Hi everyone, here's a Little Cup team I've been working with for a little bit. LC is a tier I used to play frequently in 5th gen, then I kinda got out of it for a while, and now I'm trying to get back into it. This is the team I've used most recently. It's gimmicky, but I generally like what I can do with this team. Let me know what you guys think!
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 212 Atk / 60 Def / 236 SpD
Adamant Nature
- Stealth Rock
- Aqua Jet
- Stone Edge
- Knock Off
Tirtouga fits the role of "obligatory Stealth Rock Pokemon," and he's decent at his job. I lead with Tirtouga to get up the Stealth Rock, then, in combination with a decent defensive spread, Solid Rock, and the Eviolite, soak up a hit and dish out whatever I can. Aqua Jet's the last-ditch move in case he's brought down to really low HP, so I can get a little something off before he goes down. Stone Edge is the strong STAB move, and Knock Off is there to do what it's been doing since its buff when 6th gen happened. I usually let him stay in till he dies, but if I feel he can be saved for later, I do that.
Zorua @ Focus Sash
Ability: Illusion
Level: 5
EVs: 4 HP / 56 Def / 200 SpA / 72 SpD / 176 Spe
Modest Nature
- Nasty Plot
- Dark Pulse
- Extrasensory
- Hidden Power [Fighting]
This is where the gimmicks start, and I friggin love this thing. Zorua really works well in tandem with Gastly, who we'll see later on in this post, because Zorua can absorb any Psychic attacks aimed at Gastly, and Gastly could potentially absorb any Fighting attack aimed at Zorua. With the Sash, Zorua is generally able to either get some hits on the opponent or set up a Nasty Plot and wreck. Extrasensory and HP Fighting are there as the coverage moves, since Zorua doesn't get Flamethrower or Focus Blast like his evolution. This strategy generally works, unless the foe is packing Sucker Punch.
Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 4 HP / 236 Atk / 32 Def / 236 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Shadow Claw
- Brick Break
Spinners are always nice to have, and Drilbur's one of the better offensive spinners in the LC game. Mold Breaker Earthquake is always nice to have for those Levitate foes, and can usually score a few KOs. Shadow Claw and Brick Break are what I chose to coverage moves, and they work pretty well. There's not really a whole lot else to say about Drilbur. What you see is what you pretty much expect.
Fletchling @ Berry Juice
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 132 SpD / 180 Spe
Jolly Nature
- Acrobatics
- Flame Charge
- Swords Dance
- Roost
I chose a bit of a different option for Fletchling. I generally try to set up on Fletchling with Swords Dance, then wait for the foe to bring Fletch down to his Berry Juice so he can heal HP and trigger the power boost to Acrobatics. With Gale Wings, both Acrobatics and Roost gain priority, so Fletchling benefits from the ability offensively and defensively. Flame Charge is there for a little extra coverage and the Speed boost (in the event that the foe is carrying a Yamask).
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 32 Def / 240 SpA / 236 SpD
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Recycle
Magnemite's set is also a little gimmicky, and it can be the devil if you're unprepared. Sturdy + Berry Juice + Recycle can make Magnemite almost unkillable if used in the right circumstances (i.e. Mag is faster than the foe). Thunderbolt and Flash Cannon are the predictable STAB moves, and HP Fire is there for extra coverage, which is especially helpful against the likes of Ferroseed. I'm pretty sure I've seen this set on a gimmick team in Ubers before, and it's deceptive if you don't have a response to it.
Gastly @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Giga Drain
- Trick
The other true gimmick set, and as mentioned before, a really good Pokemon for Zorua to disguise itself as. Gastly is basically what you'd expect at base value: something really fast that will Trick its Choice Scarf over to slower or unsuspecting Pokemon. Of course, Gastly can use the Scarf to his own advantage, and get off really fast Shadow Balls or Sludge Bombs on the foe. That last attacking move slot really could've gone to a number of things, but I chose Giga Drain because it can aid in keeping Gastly alive, if need be.
And this is what I've been running in LC lately. If anyone wants to make a suggestion, feel free to, and I'll read it and likely understand it. Thanks!
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 212 Atk / 60 Def / 236 SpD
Adamant Nature
- Stealth Rock
- Aqua Jet
- Stone Edge
- Knock Off
Tirtouga fits the role of "obligatory Stealth Rock Pokemon," and he's decent at his job. I lead with Tirtouga to get up the Stealth Rock, then, in combination with a decent defensive spread, Solid Rock, and the Eviolite, soak up a hit and dish out whatever I can. Aqua Jet's the last-ditch move in case he's brought down to really low HP, so I can get a little something off before he goes down. Stone Edge is the strong STAB move, and Knock Off is there to do what it's been doing since its buff when 6th gen happened. I usually let him stay in till he dies, but if I feel he can be saved for later, I do that.
Zorua @ Focus Sash
Ability: Illusion
Level: 5
EVs: 4 HP / 56 Def / 200 SpA / 72 SpD / 176 Spe
Modest Nature
- Nasty Plot
- Dark Pulse
- Extrasensory
- Hidden Power [Fighting]
This is where the gimmicks start, and I friggin love this thing. Zorua really works well in tandem with Gastly, who we'll see later on in this post, because Zorua can absorb any Psychic attacks aimed at Gastly, and Gastly could potentially absorb any Fighting attack aimed at Zorua. With the Sash, Zorua is generally able to either get some hits on the opponent or set up a Nasty Plot and wreck. Extrasensory and HP Fighting are there as the coverage moves, since Zorua doesn't get Flamethrower or Focus Blast like his evolution. This strategy generally works, unless the foe is packing Sucker Punch.
Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 4 HP / 236 Atk / 32 Def / 236 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Shadow Claw
- Brick Break
Spinners are always nice to have, and Drilbur's one of the better offensive spinners in the LC game. Mold Breaker Earthquake is always nice to have for those Levitate foes, and can usually score a few KOs. Shadow Claw and Brick Break are what I chose to coverage moves, and they work pretty well. There's not really a whole lot else to say about Drilbur. What you see is what you pretty much expect.
Fletchling @ Berry Juice
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 132 SpD / 180 Spe
Jolly Nature
- Acrobatics
- Flame Charge
- Swords Dance
- Roost
I chose a bit of a different option for Fletchling. I generally try to set up on Fletchling with Swords Dance, then wait for the foe to bring Fletch down to his Berry Juice so he can heal HP and trigger the power boost to Acrobatics. With Gale Wings, both Acrobatics and Roost gain priority, so Fletchling benefits from the ability offensively and defensively. Flame Charge is there for a little extra coverage and the Speed boost (in the event that the foe is carrying a Yamask).
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 32 Def / 240 SpA / 236 SpD
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Recycle
Magnemite's set is also a little gimmicky, and it can be the devil if you're unprepared. Sturdy + Berry Juice + Recycle can make Magnemite almost unkillable if used in the right circumstances (i.e. Mag is faster than the foe). Thunderbolt and Flash Cannon are the predictable STAB moves, and HP Fire is there for extra coverage, which is especially helpful against the likes of Ferroseed. I'm pretty sure I've seen this set on a gimmick team in Ubers before, and it's deceptive if you don't have a response to it.
Gastly @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Giga Drain
- Trick
The other true gimmick set, and as mentioned before, a really good Pokemon for Zorua to disguise itself as. Gastly is basically what you'd expect at base value: something really fast that will Trick its Choice Scarf over to slower or unsuspecting Pokemon. Of course, Gastly can use the Scarf to his own advantage, and get off really fast Shadow Balls or Sludge Bombs on the foe. That last attacking move slot really could've gone to a number of things, but I chose Giga Drain because it can aid in keeping Gastly alive, if need be.
And this is what I've been running in LC lately. If anyone wants to make a suggestion, feel free to, and I'll read it and likely understand it. Thanks!
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 212 Atk / 60 Def / 236 SpD
Adamant Nature
- Stealth Rock
- Aqua Jet
- Stone Edge
- Knock Off
Zorua @ Focus Sash
Ability: Illusion
Level: 5
EVs: 4 HP / 56 Def / 200 SpA / 72 SpD / 176 Spe
Modest Nature
- Nasty Plot
- Dark Pulse
- Extrasensory
- Hidden Power [Fighting]
Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 4 HP / 236 Atk / 32 Def / 236 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Shadow Claw
- Brick Break
Fletchling @ Berry Juice
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 132 SpD / 180 Spe
Jolly Nature
- Acrobatics
- Flame Charge
- Swords Dance
- Roost
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 32 Def / 240 SpA / 236 SpD
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Recycle
Gastly @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Giga Drain
- Trick
Ability: Solid Rock
Level: 5
EVs: 212 Atk / 60 Def / 236 SpD
Adamant Nature
- Stealth Rock
- Aqua Jet
- Stone Edge
- Knock Off
Zorua @ Focus Sash
Ability: Illusion
Level: 5
EVs: 4 HP / 56 Def / 200 SpA / 72 SpD / 176 Spe
Modest Nature
- Nasty Plot
- Dark Pulse
- Extrasensory
- Hidden Power [Fighting]
Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 4 HP / 236 Atk / 32 Def / 236 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Shadow Claw
- Brick Break
Fletchling @ Berry Juice
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 132 SpD / 180 Spe
Jolly Nature
- Acrobatics
- Flame Charge
- Swords Dance
- Roost
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 32 Def / 240 SpA / 236 SpD
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Recycle
Gastly @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Giga Drain
- Trick