Let me just say, I really like this team and it's served me well. I find it works well as an offence pivot team, but I want to hear others opinions and suggestions as well.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 12 HP / 248 Def / 248 SpA
Bold Nature
- Encore
- Leech Seed
- Moonblast
- U-turn
This guy, everyone. This guy. He's basically the Klefki of UU, but trades defense for offence. He partners good with everyone and has a great typing. I might switch Encore for a spore move, but otherwise I'm happy with him.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Surf
- Thunder
Another sweeper, and it partners great with Whimsicott, Crobat, and Mega Swampert. Crobat and Whimsicott can form a VoltTurn and M-Swampert gives it Rain Dance to deal with ground-types if I don't want to risk Surf.
Crobat @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Defog
Standard Crobat, but I really hate Choice items. Like I said above, he goes good with Whimsicott and Crobat, and he deals with grass-types easily for Donphan and M-Swampert. I don't like Defog though, and it doesn't feel like it belongs on this set, and I already have a spinner.
Donphan @ Assault Vest
Ability: Sturdy
EVs: 172 HP / 252 Atk / 84 SpD
Adamant Nature
- Earthquake
- Rapid Spin
- Knock Off
- Ice Shard
Obligatory spinner, and probably my favorite in the tier besides possibly M-Blastoise. It resists Stealth Rock, has great attack, and has decent utility with Knock Off. It's pretty slow, but it gets STAB Earthquake. Works as a good pivot for electric--types for Crobat, even though the rest of my team resists it. I also tend to use him as my lead.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Flare Blitz
- Close Combat
- Grass Knot
- Mach Punch
A great speedy sweeper, and gets pretty good coverage. Grass Knot is rather unreliable, but it has saved my hide before. I end up using him as kind of a last resort, but his speed and STAB Close Combat, Flare Blitz and Match Punch almost always let me win. He goes good with Crobat and Whimsicott, letting my team hit M-Aggron and other steel-types.
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Stealth Rock
Stealth Rock setter and Rain Dancer, he sets up well for Heliolisk to sweep with Thunder and Surf. He's a great partner with Infernape and Crobat, and they cover each others weaknesses.
So far I'm mostly happy with this, but I'm disliking the Crobat set. Any help at all is appreciated. Thanks.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 12 HP / 248 Def / 248 SpA
Bold Nature
- Encore
- Leech Seed
- Moonblast
- U-turn
This guy, everyone. This guy. He's basically the Klefki of UU, but trades defense for offence. He partners good with everyone and has a great typing. I might switch Encore for a spore move, but otherwise I'm happy with him.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Surf
- Thunder
Another sweeper, and it partners great with Whimsicott, Crobat, and Mega Swampert. Crobat and Whimsicott can form a VoltTurn and M-Swampert gives it Rain Dance to deal with ground-types if I don't want to risk Surf.
Crobat @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Defog
Standard Crobat, but I really hate Choice items. Like I said above, he goes good with Whimsicott and Crobat, and he deals with grass-types easily for Donphan and M-Swampert. I don't like Defog though, and it doesn't feel like it belongs on this set, and I already have a spinner.
Donphan @ Assault Vest
Ability: Sturdy
EVs: 172 HP / 252 Atk / 84 SpD
Adamant Nature
- Earthquake
- Rapid Spin
- Knock Off
- Ice Shard
Obligatory spinner, and probably my favorite in the tier besides possibly M-Blastoise. It resists Stealth Rock, has great attack, and has decent utility with Knock Off. It's pretty slow, but it gets STAB Earthquake. Works as a good pivot for electric--types for Crobat, even though the rest of my team resists it. I also tend to use him as my lead.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Flare Blitz
- Close Combat
- Grass Knot
- Mach Punch
A great speedy sweeper, and gets pretty good coverage. Grass Knot is rather unreliable, but it has saved my hide before. I end up using him as kind of a last resort, but his speed and STAB Close Combat, Flare Blitz and Match Punch almost always let me win. He goes good with Crobat and Whimsicott, letting my team hit M-Aggron and other steel-types.
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Stealth Rock
Stealth Rock setter and Rain Dancer, he sets up well for Heliolisk to sweep with Thunder and Surf. He's a great partner with Infernape and Crobat, and they cover each others weaknesses.
So far I'm mostly happy with this, but I'm disliking the Crobat set. Any help at all is appreciated. Thanks.