...because Rotom and Scizor have nothing on me.
Introduction
I'm back in OU now after not having done much in it for the longest period of time. Ever since the new tier changes and my previous team, Dancing Lucario, having become so obselete, I've decided to come back from ADV, DPP OU and BW UU to play the current Metagame. This is my first OU RMT since having posted Dancing Lucario, and because unlike at Serebii, where I came from, there's a solid competitive section here and I can expect to see some good rates and help further my team, not the amusement of the rater.
I began getting serious into competitive play at the tail-end of DPP and the intro to BW. It was tough, as I had just began to figure out how the Gen IV Meta worked and a new one came along, and shot down 70% of what I knew. Having laddered since roughly June, I've began to see more in-depth as to how a team functions around a core unit, and how weather, albeit one of the worst in my own opinion, has become the dominant force of BW OU, along with the likes of the infamous Scizor / Rotom-W combination. Because of these game-breaking forces, I've decided to build "Laugh in the face of Volt-Turn" not only to shut down the idea of a Scizor / Rotom-W core, but help slow and oppose whatever weather it may face.
Laugh in the face of Volt-Turn is a team not only for shutting down what is seen most in OU, but a way to show that the current Metagame is not always going to be about Weather or infamous cores, and that a non-weather team can still shine in today's Metagame. The primary design allows it to take on the likes of Rotom-W, Scizor, Politoed, Ninetails, Tyranitar, and Abomasnow right off the first turn, and continue to break down their corresponding style of team as need-be. Laddering under the name of "Pokemazter" or "Mazz", I've managed to hit #178 twice before ultimately tilting back down to #4000+, where I currently sit. This team is not quite "A-Game" material, and does still need some work.
Teambuilding Process
In-Depth
Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Fire Punch
- Earthquake
- ExtremeSpeed
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Recover
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 SAtk
Relaxed Nature (+Def, -Spd)
- Scald
- Thunder Wave
- Slack Off
- Psychic
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Softboiled
- Stealth Rock
- Toxic
Scizor (M) @ Choice Scarf
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Conclusion
I'd first of like to mention that there should be more up detail wise once I've laddered with the team more, as I'll get to know it better. If you have any concerns with how I've done something with the team, feel free to address them, as it'll benefit the team greatly. I'll most likely add a past members section tomorrow when I have time, to further show how the team has evolved in less than a handful of days. I'm finding Bulk-Up and Dragon Dance Scrafty to be a real pain for the team, especially if they carry the Shed Skin ability. I've debated running a Scarf Terrakion over Scizor, will this work?Thanks for reading! A last look at the team:
Ranking as of 04/01/12
Past Members
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- Stone Edge
- U-turn
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Dragon Pulse
- Earth Power
- Hidden Power [Grass]
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Taunt
- Dragon Dance
- Waterfall
- Bounce
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Blissey (F) @ (No Item)
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss
Exportable Version
LAUGH IN THE FACE OF VOLT-TURN
Introduction
I'm back in OU now after not having done much in it for the longest period of time. Ever since the new tier changes and my previous team, Dancing Lucario, having become so obselete, I've decided to come back from ADV, DPP OU and BW UU to play the current Metagame. This is my first OU RMT since having posted Dancing Lucario, and because unlike at Serebii, where I came from, there's a solid competitive section here and I can expect to see some good rates and help further my team, not the amusement of the rater.
I began getting serious into competitive play at the tail-end of DPP and the intro to BW. It was tough, as I had just began to figure out how the Gen IV Meta worked and a new one came along, and shot down 70% of what I knew. Having laddered since roughly June, I've began to see more in-depth as to how a team functions around a core unit, and how weather, albeit one of the worst in my own opinion, has become the dominant force of BW OU, along with the likes of the infamous Scizor / Rotom-W combination. Because of these game-breaking forces, I've decided to build "Laugh in the face of Volt-Turn" not only to shut down the idea of a Scizor / Rotom-W core, but help slow and oppose whatever weather it may face.
Laugh in the face of Volt-Turn is a team not only for shutting down what is seen most in OU, but a way to show that the current Metagame is not always going to be about Weather or infamous cores, and that a non-weather team can still shine in today's Metagame. The primary design allows it to take on the likes of Rotom-W, Scizor, Politoed, Ninetails, Tyranitar, and Abomasnow right off the first turn, and continue to break down their corresponding style of team as need-be. Laddering under the name of "Pokemazter" or "Mazz", I've managed to hit #178 twice before ultimately tilting back down to #4000+, where I currently sit. This team is not quite "A-Game" material, and does still need some work.
Teambuilding Process
1.
This is what the initial outlook of the team looked like, but far from impressed was I with the effort it was showing, as high-usage threats like Conkeldurr, Landorus, and Terrakion were causing hell amongst the team, even with Gyarados and Bulk Up Breloom among its ranks. I tried experimenting with a Choice Scarf Terrakion over Infernape myself, but it just made the problem of Scizor first, so Infernape got the callback. Gyarados functioned as the centerfold of the team, having been built around one, and was my primary physically defensive pivot because of the effects from Intimidate while setting up and sweeping. Breloom was to shut down Rotom-W, a big threat to Gyarados, and utilize Spore to remove heavy counters to the team on the switch in. Starmie and Heatran were my Special Sweepers, one providing Rapid Spin support and the other, a revenge-killer. Blissey served as a tank for Pokemon such as Volcarona and the new Alakazam, while Infernape served as a way to provide momentum and an easy KO-er. The team seemed mediocre, somewhat dangerous at best, considering most of the wins I got were too close for comfort or against players new to the metagame. Hax, being the factor it is, won me a handful of matches too.
2.
The changes made were designed to end the immediate threats of Conkeldurr, Terrakion, and Landorus. Scizor is my way go-to form of revenge killing now, as Bullet Punch gains some much needed priority, and gives me a much needed way to bring down the terror of Terrakion and Choiced Psyshock users such as Latios. Scizor is handy for dealing with Reuniclus too, as it can come in and simply U-Turn out. Gengar I found to be an interesting but logical addition, as he can come in on Choice Scarf Landorus' Earthquake, proceed to get a Substitute up and do what it does best. It does well against Conkeldurr too, Disabling Stone Edge or Payback, and trolling to no end. I've only had one or two battles with the team at this stage, and it works well enough.
3.
So, with having the team on Smogon on for about two days, it's already come under fire and seen a plethora of changes, such as Dragonite for Gyarados, Slowbro for Gengar, and Chansey for Blissey. These changes were based around general team support and the ability to deal with things commonly paired with Rotom-W and Scizor and the Dragon-Type Pokemon that plague the OU Metagame. Dragonite's dead useful against Venusaur too, as long as it isn't running Hidden Power Ice. Slowbro can tank hits from Terrakion and Landorus much better than what the team could before, giving it a more defensive edge. Speaking of defensive edge, Chansey, arguably the best Evolite user, provides an excelent source of bulk and support much like her older sister did on the team, but on a whole new level.
This is what the initial outlook of the team looked like, but far from impressed was I with the effort it was showing, as high-usage threats like Conkeldurr, Landorus, and Terrakion were causing hell amongst the team, even with Gyarados and Bulk Up Breloom among its ranks. I tried experimenting with a Choice Scarf Terrakion over Infernape myself, but it just made the problem of Scizor first, so Infernape got the callback. Gyarados functioned as the centerfold of the team, having been built around one, and was my primary physically defensive pivot because of the effects from Intimidate while setting up and sweeping. Breloom was to shut down Rotom-W, a big threat to Gyarados, and utilize Spore to remove heavy counters to the team on the switch in. Starmie and Heatran were my Special Sweepers, one providing Rapid Spin support and the other, a revenge-killer. Blissey served as a tank for Pokemon such as Volcarona and the new Alakazam, while Infernape served as a way to provide momentum and an easy KO-er. The team seemed mediocre, somewhat dangerous at best, considering most of the wins I got were too close for comfort or against players new to the metagame. Hax, being the factor it is, won me a handful of matches too.
2.
The changes made were designed to end the immediate threats of Conkeldurr, Terrakion, and Landorus. Scizor is my way go-to form of revenge killing now, as Bullet Punch gains some much needed priority, and gives me a much needed way to bring down the terror of Terrakion and Choiced Psyshock users such as Latios. Scizor is handy for dealing with Reuniclus too, as it can come in and simply U-Turn out. Gengar I found to be an interesting but logical addition, as he can come in on Choice Scarf Landorus' Earthquake, proceed to get a Substitute up and do what it does best. It does well against Conkeldurr too, Disabling Stone Edge or Payback, and trolling to no end. I've only had one or two battles with the team at this stage, and it works well enough.
3.
So, with having the team on Smogon on for about two days, it's already come under fire and seen a plethora of changes, such as Dragonite for Gyarados, Slowbro for Gengar, and Chansey for Blissey. These changes were based around general team support and the ability to deal with things commonly paired with Rotom-W and Scizor and the Dragon-Type Pokemon that plague the OU Metagame. Dragonite's dead useful against Venusaur too, as long as it isn't running Hidden Power Ice. Slowbro can tank hits from Terrakion and Landorus much better than what the team could before, giving it a more defensive edge. Speaking of defensive edge, Chansey, arguably the best Evolite user, provides an excelent source of bulk and support much like her older sister did on the team, but on a whole new level.
In-Depth
Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Fire Punch
- Earthquake
- ExtremeSpeed
Not the initial Sea-Dragon of my choice, Dragonite replaces the once standing Gyarados as the centrefold of the team. The ability to check things like Venusaur or opposing Dragon-Types was something I lacked on the team, leaving a fair protion of most teams to basically have a field-day with the team. Dragonite is all about coming in on weakened offensive threats and smashing the hell out of them, whether it be picking them off with the +2 Priority in Extremespeed, the blazing Fire Punch to hit Ferrothorn and Scizor, the ground-tearing Earthquake to hit Fire-Types like Heatran and Volcarona, or the almighty Dragon Claw for STAB. Because it is a choice Band variation, prediction is needed for when to unleash the right move.
When it was first suggested, I was really against using Dragonite, as I do really like what Gyarados can provide to the metagame, but the change has faired quite well with me. Starmie fits quite well with him, spinning away those entry hazards, namely Stealth Rock, keeping the oldschool dragon up at as high an HP it can maintain. Dragonite was really enjoying the wish support from Blissey, but getting Stealth Rock support from Chansey has fared well too.
When it was first suggested, I was really against using Dragonite, as I do really like what Gyarados can provide to the metagame, but the change has faired quite well with me. Starmie fits quite well with him, spinning away those entry hazards, namely Stealth Rock, keeping the oldschool dragon up at as high an HP it can maintain. Dragonite was really enjoying the wish support from Blissey, but getting Stealth Rock support from Chansey has fared well too.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Bulk Up Breloom is scary good, being able to take a few Special Attacks while setting up and recovering HP with Poison Heal and Toxic Orb, then unleashing its own fury. Much like Taunt and Dragon Dance form the crux of Gyarados' set, Bulk Up and Spore do the same and function in a similar manner, except Spore can potentially cripple a Pokemon for the duration of the battle if the opponent doesn't wait out the sleep turns and switches immediately. If set up with Bulk Up, not much will beat Breloom physically, unless it's a critical hit. Bulk Up allows his two STAB moves to reach crazy-powerful levels, bringing down many threats that normally wouldn't be KO'd by the Spore+3 Attacks variants of Breloom. Seed Bomb provides powerful STAB, as does Drain Punch, with the latter providing Breloom with a form of recovery, prolonging his sweep.
I've even been asked about it, but no I do not and probably will not run Mach Punch. Even with Poison Heal recovering twice the amount that Leftovers does, increased damage output and a better form of HP recovery are more favourable to me. Stone Edge isn't going to happen most likely either, as the STAB Seed Bomb provides to destroy Rotom-W and other water types is oh so crucial, especially if the goal of the team is to bring game-play styles such as to their knees.
I've even been asked about it, but no I do not and probably will not run Mach Punch. Even with Poison Heal recovering twice the amount that Leftovers does, increased damage output and a better form of HP recovery are more favourable to me. Stone Edge isn't going to happen most likely either, as the STAB Seed Bomb provides to destroy Rotom-W and other water types is oh so crucial, especially if the goal of the team is to bring game-play styles such as to their knees.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Recover
Starmie is my immediate go-to Special Attacker and Rapid Spinner. It also gives me a way to snipe down things like Skarmory, a Pokemon that would normally wall most of my team if Starmie wasn't here. Because I'm running Life Orb, Recover is a mainstay, keeping Starmie alive longer to make sure that the threat of Skarmory is taken care of. Rapid Spin keeps my sweepers such as Gyarados, Gengar, or Scizor alive longer as they no longer need to fear the residual damage from Stealth Rock, Toxic Spikes, or Spikes. Hydro Pump and Thunderbolt were my moves of choice, providing some decent coverage, hitting Heatran, Hippowdon, and the aforementioned Skarmory. The chance for Paralysis that Thunderbolt provides is nice to have around, supporting Breloom with his sweeps.
I'm not entirely sure with whether to use Ice Beam over Thunderbolt, seeing that both are recommended by Smogon. I'm quite used to having both, so I'm not quite sure which to chose from.
I'm not entirely sure with whether to use Ice Beam over Thunderbolt, seeing that both are recommended by Smogon. I'm quite used to having both, so I'm not quite sure which to chose from.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 SAtk
Relaxed Nature (+Def, -Spd)
- Scald
- Thunder Wave
- Slack Off
- Psychic
Replacing what was arguably the weakest link of the team, Slowbro, the next-best thing to Skarmory defensive wall-wise, and to an extent, arguably better than the Tin Phoenix, comes into the picture to tank hits from Scizor, Terrakion, and Landorus while threatening with Moves like Scald or Fire Blast. Scald is STAB, one one of the most used moves come the transition to Black and White, providing great team support with the great chance for a burn, further crippling the physical threats that Slowbro likes to switch in on. Thunder Wave provides the team a chance to outspeed the likes of Latios (if I catch it on the switch-in), ScRotom-W, and other fast threats. The Paralysis can also act as a buffer and give me the chance to set up Breloom or Dragonite while the opponent can't move. Slack off gives HP recovery when switching is no longer an option or just to tank more hits. Psychic is a bloody great move to have with Scald, as so many Grass-Types are Grass/Poison, and two are Grass/Fight. Whatever Ice Beam was hitting, Scald, Stealth Rock, and Psychic do just as well, and in some cases better than Ice Beam. Great for using against Conkeldurr and other fighting types that could really hurt the team.
Having used Slowbro moreso in the UnderUsed tier, it'll be interesting to see how it works in the OverUsed Metagame. Funny bit of background info, but I used to run a Slowbro back in DPP OU. I started this mainstream crap, lol.
Having used Slowbro moreso in the UnderUsed tier, it'll be interesting to see how it works in the OverUsed Metagame. Funny bit of background info, but I used to run a Slowbro back in DPP OU. I started this mainstream crap, lol.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Softboiled
- Stealth Rock
- Toxic
The younger sister of Blissey does basically what the older one does, bar the wish support. Designed to support the team as a whole with Stealth Rock and Toxic, Chansey makes the sweeps of Dragonite, Breloom, and Starmie much easier. Seismic toss, much like it did for Blissey, provides a more reliable form of damage and a way for Blissey to smash Substitutes. Softboiled keeps Chansey alive much longer, restoring 50% of its massive HP in one fell swoop.
Because Pokemon like Scizor and Dragonite appreciate having wish support, would this set work if I were to use Wish over Softboiled? It would make Chansey's job a little more dangerous, but with her supreme bulk thanks to Evolite, could it work?
Because Pokemon like Scizor and Dragonite appreciate having wish support, would this set work if I were to use Wish over Softboiled? It would make Chansey's job a little more dangerous, but with her supreme bulk thanks to Evolite, could it work?
Scizor (M) @ Choice Scarf
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor, since DPP has been and always will continue to be a major threat in the Metagame. It's attack, ability, and great STAB moves really do Scizor justice. This Choice Scarf version has a slightly lesser punch. Bullet Punch and U-Turn are STAB and game-changing moves, allowing me to knock out any weakened Pokemon or shift my momentum and scout the opponent's team. Superpower and Pursuit are my chosen coverage moves, hitting Heatran on the switch, and trapping the Lati twins respectively.
Being faster, it allows me to easily scout teams and pick off Celebi, a Pokemon known to cause the team problems. Late-game however, I'm not fond of its power. Any ideas?
Being faster, it allows me to easily scout teams and pick off Celebi, a Pokemon known to cause the team problems. Late-game however, I'm not fond of its power. Any ideas?
Conclusion
I'd first of like to mention that there should be more up detail wise once I've laddered with the team more, as I'll get to know it better. If you have any concerns with how I've done something with the team, feel free to address them, as it'll benefit the team greatly. I'll most likely add a past members section tomorrow when I have time, to further show how the team has evolved in less than a handful of days. I'm finding Bulk-Up and Dragon Dance Scrafty to be a real pain for the team, especially if they carry the Shed Skin ability. I've debated running a Scarf Terrakion over Scizor, will this work?Thanks for reading! A last look at the team:
Ranking as of 04/01/12
Past Members
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- Stone Edge
- U-turn
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Dragon Pulse
- Earth Power
- Hidden Power [Grass]
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Taunt
- Dragon Dance
- Waterfall
- Bounce
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Blissey (F) @ (No Item)
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss
Exportable Version
Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Fire Punch
- Earthquake
- ExtremeSpeed
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Recover
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 SAtk
Relaxed Nature (+Def, -Spd)
- Scald
- Thunder Wave
- Slack Off
- Psychic
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Softboiled
- Stealth Rock
- Toxic
Scizor (M) @ Choice Scarf
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Fire Punch
- Earthquake
- ExtremeSpeed
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Recover
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 SAtk
Relaxed Nature (+Def, -Spd)
- Scald
- Thunder Wave
- Slack Off
- Psychic
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Softboiled
- Stealth Rock
- Toxic
Scizor (M) @ Choice Scarf
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit