Pet Mod Metamorphosis (Slate 7: Minior, Eiscue, Unovan-Darmanitan (voting))

What should we do for the future of the mod?

  • Keep current mons, add to Natdex OU

    Votes: 1 7.7%
  • Completely revamp the mod, add to Natdex OU

    Votes: 1 7.7%
  • Completely revamp the mod, create a micrometa

    Votes: 5 38.5%
  • Keep current mons, turn into micrometa

    Votes: 6 46.2%

  • Total voters
    13
nihilego.gif.m.1608618298.gif

Name: Nihilego / Nihilego-Parasite
Form 1/Base Form Type: Rock / Poison
Form 2 Type: Rock / Poison
Ability: Beast Boost
Form 1/Base Form Stats: 109/53/47/127/131/103
Form 2 Stats: 109/60/66/137/145/103
New Moves: Brain Poison, Earth Power
Description: Works very similar to Nihilego, just with much better stats. The addition of Earth Power now allows it to break through the Steel types that would normally wall it.

Brain Poison:
Type: Poison
Category: Special
BP: 80
PP: 16
Secondary Effect: Takes control of the opponent by injecting poison into their head. Adds the opponents primary type of the opponent to itself as a third type until it switches out or uses it on another pokemon.
Form Changing Mechanic: Changes form with Brain Poison similar to how Rayquaza Mega Evolves with Dragon Ascent, making this a sort of mini mega.
 
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Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
:ss/celesteela:
Name: Celesteela-Apparatus (name is a wip)
Form 1/Base Form Type: Steel/Flying
Form 2 Type: Steel/Fire
Ability: Beast Boost

Form 1/Base Form Stats: 107/101/103/107/101/61 (+10 HP)
Form 2 Stats: 107/141/63/147/61/71

New Moves: Reload, Suppressive Fire, Aura Sphere, Shadow Ball, Bullet Seed (Removed: Fire Blast)
Steel-type, Status, 0 BP, Perfect Accuracy, 8 PP
Heals Celesteela by 25% and transform Celesteela in Celesteela-Apparatus. Fails if the user isn't Celesteela-Base
Fire-type, Physical, 20 BP, 90 Accuracy, 8 PP
Always hits 5 times. Transforms Celesteela-Apparatus into Celesteela-Base. Fails if the user isn't Celesteela-Apparatus
Description: An excellent wallbreaker, with access to semi-reliable recovery and an excellent STAB move in Suppressive Fire. Swapping between an excellent defensive wall and an offensive powerhouse is pretty neat, especially with Beast Boost giving it the potential to snowball. You don't even have to run Suppressive Fire, since it already has access to Flamethrower
Anyways for flavour, it's a Gun now

:ss/buzzwole:
Name: Buzzwole-Invasive
Form 1/Base Form Type: Bug/Fighting
Form 2 Type: Poison/Fighting
Ability: Beast Boost

Form 1/Base Form Stats: 107/129/139/103/53/79 (+50 SpAtt, -10 Att)
Form 2 Stats: 107/103/53/129/139/79

New Moves: Bug Buzz, Sludge Bomb, Alien Adaptation, Venoshock, Knock Off
Fighting-type, Physical, 90 BP, 100 Accuracy, 16 PP
Deals either physical or special damage depending on the target's lowest defensive stat (physical for low Def, SpDef for low SpDef), and transforms Buzzwole into either Buzzwole-base or Buzzwole-Invasive respectively. If the target's defensive stats are equal, defaults to physical damage
Description: Buzzwole can flip between physical and special wall while also acting as a decent mixed wallbreaker. Could probably run Work Up, which is pretty funny. It doesn't like having to choose between its current coverage, its new special moves, Bulk/Work Up, and Roost, but what it does like is 129/103 attacking stats, Beast Boost, and a consistent way of dealing damage in Alien Adaptation. Knock Off is also pretty cool for it too ig
Flavour-wise this is based off invasive species, specifically invasive mosquitos. The whole changing between physical and special attacker depend on the target's lower stat is supposed to reflect this

:ss/nihilego:
Name: Nihilego
Form 1/Base Form Type: Rock/Poison
Form 2 Type: Rock/Poison

Ability: Beast Boost, Predatory Instincts
Transforms into Nihilego-Predatory if the opponent has a nonvolatile status (i.e. paralysis, burn, etc). Transforms back into Nihilego-Base if the opponent is cured, switches out into a healthy teammate, or if Nihilego-Predatory switches out
Form 1/Base Form Stats: 109/53/97/77/131/103 (+50 Def, -50 SpAtt)
Form 2 Stats: 109/83/77/161/83/77

New Moves: None
Description: A pretty nifty late game sweeper that switches in, tanks a hit, uses Toxic/Thunder Wave, then murders things with its beefed up SpAtt. Losing access to Beast Boost and a huge chunk of Speed isn't very nice obviously, but 161 SpAtt is literally the fifth best in the meta third best if we're not including megas which allows it to easily rip through weakened teams. Since it now has pretty decent bulk in its base form, it can also act as a good hazard stacker with Stealth Rocks and Toxic Spikes
Flavour-wise there's nothing fancy going on here, Nihilego is just transforming from a "cute" innocent hat jellyfish to a nightmarish jellyfish that is going to consume prey. Cool stuff
 
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Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
Making a sub compilation without permission because I'm evil. If any of the spoilers have gone funky then just tell me on discord or something, for some reason smogon doesn't let me extend long quotes so I just have to guess. Also yell at me if i've missed your sub lol.

Gonna edit in votes in a bit bc i'm too tired to read rn

:buzzwole:
Name: Buzzwole (+Buzzwole-Burrower)
Base Form Type:

Burrower Type:

Ability: Beast Boost
Base Form Stats: 107 HP / 139 Atk / 139 Def / 53 SpA / 53 SpD / 79 Spe
Burrower Stats: 107 HP / 149 Atk / 107 Def / 53 SpA / 57 SpD / 97 Spe
New Moves: +Stealth Rock, +U-turn, +Knock Off, +Smack Down, +Tunneling Nest*
Tunneling Nest: 100 BP | Ground | 10 PP | 85% Acc | 20% chance to raises Defense by 2 stages. Transforms Buzzwole into Buzzwole-Burrower prior to executing the hit.
Description: Moves Buzzwole away from being a tank to being a straight up wallbreaker with its increased offensive prowess and big bump in speed. The additions of U-turn helps preserve Burrower's matchup with the tier's numerous Flying type by gaining momentum against them. Rocks is always great to serve as an offensive setter and Knock Off is Knock Off. It goes without question that base Buzzwole absolutely loves both the buffs it received and the presence of Burrower.

Name: Buzzwole-Engorged
Base Form Type: Bug / Fighting
Engorged Form Type: Bug / Fighting
Ability: Beast Boost
Base Form Stats: 107 / 139 / 139 / 53 / 53 / 79
Engorged Form Stats: 107 / 43 / 149 / 43 / 149 / 79
New Moves: Life Drain
Life Drain
: 100 BP, 90% Acc, 5-8 PP, Bug type Physical move
Buzzwole heals for half the damage dealt with this attack. After using this attack, Buzzwole enters Engorged Form until taking damage. While in Engorged Form, Buzzwole has its Attack increased by one stage.
Description: im out of ideas

:ss/Buzzwole:
Name: Buzzwole
Form 1/Base Form Type: Bug/Fighting
Form 2 Type: Buzzwole-WingsOut Bug/Flying
Ability: Aerial Fighter (If Buzzwole-Base, When using contact moves, switch to Buzzwole-WingsOut before attacking. If Buzzwole-Wings Out, switches to Buzzwole-Base when using status.Fighting moves have 1.5 Bp.)
Form 1/Base Form Stats: Unchanged
Form 2 Stats: 107/150/108/53/53/99
New Moves: Acrobatics, Aerial Ace, Fly, Megahorn
Description: Buzzwole opens ups its wings and lunges when fighting as it is a master of aerial combat. (kind like mega pinsir) Better then mega pinsir as it doesn't take a mega slot, isnt weak to rocks, has fighting pseudo-stab, and can abuse attack boosting items. Best set is prob life orb 3atks with roost to regian its strength. Fighting moves were buffed cause its a master of aerial combat but still retains its bug qualities.

Name: Buzzwole-Invasive
Form 1/Base Form Type: Bug/Fighting
Form 2 Type: Poison/Fighting
Ability: Beast Boost

Form 1/Base Form Stats: 107/129/139/103/53/79 (+50 SpAtt, -10 Att)
Form 2 Stats: 107/103/53/129/139/79

New Moves: Bug Buzz, Sludge Bomb, Alien Adaptation, Venoshock, Knock Off
Fighting-type, Physical, 90 BP, 100 Accuracy, 16 PP
Deals either physical or special damage depending on the target's lowest defensive stat (physical for low Def, SpDef for low SpDef), and transforms Buzzwole into either Buzzwole-base or Buzzwole-Invasive respectively. If the target's defensive stats are equal, defaults to physical damage
Description: Buzzwole can flip between physical and special wall while also acting as a decent mixed wallbreaker. Could probably run Work Up, which is pretty funny. It doesn't like having to choose between its current coverage, its new special moves, Bulk/Work Up, and Roost, but what it does like is 129/103 attacking stats, Beast Boost, and a consistent way of dealing damage in Alien Adaptation. Knock Off is also pretty cool for it too ig
Flavour-wise this is based off invasive species, specifically invasive mosquitos. The whole changing between physical and special attacker depend on the target's lower stat is supposed to reflect this

:ss/Celesteela:
Name: Celesteela
Form 1/Base Form Type: Flying/Steel
Form 2 Type: Celesteela-Halo Fairy/Steel
Ability: Beast Boost
Form 1/Base Form Stats: Unchanged
Form 2 Stats: 97/81/93/117/121/61
New Moves: Celestial Beam*, dazziling gleam, aero blast (please remove leech seed, it has no buisness here.
*100bp. 100 acc. Special. 10 pp(16).Type Matches Primary type. If celesteela, changes form to Celesteela-Halo after use.
Description: Awh yeah, lets cycle them 2 broken defensive types. Bassically, when Celesteela sheds that celestial light, it changes into a majestic
angel celesteial being. That can blow u to pieces with celestial Beam. Aero blast comes out of its two thruster cannons,(fuck I should've made speedboost) Very potent specs user that works like magarena it looks, and is a nice vest user as well. Btw, it doesnt switch back after using celestial beam, so to avoid that dont click it till ur ready.


Name: Celesteela
Base Form Type:

Rocket Form Type:

Ability: Beast Boost
Base Form Stats: 97 HP / 101 Atk / 103 Def / 107 SpA / 101 SpD / 61 Spe (570)
Rocket Form Stats: 97 HP / 111 Atk / 83 Def / 117 SpA / 81 SpD / 81 Spe (570)
New Moves: Rocket Launch*, Earth Power, Heat Crash
Type:

Category:

BP: 100
Acc: 100
PP: 10
Makes the user airborne for 3 turns. Changes Celesteela into Rocket Form regardless of whether the move hits or is absorbed, and reverts back after the 3 turns are done. Also reverts after switching out.
Description: Celesteela ignites its rockets and, well, turns into a rocket. Ironically loses its Flying typing for a Fire typing, but its form-changing move Rocket Launch pretty much gives it Levitate for the rest of its turn and the next 2, removing its double weakness to Ground. Celesteela gains a small boost to its offenses and speed while trading some of its bulk.

Name: Celesteela-Apparatus (name is a wip)
Form 1/Base Form Type: Steel/Flying
Form 2 Type: Steel/Fire
Ability: Beast Boost

Form 1/Base Form Stats: 107/101/103/107/101/61 (+10 HP)
Form 2 Stats: 107/141/63/147/61/71

New Moves: Reload, Suppressive Fire, Aura Sphere, Shadow Ball, Bullet Seed (Removed: Fire Blast)
Steel-type, Status, 0 BP, Perfect Accuracy, 8 PP
Heals Celesteela by 25% and transform Celesteela in Celesteela-Apparatus. Fails if the user isn't Celesteela-Base
Fire-type, Physical, 20 BP, 90 Accuracy, 8 PP
Always hits 5 times. Transforms Celesteela-Apparatus into Celesteela-Base. Fails if the user isn't Celesteela-Apparatus
Description: An excellent wallbreaker, with access to semi-reliable recovery and an excellent STAB move in Suppressive Fire. Swapping between an excellent defensive wall and an offensive powerhouse is pretty neat, especially with Beast Boost giving it the potential to snowball. You don't even have to run Suppressive Fire, since it already has access to Flamethrower
Anyways for flavour, it's a Gun now

:ss/Nihilego:
Name: Nihelego
Form 1/Base Form Type: Poison/Rock
Form 2 Type: Ghost/Rock
Ability: Magic Hat (If Nihelgo, if you dorp to 1/3 hp or lower, transform to niheglo-complete)
Form 1/Base Form Stats: Unchanged
Form 2 Stats: 109/53/57/157/131/103
New Moves: Shadow Ball, Willo Wisp,
Description: There is a myth that in dangerous situations, nihelgo's wearer appears and uses its skills to defend nihelgo, and in turn, niheglo gives it power. Here is more lore: A 100 years ago, there was a master wizard. So when he knew he was going to die, he used poltergeist magic on the his magic hat to strengthen it. Then when he died, he came back as a ghost and wore the hat every where while invisible, letting it deal with everything while he takes naps or watched the fights. But when situations are dire, the ghost comes out and uses his magical powers to ensure that his hat is not destroyed.

Name: Nihilego
793.png
/ Nihilego-Splice
imageonline-co-whitebackgroundremoved.png

Nihilego Base Typing:

Nihilego-Splice Typing:
*
Ability: Beast Boost
Nihilego Base Stats: 109 HP / 53 Atk / 47 Def / 127 SpA / 131 SpD / 103 Spe
Nihilego-Splice Stats: 109 HP / 53 Atk / 97 Def / 101 SpA / 113 SpD / 97 Spe
New Moves: +Calm Mind, +Defog, +Dark Pulse, +Taunt, +Absorption*
Absorption:
| 80 BP | 16 PP | 100% Acc | User recovers 75% of damage dealt. 10% chance to poison the target. Transforms Nihilego into Nihilego-Splice after successfully completing move.*

Description: Nihilego-Splice would transform Nihilego into a tank. It would gain a more defensive typing and more physical bulk at the cost of special attack, special defense, and some speed. With its move Absorption (which is essentially a Poison-type Oblivion Wing), it would gain a form of recovery. Unlike Oblivion Wing, this move would take a more defensive approach to its effects. Nihilego-Splice could work as a utility mon potentially using Defog, Knock Off, Stealth Rock, Toxic Spikes, Toxic, Foul Play, Taunt, etc. It could alternatively run a setup sweeping set with Calm Mind and Substitute. This would really diversify Nihilego’s play style and fit a new niche as a viable Dark/Poison-type Pokémon. Nihilego-Splice could be walled by Steel-types (especially because Nihilego can't transform by using Absorption on them, and its base form has a steel weakness). It would also be threatened offensively by Ground-types.
undefined

nihilego.gif.m.1608618298.gif

Name: Nihilego / Nihilego-Parasite
Form 1/Base Form Type: Rock / Poison
Form 2 Type: Rock / Poison
Ability: Beast Boost
Form 1/Base Form Stats: 109/53/47/127/131/103
Form 2 Stats: 109/60/66/137/145/103
New Moves: Brain Poison, Earth Power
Description: Works very similar to Nihilego, just with much better stats. The addition of Earth Power now allows it to break through the Steel types that would normally wall it.

Brain Poison:
Type: Poison
Category: Special
BP: 80
PP: 16
Secondary Effect: Takes control of the opponent by injecting poison into their head. Adds the opponents primary type of the opponent to itself as a third type until it switches out or uses it on another pokemon.
Form Changing Mechanic: Changes form with Brain Poison similar to how Rayquaza Mega Evolves with Dragon Ascent, making this a sort of mini mega.

Name: Nihilego-Predatory
Form 1/Base Form Type: Rock/Poison
Form 2 Type: Rock/Poison

Ability: Beast Boost, Predatory Instincts
Transforms into Nihilego-Predatory if the opponent has a nonvolatile status (i.e. paralysis, burn, etc). Transforms back into Nihilego-Base if the opponent is cured, switches out into a healthy teammate, or if Nihilego-Predatory switches out
Form 1/Base Form Stats: 109/53/97/77/131/103 (+50 Def, -50 SpAtt)
Form 2 Stats: 109/83/77/161/83/77

New Moves: None
Description: A pretty nifty late game sweeper that switches in, tanks a hit, uses Toxic/Thunder Wave, then murders things with its beefed up SpAtt. Losing access to Beast Boost and a huge chunk of Speed isn't very nice obviously, but 161 SpAtt is literally the fifth best in the meta third best if we're not including megas which allows it to easily rip through weakened teams. Since it now has pretty decent bulk in its base form, it can also act as a good hazard stacker with Stealth Rocks and Toxic Spikes
Flavour-wise there's nothing fancy going on here, Nihilego is just transforming from a "cute" innocent hat jellyfish to a nightmarish jellyfish that is going to consume prey. Cool stuff

EDIT:
:Buzzwole: G-Luke, NeonNitroGlycerin, Albatr0ss
:Celesteela: Albatr0ss, Emergence, VoolPool
:Nihilego: JosJet, Albatr0ss, Double Iron Bash
 
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Magmajudis

Title pending
:buzzwole:
Name: Buzzwole (+Buzzwole-Burrower)
Base Form Type:

Burrower Type:

Ability: Beast Boost
Base Form Stats: 107 HP / 139 Atk / 139 Def / 53 SpA / 53 SpD / 79 Spe
Burrower Stats: 107 HP / 149 Atk / 107 Def / 53 SpA / 57 SpD / 97 Spe
New Moves: +Stealth Rock, +U-turn, +Knock Off, +Smack Down, +Tunneling Nest*
Tunneling Nest: 100 BP | Ground | 10 PP | 85% Acc | 20% chance to raises Defense by 2 stages. Transforms Buzzwole into Buzzwole-Burrower prior to executing the hit.
Description: Moves Buzzwole away from being a tank to being a straight up wallbreaker with its increased offensive prowess and big bump in speed. The additions of U-turn helps preserve Burrower's matchup with the tier's numerous Flying type by gaining momentum against them. Rocks is always great to serve as an offensive setter and Knock Off is Knock Off. It goes without question that base Buzzwole absolutely loves both the buffs it received and the presence of Burrower.
Name: Celesteela-Apparatus (name is a wip)
Form 1/Base Form Type: Steel/Flying
Form 2 Type: Steel/Fire
Ability: Beast Boost

Form 1/Base Form Stats: 107/101/103/107/101/61 (+10 HP)
Form 2 Stats: 107/141/63/147/61/71

New Moves: Reload, Suppressive Fire, Aura Sphere, Shadow Ball, Bullet Seed (Removed: Fire Blast)
Steel-type, Status, 0 BP, Perfect Accuracy, 8 PP
Heals Celesteela by 25% and transform Celesteela in Celesteela-Apparatus. Fails if the user isn't Celesteela-Base

Fire-type, Physical, 20 BP, 90 Accuracy, 8 PP
Always hits 5 times. Transforms Celesteela-Apparatus into Celesteela-Base. Fails if the user isn't Celesteela-Apparatus

Description: An excellent wallbreaker, with access to semi-reliable recovery and an excellent STAB move in Suppressive Fire. Swapping between an excellent defensive wall and an offensive powerhouse is pretty neat, especially with Beast Boost giving it the potential to snowball. You don't even have to run Suppressive Fire, since it already has access to Flamethrower
Anyways for flavour, it's a Gun now
Name: Nihilego
793.png
/ Nihilego-Splice
imageonline-co-whitebackgroundremoved.png

Nihilego Base Typing:

Nihilego-Splice Typing:
*
Ability: Beast Boost
Nihilego Base Stats: 109 HP / 53 Atk / 47 Def / 127 SpA / 131 SpD / 103 Spe
Nihilego-Splice Stats: 109 HP / 53 Atk / 97 Def / 101 SpA / 113 SpD / 97 Spe
New Moves: +Calm Mind, +Defog, +Dark Pulse, +Taunt, +Absorption*
Absorption:
| 80 BP | 16 PP | 100% Acc | User recovers 75% of damage dealt. 10% chance to poison the target. Transforms Nihilego into Nihilego-Splice after successfully completing move.*

Description: Nihilego-Splice would transform Nihilego into a tank. It would gain a more defensive typing and more physical bulk at the cost of special attack, special defense, and some speed. With its move Absorption (which is essentially a Poison-type Oblivion Wing), it would gain a form of recovery. Unlike Oblivion Wing, this move would take a more defensive approach to its effects. Nihilego-Splice could work as a utility mon potentially using Defog, Knock Off, Stealth Rock, Toxic Spikes, Toxic, Foul Play, Taunt, etc. It could alternatively run a setup sweeping set with Calm Mind and Substitute. This would really diversify Nihilego’s play style and fit a new niche as a viable Dark/Poison-type Pokémon. Nihilego-Splice could be walled by Steel-types (especially because Nihilego can't transform by using Absorption on them, and its base form has a steel weakness). It would also be threatened offensively by Ground-types.
Congrats to the winners!

Now for the new slate...

Slate 6: Entei, Raikou, Suicune
Have fun! (the slate will last for 5 days)
 

Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
More legendaries pog

:bw/entei:
Name: Entei-Ash
Form 1/Base Form Type: Fire
Form 2 Type: Fire/Dark

Ability: Volcanic Storm/Pressure
Before using a Fire-type move, transforms into Entei-Ash and summons Sun. Once switched out, revert back to Entei-base
Form 1/Base Form Stats: 115/115/85/90/75/100
Form 2 Stats: 115/135/85/90/75/110

New Moves: Taunt, Crunch, Knock Off
Description: Sun-boosted Sacred Fire go brrr (WIP)

:bw/raikou:
Name: Raikou-Tempest
Form 1/Base Form Type: Electric
Form 2 Type: Electric/Water

Ability: Tempest Caller/Pressure
Before using a Water-type move, transforms into Raikou-Tempest and summons Rain. Once switched out, revert back to Raikou-base
Form 1/Base Form Stats: 90/85/75/115/100/115
Form 2 Stats: 90/85/75/135/110/115

New Moves: Hurricane
Description: Raikou gets its own, personal raincloud. Access to rain just by using Scald or HP Water is great since it provides perfect accuracy Thunder and Hurricane and a boosted Scald. Basically just a more offensive Rain setter that doesn't have to switch out in order to set up rain. It can still be a Calm Mind sweeper since an Electric/Water STAB combo is really, really good, but it can also pivot with Volt Switch or run Choice Specs if it wants the immediate power

:bw/suicune:
Name: Suicune-Polluted
Form 1/Base Form Type: Water
Form 2 Type: Water/Poison

Ability: Purify/Pressure
If there are any weather effects on the field (sun, rain, sandstorm, hail), they are ended and Suicune transforms into Suicune-Polluted. Once switched out, reverts back to Suicune-base
Form 1/Base Form Stats: 100/75/115/90/115/85
Form 2 Stats: 100/75/130/90/130/95

New Moves: Sludge Bomb, Smog
Description: Anti-weather mon with a really good typing in Water/Poison, alongside boosted defences. WIP
 
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:swsh/entei:
Name: Entei
Dormant Form/Base Form Type: Fire
Erupting Form Type: Fire
Ability: Pressure | Volcano (If Entei, changes into Entei-Erupting before uses Eruption. Changes back to Dormant after switches out.) (HA)
Dormant Form/Base Form Stats: 115 / 115 / 85 / 90 / 75 / 100 [BST: 580]
Erupting Form Stats: 115 / 75 / 75 / 150 / 75 / 90 [BST: 580]
New Moves: -
Description: Base form is what it is normally. Erupting form is just an ordinary Special Wallbreaker.

:swsh/raikou:
Name: Raikou
Calm Form/Base Form Type: Electric
Thunderstruck Form Type: Electric
Ability: Pressure | Storm (If Raikou, changes into Raikou-Thunderstruck before uses Thunder. Changes back to Calm after switches out.) (HA)
Calm Form/Base Form Stats: 90 / 85 / 75 / 115 / 100 / 115 [BST: 580]
Thunderstruck Form Stats: 90 / 95 / 75 / 145 / 70 / 105 [BST: 580]
New Moves: -
Description: Base form is what it is normally, but will you use it when it has better form by just having and using 1 inaccurate move.

:swsh/suicune:
Name: Suicune
Stagnant Form/Base Form Type: Water
Tsunami Form Type: Water
Ability: Pressure / Tidal (If Suicune, changes into Suicune-Tsunami before uses Surf. Changes back to Stagnant after switches out.) (HA)
Stagnant Form/Base Form Stats: 100 / 75 / 115 / 90 / 115 / 85 [BST: 580]
Tsunami Form Stats: 100 / 75 / 75 / 120 / 75 / 135 [BST: 580]
New Moves: -
Description: Yeah, these base forms are exactly normal. Tsunami form just being really dangerous I wouldn't feels weird if Magma vetoed this.
 
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Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
:swsh/suicune:
Name: Suicune
Stagnant Form/Base Form Type: Water
Tsunami Form Type: Water
Ability: Pressure / Tidal (If Suicune, changes into Suicune-Tsunami before uses Surf. Changes back to Stagnant after switches out.) (HA)
Stagnant Form/Base Form Stats: 100 / 75 / 115 / 90 / 115 / 85 [BST: 580]
Tsunami Form Stats: 100 / 75 / 75 / 180 / 75 / 75 [BST: 580]
New Moves: -
Description: Yeah, these base forms are exactly normal. Tsunami form just being really dangerous I wouldn't feels weird if Magma vetoed this.
Well I'm not Magma but I do have vetoing powers. 180 SpAtt is absolutely insane - on par with Primal Kyogre, Mega Rayquaza, and Deoxys-Attack - and it's defences aren't great but it can survive enough hits to destroy teams with minimal effort. And that's without mentioning stuff like the Crocune and Vincune sets, both of which heavily feature Calm Mind, and its current access to Agility to make up for its low speed, which both allow it to murder teams. Please tone Suicune down, thanks in advance!
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Basically the gist is the Legendary Beasts become so powerful with their respective elements they overflow into each other's ones. Because they are all a mishmash of each other's typings and they are beasts, that's where Chimera comes in.

:Entei:
Name: Entei (+Entei-Geyser)
Base Form Type:

Geyser Type:

Ability: Pressure | HA: Chimera Geyser*
*If Entei uses a Water type move, transforms into Geyser form before executing. Maintains this form for the rest of the match.
Base Form Stats: 115 HP / 115 Atk / 85 Def / 90 SpA / 75 SpD / 100 Spe
Geyser Stats: 115 HP / 125 Atk / 90 Def / 90 SpA / 75 SpD / 105 Spe
New Moves: +Scald, +Liquidation, +Waterfall, +Flip Turn, +Water Spout, +Aqua Jet, +Soak
Description: Entei-Geyser superheats the underground water with every step it takes, and whenever it gets mad, it causes spontaneous geyser eruptions.

Competitive wise, a slight bump to Entei's power output and a secondary STAB allows it to annoy some other traditional Fire checks with Flip Turn and Sacred Fire burns. Base Entei still sucks though



:Raikou:
Name: Raikou (+Raikou-Plasma)
Base Form Type:

Plasma Type:

Ability: Pressure | HA: Chimera Plasma*
*If Raikou uses a Fire type move, transforms into Plasma form before executing. Maintains this form for the rest of the match.
Base Form Stats: 90 HP / 85 Atk / 75 Def / 115 SpA / 100 SpD / 115 Spe
Plasma Stats: 90 HP / 90 Atk / 75 Def / 125 SpA / 100 SpD / 120 Spe
New Moves: +Fire Blast, +Flamethrower, +Burning Jealousy, +Flare Blitz, +Fire Lash, +Will-O-Wisp
Description: Raikou-Plasma is constantly surrounded by arcs of electricity, which heats the air around it so much until its surrounded by a field of plasma.

Raikou-Plasma is faster and stronger than it's base form, and gets well needed Fire STAB which it can use to bust past Grasses that resist its Electric STAB. Electric Fire Water coverage is fantastic as well allowing it to hit the majority of the tier.

:Suicune:
Name: Suicune (+Suicune-Tempest)
Base Form Type:

Tempest Type:

Ability: Pressure | HA: Chimera Tempest*
*If Suicune uses an Electric type move, transforms into Tempest form before executing. Maintains this form for the rest of the match.
Base Form Stats: 100 HP / 75 Atk / 115 Def / 90 SpA / 115 SpD / 85 Spe
Tempest Stats: 100 HP / 75 Atk / 115 Def / 95 SpA / 125 SpD / 90 Spe
New Moves: +Thunderbolt, +Thunder, +Discharge, +Volt Switch, +Rising Voltage, +Wild Charge, +Thunder Wave
Description: Suicune-Tempest summons massive whirlpools within bodies of water, with it in their center. They spin so fast against its body they generate electricity.

Suicune-Tempest has a solid defensive typing, and has the means of spreading multiple status conditions (burns and paralysis) with it's STABs. It also can serve as a pivot with Volt Switch.
 
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:bw/suicune:
Name: Suicune-Aquifier
Form 1/Base Form Type:

Form 2 Type:

Ability: Pressure
Form 1 Base Form Stats: Unchanged
Form 2 Base Form Stats: Unchanged
New Moves: +Earthquake, +Earth Power, +Bulldoze +Geyser
110 bp.
. Special. Bypasses Protect. Bypassess substitue. Lands After 2 turns. 30% Burn. 100 acc. Switches Suicune to Sucine-Aquafier. (Cannot switch back)

Description: Sucine taps into the ground to create a Geyser that will eventually come up and smack whoever was in its way. I must admit its an awkward mon considering it can be ur ground immune but not until it has already attacked so until then ur not switching it in on 1 lol. Other then new support option, just do suicune things but now u can beat pex. (idek if this is a micro meta or not so im assuming its not.

:bw/Raikou:
Name: Raikou-Godspeed (haha killua reference go brr)
Form 1/Base Form Type:

Form 2 Type:

Ability: Pressure
Form 1 Base Form Stats: 90/90/75/115/100/115
Form 2 Base Form Stats: 90/110/65/135/100/125 (+30)
New Moves:
-scald (if possible, if not dw)
Status. 5(8) pp.+1 attack.
.Transforms raikou into raikou-godspeed. Change normal moves to electric moves.(Imagine it charging up like killua godspeed form then using its regular attacks with an electric addition) Switches back after switching.

Description: I wanted a galvanize espeeder lol. Its a great win con.

:bw/entei:
Name: Entei-Forest-Fighter
Form 1/Base Form Type:

Form 2 Type:

Ability: Botanical Shift (idk any better name)
After using a fire move, changes to Entei-Forest-Fighter. Changes back after switching.

Form 1 Base Form Stats: Standard but swap spatk and physical atk
Form 2 Base Form Stats: 115/75/85/130/75/100
New Moves: +Giga Drain, +Energy Ball
Description: Basically Entei doesn't like destroying things with fire all the time so it attempts to restore the nature its destroyed with grass. Great punish for water types who try to wall it as it can quickly change into something that they fear.
 
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:Raikou:
Name: Raikou / Raikou-Jungle*
Raikou Base Typing:

Raikou-Jungle Typing:
*
Ability: Pressure
Raikou Base Stats: 90 HP / 75 Atk / 85 Def / 115 SpA / 100 SpD / 115 Spe ( +10 Def, -10 Atk )
Raikou-Jungle Stats: 90 HP / 75 Atk / 85 Def / 115 SpA / 100 SpD / 115 Spe
New Moves: +Leaf Storm, +Energy Ball, +Giga Drain, +Leech Seed, +Forest Thunder*
Forest Thunder:
|
| 95 BP | 16 PP | 100% Acc | Sets Grassy Terrain and transforms Raikou into Raikou-Jungle after using move.*

Description: Raikou-Jungle would work as a Grassy Terrain setter which would benefit its Electric/Grass dual typing by essentially making it resist Ground-type attacks. It would become a much better Calm Mind setup sweeper with its added Grass-type STAB moves. With Giga Drain, Leech Seed, and Grassy Terrain, it would also have more longevity in battles. Since it sets Grassy Terrain and gains the Grass-type only after it uses Forest Thunder, it would have limited opportunities to switch in before using it.

:Entei:
Name: Entei / Entei-Clairvoyant*
Entei Base Typing:

Entei-Clairvoyant Typing:
*
Ability: Pressure
Entei Base Stats: 115 HP / 115 Atk / 85 Def / 80 SpA / 80 SpD / 105 Spe ( +5 Spe, +5 SpD, -10 SpA )
Entei-Clairvoyant Stats: 115 HP / 115 Atk / 85 Def / 80 SpA / 80 SpD / 105 Spe
New Moves: +Zen Headbutt, +Psychic Fangs, +Bulk Up, +Trick, +Burning Prophecy*
Burning Prophecy:
|
| 95 BP | 16 PP | 100% Acc | Sets Psychic Terrain and transforms Entei into Entei-Clairvoyant after using move.*

Description: Entei-Clairvoyant would work as a Psychic Terrain setter and gain a new Fire/Psychic dual typing. This would make it a stronger wall breaker with access to a new niche physical Psychic-type move. It would no longer be able to use Extreme Speed (or be attacked by priority moves) after it sets Psychic Terrain, but its new signature move would become a lot more powerful. Since its transformation and Psychic Terrain only come into effect after it uses Burning Prophecy, it wouldn't gain STAB and terrain boost until after it uses it at least once.

:suicune:
Name: Suicune / Suicune-Phantom*
Suicune Base Typing:

Suicune-Phantom Typing:
*
Ability: Pressure
Suicune Base Stats: 100 HP / 70 Atk / 115 Def / 100 SpA / 115 SpD / 85 Spe ( +10 SpA, -10 Atk )
Suicune-Phantom Stats: 100 HP / 70 Atk / 115 Def / 100 SpA / 115 SpD / 85 Spe
New Moves: +Flip Turn, +Night Shade, +Heal Bell, +Will-O-Wisp, +Spirit Vortex*
Spirit Vortex:
|
| 95 BP | 16 PP | 100% Acc | Ends any active terrain and transforms Suicune into Suicune-Phantom before executing move. Up to 33% of the damage dealt to the target is restored to the user as HP.*

Description: Suicune-Phantom would mostly continue Suicune's role as a Calm Mind setup sweeper. With its added new move Spirit Vortex, it could provide some counter play to the terrain setters that make up the rest of its trio. Through its new move addition, it could also become a stronger Calm Mind setup sweeper as it gains a new form of recovery. As Spirit Vortex's ending terrain effects would be useless without a terrain already set, it gains an added effect through recovery. Flavorly it does this by draining a portion of its opponent's spirit and the terrain. Unlike Suicune-Phantom's counterparts, Suicune would transform before executing Spirit Vortex which would give it STAB. Aside from that, it also gains Flip Turn, Heal Bell, and Will-O-Wisp which give it more utility options.
 

Magmajudis

Title pending
:bw/Raikou:
Name: Raikou-Godspeed (haha killua reference go brr)
Form 1/Base Form Type:

Form 2 Type:

Ability: Pressure/Galavanize (in godspeed form)
Form 1 Base Form Stats: 90/90/75/115/100/115
Form 2 Base Form Stats: 90/100/65/135/100/125 (+30)
New Moves:
-scald (if possible, if not dw)
Status. 5(8) pp.+1 attack.
.Transforms raikou into raikou-godspeed. (Imagine it charging up like killua godspeed form then using its regular attacks with an electric addition) Switches back after switching.
Description: I wanted a galvanize espeeder lol. Its a great win con.
this is vetoed due to adding a new ability that isn't the trigger for the forme change.
You have 24 hours to fix it before voting starts.
 

Magmajudis

Title pending
aaand i forgot to close votes.
:suicune:
Name: Suicune / Suicune-Phantom*
Suicune Base Typing:

Suicune-Phantom Typing:
*
Ability: Pressure
Suicune Base Stats: 100 HP / 70 Atk / 115 Def / 100 SpA / 115 SpD / 85 Spe ( +10 SpA, -10 Atk )
Suicune-Phantom Stats: 100 HP / 70 Atk / 115 Def / 100 SpA / 115 SpD / 85 Spe
New Moves: +Flip Turn, +Night Shade, +Heal Bell, +Will-O-Wisp, +Spirit Vortex*
Spirit Vortex:
|
| 95 BP | 16 PP | 100% Acc | Ends any active terrain and transforms Suicune into Suicune-Phantom before executing move. Up to 33% of the damage dealt to the target is restored to the user as HP.*

Description: Suicune-Phantom would mostly continue Suicune's role as a Calm Mind setup sweeper. With its added new move Spirit Vortex, it could provide some counter play to the terrain setters that make up the rest of its trio. Through its new move addition, it could also become a stronger Calm Mind setup sweeper as it gains a new form of recovery. As Spirit Vortex's ending terrain effects would be useless without a terrain already set, it gains an added effect through recovery. Flavorly it does this by draining a portion of its opponent's spirit and the terrain. Unlike Suicune-Phantom's counterparts, Suicune would transform before executing Spirit Vortex which would give it STAB. Aside from that, it also gains Flip Turn, Heal Bell, and Will-O-Wisp which give it more utility options.
Name: Raikou-Tempest
Form 1/Base Form Type: Electric
Form 2 Type: Electric/Water

Ability: Tempest Caller/Pressure
(Tempest Caller: Before using a Water-type move, transforms into Raikou-Tempest and summons Rain. Once switched out, revert back to Raikou-base)
Form 1/Base Form Stats: 90/85/75/115/100/115
Form 2 Stats: 90/85/75/135/110/115

New Moves: Hurricane
Description: Raikou gets its own, personal raincloud. Access to rain just by using Scald or HP Water is great since it provides perfect accuracy Thunder and Hurricane and a boosted Scald. Basically just a more offensive Rain setter that doesn't have to switch out in order to set up rain. It can still be a Calm Mind sweeper since an Electric/Water STAB combo is really, really good, but it can also pivot with Volt Switch or run Choice Specs if it wants the immediate power
Name: Entei-Ash
Form 1/Base Form Type: Fire
Form 2 Type: Fire/Dark

Ability: Volcanic Storm/Pressure
(Volcanic Storm: Before using a Fire-type move, transforms into Entei-Ash and summons Sun. Once switched out, revert back to Entei-base)
Form 1/Base Form Stats: 115/115/85/90/75/100
Form 2 Stats: 115/135/85/90/75/110

New Moves: Taunt, Crunch, Knock Off
Description: Sun-boosted Sacred Fire go brrr (WIP)
Congrats to the winners!

Here's the new slate:

Slate 7: Minior, Eiscue, Unovan Darmanitan

These three Pokemon already have forme changes, but they all failed to make an impact competitively. Let's change that!

You have a week to submit.
 
:ss/Minior: :minior-meteor:
Name: Minior/ Minior-Meteor
Minior Type:

Minior Meteor Type:

Ability: Sheilds Down (edited: When minior- meteor has it's defense dropped, switches to minior. Turns back on switch. Starts battle as minior-meteor)
Minior Stats: 60/100/70/90/60/120 (500)
Minior-Meteor Stats: 60/70/120/70/120/60 (500)
New Moves: Meteor Beam, Air Slash


Description: Minior can use his meteor form's bulk and speed to get a slow shell smash then use his regular form to start sweeping with either a special meteor beam or physical set.

:bw/Darmanitan: :darmanitan-zen:
Name: Darmanitan/ Darmanitan-Zen
Darmanitan Type:

Darmanitan-Zen Type:

Abilities: Sheer Force
Darmanitan Stats: Unchanged
Darmanitan-Zen Stats: 105/65/105/105/105/55
New Moves:
. 10 pp.(16 pp) 70 bp. Switches Darmanitan to Darmanitan-Zen before use. Switches user out after damaging the target. Switches Darmanitan-Zen back after switching.


Description: Darmanitan can abuse its checks like Toxapex to pivot. The way it works is right before attacking, Darmanitan exerts his zen energy turning him into a motionless statue, and right before enemy attacks, sends out a sudden psychic shock wave distracting enemy and letting him escape.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:Darmanitan: :Darmanitan-Zen:
Name: Darmanitan (+Darmanitan-Zen)
Base Form Type:

Zen Type:

Ability: Sheer Force | HA: Zen Mode*
*Transforms into Zen Mode after using a status move.
Base Form Stats: 115 HP / 140 Atk / 65 Def / 30 SpA / 65 SpD / 95 Spe
Zen Stats: 115 HP / 30 Atk / 110 Def / 150 SpA / 110 SpD / 55 Spe
New Moves: +Teleport, +Calm Mind, +Recover, +Psyshock, +Nasty Plot
Description: Base Darmanitan gets a small bump in its bulk and a geeat secondary STAB option, while it gets a new shiny transformation in Zen Darm.


:Eiscue: :Eiscue-Noice:
Name: Eiscue (+Eiscue-Noice)
Base Form Type:

Geyser Type:

Ability: Ice Face*
*If user goes under rain, transforms into Noice form with the effects of Swift Swim. Heals for 1/8 HP in Hail.
Base Form Stats: 75 HP / 115 Atk / 145 Def / 65 SpA / 90 SpD / 50 Spe
Noice Stats: 75 HP / 125 Atk / 70 Def / 90 SpA / 50 SpD / 130 Spe
New Moves: +Roost, +Hydro Pump, +Flip Turn, +Nasty Plot
Description: Cool weather sweeper.
 
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:ss/minior-violet::ss/minior-meteor:
Name: Minior
Core Form/Base Form Type:

Meteor Form Type:

Ability: Shields Down (If Minior-Meteor, changes to Core Form after uses Core Burst; stay in that Form until switches out.)
Core Form/Base Form Stats: 60 / 120 (+20) / 60 / 120 (+20) / 60 / 120 [BST: 540]
Meteor Form Stats: 60 / 60 / 120 (+20) / 60 / 120 (+20) / 80 (+20) [BST: 500]
New Moves: Core Burst (Rock-type Core Enforcer, I just too lazy to write it in full format.), Darkest Lariat, Dark Pulse, Volt Switch
Description: Same niche as before, being a Shell Smash sweeper with Ability being more controllable with its new signature move.

:ss/eiscue::ss/eiscue-noice:
Name: Eiscue
Ice Form/Base Form Type:

Noice Form Type:

Ability: Ice Face (If Eiscue, the first super effective hit it takes deals 0 damage, and it changes to Noice Form)
Ice Form/Base Form Stats: 75 / 80 / 110 / 80 (+15) / 110 (+20) / 55 (+5) [BST: 510]
Noice Form Stats: 75 / 90 (+10) / 90 (+20) / 90 (+25) / 90 (+40) / 105 (-25) [BST: 540]
New Moves: Brain Freeze, Toxic
Name: Brain Freeze
Category:

Type:

PP: 8
Acc: --
Effects: If Eiscue-Noice, loses 1/8 max HP, and changes to Ice Form. If Eiscue, raises Def and Sp. Def by 2 stages.
Description: Weakness Policy... Just like that it'll never be hit by super effective moves. Base is a bit bulkier in special side and it gets Toxic, so it works a lot better for stall.

:ss/darmanitan::ss/darmanitan-zen:
Name: Darmanitan
Standard Form/Base Form Type:

Zen Form Type:

Ability: Sheer Force
Standard Form/Base Form Stats: 115 (+10) / 140 / 55 / 30 / 55 / 105 (+10) [BST: 500]
Zen Form Stats: 115 (+10) / 30 / 105 / 150 (+10) / 105 / 55 [BST: 560]
New Moves: Dark Pulse, Power Gem, Unfair Play
Name: Unfair Play
Category:

Type:

PP: 8
Acc: --
Effects: Steals target's boosts. If Darmanitan, changes to Zen Mode. Nearly always goes first (+2 priority).
Description: Special Marshadow. With the new signature move, nothing will setup on its bulk, thus make it even harder to break through this. Not even talk about it breaking power yet, but for short, it hits as hard as Deoxys.
 

Dead by Daylight

infinity repeating
is a Contributor to Smogon
:swsh/eiscue: :swsh/eiscue-noice:

Name: Eiscue
Ice Face Type:

Noice Type:

Ability: Ice Face (Starts in Ice Face form. When hit by a Fire-type attack, loses 1/8 HP and changes into Noice form. Recovers Ice Face in Hail or Sandstorm.)
Ice Face Form Stats: 75 / 100 (+20) / 140 (+30) / 55 (-10) / 105 (+10) / 40 (-10) [BST: 510]
Noice Form Stats: 75 / 100 (+20) / 100 (+30) / 55 (-10) / 60 (+10) / 120 (-10) [BST: 510]
New Moves: Eiscue-Ice Face: Head Smash | Eiscue-Noice: Zen Headbutt, Blizzard | Both forms: Glacier Crash
Description: While Eiscue doesn't have any inherent powers, I made it so that Eiscue's head melts into just its brain upon entering Noice form. This unlocks its hidden Psychic powers and lets it bend time itself. Flavor aside, its Noice form makes it a decently potent Psychic-type physical attacker with great Speed, while Ice Face can use its higher bulk to survive more hits. IDK if this is balanced or not but... yeah.


Name: Glacier Crash
Category:

Power: 130
Type:

PP: 5 [8]
Acc: 95%
Effects: If this attack hits, the user takes 33% recoil damage. If Eiscue, changes into Eiscue-Noice form.




BONUS: Dex Entries

Sword (Ice Face):
This Pokémon was thought to be a descendant of a royal penguin Pokémon. The Ice Face on its head has limited its vision, and it has grown strong from bumping into things.

Sword (Noice): Eiscue's true power lays in its brain, which is now uncovered after its Ice Face melts. Using its newfound power, it can distort the sheets of ice that its rivals make their home in.

Shield (Ice Face): This Pokémon's Ice Face has become hard as rock. Using its hard head, it runs into things at speeds up to 50 miles an hour. It can destroy houses with one blow at top speed.

Shield (Noice): Scientists are speculating on how Eiscue, after its Ice Face melts, can mysteriously control the weather patterns of the mountains and cause random blizzards. All they know is that this Pokémon undergoes genetic mutation while its form changes.

----------------------------------------------------------
:swsh/minior-meteor: :swsh/minior:
Name: Minior
Meteor Form Type:

Core Form Type:

Ability: Shields Down (Starts battle in Meteor form. When hit by a Fighting-type move, Minior will take no damage and turn into its Core form. After using a protective move (ex. Detect or Spiky Shield), it will revert back to Meteor form.
Meteor Form Stats: 60 / 60 / 120 (+20) / 60 / 120 (+20) / 60 [BST: 480]
Core Form Stats: 60 / 100 / 80 (+20) / 100 / 80 (+20) / 120 [BST: 540]
New Moves: Wishing Star, Detect (both forms) | Flash Cannon, Steel Beam (Minior-Meteor) | Burn Up, Flamethrower, Flame Charge, Fire Punch (Minior-Core)
Description: Look, I know that this is an unorthodox typing. However, all is revealed in the Dex entries. Minior-Meteor gets a great switching move, while simultaneously getting a modest Defense/SpD boost. This lets it survive more hits. However, Minior-Core gets it a bit worse, but at least it can Shell Smash easier.

Name: Wishing Star
Category:

Power: --
Type:

PP: 13 [16]
Acc: --
Effects: Effect is given 2 turns after move's use. During these two turns, Minior-Meteor changes into Minior-Core. After the two turns, Minior changes back into its Meteor form, regains 75% of its current HP, and loses all of its negative stat changes.

BONUS: Dex Entries

Sword (Meteor):
After rigorous analysis of many Minior that have crashed into the surface of Earth, scientists have found traces of iron in their shed meteors. This has led them to believe that Minior-Meteor can control steel elements, and they have classified it as a Steel-type.

Sword (Core): If a Minior prematurely sheds its meteor, it will catch on fire on entry into the atmosphere. Many "shooting stars" are actually Minior burning up after it shed its shell too early.

Shield (Meteor): Traces of iron in Minior meteors have been seen much more frequently since the olden days; so much so that the International Pokémon Type Classification Council (IPTCC) has decided to make it a part Steel-type.

Shield (Core): Many children long for a Minior as their starter Pokémon. However, Minior, in its Core form, is incredibly hot, reaching temperatures of up to 1,000 degrees Fahrenheit.
 
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R8

On LoA
is a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a member of the Battle Simulator Staffis a Top Contributor Alumnus
National Dex Leader
:darmanitan: :darmanitan-zen:
Name: Darmanitan
Darmanitan Type:

Darmanitan-Zen Type:

Ability: Sheer Force | HA:Zen Mode*
*At the beginning of the turn, if this Pokemon is a Darmanitan, it changes to Zen Mode and sets Trick Room if it has 1/2 or less of its maximum HP. If Darmanitan's HP is above 1/2 of its maximum HP at the beginning of a turn, it changes back to Standard Mode. This Ability cannot be removed or suppressed.
Darmanitan Stats: Unchanged
Darmanitan-Zen Stats:105/30/115(+10)/140/115(+10)/35(-20) [BST:540]
New Moves: None
Description: The idea is giving Zen-Darmanitan an unique niche as an automatic Trick Room setter and abuser once its HPs go below 50%. This version of Zen Mode works slightly differently, as it transforms Darmanitan at the beginning of the turn instead of the end of the turn, allowing to set trick room without needing to spend an entiere turn on the field (Matters in the scenario where Darmanitan enters the field after something died and clicks u-turn.).
 
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