roman
Banned deucer.
cant see either of these mons getting s.Hopefully I don't completely screw these up
Infernape: A=>S (Fire)
With the introduction of Nihilego, Fire is at a near autoloss against Scarf sets without Infernape. Infernape is without a doubt Fire's best form of speed control, proving to be a valuable asset in matchups such as Poison, Rock, Dark, Normal, and even Water. Its solid coverage allows it to check threats such as +1 Gyarados, +1 Salamence, +1 Mega Charizard X, Terrakion, Nihilego, Dragonite, Greninja, Mega Aerodactyl, and Mega Sharpedo. Additionally, with U-turn, it can form a VoltTurn core with Rotom-Heat to generate momentum, which for an offensive type like Fire is extremely important. Even outside of Scarf sets, it also pulls off Banded wallbreaking sets effectively. It's still capable of checking Pokemon like Greninja and Mega Sharpedo, but Banded sets give Fire more of a chance against the monster that is Double Dance Terrakion, picking it off after a little bit of prior chip damage. With its amazing speed control, pivoting, and checking many monstrous threats for the type, Infernape is a solid pick on just about any Fire team and is definitely deserving of S rank.
Here are some of Infernape's best sets right now:
Infernape @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Stone Edge
Infernape @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Mach Punch
- Stone Edge / U-turn
Diggersby: A=>S (Normal)
Diggersby is without a doubt one of Normal's best wallbreakers and is one of the main reasons Normal excels in top-tier matchups like Electric and Poison, as well as breaking through Steel with Earthquake+Fire Punch. Additionally, it also has access to Knock Off, which greatly helps in Normal mirrors when dealing with the Eviolite core of Chansey+Porygon2, and U-turn, which provides a great source of momentum to both Offensive and Balanced Normal teams. Despite its rather lacking Speed tier, it can still serve as an effective revenge killer with Quick Attack, being able to pick off Alolan Raichu a lot of the time after Stealth Rock and having a chance to remove Azumarill after it goes for a Z-Belly Drum. Diggersby is simply an amazing pick on Normal teams of any archetype, and is more than worthy of S rank on Normal.
Here's what I think is Diggersby's best set right now:
Diggersby @ Choice Band
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Quick Attack
- Earthquake
- Fire Punch / Knock Off / U-turn
nape
while nape is undoubtedly one of fires strongest physical attackers other mons like zardx and tini rival it. nape isnt the only nihi check as tran can beat it as well. also 104 offensive stats can be really lackluster at times especially since its forced to run scarf to even check nihi. thats p much all I have to say abt this.
diggs
the two matchups u listed, elec and poison, normal already wins. sure it smacks like everything but psn doesn't like stuff like workup pidg or Mel (once muk is dead) and you already wall like everything on elec. even though its the type's premier wallbreaker some teams can afford bypassing it for other mons such as ditto ( and the upcoming m lop). normal also wins vs steel if p2 is hp fire and there's no Bish not to mention that elec pz and discharge /hpfire/download p2 both have a field day with steel. ya it can bust through once tran is dead but it's not the worst mu ever. idk why u brought up alolachu since it does like 10 to chansey :s if you bring up types that normal really struggles with that diggs really helps with that would give a whole lot more credibility to ur argument
btw uturn is bad on non scarf because then you can't run fpunch which is dumb