Hello Guys NVDL here!
I hope everyone is doing great..? EXCELLENT!! That is going to change now because the entire meta is going up side down by the release of my stall babby, mark my words.
Today I have a team for you all, and it's one of the best teams I have made since ultra. I can proudly say that my playing style is stall / semistall / hardbalance. "In my opinion", stall is the best style around and has always ben the best.
Before I start with the team process I want you all to calm down and admit that I'm right. Stall is hella annoying but if played right IMPOSSIBLE to beat.
I had a very big success with this team and peaked #1 on the OU ladder. Ive dropped some places but I will be number 1 for this rmt again and update it. here is a proof of 1937 (spot 25).
Stall is made to slowly weaken your opponent and recover from every attack. With that in mind, I am now going to tell you what I think must always be present in a stall team.
- Every mon needs a way of relialbe recovery; (Recover, roost, Soft boiled, Pain-split, Regen)
- At least 3 ways to criplle your opponent with status moves; (burn/toxic/para)
- At least on way to recover without using any moves; (regenerator)
- At least 1 hazard remover, (Defog, rapid spin).
- At least 1 resistance to every type;
- At least 1 stealth rocker;
- At least 1 immunity against electric, ground fighting type attacks.
- At least 1 member in your team with unaware.
- At least 3 ways to criplle your opponent with status moves; (burn/toxic/para)
- At least on way to recover without using any moves; (regenerator)
- At least 1 hazard remover, (Defog, rapid spin).
- At least 1 resistance to every type;
- At least 1 stealth rocker;
- At least 1 immunity against electric, ground fighting type attacks.
- At least 1 member in your team with unaware.
To make a good team in general you have to know what the Threats are to a certain playstyle.
In this case its stall and stall as everyone knows, is weak against powerfull wall breakers.
- Tapu Lele; (specially choice specs/metrenome)
- Flyium-Z lando with SD;
- CB Adamant Victini;
- HOOPA;
- CB TTar;
- Specs Ash-Gren
- Specs Koko
- Trapper Heatran
- Mega-medicham
- Mega-Pinsir
- Banded Bulu
- Banded Zygarde
- Mega-Mawile (I will get back to this mon later)
- Flyium-Z lando with SD;
- CB Adamant Victini;
- HOOPA;
- CB TTar;
- Specs Ash-Gren
- Specs Koko
- Trapper Heatran
- Mega-medicham
- Mega-Pinsir
- Banded Bulu
- Banded Zygarde
- Mega-Mawile (I will get back to this mon later)
And now after we have discus a few things, let's start with the team breakdown.
Introduction
I've played stall for a long time, and after been defeated by the tapu lele and hoopa so many times I was exhausted, I couldn't find a way to check both hoopa and lele, Until now.
Teambuilding Process
Magearna is the reason why this team is so good right now in the current meta, takes on every Hoopa/lele veriant and if I see a Clefable/Reuniclus or a Magearna I just smile. This uber set makes stall Almost perfect again like it was in ORAS.
checks:
Lele, Hoopa, reuniclus, clefable, latios, latias. it is also a solid switch in for banded ttar, greninja, kyurem, weavile
Ammongus It's a cool mon takes on koko, stab water type attacks and I like to use ito catch heatran and KO it.
Checks: kartna, Koko, keldeo, greninja, bulu, serperior, fini, diancie, pex
Why sableye? because what is stall without it. Magearna/Sableye/Ammoongus gives you the steel/poison/fairy/dark/ghost core, what is amazing, Sableye is Almost always my lead, magic bounce and takes on Mega-Medicham what is a Big problem for stall in general.
checks: heatran, mega medicham, ferrothorn, chansey, Diancie, tanggrowth, pex
Zapdos is just so good in the current meta, I was on this point really weak against pinsir/hawlucha/lopunny. It checks all of them and is also my defogger. If it comes to a pp stall match against another staller, zapdos abilty is amazing.
Checks: Kartana, Def lando, pinsir, Hawlucha, lopunny,(scout for rockium-z with Quag), excadril, gyrados-mega
Chansey, not mutch to say about it. does what it does best, Chansey also is my stealth rocker in the sqaud.
Checks, Zard-y, greninja, Some lele sets, volcarona if it runs giga drain, Nidoking, manaphy, non iceium-z kyurem, diancie, blacephalon.
Quag is my unaware mon takes on Zygarde, zard-x, Non giga drain Volc and hawlucha if zapdos is weakend and rocks are up. It also is my fire resist and heatran switch in.
Checks: Volcarona, Zygarde, lando, hawlucha, lopunny, some koko sets, victini, bisharp, zard-x, excadrill, gyrados, kyurem, scizor, mimikyu, Ttar.
The Team
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Heart Swap
- Pain Split
Max Spdef to take on special hits, you can use heal bell over pain split and than run wish protect on chansey.
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stomping Tantrum
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
Just one of my favorite pokemons, This sets lets you survive one magma storm after rocks. The trick is switch in on bulu or kartana, and use sludge bomb, they will almost always swith to heatran, after the sludge miss stomping tantrum powers doubles and ko's heatran.
Sableye @ Sablenite Ability:
Prankster
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Knock Off/Metal burst
- Will-O-Wisp
- Recover
- Protect
Magic bounce is just so good, keeping hazards from the field is really inportant because you have to swith alot. Sableye also is a decent heatran check because it can't be trapped or get taunted. 4 speed EV's are really important, you can now switch in on ferrothorn with +38%hp and don't risk the speed tie after get hit by an power whip.
Zapdos @ Leftovers Ability:
Pressure EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Toxic
- Defog
My mega pinsir/lopunny/karta/bulu check, toxic is a nice suprise for lando and tangrowth who likes to switch in on a discharge, it is also my defogger. Standard def set.
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss/counter
- Heal Bell
Chansey, max Def EVs to take physical hit better. I normally use seismic toss over counter on the ladder bacause mawile isnt that common. nothing more to say about chansey
Quagsire @ Leftovers Ability:
Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Ice Beam
- Earthquake
- Recover
- Toxic
I use ice beam over scald because otherwise I lose against sub toxic zygarde. find scald useless anyway bacause you want to toxic things not burn.
Conclusion
this team has proven to perform well, and I don't think much needs to be changed. suggestions are always welcome. the only danger to the team is just like with all other stall teams, mega mawile. but you can't do anything about it. the only mon that always get rid of it is counter skarm, which isn't realy good anymore.
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Heart Swap
- Pain Split
Ability: Soul-Heart
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Heart Swap
- Pain Split
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stomping Tantrum
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Toxic
- Defog
Chansey @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Ice Beam
- Earthquake
- Recover
- Toxic
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stomping Tantrum
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Toxic
- Defog
Chansey @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Ice Beam
- Earthquake
- Recover
- Toxic
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