
EVs: 128 HP / 252 SpA / 20 SpD / 110 Spe
Modest Nature (+SpA, -Att)
- Fire Blast
- SolarBeam
- Sunny Day
- Will-O-Wisp
Ninetales' use goes without saying, since there's only one legit reason for using it. It sets up the Sun. If I think Politoed or Tyranitar is coming in, I use Sunny Day against Politoed and Will-O-Wisp against Tyranitar. I generally use Fire Blast otherwise, assuming the opposing weather Pokemon lives. SolarBeam is only for when I'm 100% sure it's safe to use it.
Water gets sent to Slowbro. Rock gets sent to Heatran or Claydol. Ground goes to Slowbro or Donphan.
Bombastic (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 252 Att / 6 SpD / 252 Spe
Adamant Nature (+Att, -SpA)
- Earthquake
- Seed Bomb
- Sleep Powder
- Swords Dance
It's a pretty standard sweeper, nothing special. However, this is my only Physical sweepers, and this has one of my only two Grass moves. As such, it is important that I clear out anything that's only weak to Grass, as well as Blissey, with this before they become a pain. Earthquake is merely for coverage.
If I expect a Flying attack, Claydol or Heatran take it. If I expect Fire, I can literally select any team member to take the hit (except Donphan, if it's a Special move), but Heatran obviously takes priority in cases where I don't have a more strategic play. Psychic gets sent to Heatran or Slowbro. This is, of course, assuming I cannot just outspeed and OHKO and of these threats.
Jaypeg (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature (+Def, -Att)
- Flamethrower
- Ice Beam
- Psychic
- Slack Off
Slowbro provides a general Water resist. Fire and Ice cover most Pokemon, Psychic for STAB. This replaces Starmie, covering the same types Starmie did, except with more bulk. So, basically, this thing is only in this team because of its types.
Electric moves are sponged by claydol and Venusaur, or sent to Volcarona if it's a good setup opportunity. Grass moves get sent to anyone but Donphan. Bug attacks are generally a prompt for me to bring Heatran in, but Volcarona can take special ones.
Corona (Volcarona) @ Lum Berry
Ability: Flame Body
EVs: 240 HP / 218 Def / 52 Spe
Bold Nature (+Def, -Att)
- Bug Buzz
- Fiery Dance
- Morning Sun
- Quiver Dance
This is a pretty basic move-set. The only non-standard move is Morning Sun, which I run because this team uses the Sun. As such, it makes for a reliable healing move if the Sun is up, which it usually is. This just generally rips holes in stuff, but I need Donphan to remove Stealth Rock in most cases, especially if the Sun is not shining. If it is, however, It can come in and heal, potentially Quiver Dancing somewhere in between.
Rock moves, again, get thrown at Donphan or Heatran. Flying moves, again, go to Heatran. If a Water move is incoming, I just laugh if the Sun is up and proceed to Quiver Dance 6 times in their face. Otherwise, they get sent to Venusaur or Slowbro. I have the same reaction to any Special moves, except the Sun isn't necessary, though is nice, since that would mean I can heal off with Morning Sun more easily.
Run (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 250 HP / 100 SpD / 160 Spe
Calm Nature (+SpD, -Att)
- Hidden Power [Ice]
- Lava Plume
- Protect
- Roar
If you couldn't tell by now, this thing is my defensive centrepiece. As such, I gave it a defensive set. It pseudo-Hazes enemies, and has one of my Ice moves, recently added to kill Dragons on the switch-in. It isn't too useful, however, since many Dragons carry a Ground attack.
Water moves, of course, go to Starmie or Venusaur. Ground gets sent to Claydol. Fighting moves get sent to Claydol or Slowbro. However, depending on the Fighting-type in question, I could just try to burn them instead.
SPINNING! (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature (+Def, -Att)
- Earth Power
- Ice Beam
- Rapid Spin
- Stealth Rock
Claydol has two jobs. Job #1, set up rocks. Job #2, get rid of opposing hazards. Outside of that, its moves were selected for coverage, as I lacked Ground moves and Ice moves. This allows it to take out a few team threats, and is my only Ground immunity.
Grass goes to anyone but Starmie, assuming Ice Shard won't OHKO. Water, however, gets sent to Starmie or Venusaur without hesitation. Special Attacks are also a major threat, regardless of type. Luckily, however, this would have likely cleared the Stealth Rocks before I need to switch, meaning Volcarona can field any Special moves. Bug goes to any Fire-type.