Bellossom
Grass --> Grass/Fairy
HP: 75 --> 75 (0)
Atk: 80 --> 80 (0)
Def: 95 --> 135 (+40)
SpA: 90 --> 110 (+20)
SpD: 100 --> 140 (+40)
SpD: 50 --> 50 (0)
Chlorophyll/Healer --> Magic Guard
New Moves: Aromatherapy, Wish
Grass/Flying --> Grass/Flying
HP: 99 --> 99 (0)
Atk: 68 --> 75 (+7)
Def: 83 --> 120 (+37)
SpA: 72 --> 85 (+13)
SpD: 87 --> 130 (+43)
Spe: 51 --> 51 (0)
Chlorophyll/Solar Power/Harvest --> Natural Cure
Grass --> Grass/Fairy
HP: 75 --> 75 (0)
Atk: 80 --> 80 (0)
Def: 95 --> 135 (+40)
SpA: 90 --> 110 (+20)
SpD: 100 --> 140 (+40)
SpD: 50 --> 50 (0)
Chlorophyll/Healer --> Magic Guard
New Moves: Aromatherapy, Wish
- As the more defensive oriented of the two Gloom evolution cousins, I figured that investing heavily into its defenses was the right way to go. 75/135/140 defenses gives it some solid mixed bulk while Magic Guard prevents it from being worn down by hazards and status.
- An added fairy typing gives it some useful resistances to fighting, dark and an immunity to dragon while removing its weakness to bug (as for the justification, Bellossom is kinda whimsical, I guess?).
- Aromatherapy and Wish added to its moveset allow it to work as a cleric supporting its teammates.
- Finally its weaknesses competitively are that it struggles immensely against steel types due to a 4MSS. It can either hit stuff like Scizor, Ferrothorn and Skarmory with HP Fire and be unable to touch Heatran or hit Heatran with HP Ground and miss out on the former three.
Grass/Flying --> Grass/Flying
HP: 99 --> 99 (0)
Atk: 68 --> 75 (+7)
Def: 83 --> 120 (+37)
SpA: 72 --> 85 (+13)
SpD: 87 --> 130 (+43)
Spe: 51 --> 51 (0)
Chlorophyll/Solar Power/Harvest --> Natural Cure
- Tropius is pretty much a lost cause offensively. Its offensive stats and speed are simply too low that even with 100 extra points it's either not fast enough, strong enough or bulky enough to be a real threat.
- 99/120/130 bulk allows it to take on a decent amount of Pokemon and with viable recovery in Roost, semi-reliable recovery in Leech Seed and some other useful moves in Defog and Whirlwind, it can play around its mediocre typing.
- Natural Cure allows it to absorb status for its team as well as making rest a slightly more viable means of recovery
- Defensive typing is still terrible and leaves it weak to a variety of common types such as rock, fire and 4x to ice. Includes losing 25% of its HP to Stealth Rock.
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