Dumb Sir
Banned deucer.
Welcome to "Drowning"! The team I will be showcasing was based off a few key mons that i've wanted to use in the glorious UU tier. In this RMT, I'll try to explain the team building process, sets for the mons, and other tidbits of information. Take a listen to the music I provided and, with this little intro out of the way, why don't we get on with the team?
Primarina is a huge threat as, in my opinion, it is the best special wallbreaker in the tier. I wanted to base the team around her earth shattering voice.
Cobalion heavily appreciates Primarina's wall breaking capabilities for mons like Aggron and Hippowdon. Nihilego is, to me, a perfect pairing for Cobalion, being able to perfectly match its coverage and pressure with rocks.
With a the bulky team this was rounding out to be, I needed a backbone that went well with it. Scizor takes advantage of Primarina's wall breaking as well as giving the team some priority and physical bulk. Tsareena because is punishes mons that like to set up their filthy hazards.
Hydreigon was my final choice for its ability to tank the hits the rest of the team wouldn't enjoy, revenge kill mons like Terrakion and apposing Nihilego, and stuff prankster mons.
Drowning (Primarina) (F) @ Choice Specs
Ability: Torrent
Shiny: Yes
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Surf
- Psychic
Primarina is the mon I based this team off of, and for good reason. Primarina is one of the strongest special wallbreakers in UU, if not the strongest. The given EVs are designed to allow Primarina to deal as much damage with Specs as possible, outspeed 0 speed Alteria-Mega, and tank as much as possible. Primarina threatens tons of switches and 2HKOs most mons in the metagame bar Blissey and such.
Quarter Master (Cobalion) @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Rock Polish
With all of the physical walls cowering in fear in the mere sight of Primarina, it allows for physical sweepers to take over in the late game. That's where Cobalion comes in, smashing through the already Primarina-eviserated enemy team. Shuca Berry gives Cobalion the ability to lure ground type moves that could otherwise revenge it, such as Banded Zydog Thousand Arrows, Altaria-Mega Earthquake and Hippowdon Earthquake. Swords Dance and Rock Polish are for the flexible sweepage Cobalion can rain upon the enemy team. The other moves are good STABs, mainly Iron Head for pesky fairies like Sylveon and Florges.
Killin' Me Slow (Nihilego) @ Electrium Z
Ability: Beast Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sludge Wave
- Grass Knot
- Thunder
sAs I see it, Nihilego is the perfect pair for Cobalion. Nihi's Gigavolt Havoc blows away and mons that want to wall Primarina and Cobalion, like Alomomola and Suicune, and hit the of Ground/Waters like Seismatoad, Gastrodon, and Swampert. Stealth Rock applies pressure to mons like Moltres, Houndoom-Mega, and Charizard. Sludge Wave because STAB.
Bass (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Def / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Scizor the swiss army knife. Scizor provides the team with much needed U-turn momentum, longevity, physical bulk, and clean-up. The blatant 4x Weakness to fire is shored up by the 3 other resists on the team, being Primarina, Nihilego, and Hydreigon. Nothing much more to say that hasn't been said before about this mon. It really fits onto any offensive build.
Vicious Suspicious (Tsareena) @ Assault Vest
Ability: Queenly Majesty
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power Whip
- Rapid Spin
- Knock Off
- U-turn
Tsareena is the much needed backbone to the team. Because of this teams reliance on reading switches, hazard damage racks up pretty quickly. Solution: Spin, nothing really creative, but what works works. The recent uprising of Ghosts in the tier to spinblock like Frosslass and Doublade have led me to run Knock Off over High Jump Kick. Knock Off also punishes Life Orb, Band, and Scarf users from trying to pivot in. Tsareena really can be a major annoyance for many Hazard-Stacking Teams.
Long Live the King (Hydreigon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast
Last and definitely not least, Hydreigon. Scarfed Hydreigon Revenge kills, catches switches, and provides much needed resists to the team in a Grass and Fire resist and a Ground immunity. Draco Meteor and Dark Pulse hit stupidly hard against the meta unboosted and Fire Blast hits Enemy Scizors and Cobalions, along with other pesky Steel Types.
Offensive Sticky Webs Setters: Webs in general give this team a hard time, but the offensive Bugs especially give this team a run for it's money. Tsareena being my only hazard removal leaves me quite vulnerable to this genre of Hyper Offense.
Curse Steelix-Mega: Steelix crushes my entire team bar Primarina and sometimes Cobalion. I have no reliable way of killing this mon without sacking at least 1 of my own after a curse boost.
Swords Dance Doublade: Doublade is extremely bulky and can clean up my team after a few turns of hazards. He also blocks rapid spin from Tsareena and can OHKO it with a +2 Attack.
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