JJayyFeather
Houndour [M] [-----]
Nature: Modest
Type: Dark/Fire
[Abilities]: Early Bird | Flash Fire | Unnerve [Hidden]
[Counters]
[Moves] [18|X]
Vullaby [F] [-----]
Nature: Adamant
Type: Dark/Flying
[Abilities]: Big Pecks | Overcoat | Weak Armor [Hidden]
[Counters]
[Moves] [17|X]
Toon
Ralts [Artemis] (F)
NATURE: Timid [+7% Accuracy]
TYPE: Psychic / Fairy
STATS:
HP: 90
Atk: 0 [-]
Def: 1
SpA: 2
SpD: 2
Spe: 46 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
ATTACKS
PHYSICAL
Shadow Sneak
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Magical Leaf
Psychic
Shadow Ball
STATUS
Calm Mind
Destiny Bond
Disable
Double-Team
Encore
Growl
Heal Pulse
Lucky Chant
Protect
Skill Swap
Teleport
Toxic
Decepticon [] Grubbin
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Swarm
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 40 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: N/A
Attacks
Acrobatics
Bite
Bug Bite
Crunch
Poison Jab
Spark
Vice Grip
X-Scissor
Wild Charge
Electro Web
Mud Shot
Mud-Slap
Thunderbolt
Volt Switch
Endure
Harden
Protect
String Shot
Thunder Wave
XX|XX Moves
2v2 dubs, 3APR, standard rules
JJayyFeather E/O
Toon E/O
Houndour [M] [-----]
Nature: Modest
Type: Dark/Fire
[Abilities]: Early Bird | Flash Fire | Unnerve [Hidden]
Early Bird (Passive)
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Passive)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
Unnerve (Passive)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
[Stats]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Passive)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
Unnerve (Passive)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[Counters]
EC: 0/6
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves] [18|X]
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Counter
Destiny Bond
Fire Spin
Pursuit
Will-o-Wisp
Flamethrower
Sludge Bomb
Dark Pulse
Protect
Substitute
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Counter
Destiny Bond
Fire Spin
Pursuit
Will-o-Wisp
Flamethrower
Sludge Bomb
Dark Pulse
Protect
Substitute
Vullaby [F] [-----]
Nature: Adamant
Type: Dark/Flying
[Abilities]: Big Pecks | Overcoat | Weak Armor [Hidden]
Big Pecks (Passive)
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.
Overcoat (Passive)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to ""Powder"" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (Toggle)
By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
[Stats]This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.
Overcoat (Passive)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to ""Powder"" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (Toggle)
By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
HP: 100
Atk: 3+
Def: 3
SpA: 1-
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Atk: 3+
Def: 3
SpA: 1-
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15
[Counters]
EC: 0/6
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves] [17|X]
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Foul Play
Knock Off
Mean Look
Roost
Steel Wing
U-Turn
Payback
Fly
Protect
Substitute
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Foul Play
Knock Off
Mean Look
Roost
Steel Wing
U-Turn
Payback
Fly
Protect
Substitute
Toon
Ralts [Artemis] (F)
NATURE: Timid [+7% Accuracy]
TYPE: Psychic / Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
ABILITIES: Synchronize / Trace / Telepathy (H, Locked)Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy: This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy: This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
STATS:
HP: 90
Atk: 0 [-]
Def: 1
SpA: 2
SpD: 2
Spe: 46 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
ATTACKS
PHYSICAL
Shadow Sneak
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Magical Leaf
Psychic
Shadow Ball
STATUS
Calm Mind
Destiny Bond
Disable
Double-Team
Encore
Growl
Heal Pulse
Lucky Chant
Protect
Skill Swap
Teleport
Toxic
Decepticon [] Grubbin
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Swarm
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 40 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: N/A
Attacks
Acrobatics
Bite
Bug Bite
Crunch
Poison Jab
Spark
Vice Grip
X-Scissor
Wild Charge
Electro Web
Mud Shot
Mud-Slap
Thunderbolt
Volt Switch
Endure
Harden
Protect
String Shot
Thunder Wave
XX|XX Moves
2v2 dubs, 3APR, standard rules
JJayyFeather E/O
Toon E/O