Spikes (Greninja) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Spikes
- Gunk Shot
- Dark Pulse/Ice Beam/Hidden Power [Fire]
Greninja is arguably one of the best pokemon in the tier, and pairs up really well with Mega Medicham. Being able to set up spikes enables Medicham to have an easier time acheiving OHKOs, and in a meta where most of the hazard removal is seen as somewhat lackluster, pressuring teams with spikes is overall astounding. Coupled with the fact that Greninja is a massive pain for Offense to deal with, due to the combination of its coverage + spikes, which Mega-Medicham tends to struggle vs, due to its average speed. An AoA set with LO Greninja can be used ahead of spikes, but there's a sacrifice of hazards in order to gain extra coverage, which I personally don't see as helpful when paired with Mega Medicham. U-turn could be an option on this set as well, but the extra chip + the lack of targets that you hit with it overall makes it a bit redundant, as another volt-turner would be more optimal, in order to get both greninja and Medicham in at several points in the match
With Hydro Pump, it is able to 2hko mixed Mega Sableye after Rocks damage(most Mega Sableyes on stall should tend to run mixed spreads in order to relieve the pressure that Mega-Medi exerts vs stall) , and stands a ~60% chance to 2hko it without rocks up, albeit you have to hit for it do to so. Apart from that, with the coverage of Hydro/Gunk/Dark Pulse, it is able to blow past all of the listed M-Medi counters, though you lose out on hitting ferrothorn for more damage due to the lack of HP Fire, and having Ice Beam as coverage is vital for greninja since Zygarde is running around everywhere. This set is also able to check threats such as Mega Metagross, Garchomp, Latios, Thundurus(both formes) and Gengar, bar choice scarfed sets for most of these pokes.
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