Shaka Brah
Banned deucer.
If you read my comments itt I haven't said anything about balancing playstyles.
???My standpoint is that stall in this metagame has very little reason for existing without M-Sableye. Supporting M-Sableye's ability to control hazards is the main justification for using stall,
edit: By the way, Clair, even though this isn't the point I'm trying to make, there are quite a few viable stall teams that have been made throughout the history of ORAS that function fine without M-Sab.
This isn't relevant at all to this thread but it's still wrong. Nowhere near as problematic as goth on Sableye stall. Putting goth on offense is rarely done, and for good reason; a couple of fringe cases that make the mon useful doesn't change the fact that you're giving up a valuable synergistic slot on an offensive team (which makes your matchup worse against teams that aren't running what you hope to trap with goth) for a low-BST shitmon. Stall has the privilege of running it because their other 5 mons can cover so much that they can afford to use goth as a catch-all check to breakers, problematic rockers, whatever. A more conventional wallbreaker usually fits better on non-stall teams.This is bullshit. Gothitelle, when used correctly, can be a nightmare for balanced and defensive mons to deal with, and is a fantastic partner for so many mons that appreciate its ability to trap 95% of the metagame. Just think of how many offensive mons benefit from the outright removal of clefable, which goth can do really easily, and thats just one example. If you have a mega lopunny, using a gothitelle set of trick, rest, hp ice, psyshock would be able to open up doors really easily for lopunny, and allows it to run other options (one I like is Baton Pass to trap the very few good answers Lopunny has). Tagging Vinc2612 here because I know he has ran goth in this context a lot and can testify to how good it is.
Wonder Trio isn't a metagame trend. It's one of many low-usage suicide bomber teams that attempt to win on team preview if your opponent isn't running anything problematic. Having to put ttar and a rocks setter that beats sab onto every team because one Pokemon creates one team that isn't even run much that they beat is unhealthily restrictive on teambuilding and isn't good for the metagame, not to mention that two out of three rocks setters you mentioned in your post get removed form the game in an instant by sash duggy (which is on the team!). Overpreparing for one team with two of your team slots makes your team worse against most of the field, which is something you have to realize when you're tiering ORAS.That just sounds like poor play/teambuilding. I'm 95% sure you're talking about the shedinja stall teams I've seen running aroundrandomlyrecently which can be played around, including mega sableye. If your only rock setter option is one that loses to sableye or skarmory, change it. The two teams I've seen (both found in this thread) have inherant weaknesses that good builds should be able to exploit. For one thing, tyranitar is a huge problem for both of those teams, setting up sand to kill the sash shedninja and being able to pursuit trap the safety goggles shedinja leaves the "normally unviable" mon completely dead and a huge hole for you to exploit, which also works with things like hippowdon balance, bisharp offense, weavile offense ext. But focusing more on mega sableye and it's certainty to get up rocks, start using stuff that can set rocks that isn't going to be walled by sableye. Options include: Clefable, Heatran, Mold Breaker Excadrill, and a bunch of lower tier mons as well. Adaption is necessary in the face of metagame trends.
It isn't "precautions for sableye", it's "precautions for sableye + whatever random shit your opponent happens to bring alongside it, as well as precautions for other team types and prominent threats that you need to cover with your team" and the possibilities are near-endless this gen. The fact that you've suggested 2-3 extremely specific mons as staples on every frickin' team to "prepare for Sableye" when they're detrimental to the win conditions of certain teams shows how shitty it's making the game.Such as shed shell togekiss or manaphy (if you're talking about goth stall in particular). But, you cant take no precautions for sableye and then complain when you lose to it. That's just poor teambuilding.
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