Draft Mesprit

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[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-10 points

**Overview**: Mesprit is a reliable bulky pivot that offers a great deal of role compression and support options to a draft. Good mixed defensive and offensive stats, alongside a wide movepool, enable it to be used in a variety of ways, either as an enabler for other Pokemon on your draft or as an offensive threat itself. However, a lack of good recovery options means that Mesprit will eventually find itself overwhelmed by Pokemon it is meant to check if it's not able to deal with them in a timely manner. It is also outshined by Uxie, which plays an identical role more reliably with higher Speed and defenses.


[strategy comments]
Common Roles
========
**Bulky Pivot**: By far its most common set, Mesprit has the bulk to check a wide variety of different attackers, both physical and special, and either beat them, use them as opportunity to set up Stealth Rock, or pivot out with U-turn. Mesprit generally has a lot of flexibility with its moveset, enabling it to run many different support options, such as Knock Off, Thunder Wave, and Healing Wish, as deemed necessary for the matchup.

**Setup Sweeper**: Thanks to its great bulk and respectable Special Attack, Mesprit can utilize Nasty Plot or Calm Mind to act as a bulky setup sweeper that can either work as an early- or mid-game wallbreaker to soften the opposing team for another teammate or as a late-game wincon against weakened teams. These sets generally run Draining Kiss whenever possible to increase Mesprit's longevity.

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Mystical Power, Psychic Noise, Future Sight, Zen Headbutt

**Setup Moves**: Calm Mind, Nasty Plot

**Utility Moves**: Stealth Rock, Knock Off, U-turn, Encore, Thunder Wave, Healing Wish, Reflect, Light Screen, Trick, Pain Split, Protect, Substitute

**Coverage**: Draining Kiss, Dazzling Gleam, Ice Beam, Thunderbolt, Blizzard, Thunder, Energy Ball, Grass Knot, Shadow Ball, Drain Punch, Play Rough, Fire Punch, Ice Punch, Thunder Punch, Iron Tail

Niche Moves
========
**Trick Room**: Mesprit can be an effective Trick Room user, having the bulk to set up Trick Room multiple times per match and the ability to pivot into your Trick Room wallbreakers through U-turn or support them with Healing Wish.

**Stored Power**: Sets running Calm Mind can opt to run Stored Power in place of another STAB move when immediate power is less necessary and Mesprit is expected to get multiple turns of setup.

**Endure**: Mesprit can utilize Endure alongside a Custap Berry to guarantee it gets an attack off against a boosted sweeper or is able to use Healing Wish to heal a teammate.

Common Items
========
**Leftovers**: Mesprit has good enough bulk, alongside protection from most entry hazards thanks to Levitate, that it is expected to survive multiple turns. Leftovers provides it with extra passive recovery, giving it more longevity in a match.

**Rocky Helmet**: Mesprit can use Rocky Helmet to punish physical attackers that cannot deal much damage to it, enabling it to get additional chip damage against these foes.

**Sitrus Berry**: In matchups where Mesprit has to tank powerful attacks, Sitrus Berry can be a more effective alternative to Leftovers by allowing it to avoid 2HKOs from the Pokemon it needs to check.

**Resistance Berries**: Mesprit can utilize resistance Berries to lure in opposing threats and either KO or cripple them with one of its moves, or it can use them as a safeguard against coverage moves from Pokemon it needs to check.

Niche Items
========
**Choice Scarf**: Mesprit can use Choice Scarf to act as a speed control option, outspeeding most of the unboosted metagame and revenge killing them or supporting a teammate with Healing Wish once Mesprit is no longer needed. Trick is another viable option for Choice Scarf sets to cripple an opposing Pokemon.

**Mental Herb**: Mental Herb can be used when foes are expected to run Taunt for Mesprit, allowing it to guarantee it can set up Stealth Rock or use another of its utility moves.

**Light Clay**: Light Clay can be used for sets running one or both of Reflect and Light Screen, extending their duration.

**Red Card**: Mesprit has the bulk to take even some boosted attacks, enabling it to run Red Card as a one-time answer to a threatening sweeper or as a way to disrupt opposing momentum.

**Eject Button**: Eject Button can be used as a way to gain momentum from switching into an attack or after setting up Stealth Rock against a slower foe.

**Custap Berry**: Custap Berry is used mainly alongside Endure to guarantee Mesprit gets an attack off against a sweeper or supports a teammate with Healing Wish.

**Weakness Policy**: Weakness Policy can be used to take advantage of Mesprit's good bulk and gain an extra boost on more offensive sets, and it pairs especially well with Stored Power sets.

Tera
========
Mesprit can be effective as your secondary Tera Captain, utilizing Tera well for both defensive and offensive purposes. With Tera, it can get a better defensive profile by running Tera types such as Tera Fairy, Water and Steel. Tera Poison and Electric also synergize well with Levitate. On setup sweeper sets, Mesprit can either utilize a defensive Tera type to give it more opportunities to set up or make it immune to certain status or use an offensive one to boost one of its coverage moves for the matchup. Tera Fairy is particularly useful for Calm Mind sets, since, besides giving it a strong defensive typing, it also gives Mesprit STAB on Draining Kiss, turning it into a powerful source of additional recovery. Tera Ghost can be useful for both defensive and offensive sets, allowing Mesprit to act as a great spinblocker and giving it a very useful offensive STAB typing.

Draft Strategy
========
Mesprit offers a good amount of role compression, enabling it to be drafted as support for many different archetypes. It works best when paired with powerful threats that it can support through its pivoting and utility moves.

**Fast Wallbreakers**: Pokemon such as Iron Valiant, Darkrai, and Chi-Yu appreciate Mesprit's ability to tank many hits directed at them and bring them in safely through a slow U-turn.

**Setup Sweepers**: Pokemon such as Gouging Fire, Raging Bolt, and Ogerpon-W appreciate Mesprit providing Stealth Rock support as well as crippling opposing threats, giving them more chances to find an opportunity to set up and sweep. Additionally, Mesprit can allow these Pokemon to be used more aggressively early- and mid-game and then utilize Healing Wish to fully heal them for a late-game sweep.

**Other Entry Hazard Users**: Having other teammates that can fill the role of entry hazard setter, especially other users of Stealth Rock such as Ting-Lu, Great Tusk, and Gliscor, gives both Mesprit and said Pokemon more flexibility with their choice of sets, allowing you to better adapt your team for each specific matchup. However, be aware that in these pairings, Mesprit generally acts as the secondary Stealth Rock user, and pairing it with other less reliable entry hazard setters is nowhere near as effective.

**Entry Hazard Removal**: While Mesprit provides a large amount of role compression, it notably has no option for entry hazard removal, so pairing it with Pokemon such as Great Tusk, Iron Treads, and Corviknight ensures that your draft will not be lacking in necessary roles.

Checks and Counters
========
**Strong Wallbreakers**: Powerful wallbreakers such as Chi-Yu, Choice Specs Iron Valiant, and Choice Band Urshifu-R have the raw power to overwhelm Mesprit, even without relying on super effective moves. Many Pokemon can also safely chip it down with a super effective U-turn, such as the aforementioned Urshifu-R and Meowscarada.

**Taunt / Encore**: More defensively-oriented Mesprit sets can be very vulnerable to Taunt, as they might lack the power necessary to threaten the Taunt user. Encore can also cripple Mesprit by locking it into an utility or setup move and giving the foe an opportunity to set up.

**Poison and Toxic**: These status effects greatly hurt Mesprit's longevity over the course of a match, and in the case of Toxic, it can completely prevent a setup Mesprit set from sweeping.

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Last edited:

Scribble

formerly Dartrix - Joker
is a Contributor to Smogon
remove add comment
[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-10 points

**Overview**: Mesprit is reliable bulky pivot that offers a great deal of role compression and support options to a draft. Good mixed defensive and offensive stats, alongside a wide movepool, enable it to be used in a variety of ways either as an enabler for other pokemon in your draft or as an offensive threat itself. However, a lack of good recovery options means that Mesprit will eventually find itself overwhelmed by Pokemon it is meant to check if it's not able to deal with them in a timely manner.


[strategy comments]
Common Roles
========
**Bulky Pivot**: Mesprit has the bulk to check a wide variety of different attackers, both physical and special, and either beat them or use them as opportunity to setup Stealth Rock or pivot out with U-turn. Mesprit generally has a lot of flexibility with its moveset, enabling it to run many different support options, such as Knock Off, Thunder Wave, or Healing Wish, as deemed necessary for the matchup.

**Setup Sweeper**: Thanks to its great bulk and respectable Special Attack, Mesprit can utilize Nasty Plot or Calm Mind to act as a bulky setup sweeper that can either work as an early- or mid-game breaker to soften the opposing team for another teammate, or as a late-game wincon against weakened teams. These sets generally run Draining Kiss whenever possible to increase Mesprit's longevity.

**Revenge Killer**: With a Choice Scarf, Mesprit can outspeed the majority of the unboosted Pokemon in the metagame, allowing it to act as a revenge killer and speed control option against many different threats. These sets can also opt to run Healing Wish in place of a coverage move to allow Mesprit to bring back a weakened teammate once it is no longer useful in the matchup.

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Mystical Power, Psychic Noise, Future Sight, Zen Headbutt

**Setup Moves**: Calm Mind, Nasty Plot

**Utility Moves**: Stealth Rock, Knock Off, U-turn, Encore, Thunder Wave, Healing Wish, Reflect, Light Screen, Trick, Pain Split, Trick Room, Protect, Substitute

**Coverage**: Draining Kiss, Dazzling Gleam, Ice Beam, Thunderbolt, Blizzard, Thunder, Energy Ball, Grass Knot, Shadow Ball, Water Pulse, Drain Punch, Play Rough, Fire Punch, Ice Punch, Thunder Punch, Iron Tail, Acrobatics

Niche Moves
========
**Stored Power**: Sets running Calm Mind can opt to run Stored Power in place of another STAB move when immediate power is less necessary and it's expected to be able to get multiple turns of setup.

**Sunny Day / Rain Dance / Sandstorm**: Mesprit can be an effective manual weather setter thanks to not being very item-dependant, allowing it to run one of the weather extending items, and having effective pivot and supporting moves such as U-turn and Healing Wish, that can support your weather sweepers.

**Endure**: Mesprit can utilize Endure alongside a Custap berry to guarantee it gets an attack off against a boosted sweeper or to guarantee it is able to use Healing Wish to heal a teammate.

**Skill Swap**: Mesprit can utilize Skill Swap to bypass certain abilities or punish certain switch ins. Some examples are bypassing Magic Bounce to ensure it is able to setup Stealth Rock, or swapping Regenerator to deny their recovery while gaining some additional recovery itself.
This is too niche to explicitly mention, and Mesprit is usually pressed for moveslots as is.

Could maybe mention Charm, but this is probably also too niche.


Common Items
========
**Leftovers**: Mesprit has good enough bulk and protection from most entry hazards thanks to Levitate that it is expected to live through multiple turns. Leftovers provides it with extra passive recovery, giving it more longevity in a match.

**Sitrus Berry**: In matchups where Mesprit has to tank powerful attacks, Sitrus Berry can be a more effective alternative to Leftovers by allowing it to avoid 2HKOs from the Pokemon it needs to check.

**Resistance Berries**: Mesprit can utilize resistance berries to lure in opposing threats and either KO or cripple them with one of its moves, or as a safeguard against coverage moves from Pokemon it needs to check.

**Choice Scarf**: Choice Scarf can be used to allow Mesprit to act as a speed control option, outspeeding most of the unboosted metagame and revenge killing them, or supporting a teammate with Healing Wish once Mesprit is no longer needed. Trick is another viable option for Choice Scarf sets to cripple an opposing Pokemon.

**Rocky Helmet**: Mesprit can use Rocky Helmet to punish physical attackers that cannot deal much damage to it, enabling it to get additional chip damage against these foes.
List this 2nd behind Leftovers imo, but if you disagree on it being more common than the berries at least list it above scarf.

Niche Items
========
**Mental Herb**: Mental Herb can be used when foes are expected to run Taunt for Mesprit, allowing it to guarantee it will be able to setup Stealth Rock or use another of its utility moves.

**Light Clay**: Light Clay can be used for sets running one or both of Reflect and Light Screen, extending their duration.

**Red Card**: Mesprit has the bulk to take even some boosted attacks, enabling it to run Red Card as a one-time answer to a threatening sweeper, or as a way to disrupt enemy momentum.

**Eject Button**: Eject Button can be used as a way to gain momentum from switching into an attack or after setting up Stealth Rock against a slower opponent.

**Lagging Tail / Sticky Barb**: These items can be used alongside Trick to cripple an opposing Pokemon. Lagging Tail is most useful against fast attackers or setup sweepers to guarantee your team will be able to outspeed them, while Sticky Barb can be used to cripple opposing defensive Pokemon, though it should be used with caution to not end up causing too much damage to Mesprit itself.

**Custap Berry**: (insert brief description here. Only needs 1 quick sentence since you mentioned it with Endure earlier

**Weakness Policy**: (insert brief description here. Pairs nicely with Stored Power)

Tera
========
Mesprit should not be drafted as your primary Tera Captain. I get what you mean with it not being the primary one, but make it clear that Mesprit is a good secondary Tera Captain. It doesn't need it to function, but Mesprit does enjoy it and it can be used both defensively/offensively. However, in the event that it has Tera, it can utilize it to get a better defensive profile for a specific matchup by running strong defense Tera types such as Fairy or Water. Poison and Electric type Teras also deserve special mention, as Mesprit's levitate means that when running Tera Poison it only has a single weakness to Psychic, while Tera Electric has no weaknesses at the cost of not having as many useful resistances. For setup sweeper sets, Mesprit can either utilize a defensive Tera to give it more opportunities to setup or make it immune to certain status, or an offensive one to boost one of its coverage moves for the matchup. Tera Fairy is particularly useful for Calm Mind sets since, besides giving it a strong defensive typing, it also gives Mesprit STAB on Draining Kiss and boosts its base power to 60, turning it into a powerful source of additional recovery.
Should mention Tera Steel and Ghost somewhere in here. Steel pairing well with Levitate obviously and I like it for CM sets, and Ghost is good for scarf sets with Shadow Ball and Mesprit becomes a great spinblocker since Levitate is good vs the Donphans too.


Draft Strategy
========
Mesprit offers a good amount of role compression, enabling it to be drafted as a support for many different archetypes. It works best when paired with powerful threats that it can support through its pivoting and utility moves.

**Frail Wallbreakers**: Pokemon such as Iron Valiant, Darkrai, and Chi-Yu appreciate Mesprit's ability to tank many hits directed at them and bring them in safely through a slow U-turn.

**Setup Sweepers**: Pokemon such as Necrozma, Raging Bolt, and Ogerpon-W appreciate Mesprit providing Stealth Rock support as well as crippling opposing threats, giving them more chances to find an opportunity to setup and sweep. Additionally, Mesprit can allow these Pokemon to be used more aggressively in the early- and mid-game and then utilize Healing Wish to fully heal them for a late-game sweep.

**Other Entry Hazard Users**: Mesprit can cause a large number of switches from the opponent thanks to its pivoting ability and respectable offensive stats that allow it to force out frailer Pokemon that cannot OHKO it. So having teammates that can provide it with more entry hazards such as Hisuian Samurott, Ting-Lu, and Toxapex can be of great value to maximize chip damage from hazards.
I agree with having other entry hazard users, but disagree with the reasoning. Mesprit is used defensively most of the time so it doesn't play like this very often, and doesn't mind running rocks itself, but having another rocker gives both Mesprit and that other rocker more set flexibility. Should also make it clear that Mesprit is the secondary rocker in this relationship as a rocker worse than Mesprit won't really cut it. Rewrite this section to focus on these aspects.

**Entry Hazard Removal**: While Mesprit provides a large amount of role compression, it notably has no option for hazard removal, so pairing it with Pokemon such as Great Tusk, Iron Treads, and Corviknights ensures that your draft will not be lacking in necessary roles.

Checks and Counters
========
**Strong Wallbreakers**: Powerful wallbreakers such as Chi-Yu, Choice Specs Iron Valiant, and Choice Band Urshifu-R have the raw power to overwhelm Mesprit, even without relying on super effective moves, though none of them can safely switch into it at the risk of getting hit by an offensive move or being crippled by Thunder Wave.

**Taunt / Encore**: More defensively-oriented Mesprit sets can be very vulnerable to Taunt, as it might lack the power necessary to threaten the Taunt user. Encore can also be very crippling to Mesprit by locking it into an utility or setup move and giving the opponent opportunity to setup.

**Poison and Toxic**: These status effects greatly hurt Mesprit's longevity over the course of a match, and in the case of Toxic, it can completely prevent a setup Mesprit set from being able to sweep.

[credits]
Written by:
https://www.smogon.com/forums/members/vmnunes.613460/
Quality checked by:
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QC 1/2
 
Add Remove Comments
[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-10 points

**Overview**: Mesprit is reliable bulky pivot that offers a great deal of role compression and support options to a draft. Good mixed defensive and offensive stats, alongside a wide movepool, enable it to be used in a variety of ways either as an enabler for other pokemon in your draft or as an offensive threat itself. However, a lack of good recovery options means that Mesprit will eventually find itself overwhelmed by Pokemon it is meant to check if it's not able to deal with them in a timely manner. It is also outshined by Uxie, which plays an identical role more reliably with higher Speed and defenses. I feel like it's worth including a sentence at the end of why it's cheaper / less ideal than uxie - theyre very similar mons & this is typically a uxie backup (could be mentioned at the start of draft strategy too)


[strategy comments]
Common Roles
========
**Bulky Pivot**: By far its most common set, (just want to specify since the other sets are much more niche) Mesprit has the bulk to check a wide variety of different attackers, both physical and special, and either beat them or use them as opportunity to setup Stealth Rock or pivot out with U-turn. Mesprit generally has a lot of flexibility with its moveset, enabling it to run many different support options, such as Knock Off, Thunder Wave, or Healing Wish, as deemed necessary for the matchup.

**Setup Sweeper**: Thanks to its great bulk and respectable Special Attack, Mesprit can utilize Nasty Plot or Calm Mind to act as a bulky setup sweeper that can either work as an early- or mid-game breaker to soften the opposing team for another teammate, or as a late-game wincon against weakened teams. These sets generally run Draining Kiss whenever possible to increase Mesprit's longevity.

**Revenge Killer**: With a Choice Scarf, Mesprit can outspeed the majority of the unboosted Pokemon in the metagame, allowing it to act as a revenge killer and speed control option against many different threats. These sets can also opt to run Healing Wish in place of a coverage move to allow Mesprit to bring back a weakened teammate once it is no longer useful in the matchup. I think this is too niche, & choice scarf in the items section says the exact same thing regardless

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Mystical Power, Psychic Noise, Future Sight, Zen Headbutt

**Setup Moves**: Calm Mind, Nasty Plot

**Utility Moves**: Stealth Rock, Knock Off, U-turn, Encore, Thunder Wave, Healing Wish, Reflect, Light Screen, Trick, Pain Split, Trick Room, put in top of niche Protect, Substitute

**Coverage**: Draining Kiss, Dazzling Gleam, Ice Beam, Thunderbolt, Blizzard, Thunder, Energy Ball, Grass Knot, Shadow Ball, Drain Punch, Play Rough, Fire Punch, Ice Punch, Thunder Punch, Iron Tail, Acrobatics Iron Tail could be niche, up to you, idt acrobatics is worth a mention at all though

Niche Moves
========
**Stored Power**: Sets running Calm Mind can opt to run Stored Power in place of another STAB move when immediate power is less necessary and it's expected to be able to get multiple turns of setup.

**Sunny Day / Rain Dance / Sandstorm**: Mesprit can be an effective manual weather setter thanks to not being very item-dependant, allowing it to run one of the weather extending items, and having effective pivot and supporting moves such as U-turn and Healing Wish, that can support your weather sweepers. Hacker will yell at you if you keep this

**Endure**: Mesprit can utilize Endure alongside a Custap berry to guarantee it gets an attack off against a boosted sweeper or to guarantee it is able to use Healing Wish to heal a teammate.

Common Items
========
**Leftovers**: Mesprit has good enough bulk and protection from most entry hazards thanks to Levitate that it is expected to live through multiple turns. Leftovers provides it with extra passive recovery, giving it more longevity in a match.

**Rocky Helmet**: Mesprit can use Rocky Helmet to punish physical attackers that cannot deal much damage to it, enabling it to get additional chip damage against these foes.

**Sitrus Berry**: In matchups where Mesprit has to tank powerful attacks, Sitrus Berry can be a more effective alternative to Leftovers by allowing it to avoid 2HKOs from the Pokemon it needs to check.

**Resistance Berries**: Mesprit can utilize resistance berries to lure in opposing threats and either KO or cripple them with one of its moves, or as a safeguard against coverage moves from Pokemon it needs to check.

**Choice Scarf**: Choice Scarf can be used to allow Mesprit to act as a speed control option, outspeeding most of the unboosted metagame and revenge killing them, or supporting a teammate with Healing Wish once Mesprit is no longer needed. Trick is another viable option for Choice Scarf sets to cripple an opposing Pokemon. Move to top of niche

Niche Items
========
**Mental Herb**: Mental Herb can be used when foes are expected to run Taunt for Mesprit, allowing it to guarantee it will be able to setup Stealth Rock or use another of its utility moves.

**Light Clay**: Light Clay can be used for sets running one or both of Reflect and Light Screen, extending their duration.

**Red Card**: Mesprit has the bulk to take even some boosted attacks, enabling it to run Red Card as a one-time answer to a threatening sweeper, or as a way to disrupt enemy momentum.

**Eject Button**: Eject Button can be used as a way to gain momentum from switching into an attack or after setting up Stealth Rock against a slower opponent.

**Lagging Tail / Sticky Barb**: These items can be used alongside Trick to cripple an opposing Pokemon. Lagging Tail is most useful against fast attackers or setup sweepers to guarantee your team will be able to outspeed them, while Sticky Barb can be used to cripple opposing defensive Pokemon, though it should be used with caution to not end up causing too much damage to Mesprit itself.
too niche


**Custap Berry**: Custap Berry is used mainly alongside Endure to guarantee Mesprit gets an attack off against a sweeper or supports a teammate with Healing Wish.

**Weakness Policy**: Weakness Policy can be used to take advantage of Mesprit's good bulk and gain an extra boost on more offensive sets, and pairs especially well with Stored Power sets.

Tera
========
Mesprit should not be drafted as your primary Tera Captain, but it is can be effective as your secondary Tera Captain, utilizing Tera well for both defensive and offensive purposes. In the event that it has With Tera, it can utilize it to get a better defensive profile for a specific matchup by running strong defense Tera types such as Fairy, Water and Steel. Tera Poison and Electric type Teras also deserve special mention, as also synergize well with Mesprit's levitate means that when running Tera Poison it only has a single weakness to Psychic, while Tera Electric has no weaknesses at the cost of not having as many useful resistances. For setup sweeper sets, Mesprit can either utilize a defensive Tera to give it more opportunities to setup or make it immune to certain status, or an offensive one to boost one of its coverage moves for the matchup. Tera Fairy is particularly useful for Calm Mind sets since, besides giving it a strong defensive typing, it also gives Mesprit STAB on Draining Kiss and boosts its base power to 60, turning it into a powerful source of additional recovery. Tera Ghost also deserves special mention for being can be useful for both defensive and offensive sets, allowing Mesprit to act as a great spinblocker and giving it a very useful offensive STAB typing. Shortened this paragraph a bit since it's kinda long, kept most of the info & condensed it a bit


Draft Strategy
========
Mesprit offers a good amount of role compression, enabling it to be drafted as a support for many different archetypes. It works best when paired with powerful threats that it can support through its pivoting and utility moves.

**Frail Fast Wallbreakers**: Pokemon such as Iron Valiant, Darkrai, and Chi-Yu appreciate Mesprit's ability to tank many hits directed at them and bring them in safely through a slow U-turn. most fast wallbreakers are frail; it's better to mention "fast" since they give the team needed speed

**Setup Sweepers**: Pokemon such as Necrozma I'd mention something else since they're both bulky psychics - maybe gouging fire or annihilape, Raging Bolt, and Ogerpon-W appreciate Mesprit providing Stealth Rock support as well as crippling opposing threats, giving them more chances to find an opportunity to setup and sweep. Additionally, Mesprit can allow these Pokemon to be used more aggressively in the early- and mid-game and then utilize Healing Wish to fully heal them for a late-game sweep.

**Other Entry Hazard Users**: Having other teammates that can fulfill the role of entry hazard setters, especially other users of Stealth Rock such as Ting-Lu, Great Tusk, and Gliscor, gives both Mesprit and said pokemon more flexibility with their choice of sets, allowing you to better adapt your team for each specific matchup. However, be aware that in these pairings, Mesprit generally acts as the secondary Stealth Rock user, and pairing Mesprit with other less reliable entry hazard users is nowhere near as effective.

**Entry Hazard Removal**: While Mesprit provides a large amount of role compression, it notably has no option for hazard removal, so pairing it with Pokemon such as Great Tusk, Iron Treads, and Corviknight ensures that your draft will not be lacking in necessary roles.

Checks and Counters
========
**Strong Wallbreakers**: Powerful wallbreakers such as Chi-Yu, Choice Specs Iron Valiant, and Choice Band Urshifu-R have the raw power to overwhelm Mesprit, even without relying on super effective moves, though none of them can safely switch into it at the risk of getting hit by an offensive move or being crippled by Thunder Wave. Many Pokemon can also safely chip it down with super effective U-turn, such as the aforementioned Urshifu-R and Meowscarada.

**Taunt / Encore**: More defensively-oriented Mesprit sets can be very vulnerable to Taunt, as it might lack the power necessary to threaten the Taunt user. Encore can also be very crippling to Mesprit by locking it into an utility or setup move and giving the opponent opportunity to setup.

**Poison and Toxic**: These status effects greatly hurt Mesprit's longevity over the course of a match, and in the case of Toxic, it can completely prevent a setup Mesprit set from being able to sweep.

[credits]
Written by:
https://www.smogon.com/forums/members/vmnunes.613460/
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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qc 2/2
lmk if you have questions about anything i changed
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-10 points

**Overview**: Mesprit is a reliable bulky pivot that offers a great deal of role compression and support options to a draft. Good mixed defensive and offensive stats, alongside a wide movepool, enable it to be used in a variety of ways, (AC) either as an enabler for other pokemon in Pokemon on your draft or as an offensive threat itself. However, a lack of good recovery options means that Mesprit will eventually find itself overwhelmed by Pokemon it is meant to check if it's not able to deal with them in a timely manner. It is also outshined by Uxie, which plays an identical role more reliably with higher Speed and defenses.


[strategy comments]
Common Roles
========
**Bulky Pivot**: By far its most common set, Mesprit has the bulk to check a wide variety of different attackers, both physical and special, and either beat them, (AC) or use them as opportunity to setup set up Stealth Rock, (AC) or pivot out with U-turn. Mesprit generally has a lot of flexibility with its moveset, enabling it to run many different support options, such as Knock Off, Thunder Wave, or and Healing Wish, as deemed necessary for the matchup.

**Setup Sweeper**: Thanks to its great bulk and respectable Special Attack, Mesprit can utilize Nasty Plot or Calm Mind to act as a bulky setup sweeper that can either work as an early- or mid-game wallbreaker to soften the opposing team for another teammate (RC) or as a late-game wincon against weakened teams. These sets generally run Draining Kiss whenever possible to increase Mesprit's longevity.

Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Mystical Power, Psychic Noise, Future Sight, Zen Headbutt

**Setup Moves**: Calm Mind, Nasty Plot

**Utility Moves**: Stealth Rock, Knock Off, U-turn, Encore, Thunder Wave, Healing Wish, Reflect, Light Screen, Trick, Pain Split, Trick Room, put in top of niche Protect, Substitute

**Coverage**: Draining Kiss, Dazzling Gleam, Ice Beam, Thunderbolt, Blizzard, Thunder, Energy Ball, Grass Knot, Shadow Ball, Drain Punch, Play Rough, Fire Punch, Ice Punch, Thunder Punch, Iron Tail

Niche Moves
========
**Trick Room**: Mesprit can be an effective user of Trick Room user, having the bulk to be able to set up Trick Room multiple times per match (RC) and being able the ability to pivot into your trick room Trick Room wallbreakers through U-turn (RC) or support them with Healing Wish.

**Stored Power**: Sets running Calm Mind can opt to run Stored Power in place of another STAB move when immediate power is less necessary and it's Mesprit is expected to be able to get multiple turns of setup.

**Endure**: Mesprit can utilize Endure alongside a Custap berry Berry to guarantee it gets an attack off against a boosted sweeper or to guarantee it is able to use Healing Wish to heal a teammate.

Common Items
========
**Leftovers**: Mesprit has good enough bulk, alongside (AC) and protection from most entry hazards thanks to Levitate, (AC) that it is expected to live through survive multiple turns. Leftovers provides it with extra passive recovery, giving it more longevity in a match.

**Rocky Helmet**: Mesprit can use Rocky Helmet to punish physical attackers that cannot deal much damage to it, enabling it to get additional chip damage against these foes.

**Sitrus Berry**: In matchups where Mesprit has to tank powerful attacks, Sitrus Berry can be a more effective alternative to Leftovers by allowing it to avoid 2HKOs from the Pokemon it needs to check.

**Resistance Berries**: Mesprit can utilize resistance berries Berries to lure in opposing threats and either KO or cripple them with one of its moves, or it can use them as a safeguard against coverage moves from Pokemon it needs to check.

Niche Items
========
**Choice Scarf**: Choice Scarf can be used to allow Mesprit Mesprit can use Choice Scarf (passive voice) to act as a speed control option, outspeeding most of the unboosted metagame and revenge killing them (RC) or supporting a teammate with Healing Wish once Mesprit is no longer needed. Trick is another viable option for Choice Scarf sets to cripple an opposing Pokemon.

**Mental Herb**: Mental Herb can be used when foes are expected to run Taunt for Mesprit, allowing it to guarantee it will be able to setup can set up Stealth Rock or use another of its utility moves.

**Light Clay**: Light Clay can be used for sets running one or both of Reflect and Light Screen, extending their duration.

**Red Card**: Mesprit has the bulk to take even some boosted attacks, enabling it to run Red Card as a one-time answer to a threatening sweeper (RC) or as a way to disrupt enemy opposing momentum.

**Eject Button**: Eject Button can be used as a way to gain momentum from switching into an attack or after setting up Stealth Rock against a slower opponent foe.

**Custap Berry**: Custap Berry is used mainly alongside Endure to guarantee Mesprit gets an attack off against a sweeper or supports a teammate with Healing Wish.

**Weakness Policy**: Weakness Policy can be used to take advantage of Mesprit's good bulk and gain an extra boost on more offensive sets, and it pairs especially well with Stored Power sets.

Tera
========
Mesprit can be effective as your secondary Tera Captain, utilizing Tera well for both defensive and offensive purposes. With Tera, it can get a better defensive profile by running Tera types such as Tera Fairy, Water and Steel. Tera Poison and Electric also synergize well with Mesprit's levitate Levitate. For On setup sweeper sets, Mesprit can either utilize a defensive Tera type to give it more opportunities to setup set up or make it immune to certain status (RC) or use (just for clarity purposes) an offensive one to boost one of its coverage moves for the matchup. Tera Fairy is particularly useful for Calm Mind sets, (AC) since, besides giving it a strong defensive typing, it also gives Mesprit STAB on Draining Kiss, turning it into a powerful source of additional recovery. Tera Ghost can be useful for both defensive and offensive sets, allowing Mesprit to act as a great spinblocker and giving it a very useful offensive STAB typing.

Draft Strategy
========
Mesprit offers a good amount of role compression, enabling it to be drafted as a support for many different archetypes. It works best when paired with powerful threats that it can support through its pivoting and utility moves.

**Fast Wallbreakers**: Pokemon such as Iron Valiant, Darkrai, and Chi-Yu appreciate Mesprit's ability to tank many hits directed at them and bring them in safely through a slow U-turn.

**Setup Sweepers**: Pokemon such as Gouging Fire, Raging Bolt, and Ogerpon-W appreciate Mesprit providing Stealth Rock support as well as crippling opposing threats, giving them more chances to find an opportunity to setup set up and sweep. Additionally, Mesprit can allow these Pokemon to be used more aggressively in the early- and mid-game and then utilize Healing Wish to fully heal them for a late-game sweep.

**Other Entry Hazard Users**: Having other teammates that can fulfill fill the role of entry hazard setters setter, especially other users of Stealth Rock such as Ting-Lu, Great Tusk, and Gliscor, gives both Mesprit and said pokemon Pokemon more flexibility with their choice of sets, allowing you to better adapt your team for each specific matchup. However, be aware that in these pairings, Mesprit generally acts as the secondary Stealth Rock user, and pairing Mesprit it with other less reliable entry hazard users setters is nowhere near as effective.

**Entry Hazard Removal**: While Mesprit provides a large amount of role compression, it notably has no option for entry hazard removal, so pairing it with Pokemon such as Great Tusk, Iron Treads, and Corviknight ensures that your draft will not be lacking in necessary roles.

Checks and Counters
========
**Strong Wallbreakers**: Powerful wallbreakers such as Chi-Yu, Choice Specs Iron Valiant, and Choice Band Urshifu-R have the raw power to overwhelm Mesprit, even without relying on super effective moves. Many Pokemon can also safely chip it down with a super effective U-turn, such as the aforementioned Urshifu-R and Meowscarada.

**Taunt / Encore**: More defensively-oriented Mesprit sets can be very vulnerable to Taunt, as it they might lack the power necessary to threaten the Taunt user. Encore can also be very crippling to cripple Mesprit by locking it into an utility or setup move and giving the opponent foe an opportunity to setup set up.

**Poison and Toxic**: These status effects greatly hurt Mesprit's longevity over the course of a match, and in the case of Toxic, it can completely prevent a setup Mesprit set from being able to sweep sweeping.

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