McGrrr
Facetious
Introduction
To beat any game where you are matched against an opponent with the same goal of victory and a third element of luck, you must posses an "edge" over the competition. Any edge you have will make you a long term winner.
Practical Examples
When you play against the house in a casino, the house always has an edge. Its edge is smallest in roulette; 1.35% in Europe, 2.63% in America because of double zero. This edge arises from offering inadequate odds for each and every bet, giving you a negative long term expectation.
In Monopoly, an edge can be as simple as knowing that the oranges are best value (especially with free parking rule and double salary), the light blues are better in a tight game, the greens are rubbish and Trafalgar Square (Illinois Avenue) is the most landed on property.
It is important to realize that your edge in any competitive situation is unlikely to be very large, and for example with a 5% edge against a single opponent, you are still expecting to lose 45% of the time.
Application to Pokemon
Your edge in Pokemon will arise fundamentally from background knowledge, information asymmetry, intuitiveness, risk assessment, cheating and preparation. The culmination of these factors decide your team edge and battle edge.
Team edge: obviously a well thought out team will have a clear advantage over a random selection of 6 Pokemon. Innovation can set you apart, but in an environment where teams are very similar, small details will make a big difference. In particular, IVs come to the fore. This is why Wifi battling favours individuals willing to exhaustively breed for near perfect stats.
Battle edge: battling skill is difficult to quantify and it may be impossible to improve beyond an individual's limitations. However, this is where the men are sorted from the boys. It is no use making an excellent team and being ignorant of how to use it. My previous thread gives beginning and intermediate battlers some hints towards deeper thinking.
Implications
Wifi is not a level playing field. Competitor on the other hand, will automatically offer maximum IVs for everything, negating any subtle team edge. In short, Wifi battling is a test of how patient a breeder/soft reseter you are, while Competitor will be a more accurate measure of your actual skill. With enough reading, anyone can build a good team, but it takes something less ordinary to excel in battle.
Protecting/maximizing/improving/using your edge
Team edge: why do you think that when I post a team, I refuse to disclose EV spreads? I am confident and competent enough to know what EVs are optimal; so why should I share that information and jettison my edge? This is arguably comparable to breeding for IVs. However, everyone knows what IVs are best. To know what EVs are optimal requires an understanding of the mechanics through learning and experience; much like battling skill. In my Pokemon analyses, I give ballpark recommendations for EVs, but it is up to the individual to improve upon them.
Another way to protect your edge is to simply not post teams at all. The most experienced players do not need the input of others; they can identify weaknesses themselves (or recognize them when they keep losing!). Granted, this is anticompetitive behavior, but it is also rational. Further, new players should be encouraged to find their own way beyond a point, otherwise there is no stimulation for innovation.
Battle edge: there are a few fundamentals that I will talk about here, but really, there is no substitute to experience. As explained in the Game Theory thread, profiling your opponent is very important. Over time, there are characteristics which you will immediately associate with a particular type of battler. Plan how you are most likely to kill every new Pokemon that is revealed; for example Raikou is unlikely to kill a Skarmory as it is switching every time... unless you can maneuver a situation where your opponent's risk/reward ratio is so skewed that he is indifferent to switching Skarmory out.
Another key skill is knowing when you are being outplayed and being able to adjust accordingly; a mistake in prediction is often not a mistake in play, but rather an error in your profiling. Do not be afraid to return to ABC basics, for example disregarding possible opposing switches, or switching out of immediate dangers. Often, the simpler you play, the more likely your opponent will over-predict. Lastly, never leave yourself in a situation where you are reacting to what your opponent does, instead of acting on what you expect him/her to do.
Conflict of interest
When somebody rates your team, you need to understand their motives. Are they really trying to help you? When there is a clear incentive to do the opposite; they would have a greater probability of winning against you. Judging by the dross in the team rating forum, fortunately the vast majority of replies appear to be driven by little more than post count++
Comment
If nothing else, I hope this thread has made you a little bit shrewder.
Edit: Footnote raises a good point about innovation that I overlooked.
Edit2: please don't take offense at Synre's reply, he's a nice guy really... he just gets angry occasionally.
Edit3: overhauled the post, notably adding parts to using your edge.
To beat any game where you are matched against an opponent with the same goal of victory and a third element of luck, you must posses an "edge" over the competition. Any edge you have will make you a long term winner.
Practical Examples
When you play against the house in a casino, the house always has an edge. Its edge is smallest in roulette; 1.35% in Europe, 2.63% in America because of double zero. This edge arises from offering inadequate odds for each and every bet, giving you a negative long term expectation.
In Monopoly, an edge can be as simple as knowing that the oranges are best value (especially with free parking rule and double salary), the light blues are better in a tight game, the greens are rubbish and Trafalgar Square (Illinois Avenue) is the most landed on property.
It is important to realize that your edge in any competitive situation is unlikely to be very large, and for example with a 5% edge against a single opponent, you are still expecting to lose 45% of the time.
Application to Pokemon
Your edge in Pokemon will arise fundamentally from background knowledge, information asymmetry, intuitiveness, risk assessment, cheating and preparation. The culmination of these factors decide your team edge and battle edge.
Team edge: obviously a well thought out team will have a clear advantage over a random selection of 6 Pokemon. Innovation can set you apart, but in an environment where teams are very similar, small details will make a big difference. In particular, IVs come to the fore. This is why Wifi battling favours individuals willing to exhaustively breed for near perfect stats.
Battle edge: battling skill is difficult to quantify and it may be impossible to improve beyond an individual's limitations. However, this is where the men are sorted from the boys. It is no use making an excellent team and being ignorant of how to use it. My previous thread gives beginning and intermediate battlers some hints towards deeper thinking.
Implications
Wifi is not a level playing field. Competitor on the other hand, will automatically offer maximum IVs for everything, negating any subtle team edge. In short, Wifi battling is a test of how patient a breeder/soft reseter you are, while Competitor will be a more accurate measure of your actual skill. With enough reading, anyone can build a good team, but it takes something less ordinary to excel in battle.
Protecting/maximizing/improving/using your edge
Team edge: why do you think that when I post a team, I refuse to disclose EV spreads? I am confident and competent enough to know what EVs are optimal; so why should I share that information and jettison my edge? This is arguably comparable to breeding for IVs. However, everyone knows what IVs are best. To know what EVs are optimal requires an understanding of the mechanics through learning and experience; much like battling skill. In my Pokemon analyses, I give ballpark recommendations for EVs, but it is up to the individual to improve upon them.
Another way to protect your edge is to simply not post teams at all. The most experienced players do not need the input of others; they can identify weaknesses themselves (or recognize them when they keep losing!). Granted, this is anticompetitive behavior, but it is also rational. Further, new players should be encouraged to find their own way beyond a point, otherwise there is no stimulation for innovation.
Battle edge: there are a few fundamentals that I will talk about here, but really, there is no substitute to experience. As explained in the Game Theory thread, profiling your opponent is very important. Over time, there are characteristics which you will immediately associate with a particular type of battler. Plan how you are most likely to kill every new Pokemon that is revealed; for example Raikou is unlikely to kill a Skarmory as it is switching every time... unless you can maneuver a situation where your opponent's risk/reward ratio is so skewed that he is indifferent to switching Skarmory out.
Another key skill is knowing when you are being outplayed and being able to adjust accordingly; a mistake in prediction is often not a mistake in play, but rather an error in your profiling. Do not be afraid to return to ABC basics, for example disregarding possible opposing switches, or switching out of immediate dangers. Often, the simpler you play, the more likely your opponent will over-predict. Lastly, never leave yourself in a situation where you are reacting to what your opponent does, instead of acting on what you expect him/her to do.
Conflict of interest
When somebody rates your team, you need to understand their motives. Are they really trying to help you? When there is a clear incentive to do the opposite; they would have a greater probability of winning against you. Judging by the dross in the team rating forum, fortunately the vast majority of replies appear to be driven by little more than post count++
Comment
If nothing else, I hope this thread has made you a little bit shrewder.
Edit: Footnote raises a good point about innovation that I overlooked.
Edit2: please don't take offense at Synre's reply, he's a nice guy really... he just gets angry occasionally.
Edit3: overhauled the post, notably adding parts to using your edge.