Hi Smogon, here's Costi93 with probably my first or second RMT.
OST is going to start and I wanted to show a team that I had some success with.
I could probably ladder even further, but with University, girlfriend and work I have literally 0 time and with OST starting i tought I couldn't have much time to show you guys this very fun team!
Proof of peak
http://imgur.com/ewh4tWL
Here's the team at a glance
In depth analysis
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Iron Head
The evs spread is quite simple. Max Max for the damage output and the needed speed for at least tie against Keldeo if Latios is gone. So, why Cobalion? I simply would like to try something fun and with all the dark types running around i tought Cobalion could be a nice one. In the first 2 SPL weeks Ttar was the most used mon and Cobalion can easily set up in front of a scarf Ttar and also in front on the chople berry of the smooth rock one. Behind a sub it can't be revenge killed by excadrill and we all know how common is this core right now. It takes really well care of Clef that think to easily twave it and at +2 it does a ton of damage to everything. It's speed is not that huge but unlike keldeo this thing has the bulk to take hits from offensive mons and retaliate back. Overall it's a nice win condition against slower teams and provides the team of a good defensive utility and a nice offensive presence. Yes, you may need to build your team all around this thing and this make it not really a very viable mon, but overall i suggest everyone of you to try it out :]
Mew @ Life Orb
Ability: Synchronize
EVs: 72 Atk / 184 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Flamethrower
- Earthquake
- Thunderbolt
This thing is a God. Really no one expect this set and it catches off guard a TON of opponents. I use this thing to lure in threats to Cobalion and Mgyara such as Hippo, Garchomp, Lando-t, Ferro, Skarm and Scizor (Mega). The list of immediate ko goes even further, in fact with the given ev spread it's able to straight ko Heatran and Bisharp (that never sucker punches you .-.). This mon put in work in every game I play being able to get at least one unexpected kills. It's bulk is also nice and not being straight killed by max speed garchomp outrage is cool. I use this mon early game to open holes in the opposition and it's really good in this job.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 224 Def / 28 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Yeah, Boring choice, as always, but this thing is too good right now. The team was weak as fuck to threats like Talon and Mlop and I needed a ground immunity. Landorus was the obvious choice. The moveset is standard. SD could be an option to slash with U-turn but i found the utility of u-turn being more valuable. Not much to say on this :]
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Dragon Dance
- Earthquake
With the 3 mons I chose, I needed a Mega and another win condition. The choice went to Mgyara because it really synergyze well with Mew that really takes care of the totality of the counter to Mgyara. DD + 3 attacks was my choice. I feel that in this offensive meta is the best option because the coverage of Waterfall + EQ or Waterfall + crunch wasn't enough. Jolly in order to outspeed Mlop and MManectric at +1 and in order to outspeed those annoying power erb heatran at +0 that are a pain for this team to deal with. Once Mew does it jobs, this really destroys the opposition. It's also cool how my setup mons take FULL advantage of pursuit trapping that is probably the most common strategy these days.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
This is my second wallbreaker and the defog of the team. It's also my best answer to Keldeo that otherwise just destroy me. I think Latios is invaluable in this meta, even if there are plenty of dark types. Yes, it's coverage is walled by steel type, but other than heatran no steel type really appreciate switching into dracoes. Yes, Skarm and Ferro do it too, but in this offensive meta they are really less common and I have at least 2 countermesure to them. This team as I said doesn't give a fuck to pursuit trapping and that's why i tought Latios could be a nice pick here.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Heart Stamp
The third Psychic mon of the team. Jirachi is the one who is supposed to switch into fairies and dracoes. It takes care of Mlopunny, Malakazam and every faster threat that you can thing of. Healing wish to give Cobalion of Mgyara a second opportunity, Heart Stamp > Zen Headbutt because exploiting luck is always appreciated. It also grabs momentum to let Mew in. They work quite well together cause Lando and Chomper are usually the most used switch in to scarf rachi to punish it with recoil damage.
Conclusion:
I think overall this bulky offense team succeed in covering most of the metagame threats. I kinda happy with this because I had a bit of success using underrated mons. It performs well against every playstyle, cause Mgyara successfully deal with Stall, Cobalion is good against more balanced builds and Jirachi is nice against offense. Hope you guys enjoyed it and shoutouts to ArchPhantom that always support me and my new builds.
Threats:
Rain is literally the most annoying thing to face, especially the one with Ferrothorn. It's really hard to deal with it with this team.
Rotom-W is kinda annoying but I generally succeed in playing around it
Electric types in general are hard to play around, especially leftovers Thundy. Latios is usually fine if it hasn't setup yet and I have Jirachi that outspeed and Mew that doesn't die to +2 tbolt from the leftovers variant. It's not that good but it's ok i suppose.
Replays:
I usually don't save many replays, here some i saved for this RMT
http://replay.pokemonshowdown.com/ou-319440869
http://replay.pokemonshowdown.com/ou-319859290
http://replay.pokemonshowdown.com/ou-319875299
http://replay.pokemonshowdown.com/ou-322453198
If i play these days i'm gonna upload other replays. I'm sure the team is not perfect and you guys could probably suggest something :] I'd really appreciate this.
Here's the importable
OST is going to start and I wanted to show a team that I had some success with.
I could probably ladder even further, but with University, girlfriend and work I have literally 0 time and with OST starting i tought I couldn't have much time to show you guys this very fun team!
Proof of peak
http://imgur.com/ewh4tWL
Teambuilding process
I really wanted to use Cobalion, don't know why, it's just a cool mon i wanted to try out. Cause it's easily walled by bulky grounds and bulky waters I wanted something to lure them and for this role I chose LO mew.
I added Landorus-T next, because why not. Right now it's easily the best rocker and blanket check to a lot of threats like Talon and Mlopunny for offensive teams. It also grabs momentum with u-turn.
Mgyarados was the mega of choice. The people feeling is that, right now, even if you not specifically prepare for Mgyarados, you end up building a team covering it. While this could be true, it benefits a lot from the rise of bulky grounds like Lando and I also realised how well it synergize with Mew.
For the last 2 slot I knew I wanted something with Healing wish and defog support. I tought Latias could be a good choice but I think the superior damage output Latios provides it's too good. I added Latios for defog support and Scarf Jirachi for healing wish support and because the team was kinda slow and I needed something to take care of MAlakazam and to switch into dracoes and fairies attacks
I really wanted to use Cobalion, don't know why, it's just a cool mon i wanted to try out. Cause it's easily walled by bulky grounds and bulky waters I wanted something to lure them and for this role I chose LO mew.
I added Landorus-T next, because why not. Right now it's easily the best rocker and blanket check to a lot of threats like Talon and Mlopunny for offensive teams. It also grabs momentum with u-turn.
Mgyarados was the mega of choice. The people feeling is that, right now, even if you not specifically prepare for Mgyarados, you end up building a team covering it. While this could be true, it benefits a lot from the rise of bulky grounds like Lando and I also realised how well it synergize with Mew.
For the last 2 slot I knew I wanted something with Healing wish and defog support. I tought Latias could be a good choice but I think the superior damage output Latios provides it's too good. I added Latios for defog support and Scarf Jirachi for healing wish support and because the team was kinda slow and I needed something to take care of MAlakazam and to switch into dracoes and fairies attacks
Here's the team at a glance
In depth analysis
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Iron Head
The evs spread is quite simple. Max Max for the damage output and the needed speed for at least tie against Keldeo if Latios is gone. So, why Cobalion? I simply would like to try something fun and with all the dark types running around i tought Cobalion could be a nice one. In the first 2 SPL weeks Ttar was the most used mon and Cobalion can easily set up in front of a scarf Ttar and also in front on the chople berry of the smooth rock one. Behind a sub it can't be revenge killed by excadrill and we all know how common is this core right now. It takes really well care of Clef that think to easily twave it and at +2 it does a ton of damage to everything. It's speed is not that huge but unlike keldeo this thing has the bulk to take hits from offensive mons and retaliate back. Overall it's a nice win condition against slower teams and provides the team of a good defensive utility and a nice offensive presence. Yes, you may need to build your team all around this thing and this make it not really a very viable mon, but overall i suggest everyone of you to try it out :]
Mew @ Life Orb
Ability: Synchronize
EVs: 72 Atk / 184 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Flamethrower
- Earthquake
- Thunderbolt
This thing is a God. Really no one expect this set and it catches off guard a TON of opponents. I use this thing to lure in threats to Cobalion and Mgyara such as Hippo, Garchomp, Lando-t, Ferro, Skarm and Scizor (Mega). The list of immediate ko goes even further, in fact with the given ev spread it's able to straight ko Heatran and Bisharp (that never sucker punches you .-.). This mon put in work in every game I play being able to get at least one unexpected kills. It's bulk is also nice and not being straight killed by max speed garchomp outrage is cool. I use this mon early game to open holes in the opposition and it's really good in this job.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 224 Def / 28 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Yeah, Boring choice, as always, but this thing is too good right now. The team was weak as fuck to threats like Talon and Mlop and I needed a ground immunity. Landorus was the obvious choice. The moveset is standard. SD could be an option to slash with U-turn but i found the utility of u-turn being more valuable. Not much to say on this :]
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Dragon Dance
- Earthquake
With the 3 mons I chose, I needed a Mega and another win condition. The choice went to Mgyara because it really synergyze well with Mew that really takes care of the totality of the counter to Mgyara. DD + 3 attacks was my choice. I feel that in this offensive meta is the best option because the coverage of Waterfall + EQ or Waterfall + crunch wasn't enough. Jolly in order to outspeed Mlop and MManectric at +1 and in order to outspeed those annoying power erb heatran at +0 that are a pain for this team to deal with. Once Mew does it jobs, this really destroys the opposition. It's also cool how my setup mons take FULL advantage of pursuit trapping that is probably the most common strategy these days.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
This is my second wallbreaker and the defog of the team. It's also my best answer to Keldeo that otherwise just destroy me. I think Latios is invaluable in this meta, even if there are plenty of dark types. Yes, it's coverage is walled by steel type, but other than heatran no steel type really appreciate switching into dracoes. Yes, Skarm and Ferro do it too, but in this offensive meta they are really less common and I have at least 2 countermesure to them. This team as I said doesn't give a fuck to pursuit trapping and that's why i tought Latios could be a nice pick here.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Heart Stamp
The third Psychic mon of the team. Jirachi is the one who is supposed to switch into fairies and dracoes. It takes care of Mlopunny, Malakazam and every faster threat that you can thing of. Healing wish to give Cobalion of Mgyara a second opportunity, Heart Stamp > Zen Headbutt because exploiting luck is always appreciated. It also grabs momentum to let Mew in. They work quite well together cause Lando and Chomper are usually the most used switch in to scarf rachi to punish it with recoil damage.
Conclusion:
I think overall this bulky offense team succeed in covering most of the metagame threats. I kinda happy with this because I had a bit of success using underrated mons. It performs well against every playstyle, cause Mgyara successfully deal with Stall, Cobalion is good against more balanced builds and Jirachi is nice against offense. Hope you guys enjoyed it and shoutouts to ArchPhantom that always support me and my new builds.
Threats:
Rain is literally the most annoying thing to face, especially the one with Ferrothorn. It's really hard to deal with it with this team.
Rotom-W is kinda annoying but I generally succeed in playing around it
Electric types in general are hard to play around, especially leftovers Thundy. Latios is usually fine if it hasn't setup yet and I have Jirachi that outspeed and Mew that doesn't die to +2 tbolt from the leftovers variant. It's not that good but it's ok i suppose.
Replays:
I usually don't save many replays, here some i saved for this RMT
http://replay.pokemonshowdown.com/ou-319440869
http://replay.pokemonshowdown.com/ou-319859290
http://replay.pokemonshowdown.com/ou-319875299
http://replay.pokemonshowdown.com/ou-322453198
If i play these days i'm gonna upload other replays. I'm sure the team is not perfect and you guys could probably suggest something :] I'd really appreciate this.
Here's the importable
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Iron Head
Mew @ Life Orb
Ability: Synchronize
EVs: 72 Atk / 184 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Flamethrower
- Earthquake
- Thunderbolt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 224 Def / 28 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Dragon Dance
- Earthquake
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Heart Stamp
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Iron Head
Mew @ Life Orb
Ability: Synchronize
EVs: 72 Atk / 184 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Flamethrower
- Earthquake
- Thunderbolt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 224 Def / 28 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Dragon Dance
- Earthquake
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Heart Stamp
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