(title based off of a (Not) Blame Truth video)
My first team for this new meta! I've enjoyed playing Sun and Moon OU (Postbank, of course) so far, and I'd love some help on this team specifically. As the title implies, it's a hyper offense team in Sun and Moon OU. Without further explanation, here we go.
Preened (Skarmory) (F) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt
The lead of the team, Skarmory sets up Rocks (and hopefully a layer of Spikes or two!) for my wallbreakers to utilize on. Brave Bird prevents Spin and Defog, and Taunt prevents slower mons from getting hazards up against Skarmory. I went with specially defensive Skarmory to wall special attackers, such as Tapu Lele, better. Unfortunately outclassed by Celesteela as a specially defensive wall, but hazards are always nice on a Pokemon such as this. Really nice Stealth Rock and Spikes lead at the moment.
Hula Hula (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 112 Atk / 144 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Drain Punch
- Thunderbolt
Ah, Hoopa-U, you'll always be the best wallbreaker. My stall and first wallbreaker, Hoopa-U is pretty much the bane of stall and balance alike. Everything my second wallbreaker struggles with, Hoopa-U breaks. A counterless monster that opens massive holes for all of my teammates. Struggles with Ferrothorn, because Drain Punch barely 2HKOes, even with Rocks up. But just as long as I have other teammates to help with Ferrothorn, it doesn't really matter that much. Overall just the best wallbreaker in the game right now, name one reliable counter that beats all Hoopa-U sets. Mandibuzz? Loses to this set and Specs set. Ferrothorn? Loses to all sets. Skarmory/Celesteela? Loses to this set and Specs set. No reliable switch-ins to every set, so powerful of a mon.
Dragon Nation (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Earth Power
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]
Black Kyurem is here as a partner in crime for Hoopa-U; whatever walls Hoopa-U, Black Kyurem beats. HP Fire is on this set for the sole purpose of beating Ferrothorn, which walls this set otherwise. Hoopa-U and Black Kyurem make for a wallbreaking core that's impossible to wall. Another stallbreaker as well, which is great because offense hates stall. Considering changing EVs, because Showdown never seems to keep the IVs for some reason. Better EV spread would be 24 Atk / 244 SpA / 240 Spe in that case. Still a great mon that's never to be underestimated. If you haven't used this mon yet, it won't disappoint you as a wallbreaker.
Pot Waifu (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Hidden Power [Fire]
- Focus Blast
This thing is my check to other offense teams. Offense has nothing to switch into this monster, and Tapu Lele is more than happy to rip open offense whenever it can. Scarf allows it to outspeed everything commonly seen on offense except for select Scarfers. Overall great mon, priority immunity, and Psychic Terrain boosted Psychics hurt a LOT. HP Fire's Speed drop hurts Scarf Lele a lot, but it still hits really hard and checks so many offense threats like Pheromosa. Psychic Terrain preventing priority is useful against mons like Dragonite who run priority and prevents against Prankster, which is nice to have, but is also a curse, as you'll see later in the team. Still nice to have around, though.
Broken Helen (Pheromosa) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- U-turn
- High Jump Kick
- Ice Beam
- Poison Jab
Oh, Pheromosa, we all knew you would be an offense staple. Scarf Pheromosa outspeeds literally everything offense has to offer (with a few exceptions). Tapu Lele was just a backup compared to this thing. Hits really hard, is stupidly fast, and U-turns out of all of its counters into a check to that counter (counter-ception). I honestly hope this thing gets banned soon. Always nice to know that I have a reliable win-con once things like A-Maro and Toxapex are gone. Considering Naive to outspeed Jolly Excadrill in sand. Pheromosa is the glue that holds hyper offense together this gen, and is almost impossible to check when Psychic Terrain is up (completely impossible if this set was Naive).
Zeus (Thundurus) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Volt Switch
- Hidden Power [Ice]
- Focus Blast
This is honestly the mon I really think I should replace. Prankster Thunder Wave doesn't work under Psychic Terrain (and can't paralyze Greninja on switch-in) and doesn't have Thunderbolt. Literally just here for priority Thunder Wave and Volt Switch to complete a VoltTurn core with Pheromosa. Still a very fast and powerful mon, though, and it can still do well despite these problems. If Tapu Lele or Pheromosa go down, it's nice to know that I have something to check set-up sweepers (unless they're Dark-type, because Prankster nerf sucks).
Threatlist: Excadrill: Can outspeed Exca in sand with Pheromosa if Exca is Adamant, but my whole team loses if Exca is Jolly in sand.
So that's the team! Any help would be highly appreciated, since I am not a very good teambuilder. Thanks again, RMT!
My first team for this new meta! I've enjoyed playing Sun and Moon OU (Postbank, of course) so far, and I'd love some help on this team specifically. As the title implies, it's a hyper offense team in Sun and Moon OU. Without further explanation, here we go.
Preened (Skarmory) (F) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt
The lead of the team, Skarmory sets up Rocks (and hopefully a layer of Spikes or two!) for my wallbreakers to utilize on. Brave Bird prevents Spin and Defog, and Taunt prevents slower mons from getting hazards up against Skarmory. I went with specially defensive Skarmory to wall special attackers, such as Tapu Lele, better. Unfortunately outclassed by Celesteela as a specially defensive wall, but hazards are always nice on a Pokemon such as this. Really nice Stealth Rock and Spikes lead at the moment.
Hula Hula (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 112 Atk / 144 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Drain Punch
- Thunderbolt
Ah, Hoopa-U, you'll always be the best wallbreaker. My stall and first wallbreaker, Hoopa-U is pretty much the bane of stall and balance alike. Everything my second wallbreaker struggles with, Hoopa-U breaks. A counterless monster that opens massive holes for all of my teammates. Struggles with Ferrothorn, because Drain Punch barely 2HKOes, even with Rocks up. But just as long as I have other teammates to help with Ferrothorn, it doesn't really matter that much. Overall just the best wallbreaker in the game right now, name one reliable counter that beats all Hoopa-U sets. Mandibuzz? Loses to this set and Specs set. Ferrothorn? Loses to all sets. Skarmory/Celesteela? Loses to this set and Specs set. No reliable switch-ins to every set, so powerful of a mon.
Dragon Nation (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Earth Power
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]
Black Kyurem is here as a partner in crime for Hoopa-U; whatever walls Hoopa-U, Black Kyurem beats. HP Fire is on this set for the sole purpose of beating Ferrothorn, which walls this set otherwise. Hoopa-U and Black Kyurem make for a wallbreaking core that's impossible to wall. Another stallbreaker as well, which is great because offense hates stall. Considering changing EVs, because Showdown never seems to keep the IVs for some reason. Better EV spread would be 24 Atk / 244 SpA / 240 Spe in that case. Still a great mon that's never to be underestimated. If you haven't used this mon yet, it won't disappoint you as a wallbreaker.
Pot Waifu (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Hidden Power [Fire]
- Focus Blast
This thing is my check to other offense teams. Offense has nothing to switch into this monster, and Tapu Lele is more than happy to rip open offense whenever it can. Scarf allows it to outspeed everything commonly seen on offense except for select Scarfers. Overall great mon, priority immunity, and Psychic Terrain boosted Psychics hurt a LOT. HP Fire's Speed drop hurts Scarf Lele a lot, but it still hits really hard and checks so many offense threats like Pheromosa. Psychic Terrain preventing priority is useful against mons like Dragonite who run priority and prevents against Prankster, which is nice to have, but is also a curse, as you'll see later in the team. Still nice to have around, though.
Broken Helen (Pheromosa) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- U-turn
- High Jump Kick
- Ice Beam
- Poison Jab
Oh, Pheromosa, we all knew you would be an offense staple. Scarf Pheromosa outspeeds literally everything offense has to offer (with a few exceptions). Tapu Lele was just a backup compared to this thing. Hits really hard, is stupidly fast, and U-turns out of all of its counters into a check to that counter (counter-ception). I honestly hope this thing gets banned soon. Always nice to know that I have a reliable win-con once things like A-Maro and Toxapex are gone. Considering Naive to outspeed Jolly Excadrill in sand. Pheromosa is the glue that holds hyper offense together this gen, and is almost impossible to check when Psychic Terrain is up (completely impossible if this set was Naive).
Zeus (Thundurus) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Volt Switch
- Hidden Power [Ice]
- Focus Blast
This is honestly the mon I really think I should replace. Prankster Thunder Wave doesn't work under Psychic Terrain (and can't paralyze Greninja on switch-in) and doesn't have Thunderbolt. Literally just here for priority Thunder Wave and Volt Switch to complete a VoltTurn core with Pheromosa. Still a very fast and powerful mon, though, and it can still do well despite these problems. If Tapu Lele or Pheromosa go down, it's nice to know that I have something to check set-up sweepers (unless they're Dark-type, because Prankster nerf sucks).
Threatlist: Excadrill: Can outspeed Exca in sand with Pheromosa if Exca is Adamant, but my whole team loses if Exca is Jolly in sand.
So that's the team! Any help would be highly appreciated, since I am not a very good teambuilder. Thanks again, RMT!
Last edited: